I'm not seeing the new numbers...


FourSpeed

 

Posted

I recently did the Incarnate Arc on my Kinetic Melee/Electric Armor/Body Armor Stalker and got the Spiritual Uncommon Boost (I forgot the exact name, but it boosts Recharge Rate & Healing).

Anyway, right after I slotted it, I noticed that my Regen Rate didn't really change, heck, I think it might've actually gone down by one point.

Any ideas guys? Am I just looking in the wrong area? I've been looking at my stats from the Combat Attributes Window.


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Posted

Quote:
Originally Posted by Robo_Knight View Post
I recently did the Incarnate Arc on my Kinetic Melee/Electric Armor/Body Armor Stalker and got the Spiritual Uncommon Boost (I forgot the exact name, but it boosts Recharge Rate & Healing).

Anyway, right after I slotted it, I noticed that my Regen Rate didn't really change, heck, I think it might've actually gone down by one point.

Any ideas guys? Am I just looking in the wrong area? I've been looking at my stats from the Combat Attributes Window.
You might have to zone first before it starts working, I've heard. Also, it's only going to enhance powers you already possess that do regen and heal. Not your base regen rate. So it should have some positive effect on Health at the very least. Did you respec to inherent fitness? If not, do you have Health in your current build? How is it slotted? Only 1/6th of the common alpha bonus will be able to apply after E.D. So if you have a heal power already slotted up to E.D. with health enhancements, the common alpha will have very little effect... but still you should see some small positive increase in the combat stats.


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Posted

Quote:
Originally Posted by Zem View Post
You might have to zone first before it starts working, I've heard. Also, it's only going to enhance powers you already possess that do regen and heal. Not your base regen rate. So it should have some positive effect on Health at the very least. Did you respec to inherent fitness? If not, do you have Health in your current build? How is it slotted? Only 1/6th of the common alpha bonus will be able to apply after E.D. So if you have a heal power already slotted up to E.D. with health enhancements, the common alpha will have very little effect... but still you should see some small positive increase in the combat stats.
So I take it that it wouldn't boost the value of my set bonuses either then?


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

I'm not home right now so I can't check the stats on my Stalker.

But I know that I have the new Fitness, the heal power from my secondary power set, the power set from body mastery that improves your hp & end regen so that's pretty much it.


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Zem View Post
You might have to zone first before it starts working, I've heard. Also, it's only going to enhance powers you already possess that do regen and heal. Not your base regen rate. So it should have some positive effect on Health at the very least. Did you respec to inherent fitness? If not, do you have Health in your current build? How is it slotted? Only 1/6th of the common alpha bonus will be able to apply after E.D. So if you have a heal power already slotted up to E.D. with health enhancements, the common alpha will have very little effect... but still you should see some small positive increase in the combat stats.
But according to this:

http://goingrogue.cityofheroes.com/e...lpha-slot.html

I have 1/3rd ignoring Ed.


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Mystic_Cross View Post
You are correct, 1/3 of uncommon boosts ignore ED. Zem was referring to the common alpha boosts... probably missed where you said uncommon
Heh, right, right...

So would you say it's more noticable then?

But regardless, I never say any info about the Alpha Slot in my Combat Stat Window.


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

I don't have the Alpha actually slotted on my Stalker yet, but it is on my
Brute (Spiritual)...

It can be difficult to tell - especially if your attributes are already near the
ED cap. I wasn't able to see anything meaningful in Combat Attributes.

The way I finally did tell is: unslot the Alpha, and then on your Enhancement
screen, rather than in Combat Attributes, look at your powers and see what
the actual recharge values are listed for each power, and then check them
again after you re-slot the Alpha boost.

For my Brute, the change ranges anywhere from ~.5 sec (for tier 1 attack)
to 20+ seconds for Rage. Not huge, but still helpful.


Regards,
4


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Posted

Quote:
Originally Posted by FourSpeed View Post
The way I finally did tell is: unslot the Alpha, and then on your Enhancement
screen, rather than in Combat Attributes, look at your powers and see what
the actual recharge values are listed for each power, and then check them
again after you re-slot the Alpha boost.

For my Brute, the change ranges anywhere from ~.5 sec (for tier 1 attack)
to 20+ seconds for Rage. Not huge, but still helpful.
Recharge is already a diminishing returns kind of enhancement in the sense that the more you have, the less each % point of recharge added affects the overall recharge time of powers. People with high global recharge builds are likely to be disappointed by the recharge alpha. It's going to be far more useful to people who have not already slotted for recharge bonuses and/or don't have Hasten.


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Posted

Thanks for the Tip, FourSpeed.

Do you think that it will be much more improved once we get access to the Rare & Very Rare Boosts?


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Well more and more gets past ED with the rare and very rare so yes it will get better. But in the end, a lot of the benefit is limited because it is not like a set bonus, it is just an extra enhancement.

Still, from what I've seen where poeple post numbers, I'm rather impressed, they are looking like the equivalent of a 3-5% set bonus depending on your build. So pretty valuable.

Where you really want to cash in though is anywhere you can benefit from two or ideally three bonuses on those rare and very rares. Like my regen scrapper with the recharge/heal bonus.

I just wish something better was paired with damage.


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Posted

Quote:
Originally Posted by Robo_Knight View Post
Heh, right, right...

So would you say it's more noticable then?

But regardless, I never say any info about the Alpha Slot in my Combat Stat Window.
I'd guess that the difference in an already ED capped power wouldn't be too noticeable. However, It would be difficult for me to know since I don't have the alpha slotted yet, and I only got around to slotting the common boost on 1 alt during the test phase. So far I've just been busy with respecs on live, once I'm done with those I'll be able to focus more on slotting the Alpha.