Just can't handle it.


1_Hitta_Quitta

 

Posted

Well just a little background on me, I have played this game since beta and fell in love with it on the first day of it releasing, tons of my friends were playing and it was so much fun! There were all sorts of people and this whole MMORPG thing was new to me. I started playing the classic fire/fire blaster as many did back in the day because powersets just didn't matter of how good they were or how much damage they did, we played them because they were fun and there was no gimp powerset to be named at that time. I got absolutely hooked on this game when PvP was introduced, literally didn't want to leave my room and played ALL night because I was just so amazed at this world that was a fantasy. Nothing else mattered but killing the next person, getting your character Hami'd up , and playing with friends that you had a blast being with. I played all the way up til i13 hit then I took a break from the game for about a year. I returned to see that everything had changed and that my Hamis that were packed into my characters were basically useless in this new system. (Based on how I slotted them) I heard rumors of how PvP got worse and was absolutely astonished, soon after that I returned to PvP and tried to Zone PvP with my Ice/em blaster (Totally useless), Invuln/EM Tank (Mostly useless but I could fix it up to be ok), Katana/SR (Was basically the **** before i13 came out, USELESS!!!! Not even worth touching or fixing), and my spines/regen (Not useless but needed alot of tweaking). I couldn't believe this was happening so I researched what people were saying and 99% hated EVERY single change that these devs were putting into place. Now all I see is FOTM toons and trashtalk worse than ever! 6 Issues later and now where are we? Nowhere? I don't see anything improving and EVERY single friend I had before I took my break had unsubscribed (not a bad idea). What really irritates me is how the devs couldn't give a rats ***, except a couple. I can't even find a player in SC on freedom at 10 oclock at night, WTF!?!?


Sorry for rambling and I have no idea how I can put all the **** I just wrote into paragraphs because its so scrambled, scrambled thoughts. I would just like some of your opinions and comments about all this, im sure most of you can relate to this ********. I would appreciate just positive feedback because if I saw a thread like this I would be quick to flame as well. Kinda newbish of me don't you think?


TL;DR
PvP sucks ***


 

Posted

Take a deep breath bro


@TheBro

solo pvp?

Cooler than every single owl EVER.

 

Posted

Quote:
Originally Posted by thepushbolt View Post
Take a deep breath bro
*Deep breath* Continue the rant!!!


 

Posted

The initial shock is hard to grasp.. but think of it this way: If you do love the game at least it got changed up so now you can be involved learning the new system. Gives ya something to do right?....

I have played a long time like you, we all have. After about a year of this new pvp and the few balances they've had along the way I adjusted. Its not too bad, I want to get my hands on some pvp ios.

So here is my rant, I've played in zone at least two hours every night for the past three months. Not one. Single. Drop. I capped 400 rep real quick and average 20-30 kills per sitting. WHAT THE HELL DEVS. Not only that, since i4, reputation is still USELESS!

There okay


 

Posted

It was a little less than a year, I have been through most of the issues, like i14 and up? I don't know the exact time I took off.


 

Posted

Never played pvp seriously, dabbled in it a few times, but never really committed to 'learning' it... now I'm taking Masque's "PVP University" on Victory (see Victory forum for info).
Not trying to be cold, but I think it's like all things that change: some people adapt, some people don't. If you like the game enough to adapt, then I think you might find some fun, but the old way of PVPing is gone.

Might be a good thing, since with all your Hami-o's, a new person may never have had a chance to challenge your numerical superiority, even with strong tactics. It's pretty disheartening to enter the PVP zone as a newbie and get crash-spiked instantly, repeatedly, by a 'super-pvp'er', I can tell you from experience...

And a very happy long-time-pvper may be of less value to NCSoft than a number of somewhat satisfied newbies. Isn't it more fun when you have a challenge, rather than when you whupp the other guy every time? One set of FOtM's has turned into a different set of FotM's - is that bad merely because it isn't YOUR FotM?

Like in all combat, when the rules of the game change, you have to adapt to the situation. I think there's still fun to be had in PvP, but you may need a different playstyle than the one you originally learned.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

I have adapted fairly well. The changing of FOTM is fine with me but when they are OP to hell? That a different story, Im not saying that I don't play FOTMs because I have mind/fire, KM/regen and a psy/em. FYI if you wanna hit me up in game my global is @Hot Fry and a few characters of mine...
Hot Fry
Fluffy Danger
Fluffzorz
TATTQQ
Fluffykinz


 

Posted

Is this post for realz?

You just got fluffed up~

ZING!!!


 

Posted

Oh, and btw fluff, this is what you do with all those hami's... Strip all of your micro's and nuc's and give them to ole' 1 Hitta kthnx


 

Posted

Quote:
Originally Posted by Paragon_Assassin View Post
Well just a little background on me, I have played this game since beta and fell in love with it on the first day of it releasing, tons of my friends were playing and it was so much fun! There were all sorts of people and this whole MMORPG thing was new to me. I started playing the classic fire/fire blaster as many did back in the day because powersets just didn't matter of how good they were or how much damage they did, we played them because they were fun and there was no gimp powerset to be named at that time. I got absolutely hooked on this game when PvP was introduced, literally didn't want to leave my room and played ALL night because I was just so amazed at this world that was a fantasy. Nothing else mattered but killing the next person, getting your character Hami'd up , and playing with friends that you had a blast being with. I played all the way up til i13 hit then I took a break from the game for about a year. I returned to see that everything had changed and that my Hamis that were packed into my characters were basically useless in this new system. (Based on how I slotted them) I heard rumors of how PvP got worse and was absolutely astonished, soon after that I returned to PvP and tried to Zone PvP with my Ice/em blaster (Totally useless), Invuln/EM Tank (Mostly useless but I could fix it up to be ok), Katana/SR (Was basically the **** before i13 came out, USELESS!!!! Not even worth touching or fixing), and my spines/regen (Not useless but needed alot of tweaking). I couldn't believe this was happening so I researched what people were saying and 99% hated EVERY single change that these devs were putting into place. Now all I see is FOTM toons and trashtalk worse than ever! 6 Issues later and now where are we? Nowhere? I don't see anything improving and EVERY single friend I had before I took my break had unsubscribed (not a bad idea). What really irritates me is how the devs couldn't give a rats ***, except a couple. I can't even find a player in SC on freedom at 10 oclock at night, WTF!?!?


Sorry for rambling and I have no idea how I can put all the **** I just wrote into paragraphs because its so scrambled, scrambled thoughts. I would just like some of your opinions and comments about all this, im sure most of you can relate to this ********. I would appreciate just positive feedback because if I saw a thread like this I would be quick to flame as well. Kinda newbish of me don't you think?


TL;DR
PvP sucks ***
I to was devastated my WP/EM tank who was basically the 'widow slayer' could rock it out I go into RV after that issue and lets just say 30 minutes later that character didn't exist


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
I to was devastated my WP/EM tank who was basically the 'widow slayer' could rock it out I go into RV after that issue and lets just say 30 minutes later that character didn't exist
Um, you prolly shouldn't have deleted that toon, wp/em is still very VERY PvP viable. i am sure all he would have needed was a few tweeks and peeks


 

Posted

The more I PvP the more I laugh at how broken it is. So rediculous.


 

Posted

Quote:
Originally Posted by 1_Hitta_Quitta View Post
Um, you prolly shouldn't have deleted that toon, wp/em is still very VERY PvP viable. i am sure all he would have needed was a few tweeks and peeks
I still have my WP/EM. Before the changes, loved my WP/EM. The changes, just made the combo unfun.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by galadiman View Post
Never played pvp seriously, dabbled in it a few times, but never really committed to 'learning' it... now I'm taking Masque's "PVP University" on Victory (see Victory forum for info).
Not trying to be cold, but I think it's like all things that change: some people adapt, some people don't. If you like the game enough to adapt, then I think you might find some fun, but the old way of PVPing is gone.
The adaption that ended up being necessary was ludicrous. While we got several of the small things we'd been asking about, it came at the expense of gutting the entire system as it was.

Quote:
Originally Posted by galadiman View Post
Might be a good thing, since with all your Hami-o's, a new person may never have had a chance to challenge your numerical superiority, even with strong tactics. It's pretty disheartening to enter the PVP zone as a newbie and get crash-spiked instantly, repeatedly, by a 'super-pvp'er', I can tell you from experience...
I don't agree. 100% hami'd toons got wrecked just fine back in the day. The build helps. The slotting helps. But everyone faceplants at some point. And the crash-spiked instantly still happens.. only now you can't evade like you used to be able to.

Quote:
Originally Posted by galadiman View Post
And a very happy long-time-pvper may be of less value to NCSoft than a number of somewhat satisfied newbies. Isn't it more fun when you have a challenge, rather than when you whupp the other guy every time? One set of FOtM's has turned into a different set of FotM's - is that bad merely because it isn't YOUR FotM?

Like in all combat, when the rules of the game change, you have to adapt to the situation. I think there's still fun to be had in PvP, but you may need a different playstyle than the one you originally learned.
There's logic there. 3 new costumers at the expense of 1 old one is sound business. The problem is that the changes they made were with the goal of bringing new pvp'ers in, which failed miserably. Pretty much the only time we get new pvp'ers is when the long-time-pvpers do a league or event and bring them in themselves. So NC can't claim credit for the majority of the new ones we have.. and effectively drove away the bulk of the long-time-pvpers for nothing.

Don't get me wrong.. I still love to PvP in this game. I roll new toons, level them, build them, slot them, spend ridiculous amounts of influence slotting them, and walk their happy ***** to the zones or Arena for some good times. Adaption complete.. NC 1 Us 0.. but it doesn't change the fact that they broke the ****.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

For me, PvP died when set bonuses became mandatory to compete. It basically flew if the face of the entire design of auto-exemp PvP zones, and drove away so many people that the zones become a ghost town.

Arenas were never (repeat never) popular, but zone PvP used to be pretty healthy due to the freeform nature, rewards, and general parity. Altering the design to encourage buying or farming your way to victory turned off so much of the PvP crowd that those that were left ended up with nobody to lord their new gazillion inf builds over, and no functional difference in AT or powerset stengths or weaknesses to encourage teaming or vary the fights.

PvP these days is basically hit/hold/run repeatedly. In short, it's not only expensive, but its boring.


 

Posted

Quote:
Originally Posted by Shadestorm View Post
Arenas were never (repeat never) popular...
You had something until you said this bit. Zones were always good for a laugh or to waste some time, but those that wanted the more competitive nature of PvP didn't go to the zones for it.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

Quote:
Originally Posted by Shadestorm View Post
Arenas were never (repeat never) popular,
Thought Infinity had leagues and stuff


 

Posted

Wierd.

I have played a ton of games and MMO's, and PVP is always broken. Or at least that is what everyone in every game has ever said since the beginning of PVP.

I think Chess is the only game where PVP is ok. Maybe Checkers. But other than that, PVP is broken in every game.

I wanna take my illusion/FF Troller into PVP eventually though. Mainly because she is so rediculously built that losing will be easy, but when I win....man that person will feel pretty crappy. I wont even need to trash talk...the build does it for me.


 

Posted

Quote:
Originally Posted by SmokeSignal View Post
You had something until you said this bit. Zones were always good for a laugh or to waste some time, but those that wanted the more competitive nature of PvP didn't go to the zones for it.
I never said they weren't used. I said they weren't popular.

There's a huge difference between having to create and publicize an event to get a fight, and just getting a fight. My point was that the zones were originally structured so that *most* players could actually just get a fight. Back in them days, they worked. You went to a PvP zone, any zone, and you could usually find someone to fight. Unless you're talking in terms of the "red two" servers, the arenas have never been in a state where you could simply que up and actually get a match.

Don't get me wrong, I think the arenas are fine as is. I've never been a fan of super-structured PvP personally, but the arenas are set up for it very well. I've always enjoyed games that deliver PvP with as many variables as possible, thus I spent the majority of my time in the zones. For me, arena fights are boring. It's far to clean and structured with not enough potential for something unexpected to happen to me, or in my favor. I've got games that fill that niche much better for me, mostly shooters.

Arenas serve their purpose. They are explicitly designed for structured matches with willing combatants, so of course they are now and have always been the logical place to hold "competitive" matches. However if you're interested in PvP for fun rather than being a 'serious competitor' the zones used to be the place to go for that.

The 'competitive' crowd will always be around. More power to them. I'm just stating that in any given game the 'competitive' PvP crowd is more often than not a minority compared to the people that would rather fight for fun, or lulz, or whatever without worrying about ladder rankings and league standings.

My point with all this is that by alienating that crowd, they managed to create an environment where getting a foothold in PvP for the newer players is all but impossible, as they're instantly faced with nothing but long term pros. This results in less people sticking with it to BECOME pros and decide to join whatever leagues or other structured systems are designed for people interested in proving their skill, spreadsheet, and combination thereof in more or less 'honorable' combat.

Personally, I find 'competitive' PvP in pretty much any game which relies on random number generators rather boring. Not that some people don't find it fun, or that its a waste of time, just that I don't find it fun.

The side effect of this is that some of the best designed zones in the game get almost zero play, and all the magical mayhem that made them fun to live in is gone. I just long for the days I spent from 30-40 logging in every day and just living in those zones, leveling off of a combination of street sweeping and killing people, constantly watching out for orange names waiting to try and ruin my day. Living in those zones when they were populated was the most FUN I've had in this game. Forget balance, loot over time calculations, bragging rights, or ladder rankings. I PvP'd then because it was more fun than NOT living in those zones.


 

Posted

I'd say of the older zones being ignored also has to do with more people having an easier time to get to 50.

I think most people would prefere to PvP at level 50, than exemp down, lose their powers and PvP at lvl 25.

Add on, the casual PvPer doesn't want to make two builds. They'd rather put the effort into one build, and use their influence on another toon.

And of course every one always says PvP is broken, because people migrate towards the FotM builds, and while they won't be the only builds they see in Zones, they see why they're FotM and really they don't want to be limited to playing that limited selection to feel competitive.

Also, some people just can't stand to lose. PvP attitudes are a lot of the time just rediculously bad (at least in zones).

It may not be the majority of PvPers, but I know I run into more obnoxious players when in PvP Zones, then when I'm on failing teams in PvE.

PvP will in CoH will improve when a players character can feel in PvP like it does in PvE.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Nyx View Post
I think Chess is the only game where PVP is ok. Maybe Checkers. But other than that, PVP is broken in every game.
Chess and checkers are possibly the most broken games ever designed by man short of 52 pickup.

Some colossal percentage of wins (in both games) are by the player who gets the first move because that is literally the only difference between the players and it is an advantage that cannot be taken away or mitigated. Therefore Master and Grand Master level players on black do not even try to win they try to stalemate. The goal is to stalemate as often as possible on black and win as often as possible on white to win the set regardless of the results of a single game.

It is pathetic and pretty much why I stopped playing.

Edit: if the player on white screws up (rare but it still happens at the Master and Grand Master levels) then the player on black may try for a win. And will usually get it depending on the scale of the screw up.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Um, I would never think zone PvP was for 'fun' unless I was doing the traditional, Stalker jerk hide spike-kill unsuspecting lowbie, or wait until some guy has an opponent down to 2% health and Kill-steal on him (I can't think of an occasion where I was in zone PvP where this did not happen to me, and thus, I no longer participate in this kind of silliness.). Those would not be 'fun' in my book.

Fun PvP, to me, would be challenging someone on an even playing field to see who could win the round. The Arenas are the only place this is available.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque