Advice on Solo Blaster
Nrg/Nrg works great for solo work. Another one to consider is Sonic/Nrg, which has some additional control stuff, like the cone sleep, which work really well for a solo blaster.
Thanks for the response, I tried Sonic before, but I found the sound to irritating.
My first toon when I started playing two years ago was an Energy/Devices. The Knockback provides some good mitigation along with Caltrops. If you plan on exclusively soloing, then Trip Mines are your best friend. Take some time, setup a dozen Trip Mines, throw done some Caltrops, pull an enemy, and bye-bye bad guy - even EBs and AVs.
That combo is pretty unfriendly for teams but I still pull him out for the Wednesday Hami runs on Guardian.
Best of luck to you!
Thanks for the response, I tried Sonic before, but I found the sound to irritating.
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On top of Energy, good solo primaries also include Ice/ and and Psy/ for their mezzes. Assault Rifle has a fair amount of KB, giving it a similar advantage that Energy/ has.
For a secondary, /Devices and /Ice are going to be the safest, though they are also perhaps the slowest. /Energy is always a decent bet, because it has Build Up, Conserve Power, Power Boost, and Boost Range... all of which can make your primaries better. Then I'd probably put /Mental on the list as well. Drain Psyche can help remove some down time and World of Confusion is a lot less useless when you're fighting small mobs on a solo setting (especially if you have bosses off).
So you have a fair amount of thematic choices in there... Energy/Energy, AR/Devices, Psy/Mental, Ice/Ice. Honestly though with /Dev or /Ice you can probably solo most anything with any old primary. I would just pick one with a hold to stack with Freezing Touch if you do /Ice (that includes Ice, Dual Pistols, and Electric).
Archery's my favorite blast. The only big advantages it has to soloing is Rain of Arrows (after level 32) will give you an awesome AoE opener for each mob and the extra accuracy makes slotting a breeze early on. Missing stinks after all.
My personal favorite solo blaster was Archery/Devices.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I am soloinng with and Energy/Energy blaster he can serve most stuff
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Ice/dev
with 2 holds + heavy ST damage + all the tricks devices can pull it's almost impossible to stop solo. At epic levels if you take munitions that's a 3rd hold to ensure any boss will spend all his time perma held. Get enough set bonuses from entropic chaos and other recharge boosts and it's almost the return of perma hasten as well. Not to mention two gun drones at once for a few seconds.
AR/Eng or now DP/Eng (force epic)
Lethal isn't flashy but pair it with blapping and build up super early and it's hard to stop, the fact both primaries have a stun you can buff with power boost helps a ton too. That and boost range + full auto or flamethrower, well I cackle with glee every time put it that way. DP seems knockdown tastic the way the energy primary is, much makes life a lot easier, and you have power thrust to play with too. Also once you get the force pool and pop force of nature the fun just goes up another notch, my AR/ENG pre inventions soloed a +1 fake nemesis and a +1 warhulk at once that way, and could stand toe to toe with most any AV going to town on them.
Really, you can make a lot of sets work very well solo. You can do it with just SOs, but getting a decent chunk of defense really makes it nice for all of mine (the Defiance change way back when helped as well, though I was soloing effectively back then).
But if you want suggestions, Energy/Energy is ridiculously fun solo and on teams, and I find mine whomping through things with little difficulty. It's got good AOE and ST damage, and great mitigation. The Kb really does help survivability as well: this guy was a lot more solid in the teens and twenties than my E^3 Blaster (I'm sure they'd both be good now that things are slotted up well for both). And I like my E^3 Blaster as well.
Archery/Devices was also nice for soloing and teaming. Heck, Assault Rifle is as well. As I said at the start, most sets solo well.
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My first toon when I started playing two years ago was an Energy/Devices. The Knockback provides some good mitigation along with Caltrops. If you plan on exclusively soloing, then Trip Mines are your best friend.
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If you like to do big damage with minimal down time, go with Fire/Energy, take Hover and Aid Self, then go to town nuking mobs from orbit. Aid Self can work in combat, but it's more useful for a quick heal between battles, allowing you to keep purples in your tray instead of greens. Using purples liberally in combat allows you to go nuts.
Side note about aid self, this is long term gaming, but with the PFF from the epic force pool + power boost from /eng, you have a bubble to hide in and the heal is super boosted which is a huge help.
Also if you use it as a pre combat buff it helps to resist stuns, which everything from tsoo to de to frigging malta stun grenades all can pull to give a solo blaster fits.
Hiya folks,
I'm looking to make a blaster just to solo to the top, I want something with nice dps and some survivability. I was thinking of Energy/Energy to keep the mobs away, what do you all think? |
I'd recommend in order Ice/MM, Ice/Elec, DP/MM for you. You may also try an Nrg/MM (not as good with the mitigation, but I LOVE Nrg blast and Mental so much that I had to reroll my longstanding main Nrg/Nrg blaster to a Nrg/MM.
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Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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If you're at all impatient /Devices is not for you. They may be effective, but they're a huge time sink. Nothing is more tedious than standing around waiting for a /Devices blaster planting several Trip Mines.
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Devices also has a fair amount of fire and forget powers, or powers that are used best at the start of a fight. You can use Cloaking Device or Targeting Drone all the time if it benefits you, use the above powers before the fight starts, etc. You have a lot of options available to you.
I do think Devices could use a little more help to be more viable, but there are still some great things you can use it for solo, and those things will keep you pretty safe/provide a different route than other secondaries do.
Dragonkat, I had forgot that Power Boost would boost Aid Self. May want to fit that in on my Energy/Energy now. Hmmmm.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Hiya folks,
I'm looking to make a blaster just to solo to the top, I want something with nice dps and some survivability. I was thinking of Energy/Energy to keep the mobs away, what do you all think? |
massive AoE damage combined with extreme mitigation & survivability (for a blaster, anyway). Levels fast and as safely as you care to.
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If you're at all impatient /Devices is not for you. They may be effective, but they're a huge time sink. Nothing is more tedious than standing around waiting for a /Devices blaster planting several Trip Mines.
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Not that I'd recommend anyone take /dev (one great power {caltrops} + a bunch of mediocre stuff you can mostly approximate with IOs or pool powers).
But its only as much of a time sink as you make it- I drop my caltrops, unload with my AoEs and clear spawns almost as fast as sets that have aim and buildup.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Disagree on saying caltrops is the only good power. Though I will agree that time bomb to this day sucks, and taser is eh and easily passed up, but the rest?
Web grenade packs a hefty minus recharge on top of root/slow -50% if you believe Mids
Smoke grenade may have been nerfed to heck and back, but like flash arrow it makes pulling infinitely easier, and still has a nice -acc.
Cloak is all of the concealment pool minus the speed reductions, and lets you set up devices tricks however you want, or position yourself better for aoe's and cones.
Target Drone is tactics in a can without taking leadership pools, and helps if you like IO sets that lack much of an acc bonus.
Trip mine? Never mind the fact you can just lay them and forget about them for a defiance bonus, but if you want real hilarity just walk up to mobs cloaked, and toe bomb by planting a mine on top of them, then fire off your aoes as it explodes, then retreat behind caltrops and keep going to town on anything still standing.
And Gun drone? It's been buffed enough to be welcome on any build for the extra damage, or a distraction you can use to soak an Alpha as you walk up cloaked.
What devices has going for it is an ability to handle virtually any situation in some way shape or form, and is a lot more then the overly cliched field of trip mines. Granted it's not as flashy as EM or elec in terms of huge melee hits, or the slows in ice, or the aoetasticness of fire. But it can get the job done, and I'd say it's only second to EM in terms of solo only builds. (I'm a blapper at heart, always will be) Maybe third if you want to argue for /ice, but having never played that set i can't offer an opinion on it.
My main Starflier is Energy/Energy, so I'll have to vote that as well. Great single target damage for punching holes in whatever happens to get in your way. I picked up hover and aid self, and she's been kicking a lot of *** since. +2/+2 seems to work well for solo difficulty.
One really nice thing is the tier one power from Energy Manipulation. Mezzed? Knock him across the room when he comes to finish you up close.
And Nova is definitely a crowd pleaser when it wipes out a great big mob and blows 'em all over hell's creation.
I'm also a /devices fan for the same reasons that others have said.
In addition, it's especially good for taking out troublesome enemies when paired with Teleport Foe. Just lay out a bunch of Trip Mines, cover with Caltrops and teleport baddies into the kill zone. It's a great way to thin out the herd before engaging in direct combat.
Granted, it's time consuming. But it's also effective in neutering some of the most dreaded non-Bosses (i.e. Malta Sappers & Gunslingers, Carnie Illusionists) in the game. If you favor a sneaky, calculating play style, then /devices will suit your needs very well.
I have a AR/Device blaster... in the low 40s if I remember correctly. Didn't much care for her in the teens and early 20s, but now use her alot in certain task-forces. Solo, I run around with cloak/SS on... find a mob, lay down some mines then run up and plant a timebomb. Back to mines (at least 3), caltrop them, then lay one more back somewhat (for a fall back position) and as time bomb goes off I open up with auto-fire.
Time wise, I can get out 12 mines before they start cooking off due to duration (so in two mins I can lay 12 mines). So yes, there is some set-up time with device but due to that I can take on larger mobs.
I now enjoy playing my ar/device blaster as much as my fire/fire blaster. But then, I'm the nut that on a respec tf, I like to trip mine the hell out of the reactor core for the whole 30 mins.
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Hiya folks,
I'm looking to make a blaster just to solo to the top, I want something with nice dps and some survivability. I was thinking of Energy/Energy to keep the mobs away, what do you all think? |
http://boards.cityofheroes.com/showt...=1#post3196735
Energy/Energy is nice and can be very effective... but for soloing as a blaster, I still have to reccomend Sonic/Energy. Check it out:
http://boards.cityofheroes.com/showt...=1#post3196735 |
On the /Devices (/Trip Mine) discussion, I really like it for soloing because I like baked in stealth powers when soloing, and you can just use Trip Mine to toe bomb. It makes for an awesome opener on any small mob.
Also, on the rare occasion that some boss does (or will) give you a lot of trouble, you can cake the floor with trip mines and make it a non-issue.
I'm kind of on a baking thing right now.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
That was actually covered before the /Devices discussion started :-P. OP doesn't like the sound. It was like the first two responses.
On the /Devices (/Trip Mine) discussion, I really like it for soloing because I like baked in stealth powers when soloing, and you can just use Trip Mine to toe bomb. It makes for an awesome opener on any small mob. Also, on the rare occasion that some boss does (or will) give you a lot of trouble, you can cake the floor with trip mines and make it a non-issue. I'm kind of on a baking thing right now. |
Devices is very cool... just underpowered IMO unless you dramatically slow your play style.
Wow. Didn't catch that. In in 75 months of playing I don't think I've ever had the sound on once, so it would never factor into my deciding to avoid the best soloing set when trying to solo.
Devices is very cool... just underpowered IMO unless you dramatically slow your play style. |
I agree it's underpowered, but solo style I think the only slow down is the lack of Build Up. Cloaking Device/Smoke Grenade are awesome for ninjaing missions, and toe bomb and Taser are both fight winners with small mobs. Remember too that the Time Bomb placement time is about the same as the -recovery on a crashing nuke. Granted you can't just guzzle blues to get past it, but that's not *always* going to be available anyway.
On large teams though the slow down is more apparent.
/Energy is still probably my favorite. It's the only Blaster secondary I've played to 50 more than once.
There's still no denying how safe /Ice is though.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I can understand missing the sound. I usually have music playing over the game and I pause it to hear glowies.
I agree it's underpowered, but solo style I think the only slow down is the lack of Build Up. Cloaking Device/Smoke Grenade are awesome for ninjaing missions, and toe bomb and Taser are both fight winners with small mobs. Remember too that the Time Bomb placement time is about the same as the -recovery on a crashing nuke. Granted you can't just guzzle blues to get past it, but that's not *always* going to be available anyway. On large teams though the slow down is more apparent. /Energy is still probably my favorite. It's the only Blaster secondary I've played to 50 more than once. There's still no denying how safe /Ice is though. |
When it comes to Sonic/Energy, I find the synergy to be just perfect. Superb solo and duo play, plenty of damage for those occaisional teams (the -Res plays huge then) and never a slow-paced moment. Honestly I'm not that big of a fan of /Energy - I like that its unique, but I tend to favor primaries (Archery, AR, Fire) that /Energy does almost nothing for, especially since those guys spend their lives trying to stay OUT of melee range. Sonic/Energy is a different animal entirely... the sets offer multiple stuns to stack on one another, boosted range for Sirens, Power Boost for all the mezzes and so on. I dont know any pair that mesh better - especially solo.
For the record though, my favorite Blaster - thematically and tactically - is still my Fire/Ice. I would still consider Sonic/Energy safer (going entire missions without being attacked is abotu as safe as you can get), but Fire/Ice offers the most damaging primary with the most defensive secondary and plays equally effectively on big teams or all alone.
Hiya folks,
I'm looking to make a blaster just to solo to the top, I want something with nice dps and some survivability. I was thinking of Energy/Energy to keep the mobs away, what do you all think?