Nebulous Form buffed
The power is now worthwhile. More than that, almost mandatory. It needs no extra slots. I'm going to set up a bind that drops forms and executes it.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I want to know where this info is coming from too
Issue 20.5 patch notes for test. Nebulous form's activation time has been removed so that you become intangible immediately.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
what about q flight...
That thing is like not worth turning on if i use it ..half of my toggles out of the 8 have to turn off.
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
what about q flight...
That thing is like not worth turning on if i use it ..half of my toggles out of the 8 have to turn off. |
The only difference between Quantum Flight and Nebulous Form will be fly or jump.
EDIT: I was incorrect, QF does cost much more endurance/second to use.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
ohh, that is actually cool. I guess I have to rework my build again...
@Dawun
Old School
Renegades
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Woah. I was unaware that it was that high. I knew both were "prohibitively high" endurance costs. I never took the time to look at the numbers.
|
It does need to come down though.
Peacebringer's heal also had its range buffed to 80 feet. Not all that great, but I'll take it. The lower range didn't make much sense. Someone should PM Black Scorpion or someone to note the endurance cost between the two phase powers are so out of whack. And also since the devs seem to be looking at Kheldian powers.
I won't hold my breath that this means other changes are on the way, though.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Peacebringer's heal also had its range buffed to 80 feet. Not all that great, but I'll take it. The lower range didn't make much sense. Someone should PM Black Scorpion or someone to note the endurance cost between the two phase powers are so out of whack. And also since the devs seem to be looking at Kheldian powers.
I won't hold my breath that this means other changes are on the way, though. |
Dr. Todt's theme.
i make stuff...
It used to be that Quantum Flight was one of the few ways to easily hit the flight speed cap, which combined with the intangibility i suppose justified the very high endurance cost. Of course now that Fly puts you at the flight speed cap it seems less justifiable for a power in a Secondary set to have a far higher cost than the pool power equivalent. The fact that it grants flight in addition to intangibility is hardly a justification in an AT that already has Fly as an inherent power. If not for the cottage rule i'd say the Devs could improve Quantum Flight enormously simply by removing the +Fly and making it identical to Phase Shift.
|
That would be much better, but then the WS crowd may complain that with the self TP inherent, the +jump isn't a justification. I say to make it even just give the PB intangibility +jump and lower the end cost to that of Neb Form on the WS Side; or just remove all movement bonuses and make it .065end/sec like Phase Shift
|
@Dawun
Old School
Renegades
Nebulous Form is having its cast time removed to balance with similar powers.
WOOOOOOOOOOOOOOOOOOOOO!!!!
Discuss.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.