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Posts
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Joined
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My speculation in order of liklihood (in my mind, at least)
1> MarketUI bug: meant to bid on a shiny, and our "helpful" UI switched it
on him.
2> Server/Inf transfer: Gleemail is the proper answer for that these days,
but some folks are still Old School (or across the NA/EU boundary)
3> Fat Fingered Typo: 4 zeros stretches credibility on this one though
unless the player had a few too many brews during his play session...
Of course, those were just the symptoms - the REAL answer is Ebil Marketeering
Mind Control which forced the player to lose control of the "0" key...
Cheers,
4 -
Quote:Originally Posted by FulmensHmm. I'm not sure what I'd do if I was only logging in twice a weekQuote:Originally Posted by FulmensThing 1: Prices for rare salvage vary CONSIDERABLY over a day, and over a week.Quote:Originally Posted by FulmensUsually I am crafting....
standpoint, this is better (imho). You get a much better feel for that
particular niche along with pretty consistent profits albeit for more
effort/legwork.
I too, usually prefer to craft for riches rather than flip for them.
However, from a pure flipping standpoint, the first quote actually helps
deal with the second quoted problem.
I emphasized Volatility as the #1 point for flipping. If you don't see that
volatility, definitely, don't jump into the niche to flip it. In fact, depending
on costs, lack of volatility is probably a key indicator for a crafting niche
(along with high throughput volume).
The idea though is that the very volatilility that leads to differing price
bands is still cyclic and recurring. If you can put times of day, or days of
week to a "band", then it's not a glitch, it's a pattern (however chaotic).
So, if the price spread is good, it's still flippable, and the wait between
logins (hopefully) gives the time for the "bands" to cycle back to the one
you identified to flip (though it could take days - hence the Patience point").
The risk (especially if your knowledge of a niche is scant), is that you hit
something that is actively trending in just one direction only. You would
clearly detect that if you were in a crafting niche, but might miss it on a
flipping niche.
In that case, it won't recycle back to the band you saw, and you could
be ending up with a white elephant in your slot that you can't sell...
As mentioned, crafting is more stable and consistent, but flipping in a
properly identified, high volatility niche can make some big gains with
minimal effort.
It's really a tradeoff between a high volume of safer sales and decent profits,
vs a low volume of riskier sales, but potentially huge profits.
Regards,
4
PS> @Misaligned - thanks... -
Well, my thoughts on it would be (I think) fairly simple and straightforward.
Given a current bankroll in the mid-100M's, and a desire to flip items rather
than craft them, along with limited market access (ie. a couple times/week),
there a few approaches I'd take.
1. Rare Salvage
2. Decent, pre-crafted set IO pieces (non Purple / PvP)
3. Decent set IO recipes.
Now, since you're primarily flipping, I'd look for the following factors.
1. Decent throughput - at least a few every day. You can tolerate lower
throughput than most, because you're not going to check very often anyway.
2. High volatility (the #1 characteristic you need for flipping). That's to
say, Last 5 prices with large spread between those prices among the
three niche types I listed.
In terms of market slots, I'd allocate 1/3 for bidding, 1/3 for selling, and
the last third open (to dump stuff you pick up while playing, craft
something you need NAO, or throw a bit more gasoline on if you find a
particularily good niche in step #2).
The basic technique I'd use in cases where you identify a volatile niche is
bid just above the lowest price you see, and let it sit for a few days...
In the case of salvage, I'd bid for a 10-stack, for recipes and IO's, I'd bid
for just a few (don't go over 1/2 of your bankroll in total).
On the ones you get, the next time you log in, list them a bit below the
high price you see in the Last 5, and let those sit.
When you check back in, collect your cash, reset your bids (if that niche
is *still* volatile), and check for other niches.
Some things to keep in mind along the way.
1> Flipping, almost by definition, is Bargain Hunting. You're an "American
Picker" hoping for a deal that somebody undervalued that you can turn
around and sell for a profit later. Bargains are (fairly) rare, and more
importantly, spread around...
2> You're dealing in High Volatility ... That IS High Risk. Keep that in mind
and don't over-extend your bankroll (ie. the never exceed 1/2 of it point).
3> Be Patient -- this is a Low Volume guy that you're only checking
occasionally... Bargains take time and patience to find, and selling near
the top of the market price can also take some time. Don't be worried
about letting stuff sit awhile if need be... The flip side is don't be shy
to bid, and/or cancel bids (no fees involved), but I'd say once you list,
leave it till it sells.
As long as you didn't get into a trending market, let the Volatility you saw
work for you. Unless you made a mistake in step #2, it will sell at some point.
4> Bargain Hunting / Flipping means looking at a LOT of niches rather than
sticking to a particular niche longer term (like you might with crafting).
Spend a chunk of your market time looking at different niches, and don't
get too engrossed in any single niche (unless it's consistently and
frequently making you oodles of cash) - ie. move around a lot.
5> The effect of flipping (regardless of what the uninformed may think) is to
squeeze/stabilize prices... ie. raise the price floor, and lower or maintain
the price ceiling... So, always be aware of the price volatility - as long as
there is a good spread between high and low (considering fees also), you
can flip. Once that range starts narrowing, move along to something else.
When I think of Flipping, (or were I writing a guide) that's how I'd go about it.
I reco'd those particular niches for you, because those fit within the 100-
300M type of budget you've mentioned. You can, of course, flip at any
level, but purples are out of range yet, and common stuff probably won't
give you a decent enough return based on where you're at currently (imho).
Hope that helps...
Regards & GL,
4 -
Hehe - you must be new here...
Fulmens is our resident "Burn Expert" - by his own admssion, he's destroyed
(ie. completely removed from the game) in excess of 70 Billion inf (iirc).
Amazingly enough, and possibly even more impressive is that he's also managed
to convince a bunch of the rest of us to burn several Billion of our own influence
as well (I'm currently getting psychiatric counselling for this - wondering
how my "Ebil" has been usurped by this altruistic folly - but that's another
topic).
One million lost to a bounced email would be: A> roughly equivalent to a
piece of pocket lint to him B> an additon (albeit miniscule) to his Burn Tally.
I mention this, not to criticize your well intentioned thought in the slightest,
but only to let you know that most of the folks in this forum section barely
count a million as "loose change". In the time taken to petition such a loss,
most folks here could make it back (probably 100 fold).
Cheers,
4 -
Yep - it's a beautiful thing -- especially when you have a home network
with multiple machines (I have CoH installed on 3 of my 5 PC's).
I'd love to take credit for the idea - but this particular bit of brilliance is
BillZBubba's, and I highly recommend his guide on the topic.
I've lost count of how many times it's helped me after swapping/upgrading
PC's over the years.
Cheers,
4
PS> It's also a great way to store Mid's builds and bindfiles -
A PvP guide would be an excellent idea - except for a few small problems.
1> The 15 or 20 guys who actually do PvP already know how (more or less)...
The other 100,000 players in the game don't care to know how - regardless
of whatever changes the Devs make (if any).
2> In it's simplest form the guide would be:
A> Kill whomever you can, however you can
B> Don't let anybody else do step A to you...
The problem with that is: How you do A changes *radically* depending on
what AT you're running, and where you are (BB, SC, RV, arena).
The second problem with that is - B is impossible ... unless you avoid PvP
altogether (which 99+? % of the player population already does)
3> Ask the 15 or 20 guys who actually PvP about builds, and you'll get 15
or 20 opinions, often about the same AT's, many of which are completely
contradictory (if not outright illogical) covering the entire range of
performance from "awesome sauce in a can" to "sucks so bad that it
would lose even with Dev God-Mode".
So, with that firmly in mind, Here's Your Sign...err Guide.
* Take your Favorite AT, built as best as you're willing to do it.
* Learn it really well - this will improve your enjoyment of PvE.
* Forget what you learned about it for PvP - That almost certainly won't work.
* Build for as much HP, Dmg and Recharge as you can. Stealth is never
bad either, and arguably critical for squishies.
* Go into PvP KNOWING you're starting from scratch and you're going to
die a lot. If you're a team player - grab a team ... or not (it probably won't
change this point all that much either way).
* Ignore *everything* you hear in broadcast, and 80% of what you read here
(including this post)
* Try to kill somebody. Try not to die. But MOST important - try to enjoy yourself.
Refer back to the prior two points - a LOT - if you find yourself struggling a bit
with this point.
That's all I got.
Cheers,
4 -
As a player who started with a Blaster on day 1 and levelled it to 50 as my main
toon, the sheer amount of pure "wrong" in that referenced thread is laughable.
I also have a few L50 Stalkers, and quite honestly, Blasters and Stalkers
are even better these days than they were in their inception.
Solo.
I agree with Pilgrim that OP should play whatever interests them - it's a game.
Fun, amusement and leisure entertainment are The Point.
As for the rest - personal play eclipses anecdotal opinion - triple that when
certain posters start chipping in with their so-called "wisdom"
In any case, enjoy your Corruptor and if you ever want to know how a Blaster
plays ... roll one and find out.
Regards,
4 -
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Quote:Hmmm... Let's see...Originally Posted by FulmensWhat's your five uses?
1> I keep a bounce back or two in gleemail for whenever a toon has a bad day...
No point in keeping them in tray - my toons don't die that much... But sometimes,
sh*t just happens...
2> I keep a modest amount of inf (10-25M) in gleemail for the next new toon
I roll - I used to have them market, but at this point, a gleemail slush/startup
fund is simply more convenient.
3+> I have specialty "procurement" toons, for things like AE tix, Merits (A & R),
farmed goods, crafted common IO's, etc. based on the ease which certain toons
can get those commodities.
So, if I have a guy that needs a particular rare salvage, or a shiny proc, etc.
I log in the appropriate specialist - grab the item and ship it to the guy that
wants it. It's convenient, easily organized and tracked, and gleemail makes
it work very nicely indeed.
If a player-based market is the best addition to the core game (I think so, at least)
then gleemail is the next best facilitator of it.
That said, prudence is always important, because - things change - things break.
If the item is critical, send it and retrieve it immediately (possibly after a guineapig
test mail first) - don't store it.
Regards,
4 -
Quote:Given that the largest detractor was Positron, good luck on getting aI really want the people who were predicting doom to come explain what they thought would go wrong. I'm just curious.
meaningful response.
As for me, while I fully understood (and supported) the rationale for a merge, one
wrinkle causing me some reluctance was the fact that pre-merge, I could have
twice the workable niches (a hero and a villain each working, say Performance
Shifters, for instance). That made tracking and logistics easier for me, personally,
and also helped sate my Ebil Greedbut isn't much of a justifiable reason
for keeping the markets separate, and less healthy.
But, I didn't mind twice the profits for less effort while they were separate.
Regards,
4 -
As of my quick glance this morning, the 88's have cracked the Top 25, so
Kudos on that milestone! From here, I suspect it will get a bit more challenging
to move up the ranks quickly.
As for the PvP idea, if you guys can bear the moral questioning involved in
beating up little old ladiesGranny would volunteer to be a sacrificial lamb..
On second thought, I'm not sure she can actually get to any PvP areas
except (maybe) the arena (she's only L2, and I have no plans to level her up).
@Yomo_Kimyata: Welcome back on the new machine... going forward you
might want to keep a copy of the CoH directory on a cheap flash/thumb
drive rather than doing a full download - fresh re-installs only take about 10
minutes that way...
Cheers,
4 -
Quote:Guaranteed - only one account is needed.Ya know, I have done those kinds of "server transfers" in the past but I can't recall from memory if I ever did one with two characters on the same account, or if it's always been from one account to the other. My guess is that you can (or at least, could) but I can't swear to it.
The "rule" is that the same character cannot buy his own listed items.
Any of your other characters could however.
...and yes, that is *exactly* the approach for inf transfers via market pre-gleemail.
Regards,
4 -
You can easily start with < 100 inf.
The only things that change are the niches you can invest in, and the time
it will take to reach an arbitrary wealth target (and the "time" part could
easily be argued even then).
Typically, I used these ranges (loosely speaking)
Code:Depending on your patience and temperment, you can work severalINF NICHE 1 - 15K Inspirations (bid 11 or so, flip for 1000 or so) L50 SO's (bid 111 or so, vend what you get) 15K-100M Common Recipe Vendoring (definitive guide in sig) Salvage Flipping Lowballed set IO (crafted from drops/bargain purchases) Crafting Generic Common IOs (Memorized recipes) 100M-2B Premium Set IO's including procs.(%Chance, Perf Shifters etc) Purple Flipping.
of these at the same time...
As Fulmen's rightly points out, some of the strategies are definitely not
worth the time past certain wealth points, and some are, of course, not
doable until you've reached certain wealth points (can't flip purples with
only 50K, and lowball SO's are a waste of time when you have 100M+)
The point I'm making? Regardless of your state of poverty, you can
easily climb the income brackets relatively quickly - even starting from
scratch.
Any amount of Inf > 0 is workable into an arbitrarily sized fortune.
All it takes is a little time, a little knowledge, and a little effort...
Cheers,
4 -
Another factor is the merged market.
Contrary to the "DOOM" forecasts, the merge is pooling supply (Hero + Villain + Praetorian),
so, for most things, supply is going (or has gone) up with corresponding drops
in prices.
The addition of H/V merits as an alternate method for obtaining said shinies
is also reducing demand pressures, once again leading toward lowering
price trends.
If server loads are any real indicator, GR coaxed back an influx of players,
also leading to increased supply, and lower prices.
Now that I17/I18 have been live for a couple months, and the general insanity
during any major release is subsiding, we're starting to see simple market forces
do their thing.
Suppy & Demand really do run the show...
Regards,
4 -
I admit it - I'm a habitual bid creeper.
Why? There's something there that is "fun" for me when I get a bargain on
an item.
It's especially tickling to me when it occurs on my initial bid (usually 111).
I'm sure that makes dave_p shudder at the inefficiency, and from a pure
math standpoint - righfully so, but for me, it's not about pure math.
It's about the psycholocial win/fun factor. For me, it's a "win" when I get it
below last 5, and a "loss" when I pay NAO. My net worth (or earning
power) is never a factor in the equation - although, I do take the price
scale vs time spent into consideration. Bid-creeping for a "reasonable"
time" (based on that scale) is always worthwhile to me on that basis
even for common salvage - in the game, I can sacrifice some earning
efficiency for the fun of scoring a bargain.
Regards,
4 -
Granny threw another 1/2B into the Prestige Grinder this morning.
More to follow after she turns over her Two (yes, 2) market slots a few more times...
Cheers,
4 -
No offense taken.
Cash isn't an issue - and yeah, I *could* buy it with inf, reward merits,
or A-merits already... But, I'm cheap, the builds are long-done, and from a
PvP perspective, it's Yet-Another-Pointless change - that I'd have to pay
extra to fix (when it wasn't broken in the first place). That's the issue.
I'd still be looking at (needless) respecs and losing frankenslotted bonuses
from Freebird IOs on the various stalkers that have them.
I haven't seen an ETA on I-19 either, so counting on that isn't much of a
panacea, and even so, it only helps the End issue.
If/Once End is not an issue, then, yeah, I'd just leave Sprint on, but it's
still a bit of a pig during combat (when Stealth is supressed and Sprint
wouldn't be needed anyway). Keep in mind, that I'm not turning toggles
off in zones... I never needed *this* one in the first place... If you're
counting Fly as a "toggle" that's a bit of a reach...
That said, I may well mull the idea around some more when I19 is nearer
with it's likely freespec .
In the meantime, it's irritating, but I'll deal with it as it is. If it really gets
to bugging me, I'll just turn into a "Trow Sharks" spammer, or find other
more enjoyable things to do...
As I said - it's a possibility, but hardly an ideal solution.
Regards,
4 -
Flip to Build #2 and drop a bunch of SO's in...
Instant and Direct comparison toon....
Cheers,
4 -
That's a possibility certainly, but hardly ideal for a few reasons.
1> Celerity is 5X more inf than Freebird (this morning's prices), and in my
case, it would also entail respecs (more a pita than a problem)
2> Fly & Sprint at same time (to maintain Stealth while patrolling) is pretty
spendy on End -- especially on a tightly built, staminaless stalker.
3> My travel powers have binds, and of course, you can't turn multiple
toggles ON with a 1 press bind (although OFF is no problem)
So, yeah, there's nothing major there, but all of it is irritating for a change
that appears to have been largely PvE (hostage escorts / kidnaps) driven.
Regards,
4 -
What Sailboat said...
Most of my toons have Fly - even my PvP ones.
Regards,
4 -
Don't know the situation for EU/US, but when I sold my Glad Armor +3%,
the buyer gleemailed me 3 installments (which I claimed with various toons
right away).
Once I did that, I gleemailed the shiny to him/her and confirmed they got it.
Is trust involved? - yes, definitely.
That said, the transaction(s) went without a hitch and we had a happy
buyer and seller.
Regards,
4 -
Some good stuff in here... I'd approach a few things differently, but in general
some good tips. Nice Work.
A few thoughts I'd add:
General: Like all things, more time, and more practice leads to better skill.
Quote:My very first thought at that comment was - what those prices told meIn example 1, we see that an item has sold for a variety of prices. Some very high, some very low.
What does this tell you about the item? Not much to be honest.
was that the niche is volatile... What that means in practical terms is A:
With a little patience, I can probably get it at the lower price (the time
span was only 2 weeks), and B: I can probably flip a couple and recoup my
investment and/or turn a profit besides... btw, "flipping" *never* means
"crafting" to a marketeer.
My point isn't intended as a knock - it's intended to show that with more
time, you learn more, and see more things... You summed it up excellently
later ---> Options, Options Options.
Bid Creeping:
ALWAYS throw out a ludicrous lowball bid first - for salvage, my fav is 111
and 1K to 10K for a recipe. You may well be surprised at how often it fills.
From a creep increment tradeoff viewpoint, you're always trading time for
inf. Suit the increment price bump to the range of the item you're
purchasing. Creeping is good for two things: A> Giving you a good idea if
the Last 5 is "real" (ie. that IS the going price or just what the sheep are
paying instead of thinking) and/or snagging you a bargain if there is one.
Saving 500 inf on a 1111 piece of salvage isn't worth the time to creep bid
6 times (Yes, I know you were just illustrating the technique). My point is
saving 150K on a rare salvage covers a boatload of cheap salvage overpays.
Keep the point, the time, and the scale in mind when creep-bidding.
Frankenslotting: I'm the self-proclaimed poster child for this technique.
You need know just one vital comparison here: +3 SO = 38.3%
L25 Dual Set IO = 20% in each category. So, 2 L25 Acc/Dmg set IO's will
give you +40% Acc and +40% Dmg ... forever ... This beats a +3 Acc SO
and a +3 Dmg SO hands down for the same number of slots. On top of
that, it exemplars better, and costs less than replacing SO's and is much
more helpful than waiting to slot L50's. The rule of thumb is you can max
core attributes of a power in 5 slots with L25 set pieces, and get some
nice secondary attributes as well, and you can use these IOs as soon as
you're eligible for SO's, without replacing them for the toon's entire career if
you wish. 'Nuff Said.
Market Yoga & the next two points: I *like* your thinking here and I'd
emphasize a couple more points. Unless you truly are building for a specific
(I mean really specific) purpose, most Set IO's can be interchanged - esp if
you Frankenslot... That can mean huge savings with little/no loss of
performance. Next, there are many ways to buy things, and some toons
are better at some than others. I have some stealth toons with thousands
of merits - why? Because they can get them easier than AE tickets. My
brute, on the other hand - *never* buys rare salvage - 15 mins in an AE
mission and he can get 3 pieces for "free". He pretty much always has max
AE tix. One of my toons has all the common IO's memorized - guess what I
do if I want a cheap common IO?
In short, apply the strengths of your toons, not just against Mobs, but in
terms of item acquisition as well... Balance Time, Inf, Tix, Merits for your
toons to get them their shinies in the easiest, most effective way possible.
Extending that idea out a bit further - determine what toons can get what
resources easiest and make them "specialists" for them - need an IO, see
my crafter, need orange salvage, my Brute will gleemail it, need a LotG, my
merit "specialist" will grab one. Let altitis work for you.
Unless you collect inf for inf sake alone, "efficiency" is largely meaningless -
equipping your toon is really what you wanted all that cash for in the first
place, right? Sure - 200 merits for LotG isn't best use (in inf terms) for them,
but if you have a task force guy that runs QuaterField's, he's probably got
more merits than he can shake a stick at - use them effectively (if not
efficiently). 540 AE tix for a 2.5M Pangean Soil is only ~4600 inf/ticket
(not a good return), but if the toon has 8500 tix and can get another 1500
in 10 mins - it might still be a Good use of those tix for your crafter toon.
This borders on blasphemy for an Ebil Marketeerbut it's not *always*
about inf (shhhhhh).
Ultimate Build: Buy 2, slot 1, sell 1, is good advice... Buy 5, slot 1, sell 4
can be even better... In other words, don't be afraid to sell enough of an
item to make back the cost of it - Volume beats Pricing. You don't have to
sell one at an inflated price. Instead, sell 3 or 4 at a decent price, and you
may find this works better, and you may develop a profit center as well.
Ok... I better stop here - this is getting nearly as long as your guide.
For the readers, there are a lot of valuable insights in here... Sure, you can
spend billions on a build (and many do), but you sure don't have to just to
get a fun and effective toon to play. A little attention to these points can
equip your toon nicely, and provide additional fun and riches for your next
one as well.
Once again, Good Stuff, OP!
Regards,
4 -
Quote:LOL - Logic isn't your strong suit, is it?Oh. This was a troll thread. I didn't realize that was the intention. My bad. I thought Marketeers laughed at other player's ignorant views after attempting to educate them. I didn't know that had changed to presenting disingenuous, contradicting statements as "facts" and laughing at the ensuing replies.
At no point or place did I divine the Goat's intent. I am merely commenting
on the result of his post. Whatever the intent, the result is it evoked a full
supply of "pure stupid" in just a few short days...
Personally, I find that highly amusing and worthy of kudos, since, as was
pointed out by someone else early, the OP appeared to have been a
simple, "lighthearted" post...
Who knew how epic it would turn out? Certainly, not I.
GG - Carry On... -
Quote:Nope. If buyers had infinite patience and only bid 1 for everything, sellers
If every buyer had infinite patience and only ever bid 1 inf on
everything, sellers would be forced to eventually acquiesce. But the
buyers are human, so that's not going to happen!
would very soon be vendoring or deleting any drops that weren't useful to
themselves (or SG mates etc.), and buyers would get bupkiss....
As for the rest of this thread - Kudos to the Mighty Goat - you really stirred
up the Moron's Morass with this one...
Oh, and I also bow at the alter of Ron White, The All-Knowing...
Cheers,
4