Will we ever have solo RP incarnate content?
I think the dev response in regards to solo Incarnate content is that they are aware that people are interested in a solo system in Incarnate content.
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Will people ever stop asking about solo incarnate content?
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Until then though, expect quite a few more of these posts as the OP apparently wasn't aware that it's a uproar right now.
We have a vocal minority here on the forums. It may seem like everyone posts here but quite a few players have never even bothered to come here. Thus when they run the 800th trial in a row and feel like taking a breather from them they look around and scratch heads.
Then they come here to inquire about it. Not knowing it's the current forum battle de jour.
So yeah, I expect people will stop asking when one of the two above happens.
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Unlike others who despise the current Incarnate system, I'm keeping my account active by playing lower level characters while awaiting the solo content (which will eventually come).
So the next question is: If all the solo people quit, will anyone notice?
Cause ya know, they're always solo and all
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Yep. When the game gets it or the Dev's outright tell us it aint happening.
Until then though, expect quite a few more of these posts as the OP apparently wasn't aware that it's a uproar right now. We have a vocal minority here on the forums. It may seem like everyone posts here but quite a few players have never even bothered to come here. Thus when they run the 800th trial in a row and feel like taking a breather from them they look around and scratch heads. Then they come here to inquire about it. Not knowing it's the current forum battle de jour. So yeah, I expect people will stop asking when one of the two above happens. |
1) This was answered a MONTH ago in the April producer's letter which is not JUST announced via the forums- its provided on the site's main page AND the launcher. If you're ever interested in the direction the game's planning to take, that ain't a bad place to start reading.
The relevant part is listed below:
We know that there are players who are looking for alternative ways to experience the Incarnate System, especially options that are more accessible to solo players and small groups. We are looking into this for a future issue, and we want it to be added in a meaningful way that augments the epic Incarnate storyline and still remains accessible to our more casual players. Group-oriented play remains an important part of the CoH experience but we understand that not everyone likes to play in a group, and we will endeavor to take this into consideration in future development decisions |
No, my grumpiness is at the community represented here. Rather that clearly pointing out WHERE an AUTHORITY has acknowledged the concern and clearly stated effort is being put into it for a future issue, putting the issue of "will it happen" at rest (we can debate "will it be soon enough" all we want, I guess) we got... what? a new vehicle to field complaints on the existing system? ambiguous answers that make the issue still seem uncertain and discouraging? posts as grouchy as mine?
Dammit, guys, just because we have an endgame now doesn't mean we have to behave like every other MMO's boards.
No, my grumpiness is at the community represented here. Rather that clearly pointing out WHERE an AUTHORITY has acknowledged the concern and clearly stated effort is being put into it for a future issue, putting the issue of "will it happen" at rest.
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Actually, I don't consider it to have been "put to rest". Acknowledged, yes, but not put to rest. Here is the reason why...
>>>We are looking into this for a future issue
>>>we will endeavor to take this into consideration in future development decisions
Note the lack of "It is in development" or "It is going to happen (eventually)". Instead of definitive, we get "looking into" and "endeavor to take into consideration".
That's does not, to me, fit the "clearly stated effort is being put into it for a future issue, putting the issue of "will it happen" at rest" that you feel it does.
I do agree they have acknowledged it, though, as I said above.
Actually, I don't consider it to have been "put to rest". Acknowledged, yes, but not put to rest. Here is the reason why...
>>>We are looking into this for a future issue >>>we will endeavor to take this into consideration in future development decisions Note the lack of "It is in development" or "It is going to happen (eventually)". Instead of definitive, we get "looking into" and "endeavor to take into consideration". That's does not, to me, fit the "clearly stated effort is being put into it for a future issue, putting the issue of "will it happen" at rest" that you feel it does. I do agree they have acknowledged it, though, as I said above. |
That's verbage for 'we're still in the early stages of figuring out how to deliver this right, but we want to do it"
No, that's not a guarantee of "we will do it" but it's pretty strong once you acknowledge that this IS a bit of a challenge.
The incarnate rewards is supposed to be something that can be built up well over time. Even after I get the tier-4 "musculature" alpha slot that I expect to be using most of the time, I can make my character better prepared for possible future content by having the +acc or +rech or +end ones available.
Its a reward system that is SUPPOSED TO take a long time to fully complete, and you just can't make enough solo content to cover all that without repeating it... and if its going to be repeat-content, it should be done in a way to mitigate the repetitiveness (and possibly justify it).
THAT is going to take some time to plan, and THAT is why they're ambiguous. They've stated their broad objectives, though, so we can know what to measure them against as we go forward. Now, we just have to give them time to deliver.
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THAT is going to take some time to plan, and THAT is why they're ambiguous. They've stated their broad objectives, though, so we can know what to measure them against as we go forward. Now, we just have to give them time to deliver.
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Don't forget the "we want it to be added in a meaningful way that augments the epic Incarnate storyline and still remains accessible to our more casual players."
That's verbage for 'we're still in the early stages of figuring out how to deliver this right, but we want to do it" |
We know how long the development cycle is, though. It's in excess of a year long.
So, the "we want to do it" means it's not in the cycle yet. "We will endeavor to consider" confirms it's not in the cycle, yet.
So, 1 to 1.5 years away, maybe. That's my take.
That's an eternity away, and that's if they actually turn "want to" into "are doing" in an immediate fashion.
Hoping for it sooner is wishful thinking. Expecting it sooner is like planning on winning a mega-million dollar lottery. Good luck with that.
edit: "and if its going to be repeat-content, it should be done in a way to mitigate the repetitiveness"
Why? The Trials are massively repetitive. (Not that I want repetitive, mind you. But, they've already went there.)
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We know how long the development cycle is, though. It's in excess of a year long.
So, the "we want to do it" means it's not in the cycle yet. "We will endeavor to consider" confirms it's not in the cycle, yet. So, 1 to 1.5 years away, maybe. That's my take. |
When talking of entirely new game mechanics that need conceptualized, broken down, tasked, tested, revised, rewritten, and assembled... absolutely, but the devs have also shown how the process for doing things as single story arcs (Issue 13, Bruce Harlick's diary comes to mind). He was learning the creation system when he did the two arcs, but his whole process was measured in under a couple months.
If you keep the new mechanics low, keep the story tied to the various trials in different ways (to reuse the overarching backstory and art assets) and use tech like the moral choices and the optional sidequests in Vincent Ross's arcs to keep repeat performances fresh longer... you could probably offer a somewhat reasonable initial experience at a reasonably brisk pace.
Or...
y'know... they could just give us solo'ers and small team'ers the Trial experience by filling the rest of their team with members of the Freedom Phalanx and Vindicators as pets. What could be better than partnering with 7-12 instances of the AI that powers Fusionette and Lady Jane?
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Thanks for the note from the April update. That does give some hope. I would prefer to see acknowledgement that at least one (possibly two) of the remaining slots will be tied to solo content, but that statement is a start.
One thing I will probably never understand is why so many forum posters seem to think in black and white. We can have both group end game content, and solo end game content. I don't want solo incarnate content because I hate grouping. I like grouping. CoH has one of the best team experiences out there. But I also like solo content.
The solo content gives a lot richer story flavor, and there are times when I don't have time for a raid, but I have just enough time for a mission or two. However, I would be unhappy if they did not have end game group content, and I am glad that's where they started. It is because I think this content successful and enjoyable that I would also like to see it applied to another aspect of the game that I enjoy.
I can't help but draw some parallels to this from past concerns from another sub community so....
You will get solo incarnate stuff around the time they take a look at PvP again.
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I wouldn't mind having one of the incarnate slots tied to incarnate pvp content. Again, why ignore any aspect of the game at the end game level, although some would argue that the ship on PvP has long ago sailed, and there is probably no hope of bringing it back in a meaningful way. If they were to try incarnate pvp, I would like to see it with a real purpose and with a pvp "mission" style, not just free for all pvp, but that's a topic in itself.
I would even like to see a way to integrate the Architect system into end game content, being extra mindful of the balance between fun, reward, and non-exploitable content. The architect system is an amazing addition to the game that has tons of unrealized potential on so many levels.
And, while we are wishing, how about more supergroup mission content, whether incarnate related or not.
I'm not complaining about the current content, the trials are cool and the raid-like content was something that the end game was much in need of. I am also not complaining about how sparse the incarnate component drops are for the solo player. The slots thus far have been developed with the intent that players would team, and team often, to attain the rewards.
What I am hoping to hear, however, is that this is not the only plan for the remaining incarnate slots. Please tell me that some of the remaining incarnate slots will have progression based on new, interesting, incarnate only content that is solo-play friendly. It would be amazing the Vitae and/or Genesis slots would have this style of play as the foundation for their incarnate experience.
It's great that we have exciting end game content for large teams (and many kudos for that), but lets not leave out the solo play out of the end game, please.