Making PvP more rewarding - PvP merits


Bill Z Bubba

 

Posted

Quote:
Originally Posted by PennyPA View Post
So, a player can do the normal content and never PvP - it's still all there. But to get these extras, players can go out, PvP, and try some new stuff.
The problem with most ideas for increasing PvP participation is that they're based on luring PvEers into the zones by offering them PvE rewards. This doesn't get more PvPers, it gets grumpy PvEers who feel they're being forced to do something they don't enjoy to get something they want, and sad PvPers with a zone cluttered up with people who don't want to PvP anyway. This is exactly the situation we have at the moment, with badges, Shivan's nukes, etc.

If people don't want to PvP, odds are it isn't because they don't realise how wonderful PvP is, it's because they don't want to PvP.

F'rex, I was hunting Mu Guardians in RV, and someone snuck up behind me and killed me. So, I thought, oh, hey, actual PvP in a PvP zone! I found the bluside team, joined them, and played for an hour or so. I got a few kills, I annoyed some Stalkers with Rain of Fire, I died a lot (and someone kept following me around and killing me time after time after time, and eventually sent me a tell to say he'd got a PVP drop from me, which was cool), and it was okay.

The next weekend, I noticed that someone was organising a PVP event, so I went along and played for a few hours. I got the rest of the kills for the badge, had an okay time again...and I've never been back since. It just isn't my cup of tea. There are plenty of other things in the game I enjoy more. And no amount of extra shinies are going to change that.


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