-
Posts
3209 -
Joined
-
Quote:Welcome back!So I'm back after a break, lots of great changes. (Especially aoe 4 minute durations on shields and such... when I suggested something like that last year the forums cried DOOOOOOOOOOOOM, but most everyone I've seen in game loves it, I know I do.)
*ahem*
My specific questions are about the new Signature Story Arc missions. I've started a new red character, he's hit 20 and just got through 10 tips/1 morality mission. I know the SSA requires you to confirm your alignment before you can select an alignment merit for your reward. Do I need to slog through another 11 missions before I can grab a vil merit, or did I already confirm since I started a vil and stayed true to that path?
Second question: The SSA merit reward is on a 1 week timer if I have my information correct, as in I can only get the vil merit one time per week per character. Is this one week from the date I do the mission, or does this reset with tuesday maintenance?
Thanks in advance!
The key is what alignment were you when you did the villian morality mission. If I understand you correctly, you were a villian and you did the villain morality mission. Therefore you reinforced villain and are qualified for the v-merit award.
Second, I believe that it is on its own timer like the tips, and does not reset on tuesdays.
Also, there is a 1-time bonus v-merit for the second mission. You can get any award you qualify for the first time you do a story arc regardless of the time. So if I understood right, you can do both part 1 and 2 and get 2 v-merits right away. then starting next week it will be 1 merit/week even if you do both parts. -
I don't mind it taking some time. But I would like the breakdown and sidegrade costs to be reasonable enough that they are worth doing. Right now, you're better off holding onto the wrong components and hoping they become useful in the future.
-
Quote:Uber mentioned the 52 hamis. There are currently three ways to get a level 53 (equivalent) HO:And that won't get you a +3 hami, so those numbers make no sense.
#1 buy a level 53 (very hard to find)
#2 buy a level 52 and combine with a level 50 (slightly easier) = 52+
#3 Buy a level 51 and combine twice with level 50s (ends up being harder than #2) = 51++
This is exactly the same as for level 53 SOs. The difference is that there is a ready source of 53 SOs and level 51 or higher HOs haven't dropped since before i10 (but I forget how much before). so there is a very limited supply getting smaller all the time.
Once combined, you can' uncombine them, and they can never again be traded. So eventually we will run out completely and the 50++ will be the best available. -
-
Quote:With katana, you want to go for positional not typed. Parry/Divine Avalanche give melee/lethal only. No Smashing. This is pretty significant.I'm just starting to mess around with a /Regen scrapper right now (so same numbers for defences / resistances as Brutes - cap excluded) and I don't know how accurate this ^ is. I haven't mucked around with Mid's for too long yet but from what I've seen so far there's really going to be a balance between s/l defence and recharge. Both are pretty vital for /Regen and hitting the s/l cap is probably going to leave you with very little in the way of recharge, an incredibly expensive build or an unwieldly build that skips things to eek out every bit of defence possible. Unless your primary assists you (katana for example) i'd probably aim at getting within 1 purple of soft cap and call it a day there.
And I think most of the /regen builds aim for 32-35% defense rather than 45%. -
Quote:This is really not true. Regen scrappers can and do tank, and have been tanking (scranking rather) hamidon/mitos and other top end challenges since before IOs. On pure SOs regen is one of the more survivable sets. Brutes should be better at it than any scrapper has been. Hell Brute /regen should be good enough to hold Hami himself on par with /wp.I have yet to do Dark Armor all the way to 50, so I can't do any comparisons... however.. I have build a Regen scrapper (50) and a Regen brute (47).. so I'll offer my perspective.
Do *not* take Regen if you want to tank. I repeat, DO NOT take Regen if you want to tank.
Here's the thing about Regen as a set: It can only hand so much before you die instantly. It's sink or swim to the extreme. The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor.
There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed.
This is just what I've experienced, though. Once I get my brute to 50 and can get his build complete, I may tell a different story... but I somehow doubt it. The higher HP and minor resists from resilience don't make much of a difference. If brutes are supposed to be a combination of scrappers and tanks, Regen brutes are as close to a scrapper as a brute can get in terms of survivability.
That's not to say the set sucks. It can handle quite a bit, but when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_<
The problem you are seeing is that the build is only 40% of the performance. Another 30% comes from your primary, and the remaining 30% is player skill managing those damn click powers. /regen is a ***** that way.
It is impossible even with two pocket kins constantly speedboosting you to make IH permanent. You can get permanent dull pain, but it is almost never a good idea to put it on auto and "waste" the heal component just for higher max HP. Reconstruction is a great heal, but it's not up as often as healing flames (this is intentional , HF was buffed specifically to be faster than reconstruction). And MOG is currently godly, but not permanent. You need to know when to use your powers ahead of time, and how long you can hold out before firing them off.
Dull Pain: Gives +HP which also jumps your hps considerably. But you don't want to use it all the time, because it is a 1300+ heal when slotted. So you often want to save it for when you're down to only 20% of your health. Let it take you back to 90% full AND give you better healing for a while both. But sometimes, you want to use it first, just because you know you'll need that extra 20-40hp/sec.
IH: Gives huge healing over time bonus but no up front heal. At best it is up 30% of the time. So you need to use it before you need it. This spikes my healing from 59/sec to 178/sec. An extraordinary power when used right.
MOG: 15 seconds of invincibility to all but PSI. I can drop a pylon in the Apex TF with this and reconstruction's toxic buff. I can use this at 1 HP and be back to full before it wears off using no other heal. This is your alpha absorber. Use it while approaching the enemy. With enough recharge, it is back up during the fight if you need it. Every now and again, if the enemy spawn is spread out, you might want to save it for just past the first salvo.
Reconstruction: Gives 25%+ heal. Use it as soon as you need it. This is the one click you want to abuse. All the rest hold until you see your spleen falling out on the floor.
If you manage your clicks just right, regen is a phenominal set. If you screw up, you're toast and you will die again and again and again until you get so frustrated you rage quit. Personally, I don't feel the devs balanced the difficulty of using the tools it has well enough with what they do. But oh well.
To hit some of your points directly:
Quote:The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor.
Fire/ claws/ SS/ spines/ and others are really not ideal pairings for /regen if you want survivability.
What you get with /regen if you play purely passively is an invincibility line. At this point you can walk away and come back later and be fine. I once made a cup of tea while my /regen was being pummeled by 14 crey tanks. came back and I was still at 95% health. But go much above that amount of damage and you die really fast. Your clicks can mitigate this, your primary can mitigate this. But you gotta learn it and learn how to control it. MOG, Shadowmeld, and similar tools let you reset the fight (unless you're up against psi damage, then you need purple insps).
Quote:There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed.
Quote:when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_<
Yes, I do often run into a full spawn of cims and faceplant. Then laugh because I forgot to hit MOG before going in. AND I accidentally used IH (+regen with no up front heal) instead of Dull Pain. I do that way too often. When I'm doing it right, I can MOG, jump in the middle, target a prefectus parry, buildup, headsplitter hack disembowel parry headsplit parry and he's down and I've got a LOT of melee defense left over from three parries, even with the -def they're tossing out. With the prefectus down usually the mob can't spike me, they gotta grind me down. But I still have dull pain and reconstruction if I need them. -
Quote:Actually it is very similar. Only two major differences: knockup comes at T3 instead of T8 replacing one AoE. A stun instead of parry. Otherwise you have knock instead of -def but basically the patter of the attacks, the animations etc are very similar to kat/bs. But yes I agree that kat is a better match since the powers are exact duplicates.Mace is altogether a different set design and all things considered, isn't horrible.
Quote:For the normal player, I don't think that this is a noticeable issue and the choice between the two sets is aesthetic (concept).
I'm particularly sensitive to it, because my bs/regen is my favorite character. So I'm that guy who bought a red car and then thinks everyone else did too because I suddenly see them everywhere. They were there all along, but if you're not looking for it, you won't see it. Once you get tuned into it, there's quite a bit of it out there. -
Testing has suggested that the effect is completely worthless. The amounts of -hp provided are miniscule and the effect on regeneration are negligible. Additionally, I don't think it does bypass resistances.
However, that is all commentary on the existing implementation. If we assume they give some useful amounts of -max hp, say 300 points at level 50. You're looking at a change in hp/sec on an AV of what? 4hp/sec for 10 seconds (and I doubt they'd let it last that long)? And on anything but an AV it will be dead before regen matters.
I can't see any value they would actually give us, where the end result is better than a damage proc.
I like that it is a novel idea, and as you say it has some interesting side effects, but I'm not sure there's a good balance point for it where it works better than plain vanilla damage. -
-
Quote:Can we add Mace now that it is a scrapper primary as well and while it lacks parry/DA it is otherwise very, very similar to katana/broad sword.I think the real argument is more along the lines of what I stated at the top of this post. That said, a DPA argument (which I am NOT making) WOULD be much more relevant to a comparison of Katana and Broad Sword specifically because their powers are functionally identical. The same cannot be said of Spines. They are drastically functionally different. The result is that Spines excels at AoE and is poor at DPS (and burst is questionable, as it would be good at burst AoE and only mediocre at burst single-target, and I haven't felt the need to draw a distinction before, but of course there is one). Now, how do we compare a set that is good at AoE and poor at DPS to, say, a set that is bad at AoE and good at DPS? That gets very subjective, and depends on play style, what you normally fight, and so on. Apples to oranges, as already mentioned. But when comparing Broad Sword and Katana, we're comparing apples to apples in a way that no other two Scrapper sets can be compared.
and that third point of data might shed light, might muddy the waters, I dunno. But we now have a third that is very very similar and that might help clarify some with the "kat is good, BS is middlin' why buff and cause power creep when you can nerf and balance" question.
Anyway, I dunno. Just tossing it out there. -
Incinerate-blaze-blast.
But I dunno the recharge requirements.
Unless it's possible to seemlessly chain blaze-blast. Not sure if that is possible though. -
Quote:Have you LOOKED at the current sidegrade costs? Again, if they gave us this option, following the currently implemented pricing, we'd pay the two most expensive components and drop the third, plus add a few million inf.I could see reasons for the devs to never do this, but here's some other thoughts.
What if we could side grade an Incarnate power? Maybe with one less component or something. So it normally takes three salvage to make a Tier 1, what about two commons and another Tier 1? That would be at least something. Tier 2 normally takes two commons and an uncommon, so how about drop the uncommon crafting requirement and require another T2 instead? Etc. Each side grade could just drop the most expensive component and substitute a tier of the same level.
They have some neurotic fear that breaking down components gives too much freedom. It takes 60 threads to make an uncommon, but you don't even get 20 out of it if you break it down and it takes more to sidegrade than you get from breaking it down.
First ask them to fix the current breakdown and sidegrade process. Because otherwise they might give you your requested breakdown or sidegrade, but at so high a cost it is completely worthless. And yet they'll say "you asked we delivered". -
Quote:I hate to say it, but no BS is simply an underperforming set out of PvP. My main is a Bs/Regen scrapper I've been playing for 3 years and it never gets better....and frankly I feel pretty useless, at least during the sewer trial where it seems there is a plant/ dom that just annihilates everything before I can even get a few swings off.
I really like the concept, but just coming off my AR/NRG blaster it feels soooo ridiculously slow with very little payoff per strike.
I'm not quite sure what I'm expecting, but it wasn't this. Perhaps I have gotten a little spoiled by my blaster?
BS is not worthless, but it is inferior to ninjablade in literally every metric except if you measure one single blow. The attacks are slow enough that you do need to pick your targets in teams or you really will end up whiffing on already dead enemies.
Try re-rolling with ninjablade if you want a sword, or kinetic melee if you just want a hard hitting primary.
/Dark is great especially if you layer on some defense. It combines well with both BS and regen thanks to parry/divine avalanche.
If you are going to stick it out, go in first, and focus on lieuts and bosses, don't bother with the minions on teams. The one saving grace of BS is that your good hits don't kill the enemy, but often get them low enough that someone's AoE will do it fast enough. So I just hit people once and then tab to the next one. -
Quote:Wait are you saying there isn't an alien invasion coming? All that preparation was wasted?A drinking game made out of forumites saying, with their little pinky raised, "Aaaaactually dear, I play for FUN", apparently implying the rest of us are playing games for another reason (get rich quick through gold farming scheme? preparing for an alien invasion? peer pressure from the numerous hordes who think MMOs are socially acceptable? NOBODY KNOWS), would kill anyone within hours, no matter how good you are at taking alcohol.
Man, now I gotta go sell a 30 year supply of spam and bottled water. What am I supposed to do with the bomb shelter. -
What Ultimus said. They modify the bonus but don't change the level.
-
Quote:Giving the existing breakdown rates, I'd say if they did implement this you would be extraordinarily disappointed because it wouldn't be significantly cheaper.The number one reason I can see this being a bonus is them bringing out new things to slot like new Lore pets. what if I had Lore pet A created, but then they came out with pet B that I liked that much more (and would likely completely replace pet A). Now I have to go out and pay double to use one pet when it would have been cheaper/nicer to be able to trade-in/upgrade to the newer pet I wanted.
In my case it would more likely be something like I wanted to try out incarnate type A only to find out that I really should have chosen type C (for whatever reason). I now have X Billions of inf (that say may take my playstyle ages to recover) to do the same as above. I'd love the option, but it'll definitely have a cost related to it. I'd thougth about it before, but never remembered to post it. I'm sure some will argue "that's what test is for", but then I'll point to the number of Months that the transfer system's been down. ;-)
Right now you can breakdown an uncommon or a rare into the common of your choice, or a very rare into a common with a few threads left over. If they let you completely break down a crafted T4, I'm willing to bet you 500m Inf you'd not even be able to get enough threads to make an uncommon out of it. I bet they'd give you 30-36 threads. -
Quote:Hmm, I haven't bothered with watching the logs for over a year but while levelling my ninjas they definitely fired. I'm over 21 now, so no good testing.No bonus damage messages anywhere. Checked the pet combat tab for over an hour of play, not a single bonus damage message. Wondered if it was the upgrade power, resummoned the bots with NO upgrade, tried again. Still no bonus damage messages.
So somewhere in that process (hitting level 6 or 7, adding 2 more procs, getting the 1st upgrade power, or simply logging off my 'first' session with that MM) either the procs stopped working, or the 'bonus damage' messages did.
Anyone have any ideas as to what might be going on here? Would love to slot these powers into pets but its a waste if something prevents them from firing. -
Quote:Pet healing delivered if I remember correctly. I dunno for sure but that's where 90% of procs turn up. I just turned everything on and waded through the chaos.(Edit: Biowraith says they fire (below) - can anyone tell me what combat msg set/tab I need to have active to see them? That being said, the KD one - Might of the Empire - has NOT fired on the demonlings... maybe it needs an attack that uses something other than fire/cold/lethal?)
I have the KD one slotted on my ninja/time and it definitely goes off. Kind of funny to see the ninjas chuck a throwing star and knock down syndicate, or run up and slash, then knockdown. Hehe. I love that one. I usually slot it in AoEs for some early mitigation. -
Quote:I believe every time you summon them there is a chance it fires on you. Everytime the bot attacks it checks to proc, but the bot is immune to recharge so the results do nothing either way. Basically, you have a 5-slotted assault bot.[*]If I equipped my Assault Bot with the Chance for +recharge what would happen?
Quote:[*]In my mercs mastermind I'm stuck between two choices for my Spec Ops, either get 8% more damage or equip them with the Dark Watcher recharge slow, which is more worth it?
Quote:[*]Does the resistance and defense procs give the henchman you assign it to the bonus? I saw somewhere that it functions like an aura but idk which is true.
Quote:[*]Which tier of pets should get the Chance for negative damage in Mercs.
While Berserker is also right that the -res doesn't stack, the commando has a lot of AoE and the soldiers like to split their fire. so giving the -res to the soliders often lets you -res debuff multiple enemies who the commando will then hit with a grenade, LRM, or full auto.
Quote:[*]What triggers the chance for build up proc when equipped?
Quote:[*]Does every attack a pet make give a chance to proc in regards to interface? -
Quote:That would be awesome. I actually do like it as a toggle because while fighting I don't like having to stop for click powers, especially defenses. I much prefer to be smashing faces in.Actually, what would make Cloak of Fear perfect for me is: increase the accuracy to at least 0.8, which would match AoE mez accuracy, and reduce the cast time of toggle activation to 0.64 seconds and 19 frames of animation. Then I could turn it off and on relatively fast as needed without interfering with the flow of combat too much (in Arcanatime terms, this would reduce rooted times from 1.32 seconds to 0.79 seconds, cutting activation time almost in half).
-
I just hope they fix the bug where using leviathan attacks too fast make the sharks chase the carps instead of the target. Because if that makes it live I'm not paying for it.
-
-
Quote:It's still more useful than several other procs they came up with.It appears that the devs were so afraid that this IO (as well as the sleep Chance for Heal) would be overpowered so they made it not worth anything.
-recharge in a sleep set. If it hits, they can't attack and the proc doesn't last as long as the sleep. Brilliant!
-tohit in a stun. This piece of geniousness is purple folks. You can't attack, but if you could you'd have an insignificant chance to miss.
Really, quite a few of the procs are as handy as debt resistance as a set bonus. -
33 was popular for PvP and it is pretty decent for exemplaring. So there is a built in preference among buyers for level 33 recipes (they pay significantly more than for 32 or 34 for instance), therefore some people generate more 33s specifically for this nice. the higher supply in turn keeps that demand going.
they're not the greatest, but they are reliable and profitable and really, what more can you ask for? -
Quote:Why do only one of the two options? You can only get 1 from the SSA per week, what are you doing the rest of the time you play? Earning merits probably. convert them.Depends on the level you're doing it at, really. Show me how this is even remotely close to the rate at which you could amass A-merits with the SSA rewards. It's all relative. And, anything below 50, the conversion method can be pretty tedious and slow. It's still ridiculously more effort than the SSA was.