Ugh...Boost Range
Since it is VERY easily perma'd, I can see no reason not to double or triple the duration and recharge. Get enough people with the same issue and I can see it changed.
Or they'll nerf it.
I hardly see it as being nerf-able, it's just range, makes cones easier, single target, most enemies can hit you from as far as you're going to be anyways, and devoids your melee skills that lots of secondaries have.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Or make it a toggle
That wouldn't be too bad either. Either way I'd agree that it needs to last longer. A low end cost toggle would be very good too though and I'd personally go for that over a longer recharge. So annoying forgetting when it's not on and trying to use a power and wondering why it's coming up short lol
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Boost Range doesn't stack anymore. Its already been nerfed once. You can easily double or triple stack it, but the +range bonus doesn't stack, it'll just never fall off. its basically a 1 slot wonder now, especially with high global recharge builds.
Plus, there is a destiny power that adds more range to builds (i think ageless? not too sure though) and its also easily perma. Now, the two of them may stack, and allow you to shoot powers from miles away, but i'm again not too sure.
Mmm, toggle Boost Range.
Mmm, toggle Instant Healing.
Meh. Hands-free auto Boost Range would be handy, and reduce the number of powers you need/want to have on autocast, but I don't think it's that big a deal.
@Arbegla: The power you are thinking of is Clarion Radial Destiny. +Range and +Special, along with comprehensive mez protection. The Radial version pays for having more than just mez protection by giving it a 30 second downtime. My /EM blaster has it, and it is a beautiful thing. With Boost Range, my Destiny boost, and slotted Teleport, I can get from one end of the Shadow Shard to the other so fast it's frightening.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
You know what would be cool? Putting range buffs in targetting drone for /Devices. It's thematic, unique, and lord knows devices needs some love.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I must be doing something wrong with all my non /Dev blasters because I not sure if /Dev needs love.
|
Such things have been said to death by players for years, and I honestly do not know why the developers are so reluctant to adjust the set. They're clearly able to make improvements to sets without making them overpowered. It's a great set, but clearly needs adjustments: this isn't even some imaginary Brute vs. Scrapper jealousy, either.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Honest thoughts about giving Targetting Drone the ability to boost range? It would help all those AR/Dev toons out there with the short cones.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I'd be happier if it gave a +damage buff with it, more-so than the range boost but I'd be happy to have that added as well. And Trip mind/time bomb need their cast times reduced, TM to 2 seconds instead of 4, and TB to a 4 second cast, 6 second wait or so.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I must be doing something wrong with all my non /Dev blasters because I not sure if /Dev needs love.
|
It's primary advantage is that it matures quickly. The key powers (Targeting Drone and Caltrops) come quickly and make a low level Devices blaster surprisingly survivable. However after that it tails off, the key problem (IMHO) being the long, interruptable, cast times on the later powers.
In many ways the problem Devices suffers from is similar to the problem with Stalkers. It's giving up something but what it's getting in return is not particularly useful within the current iteration of the meta-game.
The main argument I use to show why Devices isn't that great is to ask what can it do for a team that a /Ice Blaster cannot do better with the inclusion of Stealth and Tactics. Devices is a good solo set but it really suffers on teams due mostly to the long cast times of the later powers.
If I were to put together a wish list for Devices it would actually be:
1. Give Trip Mine a 2 second, non-interruptable cast time, maybe increase recharge to balance if necessary (it's hard to say the recharge increase would be needed or not).
2. Turn Time Bomb into something similar to Omega Maneuver. I know Omega Maneuver isn't particularly popular either but unlike Time Bomb it does work reasonably well both solo and teamed and already has similar Damage and Recharge numbers (accounting for base damage scaling)
3. Give Gun Drone a 2 second, non-interruptable cast time.
Those three powers are essentially Device's answer to the melee attacks and Build Up present in other sets. The problem is that all three are almost impossible to use on a fast moving team and annoying to use solo. Making them easier to use allows them to fulfill their role in the set.
Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.
May the rawk be with you.
Arc #'s
107020 Uberbots!
93496 A Pawn in Time
I agree with making Boost Range a toggle. I prefer to have Hasten on auto.
Devices as has been pointed out needs a face lift.
I think that trip mine could stand a much shorter set up time...or better yet have it spread out a mine field of 5-6 mines...make it work like caltrops providing an AOE field.
Change time bomb to "sticky bomb". You throw it at a target it sticks to the target and goes off 5-10 seconds later... kinda like those little redcaps with the bombs tied to them thrown by fiends.
Get rid of tazzer and put in build-up.
Tazer stays, they won't get rid of it, and they don't need to. Devices will NEVER get build up, and I don't want it to. I'd like to see a +damage constant buff but lower value on targetting drone, but not build up.
Trip mine, and time bomb definitely need shorter cast times. But on the mine field idea, i'd see just a larger radius on the current actual explosion.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Boost Range is so great. Attacking from farther away and having bigger cones is love. But its duration is so short, you need to use it so much. If I put it on auto it's always interrupting my attack chains. If I don't put it on auto I constantly forget to use it. Wish it lasted longer with longer recharge. Can't live with it, can't live without it...
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.