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Posts
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Joined
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Thanks for the comments, I am really happy how it came out.
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This is my latest piece of my favorite patriotic scrapper US Veteran. Was done by the extremely talented Mark Williams.
I was very happy how this came out.
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I made Padrona which is Italian for Hunter (if Google Translate is correct). She is a Beast/Trick Arrow. After spending an hour+ on the costume my wife looks at it and says she looks like the chick from Hunger Games...damn
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I would just like to see all Praetorian content added to Ouroborus.
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This needs to be changed before Beast Mastery is released because you know the wolves and lions will be doing it as well.
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I am all for this with the exclusion of Purple and PvP IOs, those should remain drops and I would even go as far as making them account or character bound to remove them from the in-game economy. If I understand correctly, enh. converters are coming and if you get a drop you don't like you can convert it.
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I have found the content to be pretty weak as well. I just adjusted to the idea that the arc was meant to be more story based than action and move on.
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The bad guys in The Avengers movie are the Phalanx.
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I wouldn't mind a trainer in Ouroboros as well.
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I think the market is balanced just fine.
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I love my KM/SD. Lots of damage. I think SD makes KM animation actually look good since they normally look ridiculous.
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Well said. I wish more people would approach the trials this way.
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Quote:I think I have played with people on Virtue with this build. They called it a "RP Build".So I figured I should help you out, cuz like, that's what coworkers do, right? So I made you this build, I really think it speaks for itself:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Problem?: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Achilles' Heel - Chance for Res Debuff
- (A) Healing IO
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Hecatomb - Damage
- (42) Hecatomb - Damage/Recharge
- (42) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Chance of Damage(Negative)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (43) Unspeakable Terror - Disorient Bonus
- (45) HamiO:Endoplasm Exposure
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Stupefy - Chance of Knockback
- (A) Force Feedback - Chance for +Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Range IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Rectified Reticle - Increased Perception
- (A) Panacea - +Hit Points/Endurance
- (A) Recharge Reduction IO
- (A) Force Feedback - Accuracy/Knockback
- (48) Force Feedback - Recharge/Knockback
- (48) Force Feedback - Recharge/Endurance
- (48) Force Feedback - Damage/Endurance/Knockback
- (50) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (37) Run Speed IO
- (37) Run Speed IO
- (37) Flight Speed IO
- (39) Flight Speed IO
- (39) Flight Speed IO
- (A) HamiO:Golgi Exposure
- (A) Jumping IO
- (39) Jumping IO
- (40) Jumping IO
- (40) Jumping IO
- (40) Jumping IO
- (42) Jumping IO
- (A) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Knockdown Bonus
- (5) Touch of Death - Chance of Damage(Negative)
- (7) Gladiator's Strike - Chance for Smashing Damage
Level 1: Sprint- (A) Celerity - Endurance
- (7) Celerity - RunSpeed
- (9) Celerity - +Stealth
- (9) Quickfoot - RunSpeed
- (11) Quickfoot - Endurance
- (11) Quickfoot - Endurance/RunSpeed
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Interrupt Reduction IO
- (15) Interrupt Reduction IO
- (15) Healing IO
- (17) Healing IO
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Set Bonuses:
Gaussian's Synchronized Fire-Control
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Teleport)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Flurry)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Teleport Foe)- Knockback (Mag -4), Knockup (Mag -4)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Focused Accuracy)- 20% Perception
(Whirlwind)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Brawl)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Prestige Power Slide)- 2% JumpSpeed, 2% JumpHeight
- 10.04 HP (0.75%) HitPoints
(Prestige Power Slide)- 4% JumpSpeed, 4% JumpHeight
(Sprint)- MezResist(Immobilize) 2.2%
- 20.08 HP (1.5%) HitPoints
(Sprint)- MezResist(Immobilize) 1.1%
- 10.04 HP (0.75%) HitPoints
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Sorry, you can not be a VIP until we VIPs vote to allow you in. We meet the first Thursday of every odd month.
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I wouldn't care for that. Buying a vanity pet straight up feels worthless to me. However, if I buy a pack and get several things I will use with the chance of a vanity pet I feel more gratified. Plus if you get it you can show it off to all the people who were unfortunate enough to not get it.
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Quote:I love this idea. But instead of a contest just make it random. The game pulls a screenshot from the tailor screen and the bio entered into the game and creates the card. Then I could get some random card of a PC I have never seen or heard of and trade them.If you're going to give us baseball cards, why not actually have them BE baseball cards?
You already have the resources for hundreds of NPCs, including graphics and bios. Pick one for each of the cards and let players browse through them as they are obtained. Better yet, have a contest and allow players to appear on new ones. -
I would love to see more ultra rare vanity pets added to future packs. Next time don't just recolor an existing pet, give us something totally different to make it worth the $$$.
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I am going to go with that the leader asked you to switch because more than 1 tanker is just too much awesomeness for one team!
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Feels good to be morally bankrupt but financially stable. Buying 48 packs as soon as I get home.
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Awesome! I am all over this. Plan to buy 50 today.