Incarnate Trials


Agent White

 

Posted

The old meeting place to get together and do trials was the RWZ, I guess that Dark Astoria is now the place to go for Virtue level 50's to do trials and such?


 

Posted

DA is only "lacking" in the sense that there aren't a half dozen other zones leading to it. It's a zone based at Incarnate content and activity, from the trial to the iXP from meandering mobs across the zone. I truly don't see how it is "lacking" in any way other then accessibility. And even then, if you're really too lazy to go through one zone to get to another, you probably shouldn't be rolling that many 50's to re-Incarnate anyway.

Waiting for a trial to form is boring and I alt-tab more often than not. Want to do something meaningful with your time while waiting to grab iXP? Grab iXP. When keeping in mind that the occasional mothership raid happens on average of at least twice a week, the trial crowds need to relocate to a second zone anyway. Why not go someplace where that is guaranteed to never happen? Otherwise, the new DA, which I think is awesometastic anyway, is just going to be forgotten and left behind like any other hazard zone such as Perez or Eden or Crey's Folly. This one has a purpose. Let it have it.


 

Posted

Quote:
Originally Posted by Edenfire View Post
DA is only "lacking" in the sense that there aren't a half dozen other zones leading to it. It's a zone based at Incarnate content and activity, from the trial to the iXP from meandering mobs across the zone. I truly don't see how it is "lacking" in any way other then accessibility. And even then, if you're really too lazy to go through one zone to get to another, you probably shouldn't be rolling that many 50's to re-Incarnate anyway.
This "problem" is also largely alleviated if you nab the supergroup beacon, which isn't that hard to get.


 

Posted

What does RWZ have, service-wise, that Dark Astoria doesn't?

  • Vanguard Crafting Station
  • Invention Crafting Station
  • Tailor/Super-tailor
  • AE Building
  • Direct access to multiple blue and red zones
  • ... Others?

I can't think of any others off hand. And I don't see these I listed as a huge value -- Vanguard temp-powers can't be used in trials, and invention crafting can be done through the Portable Workbench for a lot of players. All the drawbacks, to me, would seem to be outweighed by the lessor interference with RWZ teams, LGTF, and MS Raids, much less being able to wait around in a large open-air area instead of cramping in around Lady Grey, and having the ability to run off and street sweep for regular and incarnate xp & drops while queued. Heck, we can play "Flying-Discee" while waiting for trials to form a lot easier in DA.


 

Posted

Quote:
Originally Posted by Ardrea View Post
What does RWZ have, service-wise, that Dark Astoria doesn't?
  • Vanguard Crafting Station
  • Invention Crafting Station
  • Tailor/Super-tailor
  • AE Building
  • Direct access to multiple blue and red zones
  • ... Others?
DA has a tailor and access via SG portal. And sometimes an SG base is more accessible than the RWZ is. 6 zones lead to the RWZ, EVERY zone has a portal. Discounting that some players have the SG Base teleport power, Astoria is just as accessible as RWZ.

And yes, I would agree that while those are amenities that Astoria doesn't have, none of them are in any way related to incarnate content, and just clutter a zone that would otherwise be used for leagues and trials. RWZ has nothing above DA as far as expressed trial forming and incarnate progress goes.


 

Posted

Not to be rude but.....
Vanguard Crafting Station- why do you need this for incarnates?
Invention Crafting Station- use the accolade and slash auction house
Tailor/Super-tailor- use the trainer
AE Building-who cares about AE? its a incarnate zone
Direct access to multiple blue and red zones-thats what oro portals are for


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.