The Wentworth Tutorial


Berzerker_NA

 

Posted

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Originally Posted by Megajoule View Post
Obviously. However, it's just as obvious (to me) that this is not the developers' intent, which has been stated repeatedly as "1 merit per 3 minutes." We've been through several rounds of rebalancing and tweaking of the merit rewards to attempt to enforce this. Do we now need another, because some players have worked out methods to gain merits more quickly and efficiently than the devs want?

Rather than another reward reduction, which punishes other players who do not use such methods to maximize their merit gain over time, maybe the desired rate could be enforced with a coding change to enforce "no more than 1 merit per 3 minutes." I shall consider this for a post to the Suggestions board. Apologies if I've derailed this thread.
It may not be the developers intent, but there will always be players who have 'broken' the system in some way or another. Their challenge is knowing when to understand that changing things to challenge the few isn't punishing the whole.

As for derailing the thread, yeah, shame on you This is meant for suggestions on better ways to make inf and for disagreeing with me about purples drops being sold! lol. Seriously, it's okay though.



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

Quote:
Originally Posted by Megajoule View Post
Obviously. However, it's just as obvious (to me) that this is not the developers' intent, which has been stated repeatedly as "1 merit per 3 minutes." We've been through several rounds of rebalancing and tweaking of the merit rewards to attempt to enforce this. Do we now need another, because some players have worked out methods to gain merits more quickly and efficiently than the devs want?

Rather than another reward reduction, which punishes other players who do not use such methods to maximize their merit gain over time, maybe the desired rate could be enforced with a coding change to enforce "no more than 1 merit per 3 minutes." I shall consider this for a post to the Suggestions board. Apologies if I've derailed this thread.
No it wasn't. the last rebalance was just a redo of the merit system using a new equation. In most cases, task forces now give more merits than they did before. and the task forces that lost merits, only lost about an average of 1 or 2 merits.

also assuming they do another rebalance.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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yeah, I think I generally rack up about 600 merits in my run for lvl 50. I dun solo much of that. Fortunately, the game doesn't stop there



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

This is a beautiful guide that has given me a bunch of things to try next time I make a lowbie toon to level up. There are two things that I want to add from my own experience and stuff I found in Paragonwiki.


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Originally Posted by Sayaki View Post

Although most of this has been stated in the tutorial, I think it is noteworthy to add information about the extra sales slots. I didn't even consider those. I also think I may expand early on a reference as the consignment house. I used Wentworths as my reference tool specifically because I am more accustomed to playing blue-side than red, and what numbers I quoted were using the blue side as a reference. This is largely why I included a comment stating the fact that redside Black Market can use teh same techniques quite effectively, but I would be using WW as a generic term. I wanted to be clear for people to not get confused on that matter while following what I feel I know.
After you sell 50 salvage on Consignment, the "scrounger" badge increases your salvage storage by +2.

After 250 total sales on Consignment (any kind), you get the "Merchant" badge, which increases your number of sales slots by +1. There is another increase by +1 at 1000, 3000, 5000, and 7000.

So what I'm saying is: it might be worth it to sell your early salvage at prices considerably lower than market value just get closer to these badges faster. Having more spaces on the Consignment house is a very good thing.



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I am decided about random rolls though. Although I've seen some awesome results from bronze rolls off AE tickets I could recommend, merits are too precious to spend in this fashion, imo.
I'm pretty sure I calculated this out once. If you do a random roll between levels 35 and 40, that is when the roll is most likely to yield a proc. Of course, it will be a level 35-40 proc, so not quite as popular on the markets, but a proc is a proc, I say.

I based this assessment on the sheer ratio of possible non-proc results to proc results, and it seems to have born out for me. Over about 10 rolls, I got one Numina's +regen,+recovery, and 2 other keepers (can't remember what they were exactly), which seemed pretty good to me. Here's a link to the page on Paragonwiki that I was working from:

http://paragonwiki.com/wiki/Random_Rare_Recipe_Roll


 

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Originally Posted by Sayaki View Post
I know it is tempting, but Don't sell that Purple Recipe for 350 million influence. The simple fact is that if you ever need it, you are just gonna have to pay 350 million to get it again. You can NOT get purples from Reward Merits, and the odds on you seeing it drop again in the next 5 years are slim to none. It's nearly irreplaceable. Keep it. If you really don't want it, I can guarantee you have a lot of friends who do.Just remember to tell them you expect them to be using it, not selling it. You know very well that if they just wanted a couple hundred mill, you can give it to them straight out.
I was also wanting to comment on this. The reality of most of the purples is that there's a pretty large amount of variability in selling price. If you can sell the purple for 350m (listed for somewhere around 341m, of course) and then put in a bid to buy the exact same one for 250m after your sale goes through (it's not uncommon for me to see that much spread within a lot of the desirable sets), then you end up with exactly the same item, plus 65m profit after fees.

I realize this comes close to recommending "ebil flipping," but to me it's just smart resource management. If you were telling people to buy at 250m and sell at 350m, that'd be different - mainly. But when I get a purple, I always look at the spread of sale values to see if I can end up (in 7 days or less, usually) making this kind of profit and still having the original item in-hand. The answer is "Yes" surprisingly often.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

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Quote:
Originally Posted by EarthWyrm View Post
I was also wanting to comment on this. The reality of most of the purples is that there's a pretty large amount of variability in selling price. If you can sell the purple for 350m (listed for somewhere around 341m, of course) and then put in a bid to buy the exact same one for 250m after your sale goes through (it's not uncommon for me to see that much spread within a lot of the desirable sets), then you end up with exactly the same item, plus 65m profit after fees.
Hm.. Never tried that. But as some PMers have mentioned, my method is less about marketing and more about applying the resources you gain from playing :P

I might give that a serious try though, before I update this for the guide section a previous poster mentioned. I think mentioning both views on purples may be wiser than mine. My view is in the minority it seems! lol



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing