The Wentworth Tutorial


Berzerker_NA

 

Posted

This was first written for a number of in game friends and sent out as an email to them. Many of them felt that making even 50 million inf was beyond them and were seeking a way to actually afford the insane prices for enhancements and recipes that IOing a toon requires you be able to afford.

I have since been asked to post this here...

So...

For all the people who asked how it happens...

I present:


The Wentworth Tutorial

or...
How to make a Billion Influence a Month on CoH

Ok, let's face it. Making inf in CoH is hard for most of us. However, others aren't having any real trouble. Several players are sitting on 1-2 billion inf on their characters. Most of their toons have 100 mill to spend on any given moment. Still, for most people it's trouble all the same. The excuses for why this is are almost always the same. Sorry to say this, but most are also fallacies in thinking. The ones I hear most often are:

"I only make a few hundred thousand inf when doing a mission"
"I never see rare salvage/rare recipe/purple recipe drops..."
"I only have an hour a day to play"
"TF/SFs take too long."
"The prices in WW/BM are too high."
"The rich players have nothing to do but play CoH all day and make inf. I have a REAL job."

The truth is that the odds are high that your favorite toon likely already has the means to earn 200 million inf by tomorrow morning. Even for players who work 9am - 5pm. Most the really wealthy players have jobs like that too, after all.

What I am going to cover here is my basic plan, and a few suggestions from friends of general use, that makes me 200-500 million inf every 3-4 days of play time. This is why I can be so free with influence and random gifts in game without any worries about it impacting me. By the end of it, you will hopefully see where all of those arguments don't really apply to this method, and that within the next couple weeks, you are gonna have an abysmally large amount of influence with which to IO all your toons and make your friends go 'Wow!!!' (Which is a lot of fun).

It really does boil down to a few simple points:

lvl 1- 5: Buy SO enhancements for 1000 inf and resell to vendors.
lvl 5 - 27: Sell salvage cheap. Sell everything else to vendors. Run lots of TFs.
  • Common Salvage (the white name): 250 inf.
  • Uncommon Salvage (the yellow name): 1000 inf
  • Rare Salvage (the red/orange name): 5000 inf

lvl 27+: Run lots of TF/Oroboros arcs.
Use AE for tickets for quick rare salvage to sell.
Sell very expensive recipes/Enhancements bought with Reward Merits.
  • Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
  • Miracle: +Recovery (level 20)/(level 40) - 240 merits
  • Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
  • Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
  • Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
  • Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits

Now more specifically, this is the why, when, where, and how of that. Or, if you prefer, the long winded explanation. Please remember; although I am going to quote Wentworth prices and be focusing primarily on blue side content for this, the same practices can be directly applied to the Black Market on redside as well.

Let's start with the early levels.
  • If you roll a new toon, and plan to have your first million by lvl 2, go to the tutorial. This is a must. You need it for seed money. Follow these steps to reach 10,000-15,000 influence.
  • You will receive 2 large inspirations and 2 lvl 1 damage enhancements over the course of the tutorial, from one of your contacts. Do not use any of this. Just hold onto it. The villains you face can be soloed in large quantities by any AT in the game. If you are not receiving these enhancements and inspirations, it's time to file a bug report.
  • Make sure you go to Atlas Park for your first contact. You can go to Galaxy, but it's just that much longer a walk to WW. Totally a waste of 1 minute :P Plus, there are more players in AP, so easier to find teams. Use your judgment here. Either way, you might as well level up, since you are standing in front of Back Alley Brawler or Ms. Liberty
  • Go to any npc where you can sell the two lvl 1 damage enhancements. Sell them. this should net you 80 inf.
  • Go to Wentworths, and put both of the large inspirations on the auction house for 100 influence each. 1 of them will sell for 10k, the other for 5k, minimum.

  • Now it's time to make your first million:
  • In Wentworths, set your search for lvl 30-53. Select Enhancements --> Normal Enhancements --> Science. You should now see a list of every lvl 30-53 SO and DO with a science origin.
  • Start buying SO enhancements. Spend 1000 inf on each one. Ignore any DO you see. If you can't buy one within 15 seconds after posting, just cancel the bid and move on. You don't have the auction space to mess around at such low levels. I've been known to put it off till lvl 5 just to get more auction space.
    • Note: If mousing over the enhancement does not work for you to determine if it is a DO or SO, look at the ring outlining the enhancement graphic. If the right and left half match, it's an So, if they don't, it's a DO.
  • When your enhancement tray is full (10 enhancements bought) go to the nearest vendor (by Ms. Liberty) and just sell them. SO generally send for 10k - 20k each. Each full tray will net you 75,000 - 125,000 influence. As soon as they are sold, return to Wentworths and continue where you left off on the list.
  • If you get to the bottom of the list of Science, feel free to repeat this process for Mutation, Natural, Magic, and Technology origin. I recommend Science to start, Mutation for the second list, because those are the least used origins by players and often have the largest supply at the lowest prices. The Science SO Endurance Redux in particular often have 5-10 of each available at 1000k for you.
  • Within 20 - 30 minutes, you should have your first million. Congratulations You now have more than most players did before lvl 30 in Issue 7!!!
Now, some general notes about this part. This is an excellent way to get a quick million early in game. Unless you are buying Halloween Costume Salvage and/or are going to the tailor every level, there is no possible way you can spend that much on your toon before level 27. Giving it away/spending on others is an obvious way to do so, but I am assuming you are focusing on your toon atm, and not someone else's.

Some players will recommend you do this with IO recipes as well. And you can, it does work. But it's a lot slower to find the recipes that you can buy for so little, and many IO recipes only sell for 2-5k. It takes a lot more time to get to a million, and as I have stated to people before, this isn't the most effective (read: fastest) way to make influence at anything other than low levels.

I do NOT recommend bothering to do this more than once on a toon, and then only in the early levels. It's useful if you need some quick inf to get that little bit more you need for SO or a tailor trip later in the game. Further, please be aware, if more that one player is doing this in a day, it is easy to wipe out the stock of SO in this level range. This is something I really only suggest at very low levels, as it is useful for those early enhancements and your first slew of SOs. Of course, it's also fun to shock a level pact partner with a gift of 500,000 - 1,000,000 inf while they get themselves ready for that first mission outside the tutorial

A final note on this; I personally consider it a common courtesy, once a toon is at level 50 and fully IOed, to place all the enhancement drops I get from missions in Wentworths at 1000 influence as selling space permits seeing as this promotes low level characters in their ability to become millionaires early game.

Now, what to do between lvl 2 and lvl 27 for more inf:


  • Don't worry about Influence! There is no real worry about money after that first million in these levels. During this time, all you have to do is sell the drops from missions to help build up a base for what we'll be doing later. In all honesty, you will generally make over 10 million over these levels just following this section and skipping that first million altogether. With that in mind, I will give the following recommendations:
    1. Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
      • The best thing you can do with salvage is to just get rid of it. Sell it on WW for the price a store would buy it for rather than 100,000 inf. This goes counter to what you may feel is getting the most money for your Clockwork Winder, and that's true, but in the time it would take you to find the price for that Winder, mark it at 10,000 inf and wait an hour to sell it, I have sold it for a 10th the price, run two missions, and refilled my salvage storage completely to sell again. Salvage sells fast. At least, when it's not expensive it does. If you got your first million, you really don't need money atm, so no worries. Thus, the following three prices are all you need:
      • Common Salvage (the white name): 250 inf.
      • Uncommon Salvage (the yellow name): 1000 inf
      • Rare Salvage (the red/orange name): 5000 inf
      • The truth of the matter is there are lots of schmoes who will bid the vendor price and laugh at how they ripped off people expecting to get more. There are also lots of others who will bid the current market price. And at vendor prices, large numbers of salvage will sell instantly. I have never sold a rare salvage this way that did not sell for a reasonable price. Low level rares sell for 10-100k, mid to high level will always sell for 1-2 million. Common and uncommon vary in price so much that I am fine with getting vendor prices. I'd have gotten that at any shop after all. but most the time, I'll get 1000 - 100,000 inf each on those as well. Sell your salvage, just throw it on cheap and run back out and play. It'll take maybe 2 minutes and you'll have much more fun actually playing the game.
    2. Recipes aren't worth much at low levels. It is sad but true. Even on Wentworths, most of them don't even sell for 1000 influence. There are some notable exceptions to this, of course. The Procs (here referencing enhancements that have abilities, not bonuses) for Miracle, Numina's Convalescence, Luck of the Gambler, and a few others are worth a veritable fortune. It's always better to double check anything that says +3% defense or chance to <whatever>, or +regen. However, most recipes should just be sold at a shop/vendor. You'll get more inf for em.
      • Note: those exceptions listed above often sell for more if you craft them into enhancements and sell the IO enhancements on WW instead. Check market value on procs before dumping them on a vendor.
    3. Enhancements are also only of value to Vendors/Shops, without exception. If you can't use it, just sell it.
  • If time permits, use the Freedom Phalanx TFs to level. Positron will get you from level 10 to level 18. Synapse will get you to level 21, Sister Psyche will get you to level 23/24, if run sequentially. None of these TF take more than two and a half hours to run with a competent team. I generally hit Moonfire next and then Citadel right after as well, which takes me to 26 in under a 12 hour day's time this way. Don't hesitate to repeat a TF if you want though.
    1. These are important to do for the TF Commander Accolade, so this is a good time to get them out of the way. You will receive large numbers of random drops to get rid of (see above). And most importantly, you will build up Reward Merits, which is where your real money is going to be coming from.
This will be fine until level 27. You'll be able to afford every SO enhancement you want easily doing this, and have plenty of influence to give to your friends if they are in a tight spot. I almost never get asked for more than 500,000 mostly because people seem to consider that a lot of money. Follow those recommendations though, and you should be floating at 10 - 30 million by lvl 27.

From level 27 - 50:

  • First, and most importantly, Everything listed above is still true. Sell the salvage cheap, don't worry much about recipes or enhancements, and if you really need a mill, reselling enhancements will still get you what you need.
  • Second; If you have followed my advice on running Taskforces to level, you should have between 200 and 250 Reward Merits. You should also have well over 8 million influence, although this is what you will want to have minimum. It's time to make 200 million influence.
    • The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
      • Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
      • Miracle: +Recovery (level 20)/(level 40) - 240 merits
      • Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
      • Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
      • Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
      • Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
    • Choose one based on the price it is selling at, and the frequency of sales on them. Numina often sell for 200 million, but they also tend to sell only one ever 3 days, whereas Miracle sell 3-4 every day at 175 - 200 million. choose based on the speed you want your inf and the amount you really want. Be aware that the prices on these can drop significantly whenever someone spreads the word that they got massive inf from any single IO, and will stay lower if there is large supply. Also, remember, lower level on these tend to sell for more influence than higher on average.
    • Buy the recipe you chose from the Merit Vendor in WW. If it sells more as a crafted IO enhancement, buy the salvage and go make it! Your base probably has an invention table already in it, but if it doesn't, the University in Steel Canyon is a great alternative, with a WW right next door.
    • Now, post the Recipe/Enhancement on Wentworths for 10 million less than current market price. Let's face it, even as low as 175 million inf, the loss is inconsequential, and it will sell faster that way.
    • As long as you are here, sell off all the salvage/recipe/enhancements you prolly have built up playing. You want to do this after you've posted the BIG recipe because you don't wanna accidentally sell it to some vendor. I've done that. I felt like a really big idiot for days.
    • Go play the game. It won't sell faster for being watched and you'll just worry about it if you don't play and keep your mind off of it. Forget it till tomorrow and it will likely have already sold.
  • That above you is your big money maker. If you TF constantly, on better, on multiple toons, you are gonna do it faster, but even at 1-2 hours a day, you can be doing this at least once a week. Just remember the following:
    • At level 35, you can do the Imperious Taskforce (ITF) which will get you 26 merits in 30-60 minutes of play. There is ALWAYS an ITF forming on most servers.
    • At level 25, you can start running Oroboros arcs. All Arcs give reward merits for completion. This is a great way to solo, as it gives experience and regular drops, and if you need to, you can do it over multiple days.
      • In particular, pay attention to the 25-30 arc Return to Vampyri Mountain and the 30-35 arc: Library of Souls. Both take approximately an hour solo, if you are a good stealther, and net 20-30 merits each.
    • AE is your friend. If you can not afford the salvage you need, run an AE arc. Even a short, one mission arc is likely to net you 550 tickets. That is more than you need to buy any specific Rare salvage. And if you don't need it for a recipe, just toss it on WW for quick inf.
  • Farming.... It is probably the most reviled of words in CoH, but it works. Players will run back and forth in mission maps, on the wall over Romulus' fortress, or in AE missions just slaughtering everything in their path with massive AoE attacks. Some players will do this for experience, leveling toons faster than what older players are comfortable with (despite the fact that running back to back TF will level you just as fast). But many will do this for drops. They may delete any non rare salvage, or just make regular runs to WW with it. They'll hunt for recipes, and on and on. It's not something I do, but it works for a lot of players and is therefore worth mentioning.
  • Timing is important when working with the markets in any mmo, and Wentworths is no different. Just because you sold that Luck of the Gambler for 200 million on Monday does not mean you'll get that much on Wednesday. This is a large part of why I always say check the going prices on what you want to sell BEFORE you get the recipe to sell. The timing of your sales go further though. Prime examples of great times to post are the month before holiday events, during double experience weekends, or reactivation weekends.
    1. Specialized items such as the Halloween salvage and candy canes often go for a 1 million+ in the month to month and a half before their given events, but sell for 10k during the events themselves. If you have the patience, you can stockpile a large amount of these for personal use over the year, then sell the remainder of them right before the event for massive profits that always recoup any lost income. Better yet, these items do not count against your other salvage limits, so carrying a hundred sets of Halloween salvage causes no real issue for you. Your friends will adore your forethought and kindness if you just give away the sets when they need/want them, and you won't take any real burden for them, as you can resale them for more than you paid out of season easily.
    2. Players are going to level fast during Double XP weekends. That means the demand for the enhancements people feel they need WILL increase. Even crafted Standard-IOs (Acc, DEF, Damage, etc..) can sell within minutes during these periods of time. Although according to some hardened sellers, they sell well regardless. This is the time when all those junk items that shouldn't sell do. The demand is just that high. With that in mind, you should be aware of the inflation rates on everything. Salvage prices are going to skyrocket, and the supply will be low. Crafted procs of the sort I recommend will have their selling prices multiply by a factor of x1.5 - x2.5, depending on how far into the weekend it is. (EG, [Miracle: +Recovery.20], which normally sells for 180-200 million was selling consistently over 300 million the Dbl XP weekend of March 4-7, 2010)
    3. Reactivation weekends will bring a lot of older players back in for a few days. The same general effect can happen, but is not usually as severe, as older players rush to power level their toons within their few allotted days, so that they can play with friends at similar levels who are still here. They will buy, the demand will be there. This usually makes a bigger impact when they coincide with another event, such as release dates for new issues, expansions, or the aforementioned dbl xp weekends.
  • Finally, the Important Do Nots of Wentworths...
    • I know it is tempting, but Don't sell that Purple Recipe for 350 million influence. The simple fact is that if you ever need it, you are just gonna have to pay 350 million to get it again. You can NOT get purples from Reward Merits, and the odds on you seeing it drop again in the next 5 years are slim to none. It's nearly irreplaceable. Keep it. If you really don't want it, I can guarantee you have a lot of friends who do.Just remember to tell them you expect them to be using it, not selling it. You know very well that if they just wanted a couple hundred mill, you can give it to them straight out.
    • The same is true, but even more so, for PvP recipes. The odds on any one of those dropping is 1 in approximately 5600. If you get one of those, you are golden! But do not sell it. They make Purple recipes look cheap. It would take months to be able to afford to replace it, if you can even outbid the other people going for it. As an example, Gladiator's Armor: TP protection/+3% defense sells for 2 billion (2,000,000,000) influence. That is the maximum amount of influence any toon can hold! Many players use that just to bank inf they have beyond 2 billion. At the moment I am writing this, there are 349 people bidding on that. Every single one that has sold before has sold for 2 billion. There are 0 currently for sale. They are just that rare.
    • Don't get Discouraged. Sometimes salvage, or a recipe just won't sell as fast as you'd like. The uncommon salvage Scope is a great example. I've left a stack of those on a toon for a week at 1k, and they just won't sell for the vendor price. If something is selling below what the vendors will pay, and you are sick of it sitting there, sell it to the vendors. If you really want to try to share it with your community, lower it below the vendor price. 1000 inf is nothing in the long run and not worth being frustrated over. Similarly, when a big item doesn't sell as fast as you'd like, double check your pricing. Have any sold since you posted? How fast? Numina's Convalescence procs sell 1-2 a week, it seems at times. And with a steady supply, it might take a lot longer than you are happy with to sell. But they do sell. Don't undercut yourself too much just to speed up the sales on something that never sells fast to begin with.
    • If you are crafting for badges, don't bother selling the enhancements. Sure, it's nice to resell that lvl 50 Accuracy IO for 250,000. But it will take a couple weeks to sell. Why dedicate your very limited WW space to that when you can just sell the salvage from missions 3-5 times a day and get 250k in 10 minutes? It's just not space or cost effective. If you don't know someone who needs it, and don't feel that putting it in the base enhancement tables is conductive to use, just delete it.
    • If you are a badger, don't waste space. You are going to often find that you have a couple empty slots available after you sell off your salvage, recipes. and big sellers. There are badges for selling things though, so why not use em? Toss a random SO enhancement on the market for 100 inf. Toss that Medium inspiration you don't have a real use for up for 10 inf. Or, if you don't need that, toss a nice looking level 50 recipe up for 1k inf. You never know what someone might want. If they sell before you need the space, you are that much closer to your badge, and that much richer. If not, just pull em back off the market. you spent less than 100 influence to post it. It just doesn't matter. Just use your space to maximize your goals.
    • Random Rolls with Reward Merits are wasteful. For 20 merits, I can get a random rare recipe! Great! Awesome! I just got a sleep IO that enhances sleep duration and endurance.....uhhhhh..... There's 20 merits of vendor trash. Net gain, 5000 inf. Or you can sell it on WW, and maybe get 2000...1500? Save your merits for when it counts. 240 merits for 200 million is a solid 833,333 inf per merit used. or you can randomly roll. Sure, out of the hundreds of recipes available, you might get the Miracle: +regen I recommend selling, or some other wonderful recipe, but the odds are very slim, and with the variance in price between levels, you aren't maximizing your income. I really have to advise against playing the odds with this.
I hope this helps you all to make oodles of influence.
It's all I really do.
It's all that many of the billionaires in the game do.
Good luck
-Saya



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

Feel free to share any ideas I may have missed



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

The biggest idea you missed : 90% of the people this would help will not bother to do this and they will instead remain haters.

But otherwise, for the type of folks that aren't lazy and do want to help themselves, this is a solid compilation of info on how to do so.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
The biggest idea you missed : 90% of the people this would help will not bother to do this and they will instead remain haters.
lol, those same 90% won't read it. But helping out 10% of the people this will help is good by my count. Better than helping 0%



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

You're wrong about worthless recipes below level 27. Sure, if someone has hundreds of millions, it's probably not worth it to craft and sell, but if this someone you're talking to is arbitraging SOs, then they're gonna have valuable (i.e., 500k+) drops going to waste with your plan.

A wide number of uncommon recipe types are salable when crafted even at level 20: melee, esp acc/dmg; most heal sets; endmods; basilisk's gaze. You can sell a lvl 10 rare pool A basilisk's for 5 million. Always check procs (which cost extra to craft, but not that much extra below 25, where they're the most useful of all). Other helpful rules for recipe/IO: if it has better than a +3.75% recharge as a bonus, someone will buy it; if it offers defense of +2.5% or more, someone will buy it. Quick step for determining worth for crafted IO: flip on "for sale only"; if only very few are for sale crafted, then check the price--you can likely sell it.


 

Posted

Quote:
Originally Posted by Sayaki View Post
I know it is tempting, but Don't sell that Purple Recipe for 350 million influence. The simple fact is that if you ever need it, you are just gonna have to pay 350 million to get it again. You can NOT get purples from Reward Merits, and the odds on you seeing it drop again in the next 5 years are slim to none. It's nearly irreplaceable. Keep it. If you really dun want it, I can guarantee you have a lot of friends who do.Just remember to tell them you expect them to be using it, not selling it. You know very well that if they just wanted a couple hundred mill, you can give it to them straight out.
The same is true, but even more so, for PvP recipes. The odds on any one of those dropping is 1 in approximately 5600. If you get one of those, you are golden! But do not sell it. They make Purple recipes look cheap. It would take months to be able to afford to replace it, if you can even outbid the other people going for it. As an example, Gladiator's Armor: TP protection/+3% defense sells for 2 billion (2,000,000,000) influence. That is the maximum amount of influence any toon can hold! Many players use that just to bank inf they have beyond 2 billion. At the moment I am writing this, there are 349 people bidding on that. Every single one that has sold before has sold for 2 billion. There are 0 currently for sale. They are just that rare.
You're wrong about a few things, but it's late and I don't really care and this is the one thing that struck me as just...No.

If you get a purp that is worth 300 mill and you're one of the players that is having trouble making 50 mill (which from my understanding this guide is for) then you're gonna wanna sell that to afford the rest of the stuff that doesn't cost nearly as much. It is possible and much easier to make a build that doesn't require purps and functions well which is made much easier to finance if you sell one of these bad boys. the same goes for PvP IOs. I'll avoid that the drop rates for these are broken as hell and castle wont fix it, but again if you get one of these, Why wouldn't I want to sell it now? they really aren't that good unless you're A) going to pvp and judging by RV populations, you aren't or B) you're going to Exemp alot in which case you're better off buying purps since the bonuses are better and its easier to get more in the set. Most pvp IOs are fairly cheap with a few exceptions (glad pana and glad jav procs to name afew).


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Reptlbrain View Post
A wide number of uncommon recipe types are salable when crafted even at level 20: melee, esp acc/dmg; most heal sets; endmods; basilisk's gaze. You can sell a lvl 10 rare pool A basilisk's for 5 million. Always check procs (which cost extra to craft, but not that much extra below 25, where they're the most useful of all). Other helpful rules for recipe/IO: if it has better than a +3.75% recharge as a bonus, someone will buy it; if it offers defense of +2.5% or more, someone will buy it. Quick step for determining worth for crafted IO: flip on "for sale only"; if only very few are for sale crafted, then check the price--you can likely sell it.
Very good points. I often will use open spaces to add extra recipes I get as drops on the market. Generally I put them up for 100, and just accept what I get. The ones that sell for a few million are always welcomed boosts. I dun consider it reliable income for when income is my goal is all. But I do agree, it is a valid way to make inf. Thank you Reptlbrain

Quote:
Originally Posted by PC_guy View Post
If you get a purp that is worth 300 mill and you're one of the players that is having trouble making 50 mill (which from my understanding this guide is for) then you're gonna wanna sell that to afford the rest of the stuff that doesn't cost nearly as much. It is possible and much easier to make a build that doesn't require purps and functions well which is made much easier to finance if you sell one of these bad boys. the same goes for PvP IOs. I'll avoid that the drop rates for these are broken as hell and castle wont fix it, but again if you get one of these, Why wouldn't I want to sell it now? they really aren't that good unless you're A) going to pvp and judging by RV populations, you aren't or B) you're going to Exemp alot in which case you're better off buying purps since the bonuses are better and its easier to get more in the set. Most pvp IOs are fairly cheap with a few exceptions (glad pana and glad jav procs to name afew).
Ok, let's answer your concerns and questions here.

First off, this guide is for people who are having trouble making even 50 million, which really isn't a lot of inf, even by their standards. You have that right. The guide is however capable of having players in the 600-800 million range before they ever see their first purple or PvP IO, if they should ever see them. I've run this method on many toons myself, I know several people who taught me what I am sharing, that have done and can report the same. Each toon I play is completely self sufficient unless and until I decide that I am not patient enough to get an additional 500 million with my WS, when I have it sitting on my fully IOed blaster. Since most of the IO builds I favor generally dun cost more than 750 million, unless I am doing something excessive, like outfitting a character for purple sets, or trying to use large numbers of expensive sets, I generally dun need to transfer even small sums between my toons.

With that in mind, when I do see a purple drop, or a PvP IO, what I see is a very expensive item that I am not likely to get again. It's something worth using, or giving to a friend for use, because buying it is simply an absurdly expensive venture that I haven't chosen to engage in yet. By selling it, I am saying that my own personal use of the item is less important to me than a quick burst of X million that I am just going to earn through normal means by the end of the week anyway. Why would I even be in such a rush?

Now, if this were my first time getting to such sums of inf, and I felt that I really did want a different purple for a toon, I would seriously consider selling it. In that case, it might be worth it. You need to be flexible when making this kind of decision, or you just cause yourself more stress, and that's not what any game is about.

Now, beyond that, your other statements seem to state that PvP populations are static, server to server, time to time, zone to zone. That is not really the case. Freedom has a strong following of arena PvPers that occasionally make forays with GM assistance to create events in other servers. I had my rear handed to me just a couple weeks back by one such thing. Triumph has a regular group that goes into RV with 12-30 players at a time to play kickball, or just to have PvP mayhem. I'm certain that should you look for it, you will find such communities on your server as well.

Exemping is another subject. I exempt regularly to play with friends at lower levels. That's a common activity for many people. Friends, couples, strangers, etc, all exempt in order to enjoy the community. It might be something you would or do enjoy. But it is a common activity. So, buying purples is a reasonable prospect for them.

Thirdly, I am quite aware, as are most players that many PvP IOs are cheap. So are many purples. The Confusion Purple set in particular can often be purchased for under 150 million. That does not mean all sets, especially the popular ones people really want are going to be so low. This is a guide, not a worksheet that explains exactly which sets to buy or when. In cases like saying not to sell your purple for 350 million, I am relying on the intelligence of the reader to understand that if their purple is a worthless piece of whatever by comparison to other purple prices, and they know they could buy a gazillion of them any time, that if they feel selling it is reasonable, then by the gods, they should and can sell it. I'm not the boss of them after all.

The final concern your post raises for me is this one statement:

Quote:
Originally Posted by PC_guy View Post
I'll avoid that the drop rates for these are broken as hell and castle wont fix it
By saying this, you did not avoid the topic, quite the opposite. I believe that intentional, so allow me to say this: The drop rates are abysmally low. Even Castle has to admit that much. There is nothing to fix there though. There is a market supply. It is attainable to anyone who puts forth the effort. I know players that afk-farm several of these daily. Again, as I dun like farming, this is neither something I endorse, nor partake in. I merely acknowledge that it is done. They do drop consistently enough to supply the people who want them. Complaining about it will not do any good until exact figures and market analysis can be produced that will convince the TEAM of developers that work on this game that it is a high enough priority that change is warranted. Castle may represent the team in our eyes, but it's not his decision alone to make it the priority select players may want it to be. Until such a time, it behooves us all to simply support the decisions made by the people who enable us to play the game we all enjoy.

And that said, I shall drop that subject.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

When selling SOs for starting cash, it's worth taking the extra 5 minutes to run to the Vanguard Base in the RWZ. The Superpowered Field Trainers pay 26% of base cost for SOs, the Vanguard Quartermasters pay 40%.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

[QUOTE=Sayaki;2683168]By selling it, I am saying that my own personal use of the item is less important to me than a quick burst of X million that I am just going to earn through normal means by the end of the week anyway. Why would I even be in such a rush?
/QUOTE]

I guess were we differ in opinion is that you're assuming people will slot purples and I'm assuming that they won't (since purples are a luxury within the luxury of IOs and aren't needed by any means). Yea, if you're trying to slot a toon and you have a purple that is going for a large ammount, why not sell it to help get your toon done quicker instead of keep trying to make money with a half slotted character?


Quote:
Originally Posted by Sayaki View Post
Now, beyond that, your other statements seem to state that PvP populations are static, server to server, time to time, zone to zone. That is not really the case. Freedom has a strong following of arena PvPers that occasionally make forays with GM assistance to create events in other servers. I had my rear handed to me just a couple weeks back by one such thing. Triumph has a regular group that goes into RV with 12-30 players at a time to play kickball, or just to have PvP mayhem. I'm certain that should you look for it, you will find such communities on your server as well.
unless you know about PvP, don't talk about pvp, because for the most part, this is false. people took the time of free server transfers to get off their servers and move to freedom (and virtue in some cases) for pvp since they had a higher population. for the most part, the other servers don't have large pvp populations because they all moved. Triumph does not have a regular group in RV. you're lucky to find more than 3 people in there at a time. why? because they moved. (and kickball is an arena event, not zone). zone pvp that doesn't have 8+ people in zone, is very very boring and that being said, i'd be fairly surprised if GMs still hosted all server events for pvp and people showed up to them(that aren't on freedom/virtue of course) since I only know of 2 people who haven't moved of triumph to pvp.

Quote:
Originally Posted by Sayaki View Post
By saying this, you did not avoid the topic, quite the opposite. I believe that intentional, so allow me to say this: The drop rates are abysmally low. Even Castle has to admit that much. There is nothing to fix there though. There is a market supply. It is attainable to anyone who puts forth the effort. I know players that afk-farm several of these daily. Again, as I dun like farming, this is neither something I endorse, nor partake in. I merely acknowledge that it is done. They do drop consistently enough to supply the people who want them. Complaining about it will not do any good until exact figures and market analysis can be produced that will convince the TEAM of developers that work on this game that it is a high enough priority that change is warranted. Castle may represent the team in our eyes, but it's not his decision alone to make it the priority select players may want it to be. Until such a time, it behooves us all to simply support the decisions made by the people who enable us to play the game we all enjoy.

And that said, I shall drop that subject.
I used Castle because he was the one who addressed the issue of pvp IOs on the boards afew weeks ago (as well as being on of the lead devs in the pvp changes that no one likes). Numbers were given and for the most part ignored (the thread is still up in the pvp forums if you so chose to take a gander). Basically, the reason for the low rates were to make them intentionally hard to farm. People still do it hence the high prices. My point is that if you're lucky enough to get a glad proc or what have you that sells for 2 bill inf, for the low income player, they'll get more from it selling it than keeping it (because honestly, 3% defense isn't worth 2 bill, unless you have that kind of money to throw around) which is why many people farm them, in order to fund other toons.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
When selling SOs for starting cash, it's worth taking the extra 5 minutes to run to the Vanguard Base in the RWZ. The Superpowered Field Trainers pay 26% of base cost for SOs, the Vanguard Quartermasters pay 40%.
I did not know that. Thank you Grouchybeast! I hope this helps people.

Quote:
Originally Posted by PC_guy View Post
unless you know about PvP, don't talk about pvp, because for the most part, this is false. people took the time of free server transfers to get off their servers and move to freedom (and virtue in some cases) for pvp since they had a higher population. for the most part, the other servers don't have large pvp populations because they all moved. Triumph does not have a regular group in RV. you're lucky to find more than 3 people in there at a time. why? because they moved. (and kickball is an arena event, not zone). zone pvp that doesn't have 8+ people in zone, is very very boring and that being said, i'd be fairly surprised if GMs still hosted all server events for pvp and people showed up to them(that aren't on freedom/virtue of course) since I only know of 2 people who haven't moved of triumph to pvp.
Now now, be nice. I know casual PvP. And although I know many players who've moved toons to virtue and freedom for larger communities, I know many others who haven't. I do not know everyone, and I dun think anyone in the game really does. I simply think that if you go on a deliberate search, you'll find those communities do exist, especially as I do see them regularly around.

Edit/PS:
Beyond that, I am content to agree to disagree, having understood your other points.
It boils down to the assumption that people will want to use the rarest drop items rather than just take cash for em.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

I think this is a good, informative guide, but I have a quibble, a question and another quibble.

Quibble: I believe you're a bit too glib with the advice to run lots of TFs or Ouro arcs, especially with the advice about stealthing missions. TFs and Ouro arcs are good sources of merits, but TFs can require an hour or two invested per run, which might not fit everyone's schedule. Also, running an ITF per week would take more than a month to get the 125 merits to purchase a "premium" recipe to craft and sell. Furthermore, building a toon to stealth missions for merits sounds sounds a bit more "hardcore" or dedicated than a beginner's guide to Wentworth's would indicate.

Question: What is your advice for redside players? I know the title stated this was a guide to Wentworth's, but what have your experiences been with the Black Market?

Quibble: Please replace the term "dun" with "don't." The guide read well, but every time I ran across that word, it jarred me.

Keep up the good work!


 

Posted

Quote:
Originally Posted by Sayaki View Post
If you are crafting for badges, don't bother selling the enhancements. Sure, it's nice to resell that lvl 50 Accuracy IO for 250,000. But it will take a couple weeks to sell. Why dedicate your very limited WW space to that when you can just sell the salvage from missions 3-5 times a day and get 250k in 10 minutes? It's just not space or cost effective. If you don't know someone who needs it, and don't feel that putting it in the base enhancement tables is conductive to use, just delete it.
Better advice: don't try to get the Field Crafter accolade in a few days. Take your time at it and you can profit, or at least break even on the types that sell. Pay attention to what's moving and sell those.

Many of the badges allow you to choose among two or more different types of IOs to get the badge. Craft the ones that sell well when you have a choice. For example, for Mystically Powered you can craft either End Mod or End Red. End Mod usually sells for a lot, while End Red doesn't.

Also, different IOs have different salvage requirements. When you have a choice, craft the ones that have easily obtainable salvage.

Supply and demand for certain types of IOs goes up and down all day long, so make a smallish batch and put them up for sale. Wait till they're gone before you make another batch. For example, at this time Level 50 Accuracy IOs are selling for 500K to 600K with 47 bids, 52 for sale. Last time I checked they were going for 300K. Price is highly dependent on someone dumping a bunch of them cheaply: it can oscillate wildly up and down during the course of a day.

Certain IOs will never sell: holds, sleeps, stuns, confuses, etc. Those make sense to delete. Saving them in your base is a waste of space, so just trash them.

There are a lot of players with a lot of inf, and they make new characters all the time. They're going to want a lot of level 15-25 Acc, Dam and End Red IOs. If you list them for slightly less than the crafting price you can generally sell them and at least break even, if not profit handsomely. If there are no bids and a ton of a particular IO listed, you may not want to bother however.


 

Posted

mmk, before I run off for RL stuff today, answering questions again...

Quote:
Originally Posted by Godpants View Post
Quibble: I believe you're a bit too glib with the advice to run lots of TFs or Ouro arcs, especially with the advice about stealthing missions. TFs and Ouro arcs are good sources of merits, but TFs can require an hour or two invested per run, which might not fit everyone's schedule. Also, running an ITF per week would take more than a month to get the 125 merits to purchase a "premium" recipe to craft and sell. Furthermore, building a toon to stealth missions for merits sounds sounds a bit more "hardcore" or dedicated than a beginner's guide to Wentworth's would indicate.
TFs can be difficult for a lot of casual players schedules, I agree. An hour or two isn't terribly excessive however, at least if the player is putting any time into the game. You do get out what you put in. That is part of why I recommend the Oroboros missions for players with extremely limited times. Because of the way that system works, a player can do the first mission, log off, come back tomorrow, do another, log off, come back later, do another, etc, in a fashion that can fit their schedule and play style. It may take longer in real time for them to earn the merits, as you stated with your ITF example, but ultimately, a player does have to be willing to put in the time to actually earn the rewards he or she desires in the game in order to have them. By looking at faster tasks for reward achievement, such as these, there is more a feeling that you are progressing towards your goal, instead of just knowing you'll never attain it due to time constraints.

Quote:
Originally Posted by Godpants View Post
Question: What is your advice for redside players? I know the title stated this was a guide to Wentworth's, but what have your experiences been with the Black Market?
Well, as I stated early in the tutorial, almost everything here can be directly applied to Redside. A few notes that I've seen is that prices on recipes/enhancements tend to be much higher. Prices on salvage tends to be lower. SFs aren't as effective at being sequential for leveling/reward merits, so be ready to run regular arcs or to repeat SFs when possible. When you get to 25 and 35, Oros and ITF are still viable, and useful for the same reasons.

Quote:
Originally Posted by Godpants View Post
Quibble: Please replace the term "dun" with "don't." The guide read well, but every time I ran across that word, it jarred me.
I'll see what I can do about editing that, when i get back. It's a personal online typing habit that I really should break.

Quote:
Originally Posted by Rodion View Post
Better advice: don't try to get the Field Crafter accolade in a few days. Take your time at it and you can profit, or at least break even on the types that sell. Pay attention to what's moving and sell those.
This and everything else you have posted is good advice. Snow Globe has said much the same thing to me on a few occasions. On my own attempts to resale them, however, I found my lvl 50 ACC IOs were sitting clogging up space for weeks on end. But the market does change on a regular basis, and if you feel that you want to recoup your losses from this, there's no real reason not to give it a try. In such a case, I would be following your advice pretty closely.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

A very good tutorial, well done.

Excellently presented. It should be posted in guides sections as well.

I agree with most of what you have written, my nitpicks would be:

* Change Wentowrths to consigment house. The same statergies work blueside and redside. Though port oakes is better than mercy for this, redside lacks the ease of Atlas/Wents/Vendor.

* At the make your first million section, as well as selling SOs you can make inf from junk recipes. Redside its worth filling up salvage trays as not uncommon to get stacks of it for 11 inf. You should be add to each run's inf.

* At mid levels, do sell some recipes when you have slots, even for low prices. You get extra lots for selling 250/1000/3000/5000/7000 items, and extra slots is good The 250 isnt hard to achieve. Even my lowbies will pop a few inspirations for 11 inf if i have a slot spare.

* If you havent been able to level via task forces (espically redside) or prefer solo play, you should do story arcs. Ouroboros after lvl 25 will make sure you can do arcs and gain merits.

* Selling purples, you will get a lot of opinons on this. I find I'm able to sell them, and if I want it later, I buy it, often for less than I sold it for (sell high, buy low). Storing pruples can be an issue without a trusted base.

* I'm still undecided about random rolls. Rolling 200 at once in the ranges of 30-39 nearly always pays off better. If its the only 200 merits your character will see, then harder to trust, but if you are doing TFs regularly, and havent started slotting your own character yet, you can get a few useful for yourself plus a good seller.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Sayaki View Post

Now now, be nice. I know casual PvP. And although I know many players who've moved toons to virtue and freedom for larger communities, I know many others who haven't. I do not know everyone, and I dun think anyone in the game really does. I simply think that if you go on a deliberate search, you'll find those communities do exist, especially as I do see them regularly around.
Much as I like you and your guide, I have to agree with PC guy on this one sayaki. There are many a time I've gone into RV for farming and found nothing but him bored out of his mind along with our favorite afk farmer shrak.

I think if you have the resources (base/storage) to pool and store crafted purples, it will probably pay off in the long run. Our mutual friend, prob the one who said the quotation in your sig , often gives me this advice.

I, however, don't have the patience to wait to purple out a toon. In the time I've been playing, I've had maybe 6 purple recipes drop of various types. Using those drops along with LOTGs, i've managed to put together the cash to buy several sets of purples for different toons.

In the end, I think it just boils down to what you said: personal preference.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

The one thing that jumps out at me is the part about selling recipes that cost 200 - 250 merits each. Assuming that the Devs have been keeping up with their "1 merit per 3 minutes" metric, each of those recipes represents 10+ hours worth of grinding TFs, Oro, etc. (You'll also be getting inf and other drops in the meantime, yes, but that's not my point.)

At what point does the game become a job?


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Megajoule View Post
The one thing that jumps out at me is the part about selling recipes that cost 200 - 250 merits each. Assuming that the Devs have been keeping up with their "1 merit per 3 minutes" metric, each of those recipes represents 10+ hours worth of grinding TFs, Oro, etc. (You'll also be getting inf and other drops in the meantime, yes, but that's not my point.)

At what point does the game become a job?
it works out better when you're getting 1 merit per min


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Miki:

I'll let go the argument over PvP players. If I am wrong and the communities dun exist that I think I see, then I'm wrong. No amount of my arguing it will change that here, especially as the main topic is about the making of inf, and not the existence of PvP.

But yes, personal preference goes for the majority of the argument, I think. Everyone has their own opinions for sure.

Quote:
Originally Posted by tanstaafl View Post
A very good tutorial, well done.

Excellently presented. It should be posted in guides sections as well.
Thank you.

Quote:
Originally Posted by tanstaafl View Post
I agree with most of what you have written, my nitpicks would be:

* Change Wentowrths to consigment house. The same statergies work blueside and redside. Though port oakes is better than mercy for this, redside lacks the ease of Atlas/Wents/Vendor.

* At the make your first million section, as well as selling SOs you can make inf from junk recipes. Redside its worth filling up salvage trays as not uncommon to get stacks of it for 11 inf. You should be add to each run's inf.

* At mid levels, do sell some recipes when you have slots, even for low prices. You get extra lots for selling 250/1000/3000/5000/7000 items, and extra slots is good The 250 isnt hard to achieve. Even my lowbies will pop a few inspirations for 11 inf if i have a slot spare.

* If you havent been able to level via task forces (espically redside) or prefer solo play, you should do story arcs. Ouroboros after lvl 25 will make sure you can do arcs and gain merits.

* Selling purples, you will get a lot of opinons on this. I find I'm able to sell them, and if I want it later, I buy it, often for less than I sold it for (sell high, buy low). Storing pruples can be an issue without a trusted base.

* I'm still undecided about random rolls. Rolling 200 at once in the ranges of 30-39 nearly always pays off better. If its the only 200 merits your character will see, then harder to trust, but if you are doing TFs regularly, and havent started slotting your own character yet, you can get a few useful for yourself plus a good seller.
Although most of this has been stated in the tutorial, I think it is noteworthy to add information about the extra sales slots. I didn't even consider those. I also think I may expand early on a reference as the consignment house. I used Wentworths as my reference tool specifically because I am more accustomed to playing blue-side than red, and what numbers I quoted were using the blue side as a reference. This is largely why I included a comment stating the fact that redside Black Market can use teh same techniques quite effectively, but I would be using WW as a generic term. I wanted to be clear for people to not get confused on that matter while following what I feel I know.

You are right about the purple sales holding lots of opinions. I do stand by my view of it, but to each their own there

I am decided about random rolls though. Although I've seen some awesome results from bronze rolls off AE tickets I could recommend, merits are too precious to spend in this fashion, imo.

Quote:
Originally Posted by Megajoule View Post
The one thing that jumps out at me is the part about selling recipes that cost 200 - 250 merits each. Assuming that the Devs have been keeping up with their "1 merit per 3 minutes" metric, each of those recipes represents 10+ hours worth of grinding TFs, Oro, etc. (You'll also be getting inf and other drops in the meantime, yes, but that's not my point.)

At what point does the game become a job?
On this I have to agree with both PC_Guy and Fulmens. It has to be a game, or there is no real purpose in playing. And faster is much better when you can accomplish it. LGTF and ITF can both be done at a rate of 1 merit a minute, with the proper team. Surprisingly, the Cavern of Transcendence Trial can be done at the same rate, although assembling a team for that can take forever.

One of the big things I tried to stress in the guide was the idea that you shouldn't be wasting your play time in the Consignment House. You should just do what you need to/want to real quick and get back out there, fight crime, commit crime, have fun with friends. At no time should a game become a job you pay for the privilege of doing. And if it is, as much as I love the game, I would say it's time to stop and prioritize your life. Don't pay for the privilege of doing the job, but go out and get another job that pays you for the work you are doing.

Neway, will be editing the guide later tonight, once everyone has logged to replace the dun with don't. That was a reasonable request based on my poor typing skills I'll consider changing Wentworth's to Consignment House, but I currently feel it makes sense fine as is there. I probably will keep that as is. Sorry tanstaafl.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

Quote:
Originally Posted by Fulmens View Post
If you're not enjoying those 10+ hours of play, anyway, it's a job.
Truth.

Quote:
Originally Posted by Sayaki
I'll consider changing Wentworth's to Consignment House, but I currently feel it makes sense fine as is there. I probably will keep that as is. Sorry tanstaafl.
No problem. My comments were only nitpicks


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Dun changed to don't, as promised.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

This is a good guide. My only beef is your suggestion to hold on to purples. I have come back from around a three to four year hiatus from the game. I got lucky and managed to get two expensive purple drops. Those two drops alone allowed me to IO out a fairly decent build on my Scrapper. For people that already have influence to burn I would suggest holding onto the purples for whatever toon will need them. Since it will save them a lot of influence in the end. Your suggestion of giving them to someone else if you can not use them since they are so rare is nice and all. But I don't feel it is practical for a lot of people who really do need the influence to do this. As an alternative to your suggestion. You should ask around your SG and friends and see if anyone would like to buy it at a reduced cost. That way you are helping yourself some as well as helping out your friends. I don't know of any of my SG mates that would get ticked off at me for wanting 100m-150m for a 200m+ recipe. Any who would buy it from me would be very appreciative and most would just call me crazy and tell me to get my money's worth out of it. Just giving away a purple recipe is coming from the mindset of someone that has a lot already. We aren't all in that boat.


 

Posted

Quote:
Originally Posted by PC_guy View Post
it works out better when you're getting 1 merit per min
Obviously. However, it's just as obvious (to me) that this is not the developers' intent, which has been stated repeatedly as "1 merit per 3 minutes." We've been through several rounds of rebalancing and tweaking of the merit rewards to attempt to enforce this. Do we now need another, because some players have worked out methods to gain merits more quickly and efficiently than the devs want?

Rather than another reward reduction, which punishes other players who do not use such methods to maximize their merit gain over time, maybe the desired rate could be enforced with a coding change to enforce "no more than 1 merit per 3 minutes." I shall consider this for a post to the Suggestions board. Apologies if I've derailed this thread.


My characters at Virtueverse
Faces of the City

 

Posted

They want an average of 1 merit/3 minutes. So as long as there are people doing a "Scenic" Cap SF (13 merits, 2.5 hours, over 2XP weekend- apologies to everyone who wanted an efficient Cap SF; I was there to shoot things) at 1 merit/10 minutes, occasionally, to balance out the 1 merit-per-minute people, we're good.

There's always going to be at least a factor of 2 difference between seriously optimized people and the rest; if nothing else, there's a factor of 2 difference IN DPS between purpled out guys exemping and the rest of us.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by PC_guy View Post
it works out better when you're getting 1 merit per min
Maybe I'm entirely wrong, but the folks earning 1 merit/minute don't need a WW tutorial?