dual pistol secondery


Bullet Barrage

 

Posted

multy targer hit the 6 close target

heavy amo meatle piercinig

gun blade close range

sniper scope aim true acuersy dubole

silencer steath sniper

barrel swap dubale the range

extra amo clip more bulit to shot with

trcer round see what your hit at night

expoding round

shield breaker round


 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
....what?
He's suggesting a secondary for blasters... a non thought out one, with no details to what the powers look like, or what they do.


Fail.


Edit
Quote:
Originally Posted by sworsman View Post
multy targer hit the 6 close target

heavy amo meatle piercinig

gun blade close range

sniper scope aim true acuersy dubole

silencer steath sniper

barrel swap dubale the range

extra amo clip more bulit to shot with

trcer round see what your hit at night

expoding round

shield breaker round
Just so you can't edit your way out of this stupidity.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by Terminal Velocity View Post
He's suggesting a secondary for blasters... a non thought out one, with no details to what the powers look like, or what they do.


Fail.


Edit

Just so you can't edit your way out of this stupidity.
Orrrr he honestly thinks it might be a good secondary, because he's thinking about what would be cool from movies, etc., he's seen... not what would really work in our game.

To the OP, you're probably not going to see a Dual Pistols secondary: those are usually more focused on melee attacks and mitigation... I think a DP secondary would almost be on par with BAB's joking reference to a Dual Bows defense secondary. A lot of your powers are like what would go in a primary, or match up with what some secondaries can do already.

Personally, Blasters are due for a Secondary, and I hope it will be using Martial Arts powers (among some new things to make it work). Especially because Maelstrom the NPC is a DP/MA Blaster. That would work, as it would have melee attacks and mitigation powers if set up right.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Orrrr he honestly thinks it might be a good secondary, because he's thinking about what would be cool from movies, etc., he's seen... not what would really work in our game.

To the OP, you're probably not going to see a Dual Pistols secondary: those are usually more focused on melee attacks and mitigation... I think a DP secondary would almost be on par with BAB's joking reference to a Dual Bows defense secondary. A lot of your powers are like what would go in a primary, or match up with what some secondaries can do already.

Personally, Blasters are due for a Secondary, and I hope it will be using Martial Arts powers (among some new things to make it work). Especially because Maelstrom the NPC is a DP/MA Blaster. That would work, as it would have melee attacks and mitigation powers if set up right.
I would kill to see either a real Dual Pistol secondary or a Martial Arts secondary come through in i19...my gosh I'd love that...especially if either set synergized so well with the current DP that they made it better and more on par with other blast sets


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Orrrr he honestly thinks it might be a good secondary, because he's thinking about what would be cool from movies, etc., he's seen... not what would really work in our game.

To the OP, you're probably not going to see a Dual Pistols secondary: those are usually more focused on melee attacks and mitigation... I think a DP secondary would almost be on par with BAB's joking reference to a Dual Bows defense secondary. A lot of your powers are like what would go in a primary, or match up with what some secondaries can do already.

Personally, Blasters are due for a Secondary, and I hope it will be using Martial Arts powers (among some new things to make it work). Especially because Maelstrom the NPC is a DP/MA Blaster. That would work, as it would have melee attacks and mitigation powers if set up right.

Yeah prior to my leaving after i13 I had written up a blade secondary and a martial arts secondary.. dont know where they are now.. and since then they prob been cleaned off the boards..


Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin

 

Posted

A martial arts secondary would be rad. It would be two months of dead gokus everywhere, and also pretty cool to boot.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

Most fun I had in Praetoria is when Maelstrom Sparta-kicked me off of Neuron's Tower from full stealth when I wasn't expecting it.


 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
Most fun I had in Praetoria is when Maelstrom Sparta-kicked me off of Neuron's Tower from full stealth when I wasn't expecting it.
I would have loved to see that.


 

Posted

Better; fix Devices to make it roughly balanced with other secondaries as it's the closest thematically. This means adding a +dam effect that gives Devices equivalent DPM to a secondary with Build Up. In addition, as a Quality of Life change, adjust Time Bomb to be more like Omega Maneuver to prevent redundancy with Trip Mine and increase survivability.


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
Most fun I had in Praetoria is when Maelstrom Sparta-kicked me off of Neuron's Tower from full stealth when I wasn't expecting it.
Hehe. Funny. I was a bit surprised by him coming out of stealth, but he shot at me. My Dual Pistols blaster and he had a nice shootout.

Quote:
Originally Posted by wackodraco View Post
Better; fix Devices to make it roughly balanced with other secondaries as it's the closest thematically. This means adding a +dam effect that gives Devices equivalent DPM to a secondary with Build Up. In addition, as a Quality of Life change, adjust Time Bomb to be more like Omega Maneuver to prevent redundancy with Trip Mine and increase survivability.
You can probably ask for both. MA would be different from Devices in how it plays, and give a nice option that we don't have in our secondaries now. Devices could use some tweaking, I would agree.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I'd play a blaster if they got a blade and/or a martial arts kapow secondary.

So would everyone else who doesn't currently play blasters, I'm pretty sure.

Here's the thing, though-- aside from the fact that it'd just be a SWEET IDEA and make a lot more character concepts viable, does it seem like something they'd do? Making the smashy hitty stompy powers that scrappers/tankers/brutes/stalkers enjoy available to blasters, and probably do more damage as well?

I play tankers, mind you, and I still think it'd be great. But I can already hear the whining.


 

Posted

Quote:
Originally Posted by Doctor_Xaxan View Post
I play tankers, mind you, and I still think it'd be great. But I can already hear the whining.
If players with strong armors/mitigation and mez protection start whining because a blaster can swing a katana, the issue is not with blasters gaining a powerset.

After all, blasters can already punch, burn, and shock, swing swords of ice and fire, as well as run damage auras. Blasters currently have tons of melee options, adding some more is not a change in the status quo.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Only thing I'd dislike with a blade secondary is how horribly it would match with a blast set, especially if it's a weapon blast. *shudders* WAY too much redraw for me.

I figure a Kinetic melee type secondary or Martial Arts is more likely, since you have no redraw problems, existing powers to work with, etc. Not too shabby.

And... with some people honestly wondering what a Blaster brings to a team in another thread (not sure why... ranged ST and AOE is going to trump melee range any day, unless the damage scales are way off), I doubt melee ATs are going to complain much about Blasters. And as Strato pointed out, we can punch stuff a lot already.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory