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Quote:Well, no, not all. I've been waiting six years for costume jetpacks. No sign of 'em yet. This is a commonly asked for item....now we are seeing things that were then impossible now made possible, so I do not believe it anymore developers. I do not believe a power or a skill set cannot be done or we will "never" see it in game because all the new stuff you said was impossible we now have.
Costume jetpacks may not be impossible, but if they're not in the game it's functionally the same. Bottom line, they ain't there.
/unsigned -
Quote:I've been waiting six years for costume jetpacks, and so far nada. I have pretty much given up. I suspect there are maybe half a dozen people (if that) working on issue content and none of them will ever have the time to introduce back items. This isn't WoW with the bottomless production budget of a game with millions of subscribers.I think we've estabilished the fact that the devs would need to fiddle around with the anchor points if they wanted to implement this but assuming they did do that and did decide to implement permanent jetpack costume pieces that didn't clip much if at all and did scale correctly then what sort of new jetpack, jumpack and telepack designs would you like to see put into the game?
Here are the jetpacks I would like to see, but never will:
1) Retro - the standard "rocketman" two-tube jetpack as seen in the '50s Republic serials.
2) Mystery Science - a small stubby single-exhaust rocket, as seen in the Rocketeer comic. Can't possibly work, but does.
3) Belt - the standard comicbook rocketbelt with small single tubes on either side, as seen in the old Jaguar comic, among others.
4) Futuristic - sleek tube jets that sweep back from either side, the raptor pack of the far future. One version with large fuel tank, one version without.
5) Rotor or fanjet - no exhaust, just spinning blades, as seen in the Tom Strong comic. Or just give us the goldbricker model.
6) Backpack - a sleek futuristic rounded disc with vents at the bottom, or a clunky zero-g pack design with pipes sticking out at the bottom. -
Quote:Subscription money is for getting to play this game, and only for that. Vet rewards are not purchased.Not quite. You've demonstrated your loyalty by paying the company more money over a longer period of time than others. You haven't accomplished anything else but exactly that. If the same amount of money was paid to the company in the form of a catch-up program, then so be it.
Here's a real-life example: To be a veteran eligible for GI Bill benefits, you must serve in the military during a time of conflict. If your time in service was not during a time of conflict, you cannot get the GI Bill benefits anyway by purchasing them.
Some things are not about money. If you DO think everything is about money, you drank the corporate capitalist Kool-Aid. -
Booster Pack: Boosters!
Costume jetpacks are here! Whether you're an old-style rocketeer or want that sleek high-tech look, there's a customizable flightpack to match your crimefighting style!
In this new booster we bring you six different backslot flight machine designs that you can color to match your costume, and you can choose the exhaust you want as well, or no exhaust at all! (And they'll also activate for leaping powers!)
But wait, there's more! Jetbelts! Flight helmets! And a special lifesaving parachute power!
All yours for just $10!!!
(Seriously, I've been waiting almost six years for costume jetpacks. Where the heck are they?) -
Quote:Not being insanely rich, I just Set WP for regen and eat a purp when things get nasty.
I agree. I built a willpower tank when the powerset first came available, and Major Will was impressively solid from 1 - 50. So I went with the flow and maxed out hps and haven't regretted it.
Damage spikes are the achilles heel for willpower, so if I'm going to charge into a bunch of Dr. Aion clones or something high end like that I eat a purple or two to prevent getting insta-gibbed by the spike.
Of course, I freely admit that defense capping is wonderful protection for any tank, but imho willpower is, like granite, solid enough without going to all that trouble. Invulnerability, on the other hand, needs all the typed defense you can layer on. -
Quote:I have the power on old Goldbrick, but after decking him out in IO sets I find that I never use Unstoppable. I keep the power for old time's sake, I guess.Hi all, Long time player and forum lurker here.I have a question for a Inv/SS tank build, I am using Call me Awesomes defense soft cap guide and I'm wondering if Unstoppable is a "must have power" I really could use the slot for something else like LBE, Hurl or Physical perfection. Thanks
Maybe I'll look into switching it out. -
Quote:This idea has been put forth numerous times before. It's not about money, it's about time spent playing the game. Veteran status (life experience) cannot be advance-purchased.If a player has been around 3 months and decides s/he wants angel wings, s/he can plunk down 1 year's worth of subscription time to get them.
Quote:EDIT: One other thing I'd like to comment on: I don't think the developers can or should alter the system to make the rewards purchaseable. -
Quote:I think it's time for you to email the devs directly with your concerns.Locking costume pieces that were never previously available before the VR system away within the VR system is grossly unfair...
Remember, your concerns with the VR program have come up many times over the years, almost verbatim, without any changes taking place (except perhaps for a toning down of the later vet rewards -- no exclusive costumes have been given out to vets since the 39 month boxing set).
And the people who preceded you in this cause were similarly resistant to all persuasion. Eventually, though, they stopped posting about it.
There must be a reason why the program hasn't changed, and I bet the reason has been provided to you in this thread. -
Quote:Everyone started from the exact same starting point, which is 0 months of playing time.
VRs are unfair. Everyone starts from a different starting point, with advantages provided to some players over others.
Any advantages the vet reward program gives the long-term vets is minimal compared to the advantages longer-term players get from having a dozen lvl 50s with IO sets, and hundreds of millions of accumulated influence.
Perhaps you would be in favor of setting all characters in the game back to 0 xp and 0 influence everytime someone new signs up to play? It's the only way to keep a fair and level playing field for new players.
Look, I realize you are emotionally invested in being right, whether you actually are right or not. You are also determined to bend the universe to your will via negotiation, rather than simply be patient and acquire the vet rewards over time like everyone else. -
Quote:And have to listen to some players howl about how they deserve the buttoned-up trenchcoat at day one instead of just the lousy free one?Frankly, that'd work for me. It KILLS me that the only way to get a trenchcoat is via veteran reward. It's a trenchcoat. It's not a valuable resource, and it's certainly not SPECIAL. It ought to be available to everybody. Let's concede that we have to give the veterans SOMETHING, so give them an even BETTER trenchcoat. Perhaps one with more ornaments, or a buttoned-up one, or just something that's more fancy than "just a trenchcoat."
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Quote:They were earned. Doesn't matter if they weren't available for the first 30 months, we still put in the time.The point is that no one "earned" the first 30 months of rewards. Either you were playing and had an active account when they announced the system and implemented the first 30 months of rewards, or you were not. Before those first 30 months of rewards were added, no one had them because they weren't in the game. They were no more earned for the 30 months there were no rewards than anything else was "earned" that has been added to the game since launch.
The 120th month vet reward doesn't exist yet, but I'm earning time toward it. -
Quote:From a game design standpoint, vet rewards make a lot of sense. They're a good long-term customer retention device. When you've been around Paragon City as long as I have you'll understand.I think CoH will still be here in ten years. Everquest is still running.
I still think the Veteran's Rewards are a bad thing.
I will have the 66 month vet badge in a few days, and I'm very aware that a lot of other intriguing games have come out over the years, and are coming out next year. I don't really have time to play more than two MMOs, and I'm playing two now. CoH remains one of the two for various sentimental reasons (I'm attached to the game because I was here at the beginning of closed beta, and I'm attached to my many characters).
My time in Paragon City has been decreasing steadily because while the cosmetic enhancements (power customization, et al) have been great, the game doesn't have much mystery left for an old vet, and I'm tired of leveling alts.
Would I pull the plug on CoH if the vet rewards went away? Yeah, I'd go explore some of those other games, be a Green Lantern or something, it's not like I'd be missing out on any vet rewards. I would tell myself at first that I could always come back. And then a few years would go by and I'd probably realize I'm happy in my new MMO home. -
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Quote:Zone PvP should be written off as too loosey-goosey. PvP base raids were pretty fun because the environment was more confined so the hippity-hop super-speed nonsense didn't work, players didn't spread out very far so teamwork was better, the opposing teams were always the same size, and the layout was subject to change.I don't disagree that the underlying system needs to be fun, but I'm at least trying to get people in the zone. Seriously, I'm personally in a chicken and egg situation with PvP. I don't PvP, because no one PvPs casually. I'm not super serious about it, I just want to have PvP be a PART of my normal play.
The more constraints on PvP the more fun it is.
And give us an arch-enemy system or some form of one-on-one dueling. Taking a friend to a PvP zone where our powers are neutered and pretending to have an arch-enemy duel doesn't cut it. I want to be unexpectedly interrupted during my normal crimefighting, or have my "arch-enemy" invade my door mission and become an additional obstacle to completing the mission.
Carefully crafted PvP scenarios, please, not wide-open PvP zones with messed-with powers, six-on-one ganking, and no real reason to be there in the first place. -
Quote:Nothing will get me back into a PvP zone until my powers behave the same in PvE and PvP. Having our powers warped into something unrecognizable just because we enter a PvP zone is bizarre and unacceptable. Take all the powers away and just give us brawl, it would make more sense. (No, you don't have to try to explain the storyline about zone PvP to me, I'm just not interested, no offense.)The idea behind PvP recipes is a good one. It's makes PvP more rewarding. But, ultimately, PvP recipes reward winning, which in and of itself isn't a bad thing. It isn't, however, the best thing way to get people to PvP. PvP is fun, but it requires a VERY thick skin and a competitive spirit which not everyone has. PvP in this game is also unfair and always will be. There are too many variables for it to ever be "fair". Now, I don't think this is a bad thing, I just think it limits folks desire to engage in PvP.
The OP admits that PvP will never be "fair", and yet the current mess that is PvP was apparently done to reach for precisely that goal.
I believe, quite half-heartedly, approaching uninterestedly, that NC is still trying to figure out a formula for PvP that will excite more interest, if only for the sake of the rabidly pro-PvP Asian playerbase. I speculate that the Going Rogue expansion, that allows characters to roam the Rogue Isles as well as Paragon City, will have some yet-unnamed dueling system attached to it. That might be fun PvP, as long as our powers stay the same. -
Quote:I'm not sure if White Dwarf needs much IO slotting, if any. Even with regular SOs if you team up you'll probably have 85% resistance, and if you slot up the self heal with regular SOs so that it fires every 30 seconds or so you'll be pretty tough. However, if you want to boost your melee defense, as an example, then you would slot in Titanium Coating.My Peacebringer, Sun Phoenix, is about to reach level 30 and, based upon advice I received earlier, I'm going to be picking up White Dwarf. I'm going to six-slot that form because I want it to be a powerful form. My question is, which one would fit it best? Price isn't a huge issue for me, since I am going to be buying the recipes with Reward Merits. Here were some of my options:
Aegis
Impervium Armor
Reactive Armor
Titanium Coating
I don't know much about IOs in general (other than their basic function), but I was curious as to which set of six would give me the biggest benefit for White Dwarf. Any suggestions?
But then you would also have to slot in four sets of Touch of Death, a 3% defense Steadfast IO, the Gaussian's set in build up, and the Sovereign Right set in the photon seeker power. You won't have slots left over for other powers, but you might just get to 25% melee defense, which isn't too bad.
Your peacebringer or warshade will be centered around being a dwarf, but you'd be the best dwarf tank ever. Unfortunately, even with all those melee defense IO sets your dwarf would end up tougher than a scrapper (but with a lot less damage output), and yet weaker than almost any tanker, especially an IOed tanker (except possibly for the fire primary).
Instead of herniating yourself trying to IO out your kheldian, just join big groups and enjoy those huge group bonuses and extra protections and extra healing. -
Quote:During zone events, I've observed that players don't camp or group or assemble or meet up, they flock. Flocking is an unspoken go with the flow sort of thing. People enter the zone, head for the most likely flocking locations, spot a gathering, and join the flock.Why, why oh why, do people always camp out for Invasions by the trainers? Atlas Park is the worst offender. People group around Ms Liberty like she's promising free nights out and candle lit dinner to everyone within 9 metres.
What you are asking for, that people flock in the least inconvenient manner, is impossible. Inconvenience is not a concept that can be understood instinctually, which is the mental level at which flocking occurs. Flocks generally have no leader with a bullhorn, so once a flock forms that's where it's going to stay, inconvenient or not (unless of course something forces a relocation, such as an instinctive recognition by a majority of the flock that the flocking is better over there).
You can flip 'em the bird and tell 'em to flock off, for all the good it'll do. -
Quote:1) My signature has my lvl 50s. Five tanks, three scrappers, one peacebringer, two blasters, a defender, and a brute.This for the uber vets! I class these as players who have like a 48 month badge and higher!
for these uber vets, i have 3 question! what toons have you been playing for all this time? have you played one from when you started till now? whats your favourite build?
2) Goldbrick is my main character and his origin goes back to the start of closed beta in 2003. I'm still improving him, bit by bit, as new toys become available each issue.
3) Favorite build? I wish you'd been more specific. The invulnerability/super-strength combo seems the most rugged, versatile, and iconic to me.
Why do you ask? -
Quote:This and all other suggestions to open up the vet rewards to the non-vets made in this thread have already been posted many, many times over the past several years. You are currently soaking in the lack of success of the previous posters. Please feel free to continue to bargain, cajole, wheedle, rationalize, complain, stamp your feet, whatever.... i'd say keep the badges vet only, but make the rewards microtransaction progressable, something like 3$ per month advance in the progression (9$ per 3 month), ... that way the real Vet's get the prestige of the badge as'well as the FREE perks that come with them, and the new comers dont have to feel left out and playing catch-up if they dont want to wait for FIVE YEARS from now (just to still be five years behind) to be able to make use of the benefits in the game ...
the Vet's will know that they got it for free, while the new comers will have a way to actually catch-up to the current status quo
From pre-paying to various systems where players choose their vet reward, all of them have been trotted out on the forums and gone nowhere. It's not about money, it's about time spent playing. Repeat: time...spent...playing. You are, however, entitled to receive all of the vet rewards with no subjective delay if you have a time machine handy and can go back to 2004 and subscribe, then jump back here to present day. -
Quote:If you mean any villain group, and without being at much risk, I'm not sure what to tell you. You're looking at heavy IO investment to get both strong resistances and high defense. And I still advise you not to look away from the screen, and go in with plenty of inspirations, purple or green.My question is, what sort of setups do you think could swim into the new i16 fully maxed out mobs solo and come out on top?
Both Arachnos and Carnies will hit you hard with psionics, energy, and smashing/lethal, most of it from range. Arachnos will tend to blind you repeatedly as well. Even mere lieutenant Carnies will summon phantasms and such, and the lieutenant steel strongmen will heavily resist smashing/lethal damage.
Maybe willpower is the way to go, because the high regen from big groups protects against all attack forms, and there's a generous amount of psionic protection. Also, the tier 9 strength of will power won't crash very hard. No damage aura though. Foot Stomp helps a lot when blinded, so maybe super-strength is the secondary for you. -
It's a pretty clever move to reduce or eliminate powerleveling, I think, along with letting people create solo missions with as many villains as a full team.
I knew something would come along and yank that MA powerleveling rug out from under. -
I have an MA/SR scrapper at 50 with soft-capped positional defense and no resistance, and an MA/DA scrapper at 50 with moderate resistances but no defense.
What I find, and what I've always found, is that resistance (even 90% resistance) without defense gets whittled down steadily, unless there's additional mitigation (AoE fear, for example).
Pure defense, without resistance, can handle a handful of foes but any more than that and the 100%-damage attacks that do get through can cause a sudden and alarming drop in hps; I must always watch the health bar of a pure defense character.
I would say that my MA/DA scrapper is the more survivable, because of the mitigation from two auras that cause fear and stun. Without the auras, I would say that they are about even in survivability -- or rather, it would be fair to say that the soft-capped defense scrapper would be the better survivor 50% of the time.
The devs don't like furnishing ways to boost resistance, and I base this on watching the alterations to the invulnerability powerset over the years. Invuln tanks cannot significantly increase the 35% elemental resistance of the set using IO set bonuses.
Perhaps unpredictable incoming damage based on defense mitigation is more like dice rolling, while resistance is simple subtraction. The luck element is missing from resistance, and perhaps that's perceived as less fun.
I remember at the Very Beginning of this game that invuln tanks could be built up to be 100% resistant to all but psionics. Damage output was so awful for tanks back then (except for fire tanks) that I think invuln tanks deserved to be utterly invulnerable. -
Quote:I would guess, rather unimaginatively:Now that we can customize our power's colors and animations and our level difficulty AND even our team size (!!!)..... what's left to do now?
New ways to advance our existing characters.
New regions to explore outside of Rhode Island.
Refinements to the existing game (perhaps even costume jetpacks?).
Revamps to existing zones (*cough Shard cough*).
More powersets.
Moving powersets to ATs that don't have them yet.
More TFs, maybe even more Hamidon-level menaces.
But the devs probably have big themes for subsequent issues that might include some of the obvious stuff above, but I can't imagine what they'll come up with. -
Quote:I have a granite tank and a granite brute, both at 50. Thematically, I like that these characters turn entirely into a huge rocky monster. Nope, I don't care about seeing their skivvies, the granite armor is their costume.For those of you with Stone Armor characters, how attached are you to the current appearance of "Granite Armor"? There are a number of issues with Granite Armor that could be elegantly solved by changing the VFX of the power into something more akin to the other armor toggles in the set. IE, your player model and costume wouldn't go away, there would just be a new set of 'Granite' armor pieces overlaid.
I haven't made any decision to do this, it's just one of the options for dealing with the multiple issues we have with Granite Armor and I wanted to get a sense of how many of you guys wouldn't be able to adapt to a change like this.
Before anyone asks, no...we couldn't have it both ways.
My only very slight dissatisfaction, almost not worth mentioning, is that the granite form is the same form as the NPC rocky monsters (and it's just the one form for men and women). How about a unique player-only granite form, or half a dozen from which to choose?
My vote would be to please let things stay the way they are, if the alternative you have in mind is patches or slabs of gray rock here and there.
One thing to consider is that the non-granite rock armors are already patchy and give some view of the costume underneath. If granite is also like that, won't you diminish even further the desire to take the non-granite armors post-32?
Thanks for I16, by the way. Really great work.