Making PvP more rewarding - PvP merits
With your plan, I could have 4 PvP recipes every night while I sleep.
Edit: That's on top of any that might drop randomly.
Be well, people of CoH.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The problem with PvP rewards is that it's just a carrot on a stick philosophy, in a manner of speaking. You can have all the rewards you want, but if the underlying system sucks, people won't bother. Apparently the I13 changes were supposed to pave the way for a "balanced" PvP rewards system, but that obviously backfired and it doesn't seem as though there are plans for anything to change.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Maybe I'm wrong. What are the reputation rules?
Be well, people of CoH.
How? I do realize that people could log off in a zone. But then people would have to leave them alone. Likewise, I guess people could log off in an Arena. I'm not arguing, I'm trying to refine the idea before I send it to the devs. And I'm not seeing how you could earn 200 merits every night. Unless I misunderstand the reputation rules.
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Also, collecting a purple roll for 25 kills? Come on! A bit of cooperation and you'd see hundreds of these purples generated.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The idea behind PvP recipes is a good one. It's makes PvP more rewarding. But, ultimately, PvP recipes reward winning, which in and of itself isn't a bad thing. It isn't, however, the best thing way to get people to PvP. PvP is fun, but it requires a VERY thick skin and a competitive spirit which not everyone has. PvP in this game is also unfair and always will be. There are too many variables for it to ever be "fair". Now, I don't think this is a bad thing, I just think it limits folks desire to engage in PvP.
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The OP admits that PvP will never be "fair", and yet the current mess that is PvP was apparently done to reach for precisely that goal.
I believe, quite half-heartedly, approaching uninterestedly, that NC is still trying to figure out a formula for PvP that will excite more interest, if only for the sake of the rabidly pro-PvP Asian playerbase. I speculate that the Going Rogue expansion, that allows characters to roam the Rogue Isles as well as Paragon City, will have some yet-unnamed dueling system attached to it. That might be fun PvP, as long as our powers stay the same.
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EG, I'm betting that the best outcome you'd possibly get is for PCs to give the same chances of recipe/enhancement/purple drops as NPCs. Merits are too easily farmable.
A 1 in 5000 chance to get a purple off of another player doesn't seem to bad.
Be well, people of CoH.
The problem with PvP rewards is that it's just a carrot on a stick philosophy, in a manner of speaking. You can have all the rewards you want, but if the underlying system sucks, people won't bother. Apparently the I13 changes were supposed to pave the way for a "balanced" PvP rewards system, but that obviously backfired and it doesn't seem as though there are plans for anything to change.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I don't disagree that the underlying system needs to be fun, but I'm at least trying to get people in the zone. Seriously, I'm personally in a chicken and egg situation with PvP. I don't PvP, because no one PvPs casually. I'm not super serious about it, I just want to have PvP be a PART of my normal play.
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The more constraints on PvP the more fun it is.
And give us an arch-enemy system or some form of one-on-one dueling. Taking a friend to a PvP zone where our powers are neutered and pretending to have an arch-enemy duel doesn't cut it. I want to be unexpectedly interrupted during my normal crimefighting, or have my "arch-enemy" invade my door mission and become an additional obstacle to completing the mission.
Carefully crafted PvP scenarios, please, not wide-open PvP zones with messed-with powers, six-on-one ganking, and no real reason to be there in the first place.
Goldbrick 50 inv/ss tank
Other 50s: Power Beam, Rocky Mantle, STORMIE Agent, Matchless, Major Will, Knightmayor, Femstone, Space Maureen, Crimebuster Ako, Dr. Twilight, Doc Champion, American Gold Eagle
Did this once or twice just to see what would happen (and got one or two recipes out of it) -
Step 1 - Log in account 1.
Step 2 - Log in account 2.
Step 3 - Go to BB.
Step 4 - Cycle through alts, defeating each of them.
By the time they cycled through on one server (with a mix of heroes and villains,) it was long enough for me to get rep for the first one again. I could go and just churn in rewards on most servers without ever being disturbed. (After all, once I set up my location, all my alts log back in there.)
Macskull, Hyperstrike and Goldbrick all, really, have good points. There's no *reason* to PVP in here. Carrots... eh. You'll find more people cooperating (if they bother with the zones) than fighting on most servers. And the whole "Well, in PVE I have long holds/hold protection/great defense while in PVP it's completely different" does throw people.
Aion was made with PVP in mind. Think I mentioned elsewhere I love having a rift open and keeping an eye out for any Asmos that wander through. It's tied into the world story, it's built into the powersets and world. COH... not so much. Aion is (somewhat) more balanced - both sides have the same eight classes. There's also compelling reason (aside from PVP itself) to go *into* those zones.
I'm not so sure we could get away with that here. Or that it'd really work out as well - without it somehow forcing people into being on a mixed team.
There's a good bit of underlying work that needs to be done before we look into more PVP carrots, IMHO.
Zone PvP should be written off as too loosey-goosey. PvP base raids were pretty fun because the environment was more confined so the hippity-hop super-speed nonsense didn't work, players didn't spread out very far so teamwork was better, the opposing teams were always the same size, and the layout was subject to change.
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Space to work with, between base-size and zone-size, would work. And, personally, I want more reason to fight *in the air,* but... eh.
And give us an arch-enemy system or some form of one-on-one dueling. Taking a friend to a PvP zone where our powers are neutered and pretending to have an arch-enemy duel doesn't cut it. I want to be unexpectedly interrupted during my normal crimefighting, or have my "arch-enemy" invade my door mission and become an additional obstacle to completing the mission. |
I'd have no problem if you were flagged for it, or had PVP-able missions. I *don't* want to impose this on people who are completely uninterested in PVP though.
Carefully crafted PvP scenarios, please, not wide-open PvP zones with messed-with powers, six-on-one ganking, and no real reason to be there in the first place. |
That's a fair beef, I don't have a good sense of what a fair price would be. I mean, if a lot of people started to PvP, you're right, the market would be awash in purples and that's not my intent.
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We're talking purples (and pseudo-purples) here. Stuff so valuable you can't even pay REAL merits for a roll, let alone have enough to buy one.
PCs having the same chance to drop the same stuff as NPCs, with the addition of PvP recipes, that I can go along with.
Introduce merits and it would be farmed so fast and so much your head would spin off your shoulders.
Currently you have to make a significant investment in time and/or money to trick out your character with all the best stuff. I don't begrudge the people who have done so their ridiculous power levels...they earned it by doing mind-numbing things for hours on end.
There is also no real way to game the current system for purples and PvP recipes, intentionally so. PvP merits would be easily gamable, and would throw the ratio the devs are shooting for WAY out of whack. Your average character isn't supposed to have more than a few purples in their build, introduce a gamable system like this and everyone will have entire builds full of them.
So, I don't think PvP merits are such a good idea, it wouldn't attract more people to PvP, it would just introduce a new way to farm.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Especially since there is not even a way it can go wrong.
You co-op with someone or yourself on another account, happily defeating each other for merits with varying characters, and if some real PvPers in the now fuller zone come by? All they can do is defeat you, and that's what you wanted anyway!
I can also see people running around hoping to be defeated then, with all toggles off, as its just so much faster an easier to faceplant twice than to win once.
Now one goodie drop chance with every win and with every x minutes spent in a PvP zone NOT in hospital NOT dead NOT hidden NOT afk NOT whatever I forgot? Sure, why not.
The latter would be like a "reward for not being defeated" then, better than a reward for being defeated I think. And less farmable.
OK fair enough guys, I'm man enough to admit my idea has too many flaws. Thanks for the comments.
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While flawed, I'm wondering if the idea would have more merit if the recipe costs were higher and there was a bigger benefit to winning as opposed to losing or just sitting around. Make being defeated or the thirty minute timer a chance to gain merits, not guaranteed. It can be 50/50 but that alone should help reward actual kills and encourage activity. Remove purples from the roll selection and fuse PvP recipes and standard TF recipes into the same pool (rather than having multiple pools) and raise the price to 500 PvP merits. This gives less guarantee to the rolls instantly being the best thing ever since you could possibly get a "poor" roll. Finally, make the merits drain like rep--not engaging in PvP means that you lose merits over time.
As a whole, this can still be farmed but it isn't as easy and the numbers don't seem too high for those who are actively engaged in pvp. One that might help though is if the devs made some pvp recipes that were in yellow/orange strength that dropped easily as opposed to having all pvp recipes being purple strength.
OK fair enough guys, I'm man enough to admit my idea has too many flaws. Thanks for the comments.
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Overall IMO, getting more people interested in PvP is a good suggestion.
I have commented (can't find the posts atm) before that I would take a more global reward approach first rather than specific players, which can come later once more people PvP.
This stems from a previous game I played that had raids, and if successful, would add bonuses to that one side or open or a specific area.
For example, if they set something up like in SC with control of a zone for each PvP zone, then you could have benefits for controlling 2, 3, or 4 zones at one time. (note: more than one zone since that would be harder for a small group/multiboxer to control at one time).
Just off the top of my head, rewards with:
- 2 zones: the controlling one sides gets 25% inf and/or XP bonus. This would allow the other side to get the other 2.
- 3 zones: Increase drop rate for rec/salvage or access to a special crafting station in the PvP zone that is 1/10th the normal cost to craft (not buy recipes)
- 4 zones: opens a special contact/zone for S/TF.
The zones would auto-reset after some timer or lack of PvP measure (and those in the new zone would be kicked out if not on the S/TF mode - just thinking out loud here).
So, a player can do the normal content and never PvP - it's still all there. But to get these extras, players can go out, PvP, and try some new stuff.
Now back to the OP, if more and more are PvPing, now the new shineys for individual rewards like the PvP merit suggestion can be rolled in since you would have more of a population PvPing and harder for one player to since and dual box for merits all day alone in a PvP zone.
Word has it that base raids should be making a comeback sometime around Going Rogue, so that's a plus. Of course, no one really knows how base raids will work with the crappy PvP system we've got, but they'll still be there nonetheless.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Word has it that base raids should be making a comeback sometime around Going Rogue, so that's a plus.
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The new development "current plan" is dominated by Going Rouge [sic] (projected release 2nd Quarter 2010). Bases are NOT a part of the "current plan". |
Base raids (to include CoP) - The devs really want to bring base raids back. But Positron made it clear that raids were not in "the current plan". |
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The idea behind PvP recipes is a good one. It's makes PvP more rewarding. But, ultimately, PvP recipes reward winning, which in and of itself isn't a bad thing. It isn't, however, the best thing way to get people to PvP. PvP is fun, but it requires a VERY thick skin and a competitive spirit which not everyone has. PvP in this game is also unfair and always will be. There are too many variables for it to ever be "fair". Now, I don't think this is a bad thing, I just think it limits folks desire to engage in PvP.
I was thinking about how to get folks (including myself) into PvP. I started down this path because I've been playing Aion for the last month and PvP was a integral part of my playtime on the game. I really, really enjoyed it. Lost a lot, won a lot too. It was still fun.
Here in CoH, I've tried to PvP, but I get bored because I'm frankly lazy. I need targets and action. Breaking up a fite club doesn't count! So I've been thinking how the devs can bri..err encourage folks to PvP. And I think I've come on it: PvP MERITS!
HOW PVP MERITS WOULD WORK
PvP merits would be earned in three ways:
1) Defeating a player in a way that earns reputation (2 merits);
2) Being defeated by a player where that player earns reputation (1 merit);
3) Spending 30 minutes in a situation that subjects you to PvP (not hospital camping or death camping) (1 merit)
This does not appear to be too farmable (everything is farmable, of course).
HOW PVP MERITS WOULD BE SPENT
20 Merits - Trial/TF roll
50 Merits - Purple roll
50 Merits - PvP recipe roll
That's it! Only the really good stuff and only randoms.
Well, that's my idea, you may denounce it and mock me now!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.