A study in market forces: Flipping


Adeon Hawkwood

 

Posted

Hi folks!

I recently had a couple of good sales go through and am sitting on my first-ever huge (to me) pile of inf. OK, so its only about 150-200M, but that's more than I have ever had before. I get little time to put toward the market, but that's ok. Between a rarely-used farming character I have and regular drops & sales, I have so far been able to afford frankenslotting any characters who make it into their 20s, plus the occasional -kb or +Def IO as I felt necessary.

Anyway, I intend to reinvest much of that into a couple of good recipes to craft and sell, but I feel that my grasp of market forces is a bit...tenuous.

So, I intend to spend some time flipping stuff to see how it all works. The only problem is, beyond "buy low, sell high," I have no idea what to do. And therefore, I come to you all. What tips should I keep in mind when finding stuff to flip? Is there a significant difference between flipping salvage vs recipes vs crafted IOs? Is it better, generally, to focus on low-yield high-turnover investments or high-yield low-turnover ones? What patterns should I watch out for?

I imagine there's a guide for this, or covering this, but "flipping" is such a common term and my search-fu sucks. I have read several guides and have what I think is a pretty good understanding of how this all works, but the supply-and-demand thing is still foggy.

Thanks in advance
~AYB


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

First.. before you get pounced lol

Flipping: Purchasing an item then reselling said item with no changes made to it - ie, buy a piece of salvage for x sell it for x+

Crafting: A service provided by the benevolent to the lazy and impatient. The benevolent crafter purchases the parts of the final product then constructs the final product and marks up their cost for a reasonable profit.

Now that we have that out of the way!

Assuming you have 1 character at above level 10 and that you don't actually "live" at the market, you will see the following:

Flipping:

Salvage - Low end - little risk - average returns of about 10 mil a week with very little effort
Recipes - Mid range - more risk, but not bad - average returns vary wildly - estimate about 50-100 mil a week depending on how much effort you put forth.
IOs - Higher end - very risky - average returns will depend on patience - approximately similar returns as recipes.

Crafting:

Generic IOs - people can and do make decent money at these. They are very labor intensive though
"Yellows" - IOs that sell for ~5 mil. Not as much volume as generics, but still fairly high volume. Not a ton of risk involved - returns of about 100 mil a week or so depending on effort
"Oranges" - IOs that sell for 10mil+. Slower volume - more risk - generally tighter profit margins - Profits can vary between 100 mil a week and 1 billion. This is entirely dependent on effort and knowledge.
"Purples" - Pure speculation! Don't do these until you have so much money you don't know what to do with it all!

Re: Guides - There are a TON of guides in the guide section at the top of this forum. Read them all. Every last one of them! If you still have specific questions, please feel free to ask here! There are many resources available to you - but go read the guides and get the basics first!

Good luck!

Edit: Nice sig btw =D


 

Posted

In order to flip an item, you must be able to:
1) identify the highest likely outstanding bid
2) identify a price you will likely be able to sell the item in question.
3) do modest math

First, identifying the highest outstanding bid. Flippers often employ a "bid signature" as a quick reference. These bids usually aren't "round numbers". For example, I often end my bids with "150". If you see something bought for 10,111,150, it probably went to me. These bids are usually good indicators where the highest bid is.

Second, find out what the "buy it now" price is. This is a price point above the highest bid you've identified that the item usually goes for (I'll get into what that means in a second). Third, do a little math. Is the "buy it now" price > the "highest bid" price + 10% of the "highest bid" price? If so, you can make money on this item.

example:
highest bid price = 10,111,150
buy it now price = 15,000,000
10m + (.1 * 10m) = a little over 11 mil, which is 4 mil less that the 15mil going rate. You can make money on this item.

Identifying the "buy it now" price can be tricky. I'd recommend as a rough approximation in the beginning, that unless there are at least 3 prices in the last 5 around some high point above the 2 at the low point, move on until you get a better grasp of how things are working.

For example, a last 5 history of:
10,111,150
17,000,234
15,000,000
10,111,150
14,799,999
would lead me to believe that 10,111,150 is the highest bid, and that 15m is about what I'd expect someone to pay who wasn't patient.

However, if the last 5 looked something like this:
10,111,150
17,000,000
10,111,150
10,111,150
10,111,150
I'd be more leery. 10,111,150 might actually be the high point, no low price identifiable, and the 17m is just someone throwing away money.

There are a couple of things to keep in mind when attempting to find things to flip. First, If I can't identify items 1 or 2 above I move on. There are other fish in the sea. Second, don't be greedy when setting your price. If you don't have the least expensive asking price, someone else gets the transaction instead of you. Don't be greedy! People will probably give you the "buy it now" price anyways! Also, don't be afraid to find a new niche. Marketeers might move in on your niche and close the profit gap. Move onto something else you can make money on and come back to that one later if it clears up!

In the above example where someone bought for 10m and is looking for 15m, one might put the item up for sale for 12,001,178, still guarantee at least a million profit, but still likely to get the 4 million one is looking for.

My advice is to get your feet wet with a high turnover commodity like salvage for a crash course on the flow of the market. Choose one that has a high number of bid and ask participants, and at a price you feel comfortable losing money at if you do something wrong while learning. Buy stacks, sell stacks, rinse and repeat.


 

Posted

Thanks for the quick response, Misaligned.

Regarding semantics: Yes, I know the difference between crafting-to-sell (a practice I've seen referred to as "crapping," a rather amusing portmanteau) and flipping. My point was that before I get heavily involved in crafting for profit, I want to better understand the nuances of the market. Naturally, I look to flipping for this because it is essentially a simplified version of crafting-and-selling; no salvage to acquire, I can deal in bulk, I never have to find a crafting table, etc. Just buying and selling. Thanks for looking out, though. I don't mind getting pounced, but I've come to expect a better response from the Ebil Ones.


Heh, I have numerous characters past level ten. I've got almost 90 current characters, of which probably less that 15 are below level ten (mostly they are between 20 and 35). So, no problem there. I have two that I keep parked at the market for marketing purposes, one of which is my farmer.

I guess I will start with salvage since I'm mostly wanting to learn how the market "breathes" rather than turn a huge profit. Will any salvage do, or do i need to work on a high-demand one like Neversell-uhh-melting Ice or Luck Charm?

Thanks again.
AYB


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Mandur, those are good points.

Do you find that the "highest bid" fluctuates a lot, or just the "buy it nao" price on weekends?

Regarding the Last 5: I have noticed that sometimes when I buy a stack of something and it insta-buys, there will only be one entry of my purchase (I end my bids in 4321). Is this normal? Is it because I bought a stack at once, or does it represent the large turnover of the cheap stuff?

And yes, I anticipate losing inf at first. But hopefully not too much.

AYB


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

The most simplistic guide I can think of for flipping salvage is in my signature.

To more specifically answer your question about flipping salvage, no. You can theoretically do it with all of the salvage. In general, more move in a day than you could possibly handle - even using multiple characters. The trick is to identify a buy point and a sell point you can live with. Mostly this comes down to throttling how many times you want to visit the market.

For ease of learning, salvage flipping is not really your best bet though. It isn't very indicative of the market as it moves extremely fast and you can't see what is actually happening. Also, when you make a mistake, you are rarely if ever punished for it

However, if you are set on flipping, I would recommend having 3 characters do your marketeering - 1 for salvage - 1 for recipes - 1 for IOs.

Specialize each one so you can see what is actually going on with each type of sale.

And go read the guides! lol


 

Posted

Quote:
Originally Posted by AllYourBase View Post
I guess I will start with salvage since I'm mostly wanting to learn how the market "breathes" rather than turn a huge profit. Will any salvage do, or do i need to work on a high-demand one like Neversell-uhh-melting Ice or Luck Charm?
In general take a look at the supply and demand numbers. If it has lots of supply (i.e. several thousand) and little or no demand than you'll probably find it hard to make a profit. The nice thing about flipping salvage is that so much moves that even with competition it's still easy to make a profit. My experience is that Luck Charms are always a very reliable choice for flipping (I often flip 50 on a new character to quickly get him his Scavenger Badge and a little extra salvage storage). You won't get rich doing it but with patience you can get 5k-10K profit from each one so it's not a bad option.


 

Posted

Quote:
Originally Posted by AllYourBase View Post
Mandur, those are good points.

Do you find that the "highest bid" fluctuates a lot, or just the "buy it nao" price on weekends?
To be honest, any way the price can variate, it has. When I was starting out flipping orange salvage, I would put up bids for 1 stack of 10 of each orange salvage that was worth it to flip, wait overnight, then cancel any bids that didn't transact when I got back in game the next day, put up the ones I managed to buy, then go look for making my bids on stacks again. This minimized my sensitivity to time based price volatility. If you don't have a lot of time to put together a scheme like that (not on every day), a way to minimize your market silhouette to time volatility is to find slower moving things, like the "crapping" (as you mentioned) of mid-level rare recipes.

Quote:
Regarding the Last 5: I have noticed that sometimes when I buy a stack of something and it insta-buys, there will only be one entry of my purchase (I end my bids in 4321). Is this normal? Is it because I bought a stack at once, or does it represent the large turnover of the cheap stuff?
I've never read anyone's test results on this, but it should be pretty easy to test. But my personal opinion, not based on anything BUT opinion, is that items transact based on the # of items in a stack for sale at each price point. Okay, that doesn't read clear, let me illustrate...

Suppose you want to buy a stack of 10 kinetic weapons for 4321 infl each. We know that the lowest priced items for which the ask price is < the bid price transact first. So say we have a list of items in ascending price order that looks like this:
3 KWs @ 1 inf ask price
2 KWs @ 55 inf ask price
7 KWs @ 111 inf ask price
15 KWs @ 555 inf ask price
23 KWs @ 1000 inf ask price

Now, you only want 10. You would buy 3 of the "1 inf" items, 2 of the "55 inf", and 5 of the "111 inf" items. Those transactions would take place in 3 steps by the auction house system, and your transaction price of 4321 would now be represented 3 times in the "last 5" list. If there were 55 "1 inf" items, all 10 would transact at once, and you would get 4321 only listed once in the "last 5".

Maybe I'll get around to testing that sometime .....


 

Posted

Thanks, everyone, for the tips.

Quote:
Originally Posted by Misaligned View Post
The most simplistic guide I can think of for flipping salvage is in my signature.

...

And go read the guides! lol
I have read most of the guides here, including yours. I think yours was the first one I read that actually discussed flipping. I have leveraged arbitrage to get start-up funds on characters for a long time now and I get how to price drop/craft sales so I make a profit, so while most of the guides have been helpful in the past, what I need now is knowledge of how to invest. What makes a good investment and why, that sort of thing. My recent acquisition of a recipe whose crafted IO was selling for 100M+ when I listed it versus the ~40M it sold for three weeks later taught me that I don't yet understand the ebb and flow of the market.



Quote:
Originally Posted by Misaligned View Post
For ease of learning, salvage flipping is not really your best bet though. It isn't very indicative of the market as it moves extremely fast and you can't see what is actually happening. Also, when you make a mistake, you are rarely if ever punished for it

However, if you are set on flipping, I would recommend having 3 characters do your marketeering - 1 for salvage - 1 for recipes - 1 for IOs.

Specialize each one so you can see what is actually going on with each type of sale.
So if I were limited to, say, one character logging in twice a week you would suggest I start where? Recipes? Generics or sets?


@Mandur, That is a very interesting way to look at it. I had not considered that ask-price variation might be affecting how often my stack bids are listed. It seems to match my experiences, too. When buying a stack, if it sells while I'm watching it, I see something like: three or so process at once, one update to the last five, two more process, one update, the rest process, one update.


Thanks, all
AYB


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Quote:
Originally Posted by AllYourBase View Post
Thanks, everyone, for the tips.

I have read most of the guides here, including yours. I think yours was the first one I read that actually discussed flipping. I have leveraged arbitrage to get start-up funds on characters for a long time now and I get how to price drop/craft sales so I make a profit, so while most of the guides have been helpful in the past, what I need now is knowledge of how to invest. What makes a good investment and why, that sort of thing. My recent acquisition of a recipe whose crafted IO was selling for 100M+ when I listed it versus the ~40M it sold for three weeks later taught me that I don't yet understand the ebb and flow of the market.
It appears what you are looking for are markers - things that identify a good niche. Yes?

For flipping, there are many... some things to try:

Find an item that consistently sells for X - generally you want something that sold 5 today (every day). Place a 3 (or 5) stack of bids for 1/10th the normal price. People accidentally forget 0's. It happens!

Option 2 - Look for something that has a lot of volatility built in:

10,000,000
2,300,000
14,000,000
3,400,000
9,555,555

Those prices are all over the place. You also know that you "could" have bought one of the last 5 for 2.3 mil and that you "could" have sold one of the last 5 for 14 mil.

The thing to remember here is that in order to buy something you need to have the highest bid (at that time). In order to sell something, you need to have the lowest offer (at that time).


Quote:
So if I were limited to, say, one character logging in twice a week you would suggest I start where? Recipes? Genetics or sets?
At twice a week, I wouldn't actually suggest flipping anything valued under 50 mil a stack. Flipping tends to be more about volume - with access to the market only twice a week, your volume will be limited, so I would capitalize on higher prices with slower turn over. The good news is that because you will be limiting your time at the market, you can potentially throw up good lowball bids that might take a couple of days to fill anyways and you may not even notice


 

Posted

Quote:
Originally Posted by Misaligned View Post
Option 2 - Look for something that has a lot of volatility built in:

10,000,000
2,300,000
14,000,000
3,400,000
9,555,555

variation on Option 2: find someone else's niche and 'cut in line' so to speak.

10,000,000
3,001,100
3,001,100
10,000,000
3,001,100


someones buying stacks at 3,001,110.
You can't know what they're doing with them, but it is safe to assume theres PROFIT involved.

Place a stack of bids at 3,001,101 (I like to go one over so they know someone's messing with them) and figure out what to do with them later. =P

(in the hypothetical case above, I'd probably just re-list them at 5m or so for quick, mindless profit)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
variation on Option 2: find someone else's niche and 'cut in line' so to speak.

10,000,000
3,001,100
3,001,100
10,000,000
3,001,100


someones buying stacks at 3,001,110.
You can't know what they're doing with them, but it is safe to assume theres PROFIT involved.

Place a stack of bids at 3,001,101 (I like to go one over so they know someone's messing with them) and figure out what to do with them later. =P

(in the hypothetical case above, I'd probably just re-list them at 5m or so for quick, mindless profit)
That even works for trying to get quick bargains or making good sales.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Well, my thoughts on it would be (I think) fairly simple and straightforward.

Given a current bankroll in the mid-100M's, and a desire to flip items rather
than craft them, along with limited market access (ie. a couple times/week),
there a few approaches I'd take.

1. Rare Salvage
2. Decent, pre-crafted set IO pieces (non Purple / PvP)
3. Decent set IO recipes.

Now, since you're primarily flipping, I'd look for the following factors.

1. Decent throughput - at least a few every day. You can tolerate lower
throughput than most, because you're not going to check very often anyway.

2. High volatility (the #1 characteristic you need for flipping). That's to
say, Last 5 prices with large spread between those prices among the
three niche types I listed.

In terms of market slots, I'd allocate 1/3 for bidding, 1/3 for selling, and
the last third open (to dump stuff you pick up while playing, craft
something you need NAO, or throw a bit more gasoline on if you find a
particularily good niche in step #2).

The basic technique I'd use in cases where you identify a volatile niche is
bid just above the lowest price you see, and let it sit for a few days...
In the case of salvage, I'd bid for a 10-stack, for recipes and IO's, I'd bid
for just a few (don't go over 1/2 of your bankroll in total).

On the ones you get, the next time you log in, list them a bit below the
high price you see in the Last 5, and let those sit.

When you check back in, collect your cash, reset your bids (if that niche
is *still* volatile), and check for other niches.

Some things to keep in mind along the way.

1> Flipping, almost by definition, is Bargain Hunting. You're an "American
Picker" hoping for a deal that somebody undervalued that you can turn
around and sell for a profit later. Bargains are (fairly) rare, and more
importantly, spread around...

2> You're dealing in High Volatility ... That IS High Risk. Keep that in mind
and don't over-extend your bankroll (ie. the never exceed 1/2 of it point).

3> Be Patient -- this is a Low Volume guy that you're only checking
occasionally... Bargains take time and patience to find, and selling near
the top of the market price can also take some time. Don't be worried
about letting stuff sit awhile if need be... The flip side is don't be shy
to bid, and/or cancel bids (no fees involved), but I'd say once you list,
leave it till it sells.

As long as you didn't get into a trending market, let the Volatility you saw
work for you. Unless you made a mistake in step #2, it will sell at some point.

4> Bargain Hunting / Flipping means looking at a LOT of niches rather than
sticking to a particular niche longer term (like you might with crafting).
Spend a chunk of your market time looking at different niches, and don't
get too engrossed in any single niche (unless it's consistently and
frequently making you oodles of cash) - ie. move around a lot.

5> The effect of flipping (regardless of what the uninformed may think) is to
squeeze/stabilize prices... ie. raise the price floor, and lower or maintain
the price ceiling... So, always be aware of the price volatility - as long as
there is a good spread between high and low (considering fees also), you
can flip. Once that range starts narrowing, move along to something else.

When I think of Flipping, (or were I writing a guide) that's how I'd go about it.

I reco'd those particular niches for you, because those fit within the 100-
300M type of budget you've mentioned. You can, of course, flip at any
level, but purples are out of range yet, and common stuff probably won't
give you a decent enough return based on where you're at currently (imho).

Hope that helps...


Regards & GL,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Nethergoat View Post
variation on Option 2: find someone else's niche and 'cut in line' so to speak.

10,000,000
3,001,100
3,001,100
10,000,000
3,001,100


someones buying stacks at 3,001,110.
You can't know what they're doing with them, but it is safe to assume theres PROFIT involved.

Place a stack of bids at 3,001,101 (I like to go one over so they know someone's messing with them) and figure out what to do with them later. =P

(in the hypothetical case above, I'd probably just re-list them at 5m or so for quick, mindless profit)
As tempted as I was to add this (several times) to my responses, I was avoiding the issue of intentionally stomping on someone else's niche. If you're new to the market and you step on the wrong person's you can end up with a very bad taste in your mouth after getting it handed to you.

To anyone who has market knowledge, go for it! This in itself can be a lot of fun for me - when I'm sitting in a niche (telling myself I shouldn't be) doing some market PvP with someone else who knows what's up I figure about 1/2 the time I win, the other half the other person does - but for the most part, this can be very frustrating if you're just getting started.



@4

Nicely done!

You should write a guide about flipping

I know I'd read it!


 

Posted

Hmm. I'm not sure what I'd do if I was only logging in twice a week. Much of my thinking is based on the idea that I can grab a couple of sales before the prices change much.

Thing 1: Prices for rare salvage vary CONSIDERABLY over a day, and over a week. Sometimes they move up and stay up, or move down and stay down, but usually they have a couple of different bands that they stay in. Most people don't realize this- if you only buy and sell stuff from, say, 8PM to midnight Eastern, and your friend only buys and sells stuff from, say, 8 AM to noon Eastern, you may both see very consistent prices for salvage... you may "know" that Deific Weapons always cost about 2 to 2.5 million, while your friend may "know" that Deifics always cost about 1.5 to 1.8 million . That's an imaginary example there, but the point is that someone would be buying for 1.5 to 1.8 and selling for, probably, 2 million and 1 inf. They give up 200K per item to Wents but they keep the bonus ("2 million didn't get it? I'll try 2.5 million.")

Normally I'd recommend yellow recipes that move FAST (level 50 Doctored Wounds, Crushing Impacts and Thunderstrikes are the classics.) If you're logging in a couple of times a week, you can probably go for something that moves slower, or hits lower price levels on occasion. You could still go for the Thunderstrikes, but bid half a million less and sell for half a million more- someone on Friday night or Sunday night will most likely oblige you.

I should mention that most of the times I've tried flipping I have made it out with most of the inf I started with. Usually I am crafting, because it's not as obvious to people that the recipes are selling for 3 million, salvage for 2 million, and the crafted item is selling for 20 million.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens
Hmm. I'm not sure what I'd do if I was only logging in twice a week
Quote:
Originally Posted by Fulmens
Thing 1: Prices for rare salvage vary CONSIDERABLY over a day, and over a week.
Quote:
Originally Posted by Fulmens
Usually I am crafting....
I'd agree. I'd also emphasize your crafting point. From a consistency
standpoint, this is better (imho). You get a much better feel for that
particular niche along with pretty consistent profits albeit for more
effort/legwork.

I too, usually prefer to craft for riches rather than flip for them.

However, from a pure flipping standpoint, the first quote actually helps
deal with the second quoted problem.

I emphasized Volatility as the #1 point for flipping. If you don't see that
volatility, definitely, don't jump into the niche to flip it. In fact, depending
on costs, lack of volatility is probably a key indicator for a crafting niche
(along with high throughput volume).

The idea though is that the very volatilility that leads to differing price
bands is still cyclic and recurring. If you can put times of day, or days of
week to a "band", then it's not a glitch, it's a pattern (however chaotic).

So, if the price spread is good, it's still flippable, and the wait between
logins (hopefully) gives the time for the "bands" to cycle back to the one
you identified to flip (though it could take days - hence the Patience point").

The risk (especially if your knowledge of a niche is scant), is that you hit
something that is actively trending in just one direction only. You would
clearly detect that if you were in a crafting niche, but might miss it on a
flipping niche.

In that case, it won't recycle back to the band you saw, and you could
be ending up with a white elephant in your slot that you can't sell...

As mentioned, crafting is more stable and consistent, but flipping in a
properly identified, high volatility niche can make some big gains with
minimal effort.

It's really a tradeoff between a high volume of safer sales and decent profits,
vs a low volume of riskier sales, but potentially huge profits.


Regards,
4


PS> @Misaligned - thanks...


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

One trick for cutting into someone's niche (I don't remember where I got it) was to bid EXACTLY what they're bidding- so you'd get about half of the 3,001,100 sales and they don't figure out that you're in there till they have trouble selling.

I haven't tried this myself- I'm happier jumping in at N+908 and jumping out two sales later while the person tries to figure out where to price - but it sounds really plausible.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
One trick for cutting into someone's niche (I don't remember where I got it) was to bid EXACTLY what they're bidding- so you'd get about half of the 3,001,100 sales and they don't figure out that you're in there till they have trouble selling.
Fulmens isn't just a member of the Eeeebil Genius Cartel, he's the PRESIDENT!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Fulmens View Post
One trick for cutting into someone's niche (I don't remember where I got it) was to bid EXACTLY what they're bidding- so you'd get about half of the 3,001,100 sales and they don't figure out that you're in there till they have trouble selling.
One thing that worked for me in a different game was to change a subtle digit that looks like another (swap a 7 for a 1, swap an 8 for a 0) so if your ePvP opponent isn't paying attention, they think they still have the highest outstanding bid.

Ex: bid 3,007,100 and wait for tears.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by Fulmens View Post
Weird, nethergoat, I thought I got that trick from you. Wasn't sure though.
you may well have- I forget most of my marketeering discoveries almost before I make them! =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Fulmens isn't just a member of the Eeeebil Genius Cartel, he's the PRESIDENT!
But this is like Russia where the President is the lesser position until Putin wants it back and then he'll re-arrange the constitution again, right?


Seriously though avoid market PvP against experienced opponents until you have some inf you're willing to lose. I'm very good at doing what I call "sucker profiting" someone and then dumping the niche on them while still leaving lowball support bids up. When they get sick of making sub-par profits they usually dump crap they expected to sell at 20M per IO at whatever high bid is....and then I'm there to buy their stock and relist it to make the 20M. If you know how much volume is above your listing prices you know when someone is undercutting you and can strike with precision to drive them off (or you can make them think they're going to make inf and take some of theirs....up to you).


 

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Originally Posted by Enyalios View Post
But this is like Russia where the President is the lesser position until Putin wants it back and then he'll re-arrange the constitution again, right?


Seriously though avoid market PvP against experienced opponents until you have some inf you're willing to lose. I'm very good at doing what I call "sucker profiting" someone and then dumping the niche on them while still leaving lowball support bids up. When they get sick of making sub-par profits they usually dump crap they expected to sell at 20M per IO at whatever high bid is....and then I'm there to buy their stock and relist it to make the 20M. If you know how much volume is above your listing prices you know when someone is undercutting you and can strike with precision to drive them off (or you can make them think they're going to make inf and take some of theirs....up to you).
I find it funny when someone says something like this. Unless you have some real power to manipulate the market (such as market monopoly) you are just the same as anyone else.

When there are two people vying for a niche it will depend upon the velocity of transactions to see whether or not anything will happen. If the velocity is low, then the willingness to buy will remain constant, but your seller surplus will decrease until it reaches 0. No-one is winning at this point, not Mr/Mrs Experiences Market PVPer because you can't do anything about it. All you can do is find another niche (realistically you should be working 5-10 of them at a time) and let the seller surplus grow again before returning.