The Power of ONE ... slot?
I'd like to see several things to go along with this announcement.
1) 3 additional enhancement slots, one at level 29, one at level 31, and an extra one at 50 (so that level 49 powers can be 5 slotted).
2) The ability to select the tier 1 OR tier 2 power in the secondary set (and extend blaster defiance to the tier 2 secondary) there are just way too many tier 1 secondary powers that aren't that useful.
3) A "utility" power pool that contains:
Combat Jumping equivalent - (would lock out the leaping pool if you select this power)
Hasten equivalent - (would lock out the speed pool if you select this power)
Aid Self equivalent - (would lock out medicine pool if you select this power)
Acrobatics equivalent - (would also lock out the leaping pool if you select this power)
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One thing that seems to be overlooked (maybe) regarding the fitness change is that it comes on the heels of the "Incarnate" system. Many folks have been saying that you gain 3 more powers, but Zero additional slots (assuming) that you dedicate the same slot total to what you previously had done for Fitness.
What do we know about Incarnates? Not much. Who knows how dramatically this will impact current builds. We may find that the Incarnate bonuses, will free-up a significant number of slots on existing powers. Thus allowing us to chase additional set bonuses and slide some slots over to these three "new" powers of opportunity (created by the fitness void).
P.S. For the OP, I would have no problem with more slots. I also like Miladys' idea as well.
You could even slide the powers down one level so that after level 32, you gain powers at 34, 37, 40, 43, 46 and 48. Then add one additional slot at 11, 21, 31 and 41.
4 slots happen to be the most common added slots that I use on the fitness pool.
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I thought that the slotting whould be a problem aswel ,but if you look at it from another angle it might cause things to get stirred up a bit.
before ed slotting was a nobrainer ,not that it did not require thought ,just that everyone knew exactly how to slot their build for max gain.
when the sets arrived they negated alot of what the devs originaly intended to do with ed (more variaty in enhancement) ,so again people started picking powers for how they could be enhanced instead of picking the powers they want and personalising them.
people simply dont take powers anymore unless they can be maxed out (the world is big ,exceptions are out there ^^)
the game is just a bit "steamroll them blindfolded" atm,and eather they make the mobs stronger or they nerf us,i think this wasent a bad way to go about making the game more challenging ^^
ps:i know the op is asking for more slots but just be honnest and say you want enought to sixslot everything,if you need enhancements at lvl 3 your doing something wrong
i whent cheap on my traps/dp def and dident enhance thil i was 32
I personally have no intentions of slotting Health and Stamina right away. I'll get slots in Stamina around 12, when I get DOs, and in Health once I've got the Uniques to slot in it, or when I have slots that I don't need right away for powers. In other words, I'll be slotting Stamina about when I would have slotted Health before, and Health about when I would have been slotting Stamina.
Even on min/max builds, there should be several powers worth grabbing without any additional slotting needed. Off the top of my head: Combat Jumping (Def SO/IO if you want to stack def), Assault (EndRed, can't take anything else), the various auto powers in resist-based melee armors (since most are near the cap off their toggles, the autos are better for their secondary effects than their resists.), Recall Friend, travel powers, the Medicine pool (Better with slots, but good enough without), Aim or Build Up (For blasters that only had room in their build for one. Again, slots are good, but not needed), Self-rez and godmode powers, the Concealment Pool, Taunts (tank/brute/scrapper versions as well as Presence Pool). These are all powers that I would take and use with nothing but the base slot in them. You could also take the Teir 2 attack as a Defender, Dominator or Tank, move the slots from the T1 attack to the T2, and ignore the T1, if you're one of the players that really hates the T1 attacks.
@Roderick
I would like to see 5 power pools be selectable, instead of 4, theres precious little that most pools offer beyond 1 or 2 good powers, and since the majority of my characters will be selecting from pools rather than secondary or primary powers they skipped, it would be nice to be able to take a choice from another pool.
Nobody needs additional enhancement slots in i19. Make some tough choices and either pick powers that can work well on the default slot or move those slots away from an existing power. Inherent Fitness is already going to make you more powerful. It's going to make everyone more powerful even if they aren't trying to be. It doesn't need a buff on top of that.
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Problem with more slots is that early on they are uselss since the TO's are barely worth slotting, in the midgame they become useful, then at the endgame they would probably help a bit too much (One slot would defence cap my /wp scrapper for example).
But in i19 with the incarnate slot you are essentially getting a new slot in each power if it implemented similarly to how it was in beta. Add to that you are now getting stamina etc for free I think asking for more is unnecessary.
As for that 'utility' power pool - that is not a good idea considering all it basically does is encourage people to buy Ninja Run and I don't think anything should make that any more wanted than it already is. It also makes the City Traveller veteran power even better!
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More slots was brought up in a discussion on the Tanker forums, and I don't really see it happening. I'll like it if we get more slots, but with the Incarnate system imminent and just having made Fitness an inherent, I can't see them giving us more slots. It potentially unbalances things in the 1-50 game (more than it already is, depending on your perspective), and steals thunder from the new end game system.
If they were going to give us more slots, opening up more later would help more than one at the earlier levels, too. TOs and DOs only do so much for you.
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For most people this is exactly what inherent Fitness will do. The vast majority of people took the Fitness pool. Those people have effectively been given a 5th power pool in i19. And those who didn't at least have been given a free boost to endurance, regen, run, fly, and jump speed.
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I'm saying that yay i can take hover, but i dont want air superiority, fly or group fly
Combat jumping, but i don't want jump kick, SJ or acro
Recall friend, but i dont want teleport, foe tp or group.
Theres a few pools which on many of my characters, while 1 power might be useful (i consider hover and recall to be excelent powers any character can use, esp in end game) but the rest of the powers in the pool, I simply dont want.
So while moving 3 power picks into an inherant is nice and freeing up 3 power choices for me unless I am willing to go the Stealth Pool 3 for 3 with LOTGs, or taking Leadership because it will be the new FoTM to have, which I'm not willing to do on every character, then opening a 5th pool up to for people to select from will open up a wider range of 'utility' or 'concept' picks, instead of Set/Proc mules and massive team force manipulation.
I am going to post a Wish list when I got to my One Year badge but with the breaking news of the I 19 change of the Fitness Pool to inherent, I feel my Number One Wish should be discussed now.
This is what I was thinking before the news,
1) At level 3 you get you first set of 2 enhancement slots but have 3 primary and secondary powers to boost. I would like to see you get 3 slots at level 3, and level 3 only, making a net increase of 1 total slot in the 1-30 game. I would like to see this with no other changes. Thus, this would also be an increase of 1 slot to grand total of 68.
This was my idea of a way to help the 1-20 grind and also make overall builds a little more interesting.
I think this is still a good idea. If the goal is to make the early game more fun and exciting for new and returning players why be timid?
While the upcoming change is effectively providing 3 mule slots and all sorts of world shattering build goodness for the min-max crowd, as has been done to death in the Long Live Fitness thread, some of us will want to actually slot the 3 new Non-Fitness power picks.
In addition (if the implementation of the Fitness Pool inherent at level 1-2 quote from Castle is correct) it remains a fact that we will now have 4 more powers to slot beginning at level 3. Thats 7 total power and only 2 slots at level 3 if no new slots are provided.
So my question is, just how powerful is 1 lousy slot?
If 3 new mule slots is so threatening, why not make the change whole-hearted and add that 1 extra real slot? Would 4 be soooo much more powerful than 3?
What is the Power of ONE?
Expecting to be flamed into a glistening puddle of rendered lard I remain,
Jak