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Posts
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Joined
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Lvl 50+ Rogue Brute - completed both Hero and Villain without breaking a sweat @ +1/0.
Lvl 50+ MM Thugs/Storm - struggled to keep Thugs alive but motored through with Hurricane and Ice Slick easing the way @ +2/0. Hurricane and Ice Slick were especially helpful on the second mission as them and the boys kept the mobs away while MM clicked on glowies. AV in mish 3 was a bit of a prob but we got thru it - sloppy and iffy but done.
My overall impression is that the missions are a challenge with some obstacles to overcome but that only meant I had to take my time and think about them every step of the way. No reason to hurry and make errors that result in frustration. I made best use of the powers remaining after the exempt and succeeded.
Now off to see how my Lvl 26 Fire/Rad Troller can handle things. Betting this will be a problem. -
If I had to choose just one AT for solo it would be a Mastermind Bots/Storm. However, as a 99.9% solo player, I've had great fun getting other AT's to 50.
Brute: Dark/WP (2nd most fun. This build handles +3x4 w/o much effort at all.)
MM: Thugs/Storm; Ninja/Storm; Mercs/FF
Scrapper: Thorns/Regen; DM/Regen
Also developing some Controllers for progression. In their mid-20's, the Fire/Kin is a very reliable but slow killer compared to the ILL/Rad and Mind/Rad, both of which can slice through groups fairly quickly.
For MM I find /Dark to be too dependent on accuracy for my liking. I want a secondary set that both keeps mobs off me & pets and is self sustaining - Storm and Traps fill that req. best. You can't beat Bots for primary - they are durable; self healing; mostly stick to their Range and Assault Bot gains a devastating AoE attack with the 2nd upgrade. -
Does exercising brain count? I listen to longish Podcasts and Concerts on cordless headphones during all my gaming sessions. Long cave crawls or sewer treks dwindle to insignificance while listening to my stuff.
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MasterTeam = MM + 6 pets + 1 for a complete 8 person team. (I don't need to invite others, I am my own MasterTeam.)
Bah-loney = how many players feel about soloing.
PeeNut = one who posts a lot of "BRB Potty". -
Do the new look CoT still die when you shoot them? If so, I don't care if they look like sponge bob or barney - a dead mob is a dead mob.
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There's music in this game??? Turned it OFF on day one 7 years ago and never listened to a note of it since then. They can change it all they want and I'll never know the difference.
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Quote:Indeed. But they did not ADD a soloable parallel path in the Incarnate space as they did in the Regular space. Everyone could have had their cake and eaten it, too, if the devs had planned this thing correctly.There is a good reason and it does make good business sense. Plenty of people felt that the lack of high-end raid content was a serious flaw with the game. By introducing that type of content, they widen the appeal of the game. Please note, they did not REMOVE any solo content in the process.
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So much of my disappointment with the Incarnate System are the expectations set by the devs.
Hear me out: CoH is incredibly solo friendly from levels 1 -50. just about any player and any AT can solo their way to level 50+1 without ever need ing to join a team. Over the years, the devs went to great lengths to make virtually all regular content scalable for group szes 1 thru 8. They even implemented the difficulty slider to make it even easier. Crafted IO's and IO sets give additional strength and defense to weaker AT's. Almost every big thing they've done for the past 5 years has been to make it possible for any AT to be able to solo their way to max level.
By doing this, the many players who prefer to the solo (or small team) mode of play have come to view CoH as the most solo friendly MMO currently within the top 25. An expectation was set in these players minds that not only did the devs appreciate the value of solo play to many of its customers but that it would not stop providing such content. Nothing was put in wiritng, of course, but the history of and trends in the game's development reinforced those solo players expectations.
Then comes the Incarnate System and its decidedly solo un-friendly content. Suddenly and with very little warning, the solo players found their style of play totally abandoned by the devs and in fact had it "dissed" and insulted with the ridiculous shard conversion requirements for soloing up the Incarnate ladder. With the long established expectations smashed so severely and cold-heartedly, of course, many of the soloing crowd got really upset.
"After so many years of loyalty and committment to our style of play, how could you devs abandon us so completely in the post 50 levels of the game that we were looking forward to with just as great a sense of anticipation as the teaming/raiding crowd was?"
Of course we are upset and angry. Everyone else would be too if their expectations had been crushed in the same way. Just remember, it was the long history of the game that set our expectations. We did not pull them out of thin air or make them up after the fact. Due to how the game had been trending over the past 7 years, prior to I19, we had every right to expect that development of post-50 solo content would continue right along side of the team/multi-team content. We were conditioned by the game's structure to expect to have choices that included solo play and then post-50 that choice was removed.
The devs broke with the 7 year trend and abandoned our style of play and most of us perceive no good reason why they went that way by making the decisions they did. It is frustrating because it just doesn't make any good business sense for them to do what they have done. It is sad and disappointing if they continue to ignore the solo market in the post-50 content. They worked really hard to be the most solo friendly MMO and now they seem to be working equally hard to lose that title.
I'm still holding on to hope that the staff sees the error of their ways and restore the proud solo reputatioin of this game to its rightful place at the top of the heap. -
Quote:Sure I can. MMO can mean more than teaming for missions, trials, raides. It can also mean non-combat socializing and trading. I have every right to expect that I can solo combat my way up the ladder and do the other non-combat stuff in cooperation with others. A well balanced and diversified game should present me with multiple options/paths for achieving all of my goals.Then you can't expect MMOs do be designed for that kind of behavior
There again, you have too narrow a focus of what an MMO can and should be. -
Quote:Most unfortunate if the devs indeed are so narrowly focused in their planning. Diversity of content is the key to reaching a wider audience. I think it's fairly well documented on these forums that not everyone likes the Trials style of play.There's no end to the Trials - the devs have already said they've conceptualized far more Trials than they'll ever be able to add to the game, with the intention of adding one Trial in almost each new Issue, as well as these in between mini-Issues we're currently getting.
The Trials are like the Force - they'll be with us, always -
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Responding to the OP.
I have not been shy about expressing my extreme dislikes of Praetoria and The Incarnate System. However negatively I feel about those aspects, this is the only MMO I play because the game is so huge with more than enough content for me to completely ignore all the parts I dislike and still have lots to do.
It's worth the 14.95 per month in entertainment value to me because it is really fun to do the easy stuff and simply chill out and relax. I set my own pace and missions by playing strictly solo. No teaming irritations. No task forces. No trials. Nothing that will cause a rise in blood pressure or stress. For a couple hours each day, I can escape to my little hero world and the real world fades away.
Yet, some of the other posters are right, I do get upset when they install new elements to the game that I cannot participate in. The only reason I strongly object to the Incarnate System is that it is a Roadblock to my characters' advancement. All the other teaming parts of the game (TF, Trials, etc) I can skip yet continue to advance my characters' levels doing stuff solo.
The Incarnate System stops my preferred mode of advancement dead in its tracks - and I don't like that and don't think it's a fair way to treat a paying customer.
Yet, taking the bitter with the sweet, the sweet parts of the game are still sweet enough to keep me hanging around and enjoying them. -
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Quote:Stop being so presumptive! You do not know everything about everyone in the game. . Perhaps, 'these things that always get accepted' seem so because so many people who did not accept them, left the game entirely and all that was left that you knew of were the fanbois and conformists.And Trials are heaidng the same way - a few are shouting on the forums, but the majority are just out there playing them - these things always get accepted
However, I, for one who pays my monthly fee, will NEVER, EVER do one of those !@#$#@ trials. I totally, absolutely reject them and totally, absolutely resent that they're being tied to Vouchers, Cetifications, etc
Until solo incarnate content comes along, I will be more than happy to get chars to 50, do the Ramiel arc, put them into stasis and then work on getting more to 50, etc. I don't need the rewards. I don't need to have my ego boosted. I don't need the bother Trials cause to my brain and machine. I am happy just playing the game in a very comfortable, casual, relaxed manner and nothing will change that.
If I cannot have access to everything, that is fine by me. Solo play already means sacrifising many badges and other perks. I'm Ok with that. I would love to advance my level 50's further into the Incarnate world but, like everything else I do in this game, it will be via the means I am most comfortable with or no way at all. Accept that. -
Quote:Classic Bait and Switch tactics.I would like to see a non-team incarnate progression path that takes under quadruple the total time team-based progress takes. I'm doing the trial currently but I rarely enjoy it. The current progression path is somewhere in the region of 50:1 solo time:team time ratio
When the Alpha slot was first introduced in the Mender Ramiel trial, it seemed like the devs were starting on the right path towards creating Solo capable Incarnate content. The Bait was cast on to the waters.
Then, for some unknown reason, came the big Switch. WST in I19.5 then Trials and more Trials in 20 and 20.5. Along with those all the new currencies were introduced and the shards introduced in I19 were suddenly irrelevant and replaced. There was a deliberate decision to force players into big group content by making the solo path totally untenable.
Frankly, I think the switch was made in order to cut costs and development times. Programming six single location trials has got to be less expensive and more doable in a short amount of time than creating the many Mender Ramiel-like story arcs that would be necessary to fulfill the demands of the Solo path. Or at least in the dev minds, that's the way I'm guessing they saw it.
This whole Incarnate thing started out going in one direction then abruptly changed and went another.
If it were available, most players would probably go the solo/small team path for several reasons:
1. Immensely less lag and fewer DC's;
2. Easier and quicker to form up and start;
3. More likely to fit the missions into shorter time frames;
4. Enjoy Battles in which every character's participation will make the difference between success and failure.
But, the devs don't seem to want this. Someone up there has this egotistical grand vision of epic battles with hundreds of FX effects bursting out all over the screen accompanied by the din of weapons; shouts; explosions and fighting. With such a show going on they fail to realize what a P.I.T.A. it is to participate in it...and players tolerate it simply because the rewards are too tempting to resist.
I sincerely wish they would get back to the Soloable path they started with Mender Ramiel. It is doable. It is desired by much of the player base. It would find a place in most every player's routine with far fewer problems and complaints. -
Quote:Building the endgame around Trials is beyond ridiculous and silly; it's an insane way to plan a game. Still shocked so many of you have bought into it - the lure of new shinies and 'keeping up with the Joneses' must be too tempting to resist.Any solo path will always be quite a bit slower than the main Trial path - the Incarnate system is designed around Trials, so that's the important part to get right first - a solo option is more of an add-on.
Slower is fine
Solo is divine. -
That is a cool feature. Took a bit to figure out but I now have it setup on my iPod Touch 4G.
Edit: typo -
So much time and cost for so little content. They keep throwing out this unnecessary Incarnate peripheral junk when they should be producing what is really needed - a viable SOLO path to all Incarnate rewards. Along with I20, I20.5 is another major disappointment.
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Quote:Well said. For me, the process is more important than the reward and they current Incarnate content is sorely lacking in the process department. Previously, I described the current system as having the Penthouse built first before the other floors and the foundation. Since I view CoV as a longterm investment, Fun is immensely more important than anything else.The vision is narrow because it includes only those for whom playing is just getting the incarnate stuff the fastest. It rules out that those aren't the only people in the game, and rules out that they will still need a variety of things to do once they have their toons fully "incarnated" or they will get bored. It rules out that there are people who play for more than just a virtual reward, and actually want to have fun in the process, not just the result, or that there needs to be a variety of missions, trials and other events where said reward is even applicable and worth using for it to even have value. It is indeed very narrow. It views the incarnate powers as the sole point and purpose, without acknowledging that the rewards themselves mean nothing without the circumstances that gives them value.
There needs to be more incarnate content and places and paths because those are the only circumstances in the game where those rewards are really worthy and needed (especially incarnate shifts). Similarly those paths and places need to offer incarnate rewards because that is what will be needed to succeed and those are the end game at present. Lastly, all of it needs to be varied and interesting thus producing FUN because that is why people play games at all and what will keep them subscribed.
And since "getting to 50" content is far more casual fun than post-50 content (Incarnate Trials and TF's cannot possibly be called 'casual fun'), I'll just stick to playing lower level characters until they do create a fun environment for all my 50's to solo in. -
Yes, when we get some - and, initially, it doesn't even need to be complicated content. I'd settle for the creation of an Incarnate level TIP-like system until they get full blown Incarnate arcs and storylines created.
Unlike others who despise the current Incarnate system, I'm keeping my account active by playing lower level characters while awaiting the solo content (which will eventually come). -
FioS beats anything else out there for the home - speed and reliability are unmatched. I've had it for over 3 years with nary a complaint and only 6 hours of lost service in that time and that was due to system maintenance in my area.
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Hop my one and only Freedom character into a Steel Canyon radio mish and go watch TV til it's over.
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A realistic solo track for Incarnates.
I could care less about anything else. -
Quote:I'm just guessing that many of these folks are from out of town and made the trip just to get the burger. Last month, a Cabella's opened nearby and people kept their kids out of school for the grand opening. Folks in this area are kinda nutz for these events..............
You couldn't get me to wait in that line even if they gave it to me free. In-N-Out is pretty good but it's not *that* good. 8 bucks for a Double-Double combo, animal style, and 10 bucks for wasted gas. Crazy...
Edit: Come to think of it, are these people waiting in the line even employed? How do they expect to get through that line, eat and get back to work, all with just an one hour lunch break?
BTW: I did not make the video.