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Posts
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Quote:Chess and checkers are possibly the most broken games ever designed by man short of 52 pickup.I think Chess is the only game where PVP is ok. Maybe Checkers. But other than that, PVP is broken in every game.
Some colossal percentage of wins (in both games) are by the player who gets the first move because that is literally the only difference between the players and it is an advantage that cannot be taken away or mitigated. Therefore Master and Grand Master level players on black do not even try to win they try to stalemate. The goal is to stalemate as often as possible on black and win as often as possible on white to win the set regardless of the results of a single game.
It is pathetic and pretty much why I stopped playing.
Edit: if the player on white screws up (rare but it still happens at the Master and Grand Master levels) then the player on black may try for a win. And will usually get it depending on the scale of the screw up. -
Just jumping back in, Still haven't gotten an answer on why the Chain silverado recommends is better than incinerate-scorch-cremate-scorch.
How does it matter what you swap out for build up?
also, why swap out? I just kind-of insert rather than swap. is that a really bad thing? Do you restart the chain or estimate timing (I think I did two attacks worth so now I'm on cremate)? -
Quote:I gotta back Misaligned here and take it one step farther. So far, no amount of advice has really worked for me. I see the results others get and I just can't duplicate them.Depends on what you refer to as "marketeering".
Honestly, all you need to "start" are the 4 drops you get from the tutorial. From there, building any amount of inf is relatively idiot-proof.
I tried the "buy two sell one", and I lost hundreds of millions. I tried crafting commons and I barely scrape by thanks to so many people selling below cost. For a while I was successful flipping large inspirations, but that was only about 2 million per week, less than I could earn playing on a level 30, much less a level 50. I tried farming and so far my most successful run has earned me 6 million/hour using Cat's conditions.
My efforts, in general, earn me between 100 and 150 million per week, plus the value of what drops that I keep rather than sell (which is really a lot more than what I earn). And that's with me trying to follow the advice from the forum. I can't get close. Hell, some people say they are only logged in for 15 minutes and do all kinds of stuff. 15 minutes is only enough time for me to buy 8 pieces of salvage, go from the Steel Wents over to the Uni, craft 3 IOs, go back and post them. Probably at 3 million each. At least one will still be sitting there 2 weeks later.
Not complaining mind you, I do just fine with my process, and I've slowly accumulated some decent stuff from drops. But it's not idiot proof. -
You can still hit them with the right AoEs.
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Quote:The PvP PBAoE has some very cheap IOs (I bought the Def/End/Rech for 2 million). Three of them give 3 points of KB protection as well. Not as cheap as Kinetic Crash that's for sure. Btu not awful eitherAnother alternative if you don't mind your own KB is the Kinetic Crash set. With 4 slots you get 3 points of KB protection, which is enough to protect you from the majority of the knockback that's thrown around.
Throw in the Dam/KB, the Dam/End/KB, the Acc/KB, and the Acc/Dam/KB, then pad it out with an el-cheapo Acc/Dam from another set. You lose about 10% damage enhancement, but you get more mitigation from your KB as well. Plus if you don't mind waiting on the market, it's entirely possible to get all the recipes for under 10,000 inf.
It's definitely not as efficient of an option as a KB IO, but it'll get you there dang cheap. -
Quote:The movement speed increase still puts little green rings on your legs and arms. Not sure on the others. But I'm with Red V. sounds just like the base enhancement station aura. I am quite familiar with it because I am addicted to the -kb buff. =)Hrm... as far as I know, all of the Mayhem/Safeguard temporary buff powers had their visual effects removed several Issues (years?) ago.
Not sure about some other mission arc power though...
It may not help any, but I am curious... does it go away if you toggle WALK on? -
Quote:First off, the character was probably sidekicked. I know that I did a level 50 mission within 4 hours of logging into my first character. Didn't score a purple drop, but I did get three common IO recipes that sold for over 100k each and I was plenty happy with that. No one said the character powerleveled, they just said the character got a purple drop.Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming. If i remember right I was street hunting Port oakes with a brute. No purps there.
also, yes, I did run a 50 for about a year. Casually. And even at a million per hour that would take 2,000 hours for one of these enhancers. Maybe we have a different idea about what is casual. I am not sure the new gamers "City of" is trying to reach are gonna 50 in 15 hours, or get 2 bill in riches every couple weeks. Mebbe I'm wrong.
On the farming rates, 1 million per hour is the estimated minimum that any level 50 will earn only counting defeat influence and vendor rates, not counting selling on the market. I actually have a defender who does worse than that because of trips to the hospital, but that's a weird case. Farmers can pull in over 30 million per hour not counting market value of the drops, just influence from kills and selling the salvage and recipes to the vendor.
Fury Flechette posted a journal of going from 0 to over 1 billion inf in 1 week, representing a total of about 10 hours logged into the game. That was all marketing using advice people have already given you, and running some AE and making bronze ticket rolls. Fury deliberately used a non-farming character, only Single-target attacks.
Also, I'd like to point out that this week I bought 5 out of 6 of the PvP hold Recipes for a total of less than 100 million. The last is probably going to cost me 50million. So if you want them, as stated again and again, most of them are really affordable. Hell, one of them (I think PBAoE) I bought the recipe for only 2 million. -
Quote:That's not quite what he asked:Health: Numina's Regen/Recov, Miracle Recov
Stamina: 1 End Mod SO
Recov: 158% 2.65/sec
Health: Miracle Recov
Stamina: 2 End Mod SO
Recov: 157% 2.62/sec
Setup
Health: 1 Health SO
Stam: 1 End Mod SO
Two Scenarios:
Health: 1 Health SO + Miracle
Stam: 1 End Mod SO
Health: 1 Health SO
Stam: 2 End Mod SO
Which is better? -
Quote:Run at level 1 in SG mode and you get way better returns than at 50. My parked level 15 AE farmer is getting about 380 inf and 180 prestige per boss kill. I can get you the exact numbers if you care, but at low level it is runs lower than a 10:1 conversion ratio. Because you get the exact same prestige per kill regardless of your level.Conversion ratio = 500:1
lvl 50 earnings = 180(ish):1
Thanks for checking/clarifying that.
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Which sounds really good on paper, but the truth is even my best level 15 and 20 farmers can't kill as efficiently as my 50s. But if all you care about is the conversion rate, then run low level. =) -
You must not have run the villain patron arcs. The freespec given from the freespec arc stacks with an existing freespec from any other source.
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Quote:It seems to be the case. I haven't confirmed i absolutely, but I do seems to be able to get closer from behind before they attack.I seem to recall either Geko or Castle confirming that most mobs had a oval/offset circle of Perception, making it easier indeed to sneak up on them.
Quote:And I recall in Highkeep(?) there was one mob that would frequently run away from you, and creating a "train" (as it was called in eq) out of most of the zone.
Then it would return to you... -
Quote:One of my favorite tactics with these is st-hold, aoe-hold, st-hold as a chain to open against bosses and EBs when Domination isn't up.Paralyzing Blast
This is a fairly standard AoE hold with all the goods and bads that go along with one. They tend to be good "oh *****" powers, but I don't like taking them. They aren't up enough to be used every fight and require significant slotting to be really useful.
How Often Used: If you take then it will likely be up every second or third fight
When to Take: I didn't take it so can't comment
Standard Slotting: AoE holds take a lot - 2-3 Acc, 2 Hold, 1-2 Rech
IO Slotting: Frankenslot to max acc/hold/rech - OR - 4 Basilisks Gaze for the 7.5% recharge bonus -
Just popping back in. Can anyone explain why it is better to replace fire sword in its chain than scorch in its chain?
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#1 It's annoying
#2 It's ugly
#3 team-mate damage is a mostly useless statistic that too often encourages pissing contests
#4 it conceals your own damage numbers which are useful, sometimes very important -
Quote:Not quite. That is true for the set bonuses only. I am also concerned with the total bonus. Having 99% enhanced damage at level 50 is great, but exemped down to level 9 that's cut down to 20%. To compensate there are alternatives. Really small bonuses don't get reduced. Going down to level 21 is very easy. Going under 15 is a bit brutal. There are two tricks, #1 ED applies AFTER the drop, so for example, slotting three level 50 damage IOs is usually a waste as it only works out to about 98.5%, however, If I slotted for 98.5% when I dropped to level 9 it would be cut to 20% as mentioned above, while if I slotted 127% (three level 50s), that would be a bit higher at 27%.If it's a secondary build then your enhancements getting hit shouldn't be a problem as long as you slot enhancements that'll be appropriate for the levels you expect to exemp to. IOs start at 10 so you'll be able to function well as low as level 7.
#2 are using low-level enhancements. Anything under 10% per bonus is safe down to level 10. So 9.9%/9.9%/9.9% triple is a great thing to slot if you can get it. But there aren't 6 of them to take you into the larger values.
I've also got those promotional "level 1" damage/recharge proc enhancements from Going Rogue that I'm looking forward to testing how they work with exemplaring. If they keep the fixed value as I think they do, then I'll have 5 attacks with very high damage % for the level. I'm also curious if the proc power turns back on when I exemplar back down under level 20. But I haven't tested it yet as none of my newer characters are over 20 yet.
Quote:But since you're planning to drop down to as low as level 1 some special considerations will have to be made. Purple sets will work if you can afford 'em but I really wouldn't bother. If you can afford it that's cool but seems like a lotta headache for not much gain to me.
I'd love a full set of Gladiator's Javelin or Javelin Volley, but probably not going to happen. -
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Quote:That is the one I mentioned, "Code Merlin" from Tavish Bell. first mission is a kill all vs possessed scientists in the crey building. Second is the one you mention kill all in the tanker. third is kill Arch-A demon in a random crey lab. But I do it as a kill all.There is another map offered by one of the npcs in grandville that has all possessed scientists on a cargo ship. However even if you do get the right damage type, they also do a lot of -to hit. So I ran that map a bit with my SS/fire. Since I had lucked out and gotten fire, I took very little damage, but I would sometimes take longer then expected because my to-hit would get debuffed down to nothing. That is even with rage bumping my to-hit up to 100-130%.
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35-39 is the best range for rolling. But if it is luck of the gamblers you want, I recommend farming A-merits and choosing them at minimum level.
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1. Do you believe there is an issue with the respective effectiveness’ of resistance vs. that of defense?
--> No. Especially not at the level of SOs where the game is balanced.
2. Do you believe there is an issue with the lack of effective hard limit on the amount of available defense for each AT?
--> I think you are misusing the term, "hard limit". Please clarify this question. The soft limit is reducing enemy attack chance to 5%. The "hard limit" is irrelevant outside of external buffs. Hell, I'm not even sure what the hard limit is, I've been at over 140 to all positions thanks to buffs and it wasn't blue (indicating at the hard limit).
3. Do you believe that there is an issue with the lack of inherent protection to secondary effects within the damage resistance mechanic?
--> No. Status effects are not damage they have their own mechanics. I do wish some versions were more common (such as the tohit/acc debuff protection in Focused Accuracy) but in no way shape or form do I feel they SHOULD be attached to damage resistance. COULD be? Possibly, but not likely, on a case-by-case basis. SHOULD be? No.
I understand this is brought up due to the way mez and status effects can be avoided when the attack misses. This seems like a non-issue to me. I have many resist-based characters and it's not an issue unless there is a deliberate hole in the set (knock vs fire).
4. Do you believe there is and issue with the amount of available resistance bonuses that can be stacked vs. the amount of available defense bonuses?
--> No. Having easy access to both is broken. Of the two I feel the developers chose the better to provide access to since defense is easier to debuff/overcome. Players do not need permanent god mode. Some builds are already too close to it. It would be nice if resistance bonuses were linked similar to defense bonuses, but that's not needed.
5. Do you believe it would be worthwhile to stack resistance bonuses instead of defense bonuses, if the amount of available bonuses were currently comparable?
--> Yes. This would be an incredibly bad thing for the game balance and would require a severe nerf, so I hope it never happens. Please note that some ATs have had this ability (to get high levels of both def and resistance) and have been nerffed for it. I believe Invulnerablility was one.
6. Do you believe that a change should be made to make the efficiency of resistance and defense more comparable?
--> No. Think what happens if they are? In order to overcome resistance the devs have to let enemies hit harder or start flagging damage as unresistable. That means if you don't have resistance, then you are screwed. On the other hand, the situation we have currently works just fine because defense can be debuffed, or tohit bonuses can be used to bypass it. Neither of which critically gimps a build that didn't have defense to begin with. What this question proposes would make resistance a requirement. That would be bad for game balance.
7. Do you believe that if a change were made, that defense should be brought more toward resistance or vice versa?
--> No, no and a thousand times no. I believe that the Devs have made the right choice. Resistance resists debuffs. Defense does not. It is easier to take away defense, therefore they have provided easy access to the one that I prefer we have access to. Both is broken, if we can only have one, from a design standpoint I prefer we have access to defense.
8. Am I completely nuts, and resistance is actually more effective than defense?
--> No, it is and always will be less effective than defense under most circumstances until you can get it above the current hardcaps or if it is changed from % reduction to fixed point reduction. The latter would be a horrible idea.
However taking a resist-based character and layering on lots of defense is possible, and extremely effective. See Dechs Kaison in the Tanker forum for a discussion of what Dark Armor can do and how.
9. Do you have any ideas regarding how changes could be made to close any gap that might exist in performance?
--> No changes are needed. Play two characters with SOs only, then get back to us on the strengths and weaknesses of the two. As soon as you bring IOs into it you are outside the balance point. Now, the devs do care what IOs do and they do keep tabs on it. But the game is balanced around SOs. See Arcanaville's talksa bout why regen won't ever get resistance to -regen debuffs for a thorough discussion of this. The point is that at the level of SOs resistance based characters have comparable survival abilities to defense based ones with a few outliers. In those cases (super reflexes) the devs are more likely to nerf the superior set than buff the weaker, but they're not at all likely to do either.
10. Did I miss anything that should be addressed relating to the topic?
--> Yes. #1 You only limited discussion to the mechanics themselves, but all powersets come with non-def non-res powers as well and this is critcal to any discussion of the mechanics. Defense is based on the premise of preventing hits, resistance is based on the premise of getting hit for less damage. Think about snipe powers, or an assassin strike, or a summon, or a teleport, or an interruptable heal/rez. Defense sets rarely have self heals built in (ninjitsu is one that does). Fire is a mixed offense/defense set that trades survivability for damage. Just upping the resistance for everyone via higher set bonuses etc would throw all of these secondary powers out of balance.
#2 You didn't think about the side effects (raised by Umbral) of what happens when resistance is common. Damage goes up to compensate and anyone without resistance is gimped. This is bad. Very bad. -
Quote:That is both of the two halves of what I was asking yes. Thank you!Not true, resistance debuffs are always resisted by your resistance after buffs are applied but before before debuffs are applied. This is why defense is subject to cascading failure but resistance isn't.
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Well the extra resistance resists resistance debuffs but it doesn't increase the effectiveness of resistance buffs (I think that's what you were asking).
Quote:DDR and Mez Resistance should also resist debuffs to themselves but to the best of my knowledge there aren't any powers that debuff your debuff resistance. -
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I just did this same thing but worse on the same damn item. I just spent 210 million on a demonic threat report. I thought I was typing over the previous number, but all I did was add some more digits to the previous purchase price.
It's too late, I need sleep and shouldn't be near the market. So if any of you had a big surprise on your junk salvage, consider it a belated Halloween treat. =)
And, I need to figure out how to take screenshots of the UI on a Mac, all I can do is get the background. -
Thanks for the responses!
Quote:Sadly, all of the -KB IOs are globals not procs. If you're 3 levels below the IO it stops working. But it does work even if the power is no longer available. I do have two level 10s Steadfasts and a level 14 Karma in storage, but they only work as low as level 7 (or 11 for the Karma) and I have been looking for a character to join my friends in Mercy, Port Oaks, and Kings Row in addition to running the TFs.Why go to the expense? You can easily get Knockback protection at level 1 by slotting a Steadfast Protection -KB IO in Incandescence or Absorption.
I had a rude experience with this last night on my fire/DB tank who dropped to 21 and had a level 25 slotted. Got ping-ponged around by werewolves while trying to help a friend Trick or Treat.
Quote:Once again, why spend the Influence? At the levels you're planning to be at you'll be using Nova for damage. It's inherent ToHit buff will be more than enough.
Quote:Also, as has already been said, if you're exemplared down to 15 then you'll have access to Dwarf as well. But you'll be limited to the base slots that come with all of its powers. That should be fine since you'll really only be using it to tank and break out of the occasional mezz. It's more than capable of doing those jobs without any real investment. The only place you may notice the lack of slots is the heal but it shouldn't be enough to put a damper on your performance. -
I was thinking recently of the way that -resist sort of affects itself. So if you have two effects for -15% resistance, the first gives-15% and the second -17% since resistance is also resistance to resist debuff.
Does an orange inspiration do the same in reverse for players in PvE? What about Defense Debuff Resistance? Any other form of mez debuff, or -regen or anything like that?
And also, not that any NPCs use teleport foe, but if they did, does anyone know what the % protection vs teleport is on an orange insp? -
I'm looking to make a new kheldian for exemplaring down quite low both to run posi and synapse TFs, but also to help friends level new characters. Any advice on which one works better under level 15 Peacebringer or Warshade? I'm thinking dual form human/nova (which gives me mild nightmares since I have a hard time flying in combat the nova's are too fast, but you have access to nova way lower than dwarf).
I'm also thinking of using some of the cheaper PvP IOs to get things like knockback protection all the way to level 1 etc. They don't have the fancy set bonuses like defense, but they do also give endurance/recovery, and with fitness becoming inherent that should be very helpful.
I'm guessing 1 purple set ought to do me for accuracy, all things considered. Anyone have thoughts on that?
Thanks!