Grey Pilgrim

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  1. Quote:
    Originally Posted by Timeshadow View Post
    That's cool and feel free to do so. But there's some real momentum going here on the Kheldian boards for another round of Peacebringer changes. We're all in the middle of a debate about what would be best for 'em. So understand if opinions that don't come with empirical evidence aren't as welcome.
    And putting the feedback in one focused thread is much more beneficial than scattering it through many threads that are harder to read through because of how diffuse the info is. Hence the idea of forums using threads in the first place.
  2. I've been running with my Peacebringer as a Tri-form, but I have been enjoying him in Human only as well (he's also going for Clarion for his incarnate power there). The Tri-form build is okay if you want to be in human (lot's of recharge), but it doesn't have any defense at all.

    So I thought it might be nice to make a level 50ish build that leverages some defense and meshes with my Spiritual alpha and other future incarnate choices. Here's what I have come up with: about 29% defense to S/L, 25% to melee, 22% to Energy/Negative, and about 50% resists for S/L and Energy/Negative, as well as 56% global recharge, as well as Hasten.

    Anyone see any big things I could fix up? I'm not super rich, but I think I could spring for the Stun Purple set, hence it being in my build. I don't think I could afford the ranged set, or one of the ranged attacks would get that one.

    Let me know if you see anything that could use some adjusting, however.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ramandu: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Achilles-ResDeb%(50)
    Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
    Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Achilles-ResDeb%(50)
    Level 4: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(13)
    Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
    Level 8: Essence Boost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal(17)
    Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
    Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), AdjTgt-ToHit/Rchg(48)
    Level 14: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
    Level 20: Pulsar -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(33), Amaze-Stun/Rchg(33), Amaze-EndRdx/Stun(33), Amaze-Stun(34)
    Level 22: Reform Essence -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(42)
    Level 24: Super Speed -- QckFt-EndRdx/RunSpd(A)
    Level 26: Solar Flare -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(31)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(36)
    Level 32: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), C'Arms-EndRdx/Dmg/Rchg(48)
    Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39)
    Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(48)
    Level 41: Dawn Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg(43), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
    Level 44: Conserve Energy -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 47: Glowing Touch -- Dct'dW-Heal/EndRdx(A)
    Level 49: Restore Essence -- Dct'dW-Heal/Rchg(A)
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- Krma-ResKB(A), LkGmblr-Rchg+(50)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
    ------------
  3. Quote:
    Originally Posted by Beef_Cake View Post
    On squishy characters I would suggest at least 8pts of KB protection. Most things in the game won't break that. Yes, you will get knocked around if you are a blaster and you are standing melee on a GM. If you're that close, you deserve to get knocked back.

    My Bane spider has 8pts of KB protection, and I've yet to get KB from anything in game. I've been hit many times from many AVs including the AVs in the BAF and Lambda and still haven't been Knocked back. I'm sure there are many critters that can Knock me back, but have not had it happen yet.

    But it's totally up to you what you feel comfortable with. Remembers Acrobatics only gives 7pts of protection, so if you have ever had Acro on any of your characters, at least you can use that as a measuring power to achieve the KB protection amount you want on your character.
    Acrobatics gives 9 points of protection, actually.

    For the -kb IOs, most people advocate grabbing one or three. One will cover most KB in the game, then there is another bunch that is above what two can cover, but three will cover. Even then, the Nemesis staff and a few GM KB powers will knock you back (rikti bombs and Jack of Irons, from what I can recall off the top of my head).

    Three does make a good difference if you don't want to be knocked back all that much. My DA Scrapper (with 1 -kb) gets knocked around more than my Fiery Aura Tanker who has 3 -kb IOs. It's to the point where I am surprised when it happens on my FA tanker.
  4. I'll see if I can find time to make a shorts and sandals outfit for my Scrapper that is now working on his Alpha stuff. Driving a bunch of places the next two days, so we'll see how I do!
  5. Quote:
    Originally Posted by Ironblade View Post
    It is auto-hit on your target in PvE, but not against AVs and GMs.
    I don't recall if the 'splash targets' are also auto-hit.
    I believe it should cover the splash targets as well, other than AVs and GMs. One of the perks of Taunt is it is autohit on everything in PvE, which is why I recommend it for Tanks: it's a near guarantee that you can keep the AV focused on you rather than someone else. Gauntlet alone is not going to do it there, because of the lack of autohit.
  6. Is there a theme for next week's raid? Not sure if I'll be able to make it, but just wondering in case I have time.
  7. Peacebringer's heal also had its range buffed to 80 feet. Not all that great, but I'll take it. The lower range didn't make much sense. Someone should PM Black Scorpion or someone to note the endurance cost between the two phase powers are so out of whack. And also since the devs seem to be looking at Kheldian powers.

    I won't hold my breath that this means other changes are on the way, though.
  8. Cool... hopefully will be able to get in with a team in August. It's a fun idea, and I definitely think the no temps idea is a good one. Not like the incarnate powers won't let us blow stuff up like crazy as it is.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    zwillinger mentioned later in the thread that the end and rech values of the buffs will not change

    he did not mention anything about the stacking from what i saw though
    Well... I don't think they can stack now, or at least most of them can't, so I'm guessing they'll change them to that. I can't believe they aren't going to change the end costs, though... I would have assumed they would be on par with the Mastermind Training powers, to be honest.

    I'll believe what I see in the patch notes, though. According to QA, rain powers triggering Interface as much as they were was WAI.

    Keyes Reactor does look hard... seems a little too fiddly as well... they basically have sequestration style annoyance powers in that last phase, but about... four at once? I'm sure I'll get used to it, as I have everything else, but it seems a little less fun than the others.

    We'll see though: having more variety in trials will be nice.
  10. Easy solution for the buff stuff is to get another indicator like the Magic Pack buff. People will complain about that, too, but it's been around and has precedence. I might actually be okay playing a buff set if this change goes through, since that has always been my big issue with the buffing sets. Still won't be my favorite, but this might help me to finish leveling my Sonic/Sonic Defender to 50.

    I'm wondering what the recharge and endurance use values will be for all these powers with this change, though... maybe enough to keep the shields perma, or maybe half their duration, without stacking?

    War, I'm guessing the phantoms would be like the ones from Phantom Army, but I could be wrong.

    *sigh* It'd be nice if the devs would let us make a Lore buff into another Lore buff (since I'm sure some will want one of the new ones, rather than the current Praetorian ones), but I'm sure they'll just say they want us to customize more to face different challenges (ie, a nice way of saying no). I just hope they're balancing the pet numbers well enough, since that is a LOT of new pets.

    I'm glad I only have Lore unlocked on one character so far (though I have most of the parts for my one Controller and Blaster working on the new slot stuff... they're both close to unlocking Lore), and that I haven't started on anyone else... Polar Lights will be great for my Peacebringer, and some of the other choices will be best for my other characters.

    Probably will stick with Seers for Grey Pilgrim... though maybe if we can customize them I can go for Polar Lights eventually and make them look like fire. That's... a lot of work, though.
  11. *sighs* Heading out soon for our anniversary weekend, and we are busy cleaning and packing: more than I thought I would be. Sorry I missed out tonight. Hopefully I will be around next week, though things will be a little different, since my wife and I will have our niece visiting for a few weeks.
  12. I know I've upped the difficulty on my Incarnate characters to levels they could not solo before they were Incarnates (well, at the point where I am comfortable... I don't like using inspirations or struggling for too long with every mob I face). The challenge level is now the same, even with the Incarnate powers: lo, they are more powerful and facing more than they could before, with the game becoming no easier!
  13. Quote:
    Originally Posted by Cyber_naut View Post
    You don't push a 'fix' to live that has a new bug in it. You do that and you end up pissing off a lot of your customers. I'm fine with the once every ten seconds thing, but not with it only working on one damn target on aoe powers. I think people have a right to be concerned when the devs claim to be 'fixing' something but are in fact only changing how the situation is broken. Fix it properly then put it on live.
    Did you read the post you were quoting? I flat out wondered why they would push a patch that had a bug in it, since that's the whole point of testing a patch (or so I thought). Making the adjustment and saying they'll fix it is a bad idea in my opinion, but at least it is noted in the patch notes:

    "Toggle and Auto powers will collectively only apply the effects of the Interface slot procs once every 10 seconds across all Toggle/Auto powers. Click power Interface slot procs are unaffected by this timer. Known Issue: This fix currently causes the Interface proc to only occur versus one target in a round of procs. This is unintentional and will be fixed in a future patch."

    I'm sure they did it because I groused about how they probably wouldn't in this thread!

    Quote:
    Originally Posted by Dispari View Post
    For the tenth time, the one target thing is an issue that's going to be corrected soon.

    The only power of yours this should even be currently affecting is Quills (and I didn't even check to see if that's accurate or not; it may only be happening to rains and not toggles).

    I still prefer "so underpowered it's funny" to "so overpowered it's funny." At least the former doesn't break anything.
    I just hope the fix comes in soon. I'm glad that they put something in the patch notes, but the sooner they get it adjusted, the better. I still don't get the people that are supposedly shelving characters because this is being made into a proc, though... it's not like every power activation still won't cause a chance for the DoT to apply: they're just adding a slight bit more of work to the issue.

    I still can't fathom why people would shelve a character because of this change: if you like the character, Reactive is still going to be a nice choice for any person with a damage aura, rain powers, etc.
  14. Quote:
    Originally Posted by The_Masque View Post
    I'm bringing my DB/WP scrapper to this... I am looking to team with a petless MM and rping stalker who doesn't use hide because what kind of pansy hides.
    Totally! All those loser Stalkers out there, using Hide like the pansies they are!
  15. If it is something official and top down, I don't care how much it helps Paragon and and NC Soft to cover their butts, I feel less connected to the game and the developers, which I definitely saw as a plus. We have some nice official threads, and I still get a kick out of what we can see of the dev team, but I do see less of them.

    I also don't know if BAB got stretched too thin or if it was a new official mandate about posting at the time, but I do miss the days of more posts. I also hate the move to Facebook and Twitter for some things, as I really do feel like official stuff should be on the City of Heroes page and the forums. I don't mind them using those in addition to their official page and forums, but I know some info is passed out there.

    The other great thing about dev posting is that it was more in depth than what you get in articles out there, most of the time. Some of the dev diary stuff on MMORPG.com can go more in depth, but not usually.

    Oh well. I still like the game, but I do lament the change in posting and connectedness to players.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    "Patch" powers that enemies avoid actually have their own unique effect, at least in name: "Avoid." This is as distinct from the "Afraid" effect in older-style fear powers and the "Terrorized" effect that fear powers were changed to when PvP was introduced. I'm not sure if "Avoid" is even a power effect so much as an AI call, as I've seen AVs and Monsters succumb to it. Remember Leandro's video of Nosferatu running away from his Mastermind like a Benny Hill chase? That.

    The patch notes did say that the "Fear" effect was removed (even if that effect was always listed as "Avoid"), but as I said before - my experience suggests that there's still something in there. I don't know if it's a power effect or just an AI quirk to do with continuous effect patches, but the AI will still try to avoid the patch. NPCs can be taunted into it and they will indeed stay, but deploying a Burn patch in a dense group of NPCs and doing nothing else will cause them to scatter, whereas standing in a dense group of NPCs with Blazing Aura going will not. I don't know what's causing it, I just know that it's there. I developed a habit on my Fire/Fire Scrapper to drop Burn last, so that enemies could be killed by its initial damage tick and not run away. Deploying it first caused them to scatter in all directions for about 10 feet, putting them out of range of even Fire Sword Circle.
    Sam, if you use Burn and Fire Sword Circle right after, everything in range of FSC at the time will still be hit, whether they start to run or not. It's why I can use M80 before Full Auto on my AR Blaster: everything in the cone when I activate it is hit, so I can leverage a little mitigation from the KB and not have Full Auto be affected negatively.

    Quote:
    Originally Posted by JayboH View Post
    The problem is, I can't ever get Black Scorpion to comment on anything, unlike Castle. He almost never posts on the boards period. He won't answer PMs either, at least to me.
    I don't know if Paragon Studios has a new system or requirement for dev posting, or if the new ones just don't like to post, but I rather hate how we don't hear much anymore from the devs on the forums. One of this game's selling points used to be feeling like the Devs were around on the forums (within reason: I knew they were busy). Besides adding to a "relationship" feel to the game, I also felt like I grew to understand how the game works more, what the developers could and could not do, and what they were hoping to do. I also felt like there was somewhere to go to point out issues in the game: other than the art development threads, there doesn't seem to be much that you know the devs are looking at. It wasn't perfect, and I still don't know why Castle took so long to readjust Burn (among other things), but I felt like there might be an ear out there for players. Not so much anymore.

    The monthly developer letters are nice, don't get me wrong, but I feel less in touch with the dev team in the past year or so. I don't really have time to sit around and watch Ustream, either, but can usually pick up on the forums at random times when my schedule allows it. I guess I also like the things to be more informal on top of what we are getting now.
  17. We've made more than a few threads that say the same thing. Hopefully we'll get at least one new secondary with the next round of power customization... whenever that is (hopefully the next issue or so).

    MA gets my vote, personally.
  18. Quote:
    Originally Posted by New Dawn View Post
    I must be doing something wrong with all my non /Dev blasters because I not sure if /Dev needs love.
    I have an Arch/Dev Blaster and love playing him, but there is no way I would ever argue that Devices does not need some love. Looking at anything other sets have, you can clearly see the disparity. Nothing it does makes up for a lack of Build Up; Targeting Drone is nice, but doesn't do enough; Gun Drone is nicer than it once was, but is still annoyingly long to activate and quite negatively balanced compared to any other pet out there; and the two mine powers take far too long to set up and just do not reflect the playstyle of City of Heroes at all.

    Such things have been said to death by players for years, and I honestly do not know why the developers are so reluctant to adjust the set. They're clearly able to make improvements to sets without making them overpowered. It's a great set, but clearly needs adjustments: this isn't even some imaginary Brute vs. Scrapper jealousy, either.
  19. Quote:
    Originally Posted by Dispari View Post
    It does, and it's supposed to. Right now it only hits one target, but devs already said they would be fixing that.

    If you're deleting your character because you don't get the overpowered rains despite the fact that Reactive gives a very large damage bonus to every other damage power you own, I hope you have fun in SWTOR.
    I'm still not sure why they let the patch go live when it is bugged as well (isn't that the point of testing these things?), but at least we know they think it's a bug and they're fixing it. I sure as heck hope the patch notes say something to that effect, because the rage and frustration will otherwise be palpable, and they won't all be posting about it.

    The patch notes should also note that they are fixing it to how it SHOULD HAVE WORKED ALL THE TIME. Little things like that really are helpful to calm people down and realize that this is not a nerf. Also... why are people swapping out their Reactives because of this? It's extra -res or damage to EVERY power that does even a smidge of damage. It's a good pick if that's what you want for your character.

    It's like people saying they were going to bench their Shield characters when Shield Charge's numbers were put back to what they were supposed to be... like the power isn't ridiculously good still.
  20. Grey Pilgrim

    So Firefly...

    Quote:
    Originally Posted by White Hot Flash View Post
    To be fair to the movie, it's really hard to tie up loose ends from a TV series into one 90 min movie, and still have a discernible plot.

    If they ended all the plots and subplots, there wouldn't have been room to expand on anything in the comics and graphic novels we've seen come out since Serenity.
    Oh, it certainly is hard to tie everything up, and I'm sure they didn't want to (future comics or movies, etc.): nor would I have wanted them to try. However, using a comic to tie up the Hands of Blue stuff is a bad thing, and the movie should have picked up with that (and they're hardly something someone unfamiliar with the story could not be impressed by). I was certainly expecting it, and was thrown off by it not being there.

    I also thought that Mal's feelings toward River and Tam had regressed a bit from the show to the movie (he seemed more comfortable having them on the ship by the end of the series), but I can go along with that more than the other stuff.

    Still, I did like the movie. These were just my more major quibbles with it that bug me a tad.

    Quote:
    Originally Posted by Ironik View Post
    As I mentioned upthread, they had put a lot of interesting and cool elements in place designed to carry a television series for years, so it's impossible for one movie to sum all that up. Notice, however, that there was a brief shot of the Blue Hand Men eavesdropping on the Alliance -- Joss hedging his bets that a sequel could be made, with big bads still out there. It's a shame the movie didn't do well enough to warrant a sequel, because if any film deserved to make $300 million, it was Serenity.
    Where was that eavesdropping? I haven't seen the movie in awhile, and can't recall (my wife and I have a hard time watching it, just because of later events in it).
  21. I should be around on Wednesday... hopefully some others will, too.
  22. The description of what happens for Scrappers with Burn is still odd to me, though. I know my tank does have Gauntlet to keep foes reined in, but if they run away in fear, they usually will step away and then come back... foes usually don't even do that on my Tank. Did the old Burn cause a fear effect in foes that you could see using one of the analyzer temp powers? If so, people could test with them to see if something is up, and bug it.

    Not sure if that will be enough, since bugs seem to sit around quite often, but it'd be a start.
  23. Quote:
    Originally Posted by The_Spad_EU View Post
    I think poor writing is to blame for dim movies
    Ha, yes. Well, other than that, of course.
  24. According to the Boston Globe, some theaters in that area are not swapping out 3D lenses when showing 2D films, resulting in darker images. I've seen quite a few people complaining about dim pictures in theaters lately (I recall quite a few in the Thor thread), and I'm wondering if this might be a likely culprit. What do you all think?

    I don't think I've ever been in a theater with images too dark to see (even the one 3D movie I have seen), but I would definitely complain if I couldn't see things on the screen: movies are expensive to go to.
  25. Grey Pilgrim

    So Firefly...

    Quote:
    Originally Posted by Kelenar View Post
    I like Serenity, but I have some problems with it in general. Namely the way that they go from the series, where the crew is usually running small jobs and trying to come out just far enough ahead that they can keep in the air for one more day, to suddenly risking their lives to oppose the government. It wasn't an illogical leap, just enough of a change in theme that it left me feeling a little cold.
    The crew pretty much disliked the government 100%. They're not exactly big enough to do more than some shifty things to make a buck, and take out their aggression by wearing their usual browncoats and going to a pro-government bar when they're celebrating the defeat of the browncoats.

    When such a group is backed into a corner, they're hardly going give up and go along with the thing they hate with a passion... especially when that thing is a government very much in the wrong and some of them have already risked their lives against it in the first place.

    My biggest issue with the movie is it shortened some things far too much. We should have had years with all the characters, but then... the movie happens. Also, I was highly disappointed the "hands of blue" had little to do with the events of the movie, when they were one of the scarier elements in the series. I'd also quibble whether the government is only after River because she knows stuff about the Reavers. Maybe my imagination is too big, but I figured there were more and bigger conspiracies than just that in the Alliance.