Godpants

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  1. Quote:
    Originally Posted by Luminara View Post
    More chatter. Quiet teams make my skin crawl.
    They're quiet because they're watching you through your monitor
  2. No, but a nictus-summoning set for Masterminds with a Void Hunter rifle in the secondary would be neat-o.
  3. Interesting idea, and it would make some of my villains feel more like bad guys than lackeys if a random civvie or two yelled, "Aaah! It's $character! We're all gonna die!" and ran off.

    My question would be what would happen in areas where players tend to congregate and idle, such as the markets or Atlas Park? Having a crowd of gabby NPCs huddling around could be distracting or even lag-inducing. Perhaps the fans/haters should disperse a bit sooner than five minutes and have a long timer before they'd reappear.

    Overall, I like it
  4. I think the real moral of this story is not to talk to anyone in PvP zones

    Possible exception for teammates.
  5. Unfortunately, not every mission is intended to be solo-able, but here's a tip for dealing with suicidal escorts, such as General Aarons, if other victims remain to be rescued or if there are other objectives. Lead the hostage to the mission entrance, then ditch him by using stealth or super speed. The hostage should stay safe by the door.

    Hope this helps.
  6. I will bring Huntsman Grimaldi L39 gun-based Bane Spider. Of course, this makes the SF an official Arachnos operation, so 10% of all XP and loot collected by other players should be delivered to me as a gratuity to the benevolent Lord Recluse. I'll make sure he gets it - don't worry.
  7. Infernal creates a Burn patch.

    Demon pets freak out and won't fight, even if they're highly resistant to fire.

    Infernal bonks Desdemona with his axe.

    Devs say Burn is WAI.

    The end
  8. What about salvage? Would it still drop and be useful for crafting IOs or base items? Or would you recommend having salvage be up for purchase from vendors as well?

    Also, it's "abolish."
  9. Godpants

    Voltaic Sentinel

    Leo G: You're right - what I'd meant was that VS can't affect itself because it's basically "not there." With regard to self-targeting, I was thinking of the inability to slot Taunt sets in aura powers such as Chilling Embrace because the procs from Triumphant Insult and Perfect Zinger can affect the user as well as enemies. Chilling Embrace doesn't have a "self" component, only "target."

    I doubt the Soulbound Allegiance proc would work in Voltaic Sentinel, although I'm sure you could still slot it. Also, how would that proc work in a recharge-intensive pet power that summons multiple entities, like Gang War? Does each pet get a chance to be affected once per cycle, or does the proc fire or not when the power is first used?
  10. To go to a tavern.

    An Irishman once saw a billboard that said, "Drink Canada Dry," so he went there and tried.
  11. Godpants

    Voltaic Sentinel

    No, Voltaic Sentinel cannot be affected by any powers at all. It is both untargetable and untouchable, and it cannot even target itself, which self-affecting buffs require. The good news is it can't be debuffed either, so it will happily fire away no matter how many bad status effects are floating around the battlefield.
  12. BS+EA So strong!

    Sorry.

    Anyway, Parry will be able to help any defense-based set, and EA has some powers I'd consider optional: Energy Protection, Repulse, Conserve Power and Overload, allowing for a bit more freedom in the build.

    Plus, you'll be pretty.
  13. Godpants

    Taunt. Why not?

    Quote:
    Originally Posted by Blue_Centurion View Post
    Here it is pointed out that soon Brutes will be going blue. How will tanks adjust? When I play a blaster I really would prefer to run with a tank that taunts. But I would prefer to run with a brute rather than a tank if no taunt was involved.
    I don't think tanks will have to adjust much at all. Although by no means identical, scrappers and brutes are similar, and tanks have been running with scrappers since day one. By the same token, if your blaster has been on a tankless team with a scrapper, you'll have a reasonable idea of what it would be like with a brute.
  14. I think this is a good, informative guide, but I have a quibble, a question and another quibble.

    Quibble: I believe you're a bit too glib with the advice to run lots of TFs or Ouro arcs, especially with the advice about stealthing missions. TFs and Ouro arcs are good sources of merits, but TFs can require an hour or two invested per run, which might not fit everyone's schedule. Also, running an ITF per week would take more than a month to get the 125 merits to purchase a "premium" recipe to craft and sell. Furthermore, building a toon to stealth missions for merits sounds sounds a bit more "hardcore" or dedicated than a beginner's guide to Wentworth's would indicate.

    Question: What is your advice for redside players? I know the title stated this was a guide to Wentworth's, but what have your experiences been with the Black Market?

    Quibble: Please replace the term "dun" with "don't." The guide read well, but every time I ran across that word, it jarred me.

    Keep up the good work!
  15. Your last statement is correct. You cannot get the same numerical IO set bonus more than five times, no matter where it comes from. For example, if you had four sets of Positron's Blast slotted and a full set of Efficacy Adapter, you could not get another 6.25% recharge bonus from any other set. However, if you had another set slotted that gave a 5% bonus, that one would be unaffected.
  16. Quote:
    Originally Posted by Marcian Tobay View Post
    But if you are grabbing Radio missions and chugging them as fast as possible without any regard to their stories...
    Radio missions have the most paper-thin stories in the game. They're filler.
  17. Serum for Mercenaries. Makes the henchman useless after the crash and takes forever to recharge.
  18. Godpants

    Worst Miss Tells

    For whatever reasons, I'm a reverse-invite magnet, although seldom the leader of a team. Usually, I send the person asking to join a polite tell with the leader's name. However, sometimes fingers run ahead of brain.

    Beggar: let me on ur team
    Me: <boss> is the leader. Please ask him.

    While I'm typing this I get two more reverse invites just like the one above and one more after I sent it. I wanted to send the leader a warning about the pushy would-be teammate, but guess who it went to instead. For what it's worth, I apologized.
  19. Godpants

    Love that!

    Sprint, Rest and Brawl
  20. Godpants

    Dual Pistols QQ

    Hmm... Dual Pistols... dual Q's.

    Coincidence?

    Although if I ever roll up a DP user, I'll make sure to put a note in the bio stating the pistol handles are inscribed with two Q's.

    The QQ Kid rides again!
  21. The Tower buff does minor damage to you when it's cast.
  22. Sounds a bit like an SoA to me, with the toggle buffs, some innate mez resistance and the ability to go melee or ranged.
  23. Okay, my turn to throw something out. I'll keep the Gauntlet name for this inherent, because it's like slapping someone in the face with a big metal glove and in keeping with "The Tanker is an irresistible force combined with an immovable object" blurb from the official web site.

    The Tanker has a Gauntlet bar that starts out at 100% and is diminished as enemies attack him. The function of Gauntlet is to convert a portion of the Tanker's damage into unresistable/typeless damage, so even the mightiest opponent would be a fool to ignore a Tanker for long. At full Gauntlet, 30% (suggestions on amount?) of a Tanker's damage is unresistable, and even if Gauntlet is bottomed out, 5% (suggestions again) of a Tank's damage will still get through the toughest armor.

    Dar.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Or perhaps we can make this as inverse Fury - you start out with a full, err... Freedom bar, and each attack by an enemy drops it by a LOT. However, the bar naturally replenishes with time just as Fury drains. So if a Tanker is allowed to sit idly by unattacked, he can muster up some SERIOUS damage, so you WANT to keep attacking him just to keep him suppressed.

    In this case, it's not because the system says you can only attack this one target. It's because if you don't, that target will kick your *** so hard you'll be wearing your butt cheeks as a hat.
    That's an interesting idea, but what would the maximum and minimum buff values be? If the Freedom bar were empty, would the Tanker do equivalent to base tanker damage now, or would it be less? If it the bar was full, would it automatically put the Tanker at the AT damage cap? One problem I can see is tanks not wanting to fight because they'd lose their damage buff. "You guys handle it for awhile. I'm winding up my haymaker." I think any new Tanker inherent should reward the player for doing what the AT was intended to do - get in there and brawl - instead of providing a buff for not doing that.
  25. So what happens if you're out of inspirations? I don't think tying an AT's inherent power to its inventory is a good idea.

    Also, a defender at level 40 has 20 inspiration slots, but from level 25 to 40, you only have 15. I don't think any new inherent should be that imbalanced by level.

    Also, the "no inspirations" challenge in Ouroboros flashbacks would effectively negate this inherent - not good.

    I think Vigilence needs work, too, but I'm not sure how to adjust it.