Agro?


Aett_Thorn

 

Posted

Argo in this game is the most random and silly thing I have ever seen. If im in a cave in Steel Canyon a boss in a factory in Skyway city gets agro'd. I find it aggravating because I solo a lot and to shoot a mob in a group of 3-4 (fully expecting the 3-4 to come) just to see two more groups of 3-4 come running in from 3/4 of the way across the room. Then, the same exact situation I am able to pick them off 1 by 1 with 0 agro from anyting else.

Whats the leash range on mobs? 8327589671866484578378617657974589473055 feet? I dont know because sometimes its also .2 inches. The latter of the 2 only seems to occur when kiting is necessary.

I played Warhammer for a long time and agro was manageable and the mobs leashes were not ridiculous. Is it supposed to be completely random here in hero land or does the kiddie game require intimate knowledge of finite math to figure out agro?....along with everything else.

Yes I am horrible at math so please dont reply with...well mobs have an occular pattern of .9019% in a perimeter of 4.52*1.1116 (-45.66 to the 9th) re-occuring. (I totally made some of that up). A simple yes its random or no its not and it requires enough math to make an alien who built a spaceship with a coat hanger, 2 pieces of tape and a tube sock head explode.

Did it ever occur to anyone that AoE in this game is ABSURDLY powerful? +4 x8 = run in, AoE, repeat 50 times. Does it get any better or more challenging?

Ok enough questions for now. KK bye


 

Posted

Quote:
Originally Posted by XxKrucibleXx View Post
Argo in this game is the most random and silly thing I have ever seen. If im in a cave in Steel Canyon a boss in a factory in Skyway city gets agro'd. I find it aggravating because I solo a lot and to shoot a mob in a group of 3-4 (fully expecting the 3-4 to come) just to see two more groups of 3-4 come running in from 3/4 of the way across the room. Then, the same exact situation I am able to pick them off 1 by 1 with 0 agro from anyting else.

Whats the leash range on mobs? 8327589671866484578378617657974589473055 feet? I dont know because sometimes its also .2 inches. The latter of the 2 only seems to occur when kiting is necessary.

I played Warhammer for a long time and agro was manageable and the mobs leashes were not ridiculous. Is it supposed to be completely random here in hero land or does the kiddie game require intimate knowledge of finite math to figure out agro?....along with everything else.

Yes I am horrible at math so please dont reply with...well mobs have an occular pattern of .9019% in a perimeter of 4.52*1.1116 (-45.66 to the 9th) re-occuring. (I totally made some of that up). A simple yes its random or no its not and it requires enough math to make an alien who built a spaceship with a coat hanger, 2 pieces of tape and a tube sock head explode.
Without getting into any "math" different MOBs in this game have different aggro ranges that overlap and complement each other. I've been playing this game for over 6 years now and never had a problem with it one way or the other. Maybe the way those other games handled it was silly and you've just gotten used to that?

Quote:
Originally Posted by XxKrucibleXx View Post
Did it ever occur to anyone that AoE in this game is ABSURDLY powerful? +4 x8 = run in, AoE, repeat 50 times. Does it get any better or more challenging?
If you're running a character that can routinely handle +4, 8x missions then yes, the game is going to continue to be easy for that kind of character. The "challenge" you're looking for is to run a AT/Powerset combo that CAN'T handle +4, 8x missions no matter how good a player you are. Trust me when I say many of them can't. YMMV.


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Posted

Okay, first off, aggro in this game is not random. At all. It follows a very specific formula that you say that you're not really interested in, so I won't put it here. However, it is not random.

If you shoot a guy across the room, the other people in that room won't notice unless they are part of his group or are VERY close together. You may be seeing ambushes, though, which aggro to either you or the spot that you were in when they were generated. These can come from rooms away to attack you, and may give the appearance that they have been aggro'd at the same time as the group you're aiming at, but they're not.

If you are just seeing disparate groups attack you when you attack one, record it and let us take a look at it. There maybe something there that you're not sharing with us.


And yes, AoEs are fairly powerful in this game. They're kinda meant to be. Still, not many people can survive at +4/+8 settings without a lot of IOs.


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Posted

I've told you a million times don't exaggerate.


 

Posted

Quote:
Originally Posted by XxKrucibleXx View Post
Argo in this game is the most random and silly thing I have ever seen. If im in a cave in Steel Canyon a boss in a factory in Skyway city gets agro'd.
Well that comment is just plain silly.
Quote:
Originally Posted by XxKrucibleXx View Post
I find it aggravating because I solo a lot and to shoot a mob in a group of 3-4 (fully expecting the 3-4 to come) just to see two more groups of 3-4 come running in from 3/4 of the way across the room. Then, the same exact situation I am able to pick them off 1 by 1 with 0 agro from anyting else.
Aggro can be attached to each mob independently. If you have a group of 6 foes in a stationary mob, and 6 foes in a Patrol mob walking through it, you can attack one from the patrol at range and only get the patrol mob without disturbing the stationary mob. This can largely depend on the enemies perception radius, whether or not the power you are using has a NotifyMob modifer, and/or if the power you are using has any AoE effects that might draw the attention of any foes in the other mob. Sometimes I feel like the direction the enemy is facing can impact whether or not they react to what's going on around them as well. This may or may not be the case, but it is a common tactic some people use when trying to pull enemies from mobs individually. Maybe the foes in your example were actually part of a single mob, but scattered around the room.

I'm not going to sit here and say it's always 100% predictable, but it's certainly not random. You don't need to be a math genius to manage agro. You just need to understand there are several factors that regulate it and once in a while things don't always go your way. That's what makes some scenarios challenging and fun.


 

Posted

Also, I am under the impression that higher-ranked enemies alert their buddies in a larger radius. Shooting a boss will bring more guys to you from a larger radius around him than shooting a minion. Shooting a minion farthest from the rest is the way to minimize the number of people you're pulling. And watch that you don't knock foes into other spawns with knockback, which may alert them too.


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Posted

By the way, there's no leash range on mobs in this game with the exception of some groups in praetoria.

Guess the best advice is...CoH is not your standard MMO. Stop trying to play like it is


 

Posted

Go try the original Everquest if you want to see crazy aggro. You could shoot a gnoll at the bottom of Blackburrow and it would come running after you and bring along every single gnoll it met along the way.

Aggro here is very simple and easy (imo) as long as you just pay attention to what happens. Heck, on my AR/dev blaster, I can stand in the middle of one spawn without aggro and take out a completely different spawn (cloaking device+smoke grenade).


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Posted

The post was ment to be a little silly. Some of you people really need to unbuckle your belt a little and loosen up. My char is fairly well IO'ed and running +4 x8 takes me sooooo long its silly but I do like to get stuff done in between spawns while my t9 recharges....and more often than not I die several times and have to leave mish to buy inspirs but thats my thing, I dont know why. Thank you all for not putting some crazy math formuli (Oo is that a word?) as an answer. Probably just what Lothic said that I am not used to the games agro yet.


 

Posted

Just a word of advice: we who are reading your posts have no idea what tone your post is in, unless you let us know. As such, we will take it how we read it. I, for instance, took your post seriously, because I saw nothing in it which suggested otherwise. If you want a post to be a little silly, feel free to do so, but don't be surprised if other people have no idea what you're trying to do.


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Posted

Quote:
Originally Posted by XxKrucibleXx View Post
The post was ment to be a little silly. Some of you people really need to unbuckle your belt a little and loosen up.
Quote:
Originally Posted by Master-Blade View Post
Well that comment is just plain silly.
At least I started out on the right track. haha


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Sometimes I feel like the direction the enemy is facing can impact whether or not they react to what's going on around them as well. This may or may not be the case, but it is a common tactic some people use when trying to pull enemies from mobs individually.
I seem to recall either Geko or Castle confirming that most mobs had a oval/offset circle of Perception, making it easier indeed to sneak up on them.

Quote:
Originally Posted by StarGeek View Post
Go try the original Everquest if you want to see crazy aggro. You could shoot a gnoll at the bottom of Blackburrow and it would come running after you and bring along every single gnoll it met along the way.
And I recall in Highkeep(?) there was one mob that would frequently run away from you, and creating a "train" (as it was called in eq) out of most of the zone.

Then it would return to you...


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Posted

Quote:
Originally Posted by Rajani Isa View Post
I seem to recall either Geko or Castle confirming that most mobs had a oval/offset circle of Perception, making it easier indeed to sneak up on them.
It seems to be the case. I haven't confirmed i absolutely, but I do seems to be able to get closer from behind before they attack.



Quote:
And I recall in Highkeep(?) there was one mob that would frequently run away from you, and creating a "train" (as it was called in eq) out of most of the zone.

Then it would return to you...
Gnolls.


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Posted

Quote:
Originally Posted by XxKrucibleXx View Post
The post was ment to be a little silly. Some of you people really need to unbuckle your belt a little and loosen up. My char is fairly well IO'ed and running +4 x8 takes me sooooo long its silly but I do like to get stuff done in between spawns while my t9 recharges....and more often than not I die several times and have to leave mish to buy inspirs but thats my thing, I dont know why. Thank you all for not putting some crazy math formuli (Oo is that a word?) as an answer. Probably just what Lothic said that I am not used to the games agro yet.
Not used to the games aggro yet?

Still after 3 years?

Inconceivable!


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Posted

Quote:
Originally Posted by Cinder_Flux View Post
Not used to the games aggro yet?

Still after 3 years?

Inconceivable!
Didn't he say that he just came back?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

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Posted

Not that I can see.

But even then if he did, the aggro cap has been the same for at least that long. At best you could argue that the aggro has been reduced, as you can no longer herd PP or a mission map.


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