Filling your Alpha slot for Apex/Tin-Mage
I have a question about the level shift (if there is one) given when you fill your alpha slot. When teams are looking for members to run the two new TF’s, Apex and Tin-Mage some make a big deal over the fact that you must have your alpha slot filled or the mobs in these TF’s will be +8, something about you fighting at a level 46 to their level 54. This makes no since to me, how would not filling your alpha slot drop you 4 levels?
Now I do know that once they unlock the rare and ultra-rare enhancements for your alpha slot there will be a level shift, but I’m not sure what that means exactly, will it mean you will con at a level 54 without really being a level 54? So my question then is, as I understand it, you must have your Alpha slot unlocked to be part of a team running either Apex or Tin-Mage, but do you need to have it filled at this time? How would a +33% bonus to endurance or damage make any difference in what level the mobs are to you. |
From the patch notes:
Task Forces (Incarnate-only) We have added two Task Forces for characters who are level 50. These TF's should be tackled by characters who have slotted the Alpha slot with a power. Emperor Cole has perfected a debuff that affects characters who have no Alpha Abilities slotted. Characters without an Alpha Ability can still attempt the TF but it will be significantly more challenging.
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This is different than the level shift you get from the higher tier Incarnate enhancements ( which are yet to be released ).
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When you run the taskforces the praetorians are surprised that you are able to fight back. They thought no primal earth defenders would be immune to Cole's new power. Being an incarnate gives you power on a par with cole enabling you to fight at full strength. If you are not an incarnate, you are vulnerable to cole's powers and therefore you get dropped -4 levels.
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When you run the taskforces the praetorians are surprised that you are able to fight back. They thought no primal earth defenders would be immune to Cole's new power. Being an incarnate gives you power on a par with cole enabling you to fight at full strength. If you are not an incarnate, you are vulnerable to cole's powers and therefore you get dropped -4 levels.
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Now consider the fact that both of these TFs contain rather difficult battle, even if everyone on the team is slotted, and you can see why team leaders are not willing to add anyone that has not taken the time to slot their Alpha before trying Apex or Tin Man. I did that once on test and believe me with that -8 level differnce you rarely hit anything with your attacks and when you do its for practicvally no damage at all. Everyone I spoke to in chat while on the Beta site had the same feeling which was that when I 19 went live they wouldn't even think about running either TF with anyone on their team that was not slotted.
No one is demanding that everyone on the team have an uncommon slotted that I have seen .. they just want something in that slot so your are hurting the team. Run one ITF and one LGFT and you should have plenty of shards plus the two free components so you can craft a common Alpha enhancer and you're all set. Since, on Virtue anyway, these seem to be going day and night it shouldn't take long to find either and in a few whours your all set.
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Could a team consisting of all non-alpha slotted characters have any chance of beating one of these new TFs? That would make for some serious bragging rights if it could be pulled off.
I can't imagine a lvl 46 even scratching a warwalker... let alone one of the AVs.
Could a team consisting of all non-alpha slotted characters have any chance of beating one of these new TFs? That would make for some serious bragging rights if it could be pulled off.
I can't imagine a lvl 46 even scratching a warwalker... let alone one of the AVs. |
No. Just. No. When we tried that the first day, we spent about 30 minutes and couldn't get through one of those hotspots in the first mission. It was taking full party attacks to kill minions...we MIGHT have been able to do a boss but it would have taken all day (and with the rezzing and healing lieuts, that didn't help). God help us if we faced an AV.
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No. Just. No. When we tried that the first day, we spent about 30 minutes and couldn't get through one of those hotspots in the first mission. It was taking full party attacks to kill minions...we MIGHT have been able to do a boss but it would have taken all day (and with the rezzing and healing lieuts, that didn't help). God help us if we faced an AV.
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I could see a group of IOed to the gills min-max characters with just right combinations of buff/debuffs being able to pull if off without the alpha slot. I can also see buff heavy characters not needing the alpha slot either, as an empathy defender (especially on in an apex, or tin mage) isn't going to do much blasting, and is going to be doing a TON of buffing/healing, and those aren't affected by the -8 penalty.
What was your team composition? I think a team of eight mixed /sonic defenders might have a chance: enough resistance debuffs to do healthy levels of damage, enough regen debuffs to ensure the damage sticks around, and enough resistance and defense buffs to keep everyone alive.
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Cold strikes me as a fairly poor choice for this: eight defenders should get about 45% defense and 100% to-hit just from Leadership buffs, meaning they can hit anything and only need another 15% defense to be softcapped. Infrigidate's damage debuff stacks to about the same level (8% per defender after factoring in purple patch) as Siphon Power, but without the side benefits. Benumb has the second-worst recharge-to-duration ratio of any of the -regen powers, without Howling Twilight's redeeming factor of being auto-hit.
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softcap on defense is 45%, and while benumb's recharge really sucks, when you have 8 people rotating it, and it only take 1 benumb to floor the regen, it'll be possible with colds. Not having a way to negate incoming damage that breaks your hit cap would be the issue though.
softcap on defense is 45%, and while benumb's recharge really sucks, when you have 8 people rotating it, and it only take 1 benumb to floor the regen, it'll be possible with colds. Not having a way to negate incoming damage that breaks your hit cap would be the issue though.
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And they have a 1.5% accuracy modification based on level alone, so even the minions have a 7.5% minimum chance to hit you IF you are at 60% defense.
Lts 8.25, Bosses, 9%, and AVs 10 % minimum final hit chance do to that +8 CL.
And that's IF you are at 60+% defense.
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What about a fire/rad super team?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Flashfire, slotted for +99.1% stun duration and with Power Boost, will stun a Minion or Lt for...2.4 seconds.
Hot Feet, slotted for +99.1% damage and receiving bonuses from 8 Controller-strength Assaults will tick for...1.22 damage every 2 seconds. If you apply all of the team's enervating fields, you can count on 1.33 damage every 2 seconds.
Enemies will attack for 1.88x their usual damage amounts.
I've got a bad feeling about this.
softcap on defense is 45%, and while benumb's recharge really sucks, when you have 8 people rotating it, and it only take 1 benumb to floor the regen, it'll be possible with colds. Not having a way to negate incoming damage that breaks your hit cap would be the issue though.
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What was your team composition? I think a team of eight mixed /sonic defenders might have a chance: enough resistance debuffs to do healthy levels of damage, enough regen debuffs to ensure the damage sticks around, and enough resistance and defense buffs to keep everyone alive.
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Controls were useless, straight DPS was chump change. I mean, I was hitting minions with my Energy Transfer power, and their HP bar moved about as much as when I hit an EB with that. When I hit a normal minion with ET, that minion dies.
I want videos of that. No. I want to be standing behind the person doing that. And I want my eyes checked, and a full psych exam before to make sure I'm seeing everything right, and not hallucinating.
I have a question about the level shift (if there is one) given when you fill your alpha slot. When teams are looking for members to run the two new TFs, Apex and Tin-Mage some make a big deal over the fact that you must have your alpha slot filled or the mobs in these TFs will be +8, something about you fighting at a level 46 to their level 54. This makes no since to me, how would not filling your alpha slot drop you 4 levels?
Now I do know that once they unlock the rare and ultra-rare enhancements for your alpha slot there will be a level shift, but Im not sure what that means exactly, will it mean you will con at a level 54 without really being a level 54?
So my question then is, as I understand it, you must have your Alpha slot unlocked to be part of a team running either Apex or Tin-Mage, but do you need to have it filled at this time? How would a +33% bonus to endurance or damage make any difference in what level the mobs are to you.
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