All Human PB Build
Only thing I can think of is to swap out Glinting Eye for Gleaming BOlt. Bolt is faster, and if you decide to proc it up, it gets fairly nasty too.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Would there be any benefit to swapping Glowing Touch for Assault? Also, would there be a benefit to one of those +Perception IOs in Build Up?
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Would there be any benefit to swapping Glowing Touch for Assault? Also, would there be a benefit to one of those +Perception IOs in Build Up?
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Maneuvers might be of more use than assault, actually. I think you can bump up the damage caps with your teammates pretty easily, but Cosmic Balance doesn't boost defense. I might worry about the end usage with any leadership toggles, though.
There is something fun about healing teammates, though, even if it's one little power. At least the range is being boosted with the next patch.
![Big Grin](images/smilies/biggrin.gif)
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
The +perception IO helps quite a bit against Night Widows and Banes.
Also, I'd consider slotting a stealth IO in Superspeed instead of something else. The IO's stealth will stack with Superspeed's inherent stealth when moving, so you can zoom into a mob and get off a Pulsar or Dawn Strike easily.
Anyone know what the duration is on the Rectified Reticle proc when it is in a click power? Does it have the 120 second rule? I can't find documentation on the length in Mid's or the Wiki. Kind of curious how that works, even though I do have it slotted on some character already.
I may work on the stealth IO (I have it on my triform build)... that's yet another cost, though maybe higher level ones are cheaper than the earlier ones: I'm not keen on buying one with merits, since I have to get so many Kinetic Melees on this build and a Claws Scrapper I'm working on currently.
Thanks for the feedback, all. I'll be slowly getting stuff for this build, I think, so if anyone has more to add, feel free.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
It's a permanent boost, which is why you don't see any duration listed. I have it slotted in build up, and it's active all the time.
Holy carp, how did I ever notice this? I figured it needed to be slotted in a toggle to always be on, like most of these special IOs. Crazy. I may slot that on more characters, now!
Well, if I had the room.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I've been running with my Peacebringer as a Tri-form, but I have been enjoying him in Human only as well (he's also going for Clarion for his incarnate power there). The Tri-form build is okay if you want to be in human (lot's of recharge), but it doesn't have any defense at all.
So I thought it might be nice to make a level 50ish build that leverages some defense and meshes with my Spiritual alpha and other future incarnate choices. Here's what I have come up with: about 29% defense to S/L, 25% to melee, 22% to Energy/Negative, and about 50% resists for S/L and Energy/Negative, as well as 56% global recharge, as well as Hasten.
Anyone see any big things I could fix up? I'm not super rich, but I think I could spring for the Stun Purple set, hence it being in my build. I don't think I could afford the ranged set, or one of the ranged attacks would get that one.
Let me know if you see anything that could use some adjusting, however.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ramandu: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Achilles-ResDeb%(50)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Achilles-ResDeb%(50)
Level 4: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(13)
Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 8: Essence Boost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), AdjTgt-ToHit/Rchg(48)
Level 14: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 20: Pulsar -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(33), Amaze-Stun/Rchg(33), Amaze-EndRdx/Stun(33), Amaze-Stun(34)
Level 22: Reform Essence -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(42)
Level 24: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 26: Solar Flare -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(31)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(36)
Level 32: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), C'Arms-EndRdx/Dmg/Rchg(48)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(48)
Level 41: Dawn Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg(43), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
Level 44: Conserve Energy -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Glowing Touch -- Dct'dW-Heal/EndRdx(A)
Level 49: Restore Essence -- Dct'dW-Heal/Rchg(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
------------
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory