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Posts
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Quote:This is easy to discover in game right now. Take a level 1 character to Peregrine Island (or Grandville) and look at the level 50+ enemies. they con purple at +49 through +53. Therefore I will go out on a limb and predict that they will continue to con purple even when they start showing up at level 64 for a potential of +63 levels above the hero/villain viewing them.It brings up an interesting thought, though. Con color is already railed at purple for level 50 characters looking at level 54 minions. I wonder what a level-shifted mob looks like in terms of listed level or con color. A level 54 boss with 10 level up-shifts would, without some other indicator, look like a normal level 54 boss, but would abruptly wipe the floor with a non-incarnate level 50 character.
The much, much smaller level difference you are talking about will of course, continue to appear purple just like it already does today.
Quote:skip incatnate no point in trying right now its not a fun system becuase you have to gind in a specific way to get the salavage they have to give a batter way of doing this
In one Saturday I got enough shards to slot 4 characters with uncommons and 1 other with two uncommons. Took about 6 hours total.
Since then I got 1 more slotted just running tip missions and random Shadow Shard missions on +1/x3 difficulty setting.
So if you are having to grind to slot characters, I think you need to post your build in the appropriate forum and ask for help, or at the minimum get out and play with a team doing absolutely anything at all. -
Quote:The proc has a chance to fire on you each time you summon the pet. It has a chance to fire on the pet each time they attack with any power at all. However, if slotted into a tier 1 it will only buff the one pet on which it triggers not all three.I read some time ago that when this proc fires it will buff every pet summoned by the given ability. Is this true? It both doesn't make sense and makes perfect sense at the same time, and I am nearing 50 for my final build and debating where to put it. If it's true, then the tier1 pets make make the most sense on my build.
If you have a build where you use your own attacks and have your tier 1s die often, it can work out to put it into your tier 1. Otherwise you want it in the tier that deals the majority of your damage, which is usually the tier 3. -
I like putting one Acc/Mez Hami-O in mine. Not too expensive and he uses his hold often enough that I like the extra duration for stacking.
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I retired mine after the mercs pissed me off too much to ever want to play them again. Loved /dark though.
things to watch out for are the second tier Spec Ops using more controls than attacks. Not upgrading them helps with this. And the commando loves his AoE knockback attacks. So picking up a power with -kb (like the Mu AoE immobilize) helps alot. Otherwise the idiot is likely to fire a grenade into the middle of a spawn, chuck them all over the map, then run into one lone guy's face and open up with three AoE damage powers that only hurt that one guy.
Because of all the stupidity of spec opps throwing 2 or 3 non-damaging controls in a row, and the commando avoiding his highest damage powers, I timed it using recall foe and tar patch. After 20 enemies my average kill time for all pets attacking one lone +1 minion was 4 seconds (record was a nemesis Jaeger who lasted for over 9 seconds). Compared to insta-death with every other primary I've tested.
I STRONGLY recommend getting an achilles heel -res proc into your soldiers as soon as you can, and look into the lady grey damage proc for your other pets as well. Your pets do almost exclusively lethal damage so you are dishing out the absolute highest resisted damage type in the game, you're doing it in damage-over-time powers primarily, and you're not doing a lot of it either. Those procs made a world of difference, they're not too expensive and they are available by level 20.
And get Tar Patch ASAP. For the same reason you want it out and under the enemy as close to permanently as you can have it. -
Quote:Some Doms use the AoE immobilizes too soon and thus prevent spawns from clustering. They tend to blame the power instead of their own mistakes.Having read the forums a bit, I had skipped Fire Cages since it seemed the consensus was that it worked against Hot Feet too much. Sounds like I need to give it a go and see how it works specifically with Flashfire.
Smarter doms get spawns to cluster up then use AoE immobilizes to hold them together while using powers like hotfeet to slaughter them. -
Quote:What I find, is add the hold and acc (end is helpful optionally) and don't sweat the recharge until later. You can usually get them up and available every fourth spawn or more. That's plenty reliable as a backup, as a way to blunt an ambush or to do my favorite combo:Cinders, Pre SO levels I don't really like AoE holds for Trollers and Doms, they require a lot of slotting, they need Accuracy, Recharge and Duration, and none of which are that noticable til later levels, I mean you could get it and slot it so that when you get to the later levels all you have to do is enhance it, but if you grabbed it at 20 and slotted it 21, You should be good for SO slotting by 22.
singlehold-aoehold-singlehold to lock down a dangerous boss when domination is down. -
Also, you want your sell point to be below the nearest round number. 9,999 will sell before 10,000.
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The PvP PBAoE set gives 3 points of -KB, and they have been affordable (as in Dam/End/Rech recipe going for less than 5m) as recently as a month ago.
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Quote:Depends on what you mean by "reduce". I assume the Devs are looking to prevent the sort of thing where one permadom can sleep the 9 AVs at once. But I also think that they want control to be a factor in play, so they aren't going to make it useless.Will future incarnate content reduce the effectiveness of control
Look at some of the current challenges, Defense isn't a guaranteed winner in all fights all by itself now, but it is still extremely valuable. If the Devs handle control similarly (note I didn't say "the same" I said similarly), then we'll have more challenges and still have a fun time. -
It must be unlocked to join the TF, but if it isn't slotted you will be debuffed to level 46 and all enemies are level 54.
In-game:
Only incarnates are powerful enough to defend themselves against a power Cole is using against Paragon City. As part of the Apex TaskForce, you find out at least 1 big name hero isn't an incarnate and isn't able to defend themself against the praetorians in this fight. -
I'll chip in a third voice on this. It all ads up and makes a difference.
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What about a fire/rad super team?
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Also lots of sleep. Keeps things under control so there are only 1 or 2 moving enemies at a time and both are confused.
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When you run the taskforces the praetorians are surprised that you are able to fight back. They thought no primal earth defenders would be immune to Cole's new power. Being an incarnate gives you power on a par with cole enabling you to fight at full strength. If you are not an incarnate, you are vulnerable to cole's powers and therefore you get dropped -4 levels.
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Well more and more gets past ED with the rare and very rare so yes it will get better. But in the end, a lot of the benefit is limited because it is not like a set bonus, it is just an extra enhancement.
Still, from what I've seen where poeple post numbers, I'm rather impressed, they are looking like the equivalent of a 3-5% set bonus depending on your build. So pretty valuable.
Where you really want to cash in though is anywhere you can benefit from two or ideally three bonuses on those rare and very rares. Like my regen scrapper with the recharge/heal bonus.
I just wish something better was paired with damage. -
Traditionally I start slotting at 7. I specifically aim for the ones that give recovery bonuses. But now that I get stamina for free I don't really care and can go for anything that works.
I have found that you don't want to buy the crafted ones, they're all going for ludicrous amounts. I hate to say it, but the buyers aren't being helpful, I've been listed everything I craft level 20 and lower for either 48k or 69k crafted and they're moving for like 500k to 1m. Anyway, the recipes move for under 10k.
My recommendation is to sell all your salvage on the market for 1 inf, vendor your recipes and TOs. Craft any recipes that you can actually slot. You should be able to afford nearly any recipe you want and if you can't afford the salvage wait for it to drop while you play or run an AE mission and roll it with tickets.
I really appreciate having bonuses that don't expire in the middle of a mission when I level up. -
Quote:This is pretty much completely false. All guns deal lethal damage. Many blast attacks deal a mix of energy and smashing, and most cold attacks do some as well.Also since Tough is only good against Smashing or Lethal damage, it's really only useful against melee attacks, so it's really only useful if you're planning on being a Blapper.
Tough applies against an enormous number of attacks. Now, I do agree with the statement that it is not particularly enough all by itself. -
I think they are asking about more than one insp in a single email. And no, I don't believe that's possible. You can't stack recipes or salvage in email either.
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Then don't do them all at once.
I have 27 Alts on Virtue alone, and another 7 on Justice. I have respecced exactly 4 of them. Their builds have been working just fine for over a year. While, yes I now have the ability to make them better, I have no NEED to do it right away. The game didn't get any harder, so they can still do everything they used to do with exactly the same skill.
there are tons more pugs running high-end task forces, so I can get a lot of my 40s into them and leveled up. Don't need to be an incarnate for the ITF or Barracuda.
I have two of my characters who I am simply logging in once every three days and autocompleting thier incarnate missions and checking the market.
I have three who are finished with their alpha slotting (two differnt uncommons and a bit of stockpile for the next release), who I can bring onto Apex or Tin Mage if I want to. I got all three done in one day last weekend and it didn't even take the whole day to pull it off.
It is only a grind if you deliberately choose to make it one. Put your 50s down and go do something else. I took my new Peacebringer through A Sister Psyche last Sunday, had people jumping all over me to join in when I announced it. Took all of 3 minutes to form up the team and there were enough leftovers that someone else did one at the same time with the people who weren't fast enough to get into my team. So looks like a lot of people still want to do non-incarnate stuff. Should be easy for you to find a team to play with. -
The scrapper forum formula for killing AVs without using any temp powers or inspirations:
1) Softcapped defenses
2) A heal of some form to make up for the times when softcapped defenses fail.
3) Enough endurance modification to fight non-stop.
4) A good attack chain.
Since you have -regen you're already well on your way. -
You have a few options besides just alter-purples:
One: Defense. If the attack misses, you're not affected by it.
Two: Offense. My main blaster is sonic, I can sleep whole mobs, and quickly stun the bosses. I rarely get mezzed.
Three: Miladys Knight tipped me off that the chance to heal proc in Entropic Chaos can wake you up from sleep, so I have one in my tier 1 attack.
Also, remember you can take breakfrees pre-emptively as they have a duration. -
Quote:What's RF?LOL I dunno man. I could swear it was you asking about it in RF. There was talk about wanting to respec out of a particular power, and substituting a different one, but being undecided... so I suggested maybe trying it on the new 3rd build and if you don't like it you can always pick your first build again. Then you mentioned not having enough money to slot a whole extra build over again.
Whoever it was thought I was joking about the 3rd build and left to go look for proof in the patch notes.
If it really wasn't you.. then my bad! -
Here's mine, I have everything slotted except thunderstrike in Gloom instead of apocalypse while I pickup the last two. I ran the incarnate arc on +0/x7 and it went easy.
Well, ok, the one portion of the arc that was tricky was trapdoor, I had to kill his spawns and lure him into the lava but I got him on my first try and was never in any danger.
I use this character as a farmer at +1/x8 against CoT possessed scientists and banished pantheon Borea missions in the warzone, as well as some AE missions for tickets. I've been contemplating swapping the titanium coating for reactive armor, and finding a way to fit in Dark Obliteration and the patron pet when I drop powersurge and fitness.
So not paper-thin. But I do agree that the single-target damage is anoyingly low, so I often run with bosses turned off.
01: Charged Armor => Titanium_Coating(1), Titanium_Coating(3), Titanium_Coating(3), Titanium_Coating(5), Titanium_Coating(5), Titanium_Coating(7)
01: Charged Brawl => Touch_of_Death(1), Touch_of_Death(7), Touch_of_Death(9), Touch_of_Death(9), Touch_of_Death(11), Touch_of_Death(11)
02: Jacobs Ladder => Obliteration(2), Obliteration(13), Obliteration(13), Obliteration(15), Obliteration(15), Obliteration(17)
04: Conductive Shield => Titanium_Coating(4), Titanium_Coating(17), Titanium_Coating(19), Titanium_Coating(19), Titanium_Coating(21), Titanium_Coating(21)
06: Hasten => Recharge(6), Recharge(23)
08: Thunder Strike => Obliteration(8), Obliteration(23), Obliteration(25), Obliteration(25), Obliteration(27), Obliteration(27)
10: Build Up => Empty(10), Empty(29), Empty(50), Empty(46), Empty(50), Empty(50)
12: Swift => SpeedRunning(12)
14: Boxing => Accuracy(14)
16: Health => Numinas_Convalesence(16), Numinas_Convalesence(29), Regenerative_Tissue(31)
18: Combat Jumping => Luck_of_the_Gambler(18)
20: Stamina => Performance_Shifter(20), Performance_Shifter(31), Performance_Shifter(31), Performance_Shifter(33)
22: Chain Induction => Touch_of_Death(22), Touch_of_Death(33), Touch_of_Death(33), Touch_of_Death(34), Touch_of_Death(34), Touch_of_Death(34)
24: Static Shield => Ribosome_Exposure(24)
26: Grounded => Steadfast_Protection(26)
28: Lightning Reflexes => SpeedRunning(28)
30: Energize => Doctored_Wounds(30), Doctored_Wounds(36), Doctored_Wounds(36), Doctored_Wounds(36), Doctored_Wounds(37)
32: Lightning Rod => Obliteration(32), Obliteration(37), Obliteration(37), Obliteration(39), Obliteration(39), Obliteration(39)
35: Power Sink => Performance_Shifter(35), Efficacy_Adaptor(40)
38: Tough => Titanium_Coating(38), Titanium_Coating(40), Titanium_Coating(40), Titanium_Coating(43), Titanium_Coating(46), Titanium_Coating(46)
41: Gloom => Apocalypse(41), Apocalypse(42), Apocalypse(42), Apocalypse(42), Apocalypse(43), Decimation(43)
44: Darkest Night => Dark_Watchers_Despair(44), Dark_Watchers_Despair(45), Dark_Watchers_Despair(45), Dark_Watchers_Despair(45)
47: Weave => Luck_of_the_Gambler(47), Luck_of_the_Gambler(48), Luck_of_the_Gambler(48), Luck_of_the_Gambler(48)
49: Power Surge => Recharge(49) -
Hmm, when I read it I'd swar the rares were +1 and very rares were +2. But I'm often confused due to sleep deprivation. So I'm never confident of anything I say. =)