You Build on Regen
I want to level a /regen brute. In fact I want a rather tough and very survivable brute. But with my limited experience with /regen (a lv40+ stalker and a lv20+ brute), I find it quite frustrating at times while tanking because the HP goes down too quickly. Regen is very susceptible to -recharge and -end. Most people just put up more defence to get around the problem but without any external help and Barrier, it is still annoying.
I want to like /regen but I am not how well the set works. What do you guys think? Also, I keep hearing how survivable /dark armour is. So, how does the two compare? Thanks. |
Regen takes more money to build around and more time and effort, havin barrier and mog is its only callin card if im honest, but u can build up softcap on s/l easily and possibly energy, get good resistance aswell, I would personally go for dark but I hear lately that regen brutes are quite good now so all depends if u can plow money and time into ur character.
The thing about regen, is the slotting really depends on the primary. That, the regen shines best with soul mastery, even on a brute, as darkest night is pretty nice, but on a scrapper or stalker, shadowmeld is a second MoG, letting you have less downtime between groups.
basically, if you go the soul mastery route, you want to be able to have enough passive defense via set bonuses, or power pools that when you hit shadowmeld, your above the softcap (say something like 50% defense) so if you are debuffed, shadowmeld, and MoG will basically clear them away every 10 - 30 seconds, allowing you to smash things without having to worry.
I have yet to do Dark Armor all the way to 50, so I can't do any comparisons... however.. I have build a Regen scrapper (50) and a Regen brute (47).. so I'll offer my perspective.
Do *not* take Regen if you want to tank. I repeat, DO NOT take Regen if you want to tank.
Here's the thing about Regen as a set: It can only hand so much before you die instantly. It's sink or swim to the extreme. The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor.
There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed.
This is just what I've experienced, though. Once I get my brute to 50 and can get his build complete, I may tell a different story... but I somehow doubt it. The higher HP and minor resists from resilience don't make much of a difference. If brutes are supposed to be a combination of scrappers and tanks, Regen brutes are as close to a scrapper as a brute can get in terms of survivability.
That's not to say the set sucks. It can handle quite a bit, but when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_<
Regen takes more money to build around and more time and effort, havin barrier and mog is its only callin card if im honest, but u can build up softcap on s/l easily and possibly energy, get good resistance aswell, I would personally go for dark but I hear lately that regen brutes are quite good now so all depends if u can plow money and time into ur character.
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There are two 'bubbles' inherent to Regen which are Instant Healing and MoG. Instant healing with enough recharge can have ~50% up time and will dramatically increase your survivability.
Resistances aren't really 'good' at all on a Regen character unless you consider ~32% including Tough already to be that. Really your Defense score is probably what will save you from the damage in the first place.
Finally there's a quote about someone being killed by a Cimeroran boss as /regen. I hope that is being sarcastic because you should be able to kill one of them without even having a secondary... effortlessly.
I have yet to do Dark Armor all the way to 50, so I can't do any comparisons... however.. I have build a Regen scrapper (50) and a Regen brute (47).. so I'll offer my perspective.
Do *not* take Regen if you want to tank. I repeat, DO NOT take Regen if you want to tank. Here's the thing about Regen as a set: It can only hand so much before you die instantly. It's sink or swim to the extreme. The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor. There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed. This is just what I've experienced, though. Once I get my brute to 50 and can get his build complete, I may tell a different story... but I somehow doubt it. The higher HP and minor resists from resilience don't make much of a difference. If brutes are supposed to be a combination of scrappers and tanks, Regen brutes are as close to a scrapper as a brute can get in terms of survivability. That's not to say the set sucks. It can handle quite a bit, but when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_< |
The problem you are seeing is that the build is only 40% of the performance. Another 30% comes from your primary, and the remaining 30% is player skill managing those damn click powers. /regen is a ***** that way.
It is impossible even with two pocket kins constantly speedboosting you to make IH permanent. You can get permanent dull pain, but it is almost never a good idea to put it on auto and "waste" the heal component just for higher max HP. Reconstruction is a great heal, but it's not up as often as healing flames (this is intentional , HF was buffed specifically to be faster than reconstruction). And MOG is currently godly, but not permanent. You need to know when to use your powers ahead of time, and how long you can hold out before firing them off.
Dull Pain: Gives +HP which also jumps your hps considerably. But you don't want to use it all the time, because it is a 1300+ heal when slotted. So you often want to save it for when you're down to only 20% of your health. Let it take you back to 90% full AND give you better healing for a while both. But sometimes, you want to use it first, just because you know you'll need that extra 20-40hp/sec.
IH: Gives huge healing over time bonus but no up front heal. At best it is up 30% of the time. So you need to use it before you need it. This spikes my healing from 59/sec to 178/sec. An extraordinary power when used right.
MOG: 15 seconds of invincibility to all but PSI. I can drop a pylon in the Apex TF with this and reconstruction's toxic buff. I can use this at 1 HP and be back to full before it wears off using no other heal. This is your alpha absorber. Use it while approaching the enemy. With enough recharge, it is back up during the fight if you need it. Every now and again, if the enemy spawn is spread out, you might want to save it for just past the first salvo.
Reconstruction: Gives 25%+ heal. Use it as soon as you need it. This is the one click you want to abuse. All the rest hold until you see your spleen falling out on the floor.
If you manage your clicks just right, regen is a phenominal set. If you screw up, you're toast and you will die again and again and again until you get so frustrated you rage quit. Personally, I don't feel the devs balanced the difficulty of using the tools it has well enough with what they do. But oh well.
To hit some of your points directly:
The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor. |
Fire/ claws/ SS/ spines/ and others are really not ideal pairings for /regen if you want survivability.
What you get with /regen if you play purely passively is an invincibility line. At this point you can walk away and come back later and be fine. I once made a cup of tea while my /regen was being pummeled by 14 crey tanks. came back and I was still at 95% health. But go much above that amount of damage and you die really fast. Your clicks can mitigate this, your primary can mitigate this. But you gotta learn it and learn how to control it. MOG, Shadowmeld, and similar tools let you reset the fight (unless you're up against psi damage, then you need purple insps).
There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed. |
when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_< |
Yes, I do often run into a full spawn of cims and faceplant. Then laugh because I forgot to hit MOG before going in. AND I accidentally used IH (+regen with no up front heal) instead of Dull Pain. I do that way too often. When I'm doing it right, I can MOG, jump in the middle, target a prefectus parry, buildup, headsplitter hack disembowel parry headsplit parry and he's down and I've got a LOT of melee defense left over from three parries, even with the -def they're tossing out. With the prefectus down usually the mob can't spike me, they gotta grind me down. But I still have dull pain and reconstruction if I need them.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I'm just starting to mess around with a /Regen scrapper right now (so same numbers for defences / resistances as Brutes - cap excluded) and I don't know how accurate this ^ is. I haven't mucked around with Mid's for too long yet but from what I've seen so far there's really going to be a balance between s/l defence and recharge. Both are pretty vital for /Regen and hitting the s/l cap is probably going to leave you with very little in the way of recharge, an incredibly expensive build or an unwieldly build that skips things to eek out every bit of defence possible. Unless your primary assists you (katana for example) i'd probably aim at getting within 1 purple of soft cap and call it a day there.
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And I think most of the /regen builds aim for 32-35% defense rather than 45%.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I do want to like /regen on brute but I understand this set the least. Thank you very much for the input.
Would anyone be kind enough to advise me on slotting /regen and what bonus(es) to aim for? I drafted one on Mids aiming for a ridiculous amount of recharge using tons of PvP recipes (it's Mids, I don't need inf to do crazy build there). Most people aim for +def. But when I do it, it feels like I have to sacrifice a lot. I have yet to decide what for primary yet. But if I am brave enough, it may be TW.
Another thing: how to deal with -end or end drain? On my 40 something /regen stalker, I struggle a bit to deal with those sappers. I normally will AS them first but sometimes there are more than one of them (and those from Freaks do rez themselves). Loading up +end proc of all kinds seems like an idea. But does it help? Brute has a taunt aura and punchvoke. I would imagine it would be hard to avoid being sapped left right and centre.
Thanks again.
I have yet to do Dark Armor all the way to 50, so I can't do any comparisons... however.. I have build a Regen scrapper (50) and a Regen brute (47).. so I'll offer my perspective.
Do *not* take Regen if you want to tank. I repeat, DO NOT take Regen if you want to tank. Here's the thing about Regen as a set: It can only hand so much before you die instantly. It's sink or swim to the extreme. The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor. There's no holding on for survival at half health. Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. But if you can't kill everything in the few seconds you get from it, you die. Guaranteed. This is just what I've experienced, though. Once I get my brute to 50 and can get his build complete, I may tell a different story... but I somehow doubt it. The higher HP and minor resists from resilience don't make much of a difference. If brutes are supposed to be a combination of scrappers and tanks, Regen brutes are as close to a scrapper as a brute can get in terms of survivability. That's not to say the set sucks. It can handle quite a bit, but when you're on an ITF... you'll be forced to pick off the run-away minions, while the tank holds of 20 enemies at once. And then a stray boss will inevitably show up, kill you and make you look like a chump. >_< |
I've been the last man standing on numerous TFs, while "stronger" characters were sucking pavement.
The key to playing a Regen effectively: Learn to anticipate what is going to happen, instead of expecting to be able to react after it's already happened. Remember you have inspirations. Know when you need to hit a heal and when your passive regen will see you through.
Regen has a learning curve to it. It's a harsh curve, and you WILL eat floor a lot while you're mastering it. But once you have it mastered, the things you can survive are impressive.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ClawsandEffect and GavinRuneblade:
Perhaps I was remembering the worst of situations more than the best. Honestly though, it's better to let them know about such things to prepare them. I am remembering specific things that happened to me and just because they don't match up with your experiences doesn't mean I'm completely wrong.
For example: ITF absolutely crushed my Regen build while I've been leveling it. It's a Stone Melee/Regen Brute and because Romans have particularly strong resistances to knockdown and stuns, I was on my face a LOT while fighting the regular mobs. Even when I was level 47 and had most of the IO build purchased and slotted (roughly 1.3 billion infl worth of inventions)... even with the very large amount of +recharge they gave, I often found myself praying I didn't have more than 3 LTs (or even a single boss) to fight at once or else I'd hit the floor pretty fast. Of course that was a speed run. Things were chaotic and I often fought enemies without the support of my teammates... but it was still incredibly frustrating.
Now, to balance that out with some goodness: I was soloing missions at +3 difficulty before that ITF. And doing it pretty easily too. I probably could have handled more.
From my experience, clicking 'skill' has very little to do with how well the set runs. Support and mitigation are the primary factors. When you're in over your head (even a little), and you have no support.. and your primary powerset mitigation does nothing... you're boned. There's nothing Regen can do to help you. The holes in between your reconstruction/DP/IH/MoG are just too great, even with a large amount of recharge from IOs.
Disclaimer: I do understand that there could be something I'm doing wrong. Perhaps my IO build sucks or maybe I am using my clicky tools wrong. But as I said before, I believe it's better to have all the information than just the good parts.
Another thing: how to deal with -end or end drain? On my 40 something /regen stalker, I struggle a bit to deal with those sappers. I normally will AS them first but sometimes there are more than one of them (and those from Freaks do rez themselves). Loading up +end proc of all kinds seems like an idea. But does it help? Brute has a taunt aura and punchvoke. I would imagine it would be hard to avoid being sapped left right and centre.
Thanks again. |
For example: ITF absolutely crushed my Regen build while I've been leveling it. It's a Stone Melee/Regen Brute and because Romans have particularly strong resistances to knockdown and stuns, I was on my face a LOT while fighting the regular mobs. Even when I was level 47 and had most of the IO build purchased and slotted (roughly 1.3 billion infl worth of inventions)... even with the very large amount of +recharge they gave, I often found myself praying I didn't have more than 3 LTs (or even a single boss) to fight at once or else I'd hit the floor pretty fast. Of course that was a speed run. Things were chaotic and I often fought enemies without the support of my teammates... but it was still incredibly frustrating.
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Regardless, I was still intrigued by what you were doing to look into Brute Self-Empathy, after having been long disillusioned by it on Scrappers and Stalkers. AKA, you didn't suck that bad. Still debating 'tween either Stone or SS though, myself.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
I've been the last man standing on numerous TFs, while "stronger" characters were sucking pavement.
The key to playing a Regen effectively: Learn to anticipate what is going to happen, instead of expecting to be able to react after it's already happened. Remember you have inspirations. Know when you need to hit a heal and when your passive regen will see you through. Regen has a learning curve to it. It's a harsh curve, and you WILL eat floor a lot while you're mastering it. But once you have it mastered, the things you can survive are impressive. |
The fact that I can survive better than Tankers and Brutes shows that /Regen is an extremely durable set *WHEN PLAYED PROPERLY*. I still faceplant occasionally for the same reasons that Gavin mentioned as I don't play Archaic enough to always remember which green icon is which and I don't have the luxury of Shadow Meld yet.
As has been said, if you're easily frustrated or looking for a fire and forget secondary, you might want to avoid /Regen but if you take the time to learn it, slot it and love it, /Regen will allow you to do some absolutely ridiculous things.
I don't have a problem with people that say that they don't like playing /Regen. I just have a problem with the people who say that /Regen sucks.

TL;DR: Don't believe people if they say that /Regen sucks. Just know that /Regen takes some work and isn't for everyone.
Beowulf -
Too many Alts, not enough 50's. Story of my life...

Oops... I think I remember that ITF, I ran it with you on my Shield/Axe, Alakur. Forget, was there any other melee's on that team? I know I was hard-pressed at times, and the fact I started it running at +2 pro'ly wasn't beneficial either.
Regardless, I was still intrigued by what you were doing to look into Brute Self-Empathy, after having been long disillusioned by it on Scrappers and Stalkers. AKA, you didn't suck that bad. Still debating 'tween either Stone or SS though, myself. |
If you do decide to level a /Regen Brute, I would definitely try for Super Strength. Stone Melee is fun, but Super Strength clearly wins out with Rage and Footstomp. The only reason I didn't roll mine as SS was I had just made an SS/DA brute a short time before that and wanted a bit of variety. It also fits better thematically...
Oh well. I guess I'll get off my soapbox now. lol.
If you do decide to level a /Regen Brute, I would definitely try for Super Strength. Stone Melee is fun, but Super Strength clearly wins out with Rage and Footstomp. The only reason I didn't roll mine as SS was I had just made an SS/DA brute a short time before that and wanted a bit of variety. It also fits better thematically...
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Altitis sucks.
*rolled for PvP ages ago.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
ClawsandEffect and GavinRuneblade:
Perhaps I was remembering the worst of situations more than the best. Honestly though, it's better to let them know about such things to prepare them. I am remembering specific things that happened to me and just because they don't match up with your experiences doesn't mean I'm completely wrong. |
First, I did mention you were half right.
This is a halftruth. The full story is that Regen benefits immensely from mitigation in the primary (mace, katana, Dark, etc) much more than other sets. If a /SR uses parry, or debuffs the tohit of an enemy with dark, or keeps an enemy on their back with clobber, so what? The /sr was probably at full HP anyway so who cares if the enemy made one less attack? But the /regen expects to get hit. Each second you don't get hit, you recover a big chunk of hp. At full bore in excess of 180/sec is possible. That means if a castrated prefect in cim crits you for 700 damage you only need 3.5 seconds to recover. |
#1
Maybe if you hit MoG just in time you'll be able to pull out a few more seconds. |
#2
There's no holding on for survival at half health. |
#3
But if you can't kill everything in the few seconds you get from it, you die. Guaranteed. |
So you made three statements and even used the word "guaranteed". I said that was 100% wrong. and it was. and it still is.
Your experiences on the ITF are your experiences. they are not the guaranteed experiences of all players with a /regen. they are not the absolute truth. My experiences are my experiences and they are not the absolute truth. But the math shows that /regen is a powerful set that works well with the right strategy.
You also stated:
Do *not* take Regen if you want to tank. I repeat, DO NOT take Regen if you want to tank. |
You also stated:
The difficulty level you can handle will vary depending on how your IOs are set up... obviously... but once you go even a little passed that...your face will hit the floor. |
Now, with that out of the way, lets look at your experiences:
For example: ITF absolutely crushed my Regen build while I've been leveling it. It's a Stone Melee/Regen Brute and because Romans have particularly strong resistances to knockdown and stuns, I was on my face a LOT while fighting the regular mobs. Even when I was level 47 and had most of the IO build purchased and slotted (roughly 1.3 billion infl worth of inventions)... even with the very large amount of +recharge they gave, I often found myself praying I didn't have more than 3 LTs (or even a single boss) to fight at once or else I'd hit the floor pretty fast. Of course that was a speed run. Things were chaotic and I often fought enemies without the support of my teammates... but it was still incredibly frustrating. |
I think that Stone Melee is going to be a bit rough with /regen as knock is not the top form of mitigation. parry protects you from all enemies at once. knock only protects you from the one who falls. And many attacks only have a chance for knock, while parry is guaranteed. Dark melee has -tohit and an awesome heal in siphon life. I think you're better off than say claws/regen, but overall I think you'll have to spend more time defending yourself than smashing faces in.
With the stone, you will likely outperform bs/ on small groups and underperform on big ones. Stone is higher damage than bs and it will give reliable mitigation against small spawns. Against melee and lethal enemies in particular BS has the edge in large numbers because hte self buff protects against every attack. on the other hand, I bet you can handle PPD just fine and bs and kat get ripped to shreds because those are ranged/energy/smashing with no lethal and very little melee. It might be the case that cims are just one of your character's weaknesses.
How do you fare on carnies? I find most regens can tear them up.
From my experience, clicking 'skill' has very little to do with how well the set runs. Support and mitigation are the primary factors. When you're in over your head (even a little), and you have no support.. and your primary powerset mitigation does nothing... you're boned. There's nothing Regen can do to help you. The holes in between your reconstruction/DP/IH/MoG are just too great, even with a large amount of recharge from IOs. |
Disclaimer: I do understand that there could be something I'm doing wrong. Perhaps my IO build sucks or maybe I am using my clicky tools wrong. But as I said before, I believe it's better to have all the information than just the good parts. |
If you manage your clicks just right, regen is a phenominal set. If you screw up, you're toast and you will die again and again and again until you get so frustrated you rage quit. Personally, I don't feel the devs balanced the difficulty of using the tools it has well enough with what they do. But oh well. |
Yes, I do often run into a full spawn of cims and faceplant. Then laugh because I forgot to hit MOG before going in. AND I accidentally used IH (+regen with no up front heal) instead of Dull Pain. I do that way too often. |
I will often tell people that 99.99999% of the time what they want out of /regen they will get from /WP but more of it and it works better. And that is true. There is NO mechanical or mathematical advantage to /regen over /wp. It is inferior in every mechanic you can track. That said, /regen is still a very strong secondary it's just not in the top 3 and /wp is.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
GavinRuneblade: Can I just say "You're right" and skip having to read all that? lol*
Seriously though, after leaving my Regen Brute on the shelf for 3 days or so to cool off, I decided to take it for another spin. Completed another speed ITF with significantly more ease (we had mostly melee type toons on this one and it was set to regular default instead of +2). I also solo'd several tip missions on +4 difficulty, which made me feel so much stronger.
Needless to say, my previous opinions can now be considered Null. I still believe it's best to be prepared for the worst, but atleast the flaws don't see so glaringly obvious.
*Seriously, try to be more succinct with your posts. I know I should have better reading comprehension... or patience... but I don't. And taking 20 paragraphs to say "Try again dood" does nothing but make me want to skip the post entirely.
Just out of interest: which are the top 3 secondaries? And where /regen should place itself, 4th, 5th?
GavinRuneblade: Can I just say "You're right" and skip having to read all that? lol*
Seriously though, after leaving my Regen Brute on the shelf for 3 days or so to cool off, I decided to take it for another spin. Completed another speed ITF with significantly more ease (we had mostly melee type toons on this one and it was set to regular default instead of +2). I also solo'd several tip missions on +4 difficulty, which made me feel so much stronger. Needless to say, my previous opinions can now be considered Null. I still believe it's best to be prepared for the worst, but atleast the flaws don't see so glaringly obvious. *Seriously, try to be more succinct with your posts. I know I should have better reading comprehension... or patience... but I don't. And taking 20 paragraphs to say "Try again dood" does nothing but make me want to skip the post entirely. |
Shortened short version: I only disagreed with a few of your absolutes and I agree Regen isn't perfect and gave some examples.
Also, with stone as your primary, how do you fare vs PPD? You should be pretty solid on them and they obliterate kat/regen and bs/regen. Plus you should be ok vs Knives and Malta who often give /sr and /shield trouble thanks to autohit damage and tohit buffs.
I think Cims are just a bigger problem for your build than some other enemies no matter what. Everyone has some holes.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Just out of interest: which are the top 3 secondaries? And where /regen should place itself, 4th, 5th?
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Third place and beyond... personal preferences play a bigger role. For me it's:
3. Invuln
4. SR
5. Shield
6. Elec Armor
7. Regen
And these are all really close together. When built right, each set can be insanely awesome in it's own way. It might as well be a tie for third, honestly. lol.
=) I'm even worse in person. Sorry.
Shortened short version: I only disagreed with a few of your absolutes and I agree Regen isn't perfect and gave some examples. Also, with stone as your primary, how do you fare vs PPD? You should be pretty solid on them and they obliterate kat/regen and bs/regen. Plus you should be ok vs Knives and Malta who often give /sr and /shield trouble thanks to autohit damage and tohit buffs. I think Cims are just a bigger problem for your build than some other enemies no matter what. Everyone has some holes. |
Oddly enough, I did the Vig Alignment mission where you have to break Blast Furnace out of the Zig. Tons of PPD in there and I did pretty well. As I said earlier, it was at +4 difficulty. Those friggen drones were hard to hit, but a few accuracy inspirations solved that nicely.
Ahhh Regen
In terms of general survivability? Obviously opinions will vary... I'd say it's pretty universally understood that Stone Armor (granite armor) and Will Power (IO's make them gods) occupy first and second place, respectively.
Third place and beyond... personal preferences play a bigger role. For me it's: 3. Invuln 4. SR 5. Shield 6. Elec Armor 7. Regen And these are all really close together. When built right, each set can be insanely awesome in it's own way. It might as well be a tie for third, honestly. lol. |
But I think that people are overrating it because of how common s/l are and that you might be right in a more well rounded sense.
Shield and elec are pretty far below the top 3.
And /sr was good, but currently is not. /sr is destroyed by auto damage and there is more than most people think. Take a /sr into the rescue Jocasta tip mission set for x5 or higher. I've had 14 caltrops stacked on me. That's well over 80 damage per second auto hit and unressistable (ticks of 1 don't get reduced) and enough slow that you're not getting out unless you fly. Or the DE with their quartzes That completely negate any defense value below 100. Or all the pets that come with +25% tohit built into their powers (turning a softcapped /SR's 5% chance to hit into a softcapped 30% chance to hit). Or all the +4s with bonus accuracy and bonus tohit on the incarnate trials.
/sr is one of the best on a budget and it rocks if you compare SOs vs SOs. but at the top end, it is not in the same league as the big three.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I want to level a /regen brute. In fact I want a rather tough and very survivable brute. But with my limited experience with /regen (a lv40+ stalker and a lv20+ brute), I find it quite frustrating at times while tanking because the HP goes down too quickly. Regen is very susceptible to -recharge and -end. Most people just put up more defence to get around the problem but without any external help and Barrier, it is still annoying.
I want to like /regen but I am not how well the set works. What do you guys think? Also, I keep hearing how survivable /dark armour is. So, how does the two compare?
Thanks.