Fleeting Whisper

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  1. Fleeting Whisper

    Shield Offense

    Quote:
    Originally Posted by Lightfoot View Post
    The quote, from the Devs, no less, went something along the lines of "We'll get right to work on Shield Offense as soon as we are done with Dual Archery Defense."
    Dual archery? That's yesterday's news. The devs better hurry up and get on quad archery NOW!
  2. I bought it off Amazon. At the time, I paid about $80, but since it's not produced any more, all of their copies are from resellers, so the price varies.

    Product Page

    They've got 8 copies available right now, ranging from $8.99 "used" (be wary! "used" may mean "purchased but not used" or it may mean "unusable code because it's been applied to someone else's account") to $99.99 "new". Reading the descriptions, some of the "used" versions are missing the comic and/or the Statesman figure. One of them even has the CD as scuffed. Probably not a good buy on the used ones right now. However, the $99.99 version says it's still sealed by the publisher.

    The ones they have available changes over time. I bought mine for about $80, and I've seen it listed new for $50 since then. Now it's $100 or more.
  3. Quote:
    Originally Posted by all_hell View Post
    During a fire you should take the stairs
    Winner of the thread.
  4. Quote:
    Originally Posted by stfrn View Post
    I just recently tried this, and I couldn't apply the normal CoV code with only the GvE edition and architect code. So I'm guessing the GvE counts as CoV.
    That would be odd, because CoV CE certainly doesn't count for GvE. On my account, I applied (in order):

    CoH Bootleg Edition
    CoV Collector's Edition
    GvE Edition
    CoH Collector's Edition
    Mac Special Edition
    Architect Edition
  5. Quote:
    Originally Posted by Pyber View Post
    Uninstalling Internet Explorer can have some interesting repercussions.
    Not in W7, which the OP is using. Internet Explorer is pretty much snared into previous Windows operating systems, but W7 made it independent.

    Quote:
    Originally Posted by Turgenev View Post
    The COH/IE linking off the updater is baked in and AFAIK unchangeable.
    Quote:
    Originally Posted by Kosmos View Post
    I asked about this some time ago (when they updated the web site) and was informed by Lighthouse that it is indeed hard-coded.
    Unless the entire web renderer in the updater was written from scratch (which is hard to believe, considering the vast availability of pre-canned HTML renderers), it's an issue of not catching link events and passing the call up to Windows itself to figure out how to deal with it.

    You can open up your command prompt right now and enter:
    rundll32 url.dll,FileProtocolHandler http://google.com
    Your default browser will open up. Depending on your settings, you may have your existing open browser simply open a new tab.

    Of course, most languages would place at least one layer of abstraction between that and the programmer. For example, C/++ would let you do this:
    Code:
    #include <windows.h>
    
    void main() {
        ShellExecute(NULL, "open", "http://google.com", NULL, NULL, SW_SHOWNORMAL);
    }
    Assuming you link in the Windows Shell API (or your compiler knows to do it for you), that'll do the same as the above call to rundll32.

    Of course, things would be different outside of Windows, but I'm pretty sure most Mac users don't have IE, anyway.
  6. Fleeting Whisper

    Forum Question

    Quote:
    Originally Posted by Kheldarn View Post
    Yup. vBB is just a step above the old rUBBish board software. I hope that one day, we'll get an upgrade to IPB. Until then, I never "Remember Me", and always log out when I'm done.
    ...

    ..."done"? o.o
  7. Fleeting Whisper

    Feature, or bug?

    Quote:
    Originally Posted by Felderburg View Post
    I have noticed that when you are in an airborne battle with Eagles, and Air Superiority them, they go to the nearest high level thing, rather than going straight down. And they never stop flying.
    Flying opponents which spawn flying (the Longbow Eagle Attack Squad when you get too far into the sky near the bank during a mayhem mission, for example) appear to be stuck on top of an invisible pillar, so that their AI can never let them land. The same applies to anything the spawns flying, not just Longbow Eagles.
  8. Quote:
    Originally Posted by Vega View Post
    I wonder why the Demons do not have the emotes all the other MM pets have.
    Most likely because their models are so far gone from all the other models in the game.
  9. Sun_Splitter has 11 pips of negative rep.

    Also, with a defaut vBulletin installation, reputation is supposed to be 5 dull pips and then indefinite bright pips. For some reason, our forum has this turned around.
  10. It even affects pets from temporary powers, like Shivans and Vanguard Heavies
  11. Quote:
    Originally Posted by Vermain View Post
    I expect you'll just end up seeing more things with Defense debuffs or higher base accuracy in GR.
    Moar Rularuu Sentries plox!
  12. Quote:
    Originally Posted by Eiko-chan View Post
    The power does not have to be active for the aura to be in effect. The game treats unique powers like the auras as set bonuses, so as long as you have it slotted, you will have the aura.

    Call to Arms and Expedient Reinforcement, for the record, are Recharge Intensive Pets sets, and MMs can only slot them into Gang War, Soul Extraction, and Hell on Earth. Bots, Mercenaries and Ninja MMs cannot use them.
    Quote:
    Originally Posted by Dechs Kaison View Post
    Unless they're /dark miasma or /storm.

    At least, I think you can slot the recharge intensive ones in T-storm and dark servant.
    Dark Miasma > Dark Servant does not take RIP sets because fluffy doesn't deal nearly enough damage for it to be worthwhile to slot him for damage.

    Storm Summoning > Tornado can take RIP sets; Storm Summoning > Lightning Storm cannot (LS takes Ranged Damage instead)
  13. Fleeting Whisper

    Incarnates?!?

    Quote:
    Originally Posted by Paladin_Musashi View Post
    Flying spaghetti monster!

    Because the game needs more tentacles.
    Dibs on the invisible pink unicorn
  14. Quote:
    Originally Posted by Daemodand View Post
    Paragon Studios, hire the Mids' team. That is all.
    *puts on mustache and glasses*


    I am an unbiased commenter and I fully agree with this assessment!
  15. Quote:
    Originally Posted by Sailboat View Post
    In theory, the mitigation looks equal. In reality, only one AT can hit the 90% resistance cap (heroside...not sure about Brutes) and yet they can all soft-cap defense; and defense does reduce the incidence of mezz stacking, which occasionally helps melee ATs and constantly helps squishies, so Defense still has a small edge., But it's not nearly as lopsided as your initial math suggested.
    Brutes and Tankers both cap at 90% (though Brutes get Scrapper-like base values for their powers). EATs (Hero and Villain) cap at 85%. everyone else caps at 75%.

    However, note also that Masterminds distribute damage to their henchmen while in Bodyguard mode, after Resistance is applied. Bodyguard splits damage into 2 parts for the player, 1 part for each henchman in BG (so 70 damage with 6 pets in BG means 20 damage for the MM, 10 damage for each pet). So, MMs can combine BG's 'pseudo-resistance' with actual resistance, and could reduce their personal incoming damage by 93.75% (75% resistance with 6 pets in BG mode).

    I believe the ghosts summoned by Necromany's Soul Extraction count towards BG, too; the ghosts all die after 300s and Soul Extraction recharges in 600s, so a high recharge build might be able to sustain 2 ghosts at once (assuming a zombie gets killed fast enough). That would let you get 8 pets in BG for 95% damage reduction when combined with 75% true resistance.

    In practice, the henchmen tend to fall to AoEs faster than the high resistance could be useful, but in theory Masterminds get the highest damage reduction capacity in the game
  16. Quote:
    Originally Posted by 07_CK_09 View Post
    For example on 1 power set you can only choose between 2 powers but then on the next power set you can only choose 1. What is the reason for this feature?
    Because it's a game.
    Because it's primary vs. secondary powersets.
    Because it's incentive to make a Corruptor over a Defender, or a Defender over a Corruptor.
    Because it's incentive to make a Tanker over a Brute, or a Brute over a Tanker.

    BECAUSE
  17. There's also the standard fix for Windwos errors: Reboot!
  18. Paragonwiki: Written for players. Written by players. Energy consumption for Paragonwiki servers provided by composting players.
  19. I was complimented a few days ago... about how I was the only MM around that wasn't a Demon Summoner. (Playing on my Thugs/Dark, my main villain badger)
  20. Quote:
    Originally Posted by Techbot Alpha View Post
    Also, Hellfire can be used on ANY pet you own. Including things like Dark Servant.
    Ooh, didn't think about that. Nice. Dark Hellfire Servant!

    ... now I want a DS/Dark MM, but that's simply too many powers that I'd want to take
  21. Quote:
    Originally Posted by 07_CK_09 View Post
    a self-buffing power as well as an ally-buffing power.
    AFAIK, the only way to achieve this is to make it an AoE, since you cannot target yourself. A power can work on yourself (in which case it works on you no matter what you're targeting), a power can work on an ally (in which case it will be forced to target an ally when you try to use it), or it can be AoE (in which case it will hit both allies and yourself at the same time).

    Quote:
    Originally Posted by 07_CK_09 View Post
    Also when Medicine is paired with some power sets from other AT's "Aid Other" is really the only alternative (because the player may prefer to solo much more often than find a group) and yet that AT may already possess a ally-only healing power.
    And off the top of my head, the only powerset I can think of which has an ally only healing power which doesn't *also* have a status protection power is Storm Summoning, and even then O2 Boost has stun protection and Steamy Mist has Confuse protection.

    Quote:
    Originally Posted by 07_CK_09 View Post
    "Stimulant" only reduces the DURATION of holds and other negative efects it does NOT render the bearer IMMUNE to them at all.
    False. Stimulant does both.

    Quote:
    Originally Posted by 07_CK_09 View Post
    Also the "Stimulant" power can only be used out of combat because it can be interrupted.
    False. Stimulant (and in fact all powers in the Medicine pool) can be slotted for interrupt reduction (and if you could use it on yourself, would you need to slot any other type of enhancement?), and it won't be interrupted if an attack misses you -- which both +defense and -tohit can cause.


    I can understand your desire, but I don't think your suggestion will work.
  22. Quote:
    Originally Posted by Sarrate View Post
    Many (most?) psionic control powers, like Mesmerize, are not flagged with a positional component, and therefore completely bypasses your defense.
    Yes, every power from Mind Control, as well as powers derived from the powers in Mind Control (Decieve == Confuse, for example), are flagged only as Psionic_Attack. A handful of other power (such as Blind) are similar.

    Very few powers lack a Melee/Ranged/AoE vector that aren't Psionic (Fearsome Stare is only tagged with Negative_Energy_Attack).
  23. QR:

    Because pets are too stupid to click 'yes'.