Void Hunters, Future VEATs?


Adeon Hawkwood

 

Posted

Can anyone see that happening?


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Anything is possible , might be cool to roll one


 

Posted

Imagine how much they would come in handy during an ITF


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In reality, the Void Hunters have only one attack, which isn't enough to warrant a new Archetype or even just a new power set. Also, think of game balance, wouldn't a Villain Group full of Void Hunters be a Kheldian's worst nightmare?


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Posted

Its not the the EATs are really all about pvp? Maybe the VEATs but I just would like to see a big backstory for the Voids.


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Quote:
Originally Posted by cursedsorcerer View Post
In reality, the Void Hunters have only one attack, which isn't enough to warrant a new Archetype or even just a new power set. Also, think of game balance, wouldn't a Villain Group full of Void Hunters be a Kheldian's worst nightmare?
Given the devs (a) nerfed Voids to "Minor nuisance" status and (b) removed the extra damage from the Void Hunter Rifle villains can get, I'd have to say "No, not really a threat."


 

Posted

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Originally Posted by cursedsorcerer View Post
In reality, the Void Hunters have only one attack, which isn't enough to warrant a new Archetype or even just a new power set. Also, think of game balance, wouldn't a Villain Group full of Void Hunters be a Kheldian's worst nightmare?
I don't understand the logic to that. Because they don't have more attacks they wouldn't be able to be a powerset? Didn't dual pistols only have 3 attacks as an MM? Thats 2 more than what the void stalkers have. If you count the voids inherent defense thats 3 moves.


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Originally Posted by Shuriken_BladeX View Post
I don't understand the logic to that. Because they don't have more attacks they wouldn't be able to be a powerset? Didn't dual pistols only have 3 attacks as an MM? Thats 2 more than what the void stalkers have. If you count their inherent defense thats 3.
Yes, but MMs also get 3 pet summon powers, 2 pet upgrade power and 1 misc power. A Void Hunter VEAT would need sufficient powers to make up a full set and the problem is they are a bit of a one-trick pony. They get a gun that is used to kill Khelds, along with Kheld style shields and melee attacks. Not a particularly interesting AT to play IMHO.

Now story-wise a Void VEAT might be interesting but the reason that it would be interesting is because of the Council connection. That being said I think it would be possible to make a Council VEAT that has an interesting story AND interesting gameplay mechanics based on one of the other Council bands. Personally I'd love to see this, the Council are one of my favorite enemy groups and a VEAT working for them would be very interesting.


 

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Originally Posted by Shuriken_BladeX View Post
I don't understand the logic to that. Because they don't have more attacks they wouldn't be able to be a powerset? Didn't dual pistols only have 3 attacks as an MM? Thats 2 more than what the void stalkers have. If you count their inherent defense thats 3.
What's amusing about this is that even though your math is wrong (3-2 = 1, not 2. Adding inherent defense = 2, not 3,) you're actually right about the number of powers they have (CS didn't count the melee attack or the shield.) So, yes, you are starting out, with NPC void hunters, at three attacks. (Not picking at you there, I just found it amusing.)

That said -

It's easier to go from three powers to nine than go from three to 18 (or more.) And when you are done - you might as well just have made a humanform Warshade, waited for GR and crossed sides. I just see people being disappointed in that. (Me, I'd go through it just for the storyline, though given how horrid the VEAT arcs are I can't say I'd be optimistic about them to start.)

Also, before VEATs, the plan was originally to have Nictus as the villain EAT - something I was looking forward to, quite honestly, as I wanted to see the "other side" of the Kheldian War arcs from heroside. That was dropped and we got the current VEATs because, per Matt Miller, they wanted something tied more closely to the redside story, as well as not wanting to exacerbate the "devs hate villains" nonsense by making redside fans feel they were getting a "recycled" AT.

Whether that attitude would still hold - moreso with WW at the helm now - I don't know.

I still say I don't see it happening. *shrug* If it did, I don't think you'd stay a Void Hunter - they *are* a very, very limited group, both in capability and backstory. They're a piece of a piece of a story. So if it *did* happen, I'd say eventually you'd be transformed into a full Nictus (see Kheld backstory guide in sig - it is part of the lore, at least for Galaxy troops, to have some become "fully converted" when the shards get more powerful over time.)


 

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Originally Posted by Adeon Hawkwood View Post
Yes, but MMs also get 3 pet summon powers, 2 pet upgrade power and 1 misc power. A Void Hunter VEAT would need sufficient powers to make up a full set and the problem is they are a bit of a one-trick pony. They get a gun that is used to kill Khelds, along with Kheld style shields and melee attacks. Not a particularly interesting AT to play IMHO.

Now story-wise a Void VEAT might be interesting but the reason that it would be interesting is because of the Council connection. That being said I think it would be possible to make a Council VEAT that has an interesting story AND interesting gameplay mechanics based on one of the other Council bands. Personally I'd love to see this, the Council are one of my favorite enemy groups and a VEAT working for them would be very interesting.
Yeah but its not like the pets had anything to do with the dual pistol powersets today. There we actually only 3 dual pistol moves and they still spawned a powerset off of it.

That is true but at the same time they could make it a 5th column VEAT because in the ouroboros TF they talked about some of them hiding out in the council.


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I think a Rikti EAT might be a possibility in the future - there's already loads of backstory for them, as well as plenty of powers and costume types.


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Originally Posted by Golden Girl View Post
I think a Rikti EAT might be a possibility in the future - there's already loads of backstory for them, as well as plenty of powers and costume types.
I would much prefer to see that.


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Originally Posted by Techbot Alpha View Post
I would much prefer to see that.
Seconded. The Rikti are far more deserving of an Epic Archetype at this point than anything else in the game. Plus, they could be given to both heroes and villains, balancing the total number of EATs at 3 each for both sides.


 

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Originally Posted by MGoblin256 View Post
Seconded. The Rikti are far more deserving of an Epic Archetype at this point than anything else in the game. Plus, they could be given to both heroes and villains, balancing the total number of EATs at 3 each for both sides.
Eh. *shrug*

The point of EATs, to me, is the storyline they explore. The Rikti storyline is pretty well covered, from the Lost through RWZ. I'm not really sure what an EAT would add to it. There's also a matter of just how you'd keep the feel of being - well, a rikti on primal Earth. An alien, whose people were just recently trying to invade, a memory that would be *very* strong still. If COH were a single player game, I could see it - you could certainly tailor it around Rikti as an expansion. But as part of the overall COH world? I think it would be... jarring, perhaps (why would you care about robbing a bank, redside, for instance?) Why would anyone talk about sending you back to the Zig? There's quite a bit of dialog that just wouldn't make sense. (Omega clearance? This is a secret? It'd be like telling a Canadian they're Canadian.)

Don't get me wrong - I wouldn't mind an "inside look" at the Rikti, especially the Restructurist/Traditionalist division. I just think it'd be an exceptionally difficult undertaking, that (to keep from being ... odd, at times) would possibly involve locking out certain contacts or storylines, as well.

The same holds true of another that'd fit perfectly well on either side and which has been mentioned in the past - the Coralax - though they wouldn't have had the issue of two invasions, so they'd probably be easier to fit in. Well... except for the "kill or convert the humans" bit...


 

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Originally Posted by Memphis_Bill View Post
you might as well just have made a humanform Warshade, waited for GR and crossed sides.
Can I have a villainous Nictus arc open only to Warshades, and be allowed to start Warshades in the Rogue Isles instead of just Paragon City?
(Especially since H/VEATs can't even be started in Praetoria, apparently)


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No, but a nictus-summoning set for Masterminds with a Void Hunter rifle in the secondary would be neat-o.


 

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The only thing I see a Void Hunter VEAT being good for is slaughtering those high-level PPD in Mayhem missions.
What city in thier right mind allows the entire upper tier of thier police force to be taken over by mind-controlling, chest-bursting aliens?
Sure, they spout all this talk of a "wonderful and beautiful merge" and all, but all they do is sound like a cult.

EARTH FOR HUMANS!


 

Posted

I just would like to see the Voids have a bigger story behind them. They could do anything they want with that story


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