Nebulous Form buffed


Bionut911

 

Posted

Nebulous Form is having its cast time removed to balance with similar powers.





WOOOOOOOOOOOOOOOOOOOOO!!!!





Discuss.


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Posted

I want to know where this info is coming from too


 

Posted

what about q flight...

That thing is like not worth turning on if i use it ..half of my toggles out of the 8 have to turn off.


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Posted

Quote:
Originally Posted by IronAlex View Post
what about q flight...

That thing is like not worth turning on if i use it ..half of my toggles out of the 8 have to turn off.
Quantum Flight already operates like this. The intangible activation is immediate.

The only difference between Quantum Flight and Nebulous Form will be fly or jump.

EDIT: I was incorrect, QF does cost much more endurance/second to use.


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Posted

ohh, that is actually cool. I guess I have to rework my build again...


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The only difference between Quantum Flight and Nebulous Form will be fly or jump.
The major difference will be Q-fly's end cost of 6/end per second vs Nebulous forms end cost of 2.6/end per second. PB phase costs over twice as much as the WS version so it needs to come down.


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Posted

Quote:
Originally Posted by _Dawun_ View Post
The major difference will be Q-fly's end cost of 6/end per second vs Nebulous forms end cost of 2.6/end per second. PB phase costs over twice as much as the WS version so it needs to come down.
Woah. I was unaware that it was that high. I knew both were "prohibitively high" endurance costs. I never took the time to look at the numbers.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Woah. I was unaware that it was that high. I knew both were "prohibitively high" endurance costs. I never took the time to look at the numbers.
Yeah, it didnt change when they changed Phase's to toggle intangible/tangible every 30 seconds. The end cost was always prohibitively high, and back before they changed phases in general it started at 6 and went up from there the longer you were in it...

It does need to come down though.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Woah. I was unaware that it was that high. I knew both were "prohibitively high" endurance costs. I never took the time to look at the numbers.
It's pretty bad, I usually run out of endurance before my intangibility runs out, and with conserve power I'm JUST making the 30 second intangibility duration.


 

Posted

Peacebringer's heal also had its range buffed to 80 feet. Not all that great, but I'll take it. The lower range didn't make much sense. Someone should PM Black Scorpion or someone to note the endurance cost between the two phase powers are so out of whack. And also since the devs seem to be looking at Kheldian powers.

I won't hold my breath that this means other changes are on the way, though.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Peacebringer's heal also had its range buffed to 80 feet. Not all that great, but I'll take it. The lower range didn't make much sense. Someone should PM Black Scorpion or someone to note the endurance cost between the two phase powers are so out of whack. And also since the devs seem to be looking at Kheldian powers.

I won't hold my breath that this means other changes are on the way, though.
It used to be that Quantum Flight was one of the few ways to easily hit the flight speed cap, which combined with the intangibility i suppose justified the very high endurance cost. Of course now that Fly puts you at the flight speed cap it seems less justifiable for a power in a Secondary set to have a far higher cost than the pool power equivalent. The fact that it grants flight in addition to intangibility is hardly a justification in an AT that already has Fly as an inherent power. If not for the cottage rule i'd say the Devs could improve Quantum Flight enormously simply by removing the +Fly and making it identical to Phase Shift.


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Posted

Quote:
Originally Posted by Schismatrix View Post
It used to be that Quantum Flight was one of the few ways to easily hit the flight speed cap, which combined with the intangibility i suppose justified the very high endurance cost. Of course now that Fly puts you at the flight speed cap it seems less justifiable for a power in a Secondary set to have a far higher cost than the pool power equivalent. The fact that it grants flight in addition to intangibility is hardly a justification in an AT that already has Fly as an inherent power. If not for the cottage rule i'd say the Devs could improve Quantum Flight enormously simply by removing the +Fly and making it identical to Phase Shift.
That would be much better, but then the WS crowd may complain that with the self TP inherent, the +jump isn't a justification. I say to make it even just give the PB intangibility +jump and lower the end cost to that of Neb Form on the WS Side; or just remove all movement bonuses and make it .065end/sec like Phase Shift


 

Posted

Quote:
Originally Posted by Bionut911 View Post
That would be much better, but then the WS crowd may complain that with the self TP inherent, the +jump isn't a justification. I say to make it even just give the PB intangibility +jump and lower the end cost to that of Neb Form on the WS Side; or just remove all movement bonuses and make it .065end/sec like Phase Shift
I had the same idea. Drop the end cost and add +jump. The devs could rename the power.... "Quantum Leap".


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