Unstoppable?


Aikidragon

 

Posted

Hi all, Long time player and forum lurker here.I have a question for a Inv/SS tank build, I am using Call me Awesomes defense soft cap guide and I'm wondering if Unstoppable is a "must have power" I really could use the slot for something else like LBE, Hurl or Physical perfection. Thanks


 

Posted

If you're at or near the softcap to S/L with 1 foe in range of invincibility, then it definitely is NOT a must have power. I believe CMA doesn't have it on his soft capped invuln, and neither do I. He says he never misses it, and neither have I. Skip it and never look back


 

Posted

It's definitely not a 'must have'. I have it on my invuln "just in case" but rarely use it. When things get nasty, my first step is to use the Eye of the Magus accolade power. That gives you one minute of 'god mode' with no downside.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I have it on my 50 INV/SS. I've used it twice that I can recall. I don't remember the first time but the second was just last week. I don't know that its "needed" but I use it as an emergency, stuff has hit the fan power. The most recent time I was duoing with a friend and somehow we got a bunch of spawns on us. There must have been at least thirty mobs most of which are LTs or bosses pounding on us. He went down fast (he was a scrapper with not great defenses). I was going down inspite of the fact my Hit Point bar usually doesn't move much at all (PSI damage if I recall correctly). I hit unstoppable and managed to survive it and kill most of the spawns and get to the elevator before the crash hit. Came back and cleaned up the mobs that were left. My buddies response was "holy <explicative> how did you survive that".

Anyway, It's probably not needed but it's a nice emergency power under certain circumstances. It really comes down to will you be in a situation that might go pear shapped and do you have room in your build and do you mind taking a death were it might have saved you.


 

Posted

If you have soft capped (or close to soft capped) def to S/L, and especially if you also have good def against en/neg, that, combined with Invuln's not insignificant resists will keep you alive against almost anything. the only issues you should have are against "Auto-hit" powers (items that completely ignore def AND do a significant amount of non S/L damage), massive defense debuffs, and psi. In one of those cases (psi) unstoppable won't be of any use as it adds 0 psi resists.

Defense debuffs could expose you to more incoming damage, but remember, invuln does have 50% def debuff resistance to back up the defenses, so really only a rad AV has a chance to make you think about using unstoppable. cimerorans don't have enough debuffs (and they have a ton), and wont hit often enough to stack them to break through your soft capped tank's defenses.

So in reality the only time it will ever make a difference is if you're facing large amounts of exotic, auto-hit damage. The buffing nictus that romulus has in the ITF is a good example, auto hit and around 600+ damage every 4 sec (give or take). That can hurt if ignored, but its really no big deal. Eye balls in firebase zulu also come to mind (not technically auto hit, but with a 100% to-hit buff, what's the difference?) but they do mostly lethal damage, which you shrug off anyway.

Bottom line: it's your build and if you want it, take it. remember, you can alsway respec into/out of it later if you change your mind


 

Posted

Quote:
Originally Posted by SouthernCross View Post
Hi all, Long time player and forum lurker here.I have a question for a Inv/SS tank build, I am using Call me Awesomes defense soft cap guide and I'm wondering if Unstoppable is a "must have power" I really could use the slot for something else like LBE, Hurl or Physical perfection. Thanks
I have never taken Unstoppable on a tanker. I don't even consider it to be necessary to build towards the defense cap to skip it, because it just isn't very useful.

Base, it gives you 70% resistance to everything but Psionics, plus a recovery buff, for three minutes. When it wears off, you lose almost all health and all endurance. This is not worth doing for several reasons. If something is doing so much damage to even a SO slotted Invuln tanker with a relatively standard build (inc. Tough and Weave) that you need this buff to survive longer, adding that kind of resistance is only going to prolong your falling, not avoid it entirely. The situations where that kind of resistance might help are relatively few. And those situations will either last longer than three minutes (Reichsman, Lord Recluse) or involve psionics, against which this will not help.

Take it if wanted at level 32, if you don't have Tough and Weave then. Once you level enough to get them, drop it if you can.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by SouthernCross View Post
Hi all, Long time player and forum lurker here.I have a question for a Inv/SS tank build, I am using Call me Awesomes defense soft cap guide and I'm wondering if Unstoppable is a "must have power" I really could use the slot for something else like LBE, Hurl or Physical perfection. Thanks
I have the power on old Goldbrick, but after decking him out in IO sets I find that I never use Unstoppable. I keep the power for old time's sake, I guess.

Maybe I'll look into switching it out.


Goldbrick 50 inv/ss tank
Other 50s: Power Beam, Rocky Mantle, STORMIE Agent, Matchless, Major Will, Knightmayor, Femstone, Space Maureen, Crimebuster Ako, Dr. Twilight, Doc Champion, American Gold Eagle

 

Posted

When issue 13 rolled around and changed the rules on IO def bonuses and buffed Invuln I'll admit I was a bit skeptical about just how effective a soft capped build would be so I hung onto Unstoppable for awhile. Well, I tanked probably 20 ITF's, a dozen or so STF's as well as many other missions and TF's for several months and never once needed Unstoppable.

With that experience in mind I dropped it when I respec'd again in issue 14, I still haven't missed it. I'd found it useful in the issue 6 - 12 era, but once you get your defenses up to significant levels it's fairly pointless. I carry a few inspirations for the very few occasions where incoming damage overcomes my defenses now, many times they'll sit there in my tray unused for long periods of time. About the only time I really use much in the way of insps is tanking Lord Recluse on the STF before the red & blue towers go down.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I think Unstoppable is the most skippable power in the set. In my early months of play, I took it and thought it was great, but then I paid attention to the fact that a properly slotted build just flat out wouldn't need it. The costs far outweigh the benefits.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

I agree Unstoppable is not needed. It is much to easy to soft cap Invul and along with high resistance. I agree that the cost outweigh the benifits.


 

Posted

Well, I haven't been around for a while, but ...


I always thought the selling point to Unstoppable was less how much it contributed to your overall protection profile and more that it provided temporary toggle-less protection.

The problem is there were very few situations where that was ever useful for a Tanker. Most people became accustomed to dealing with those situations in other ways, making it an entirely optional power.