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QR
Maybe the OP is fighting heavily lethal-resistant enemies or something...? -
Quote:OTOH, the old version also allowed you to get Incendiary, Cryo, and Chemical rounds at the same time. Doing so was a huge (constant) damage buff, and turned Suppressive Fire into a one-shot hold for anything except AV/EBs running Purple Triangles, and GMs.Lol, I guess you would have preferred the old version of swap ammo that was a click power that cycled from standard>cold>fire>chemical>standard, took around 2sec to animate each shift, cost 5 endurance per swap and was socketable for endurance redux?
Not that it was intentional, but I'm not sure it was preventable using that system. -
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Upcoming, according to Energy Aura, and Steiner says Stoney has a completed in-house version ready, they just need to push it out.
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Quote:And not only that, but barring a policy change, any character at level 6 or higher keeps their name forever, even if you're inactiveThe system is entirely fair. First come first served, and if you are willing to keep your account active by paying a monthly subscription fee you can keep all of the names you have chosen.
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That's the biggest problem with this forum. The bad or debatable ideas get posts out the wazoo as people flame or argue with each other and the OP, while the good ideas get ignored, because there's nothing else to say about them.
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Quote:Didn't Jack leave CO's development for STO a lot earlier than he left CoH's development?Jack needs an editor, and CO suggests to me he hasn't found one yet (the judgment is still out for me on STO: I don't actually "feel" Jack's influence in the mechanics of that game yet).
Also, in addition to any flaws the mans has, blame generally lands on the shoulders of the lead developer, simply because they're the face of the development team.
Also also, I believe CoH was the first video game Jack had ever worked on, never mind MMOs. -
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Quote:It's already been reintroduced. The devs can run the name-freeing script during any maintenance period, without notifying us. They are only obligated to give us notification if they make a change to the policy. I don't believe they have run the name-freeing script in some time, but they have the option to. You shouldn't be asking them to reintroduce the policy, but rather to run the script more frequently.I would have no problem with re-introducing the program of freeing up names from inactive accounts.
Quote:No. While I might not like the name policy, level 5 was set so that it had minimal impact on returning players. I can see the wisdom of it, if only for the people in the armed services.
Well, a free name is freed until the character logs in again. If a player reopens the account but doesn't log in to the character, the name remains free. -
Quote:Hey, I play Exalted. The more cinematic your attacks are in Exalted, the better chance you have of hitting, and of doing more damageIf you're jumping around it's not very realistic that you are still getting hit dead on. Of course it doesn't need to be realistic but you know.
That said, others have pointed out the actual flaws in the suggestion. -
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What are you talking about? I combo Ninja Run and Fly all the time!
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It basically sounds like the OP wants a mag >3 toggle confusion power. Which seems like an unlikely event, even without replacing powers in MC.
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Quote:That's... no. Just... no.I believe it would be less taxing on the servers in the long run because it would eliminate having to check names when you make a character
Even if this change did increase performance (which, by the way, is hardly guaranteed -- it entirely depends on the current implementation of the name check and the implementation of the proposed system), the only way to measure that performance would be with a server performance monitoring tool that only the devs would be able to activate, and which itself would lower performance while the testing is going on. What I'm saying is: any increase in performance would be literally impossible to detect by humans. Compared to the constant stream of data between your computer than the server, a single database query is nothing.
As for the suggestion itself: While I can see why it would appeal to some people, I do not like it. When you've got multiple heroes on the same server with the same name, in order to invite/ignore/trade/etc. with any of them, you either need to click on them/their name, or include their global. In my opinion, this is a clunky interface. If multiple characters with the same name are chatting in the same channel, the only way to differentiate them is by attaching their global to their name in the chat, similar to CO's name@global. I think this is ugly.
Personally, I've never had issues making a name. I've run into "that name is taken!" once or twice in the years I've been playing. I don't find it difficult to come up with a unique name, and I play on Freedom and Virtue, the two servers where a name collision would be most likely. I realize that other people aren't so lucky, but I don't find a personal need for this change, and as I said above, I don't particularly like the implications of it, either.
Edit: While others may feel otherwise, I'd rather CO didn't fail. Not because I like the game, but because I think having a competitor is good for this game. Also, their developer Balseraph is an acquaintance of mine (I'd like to call him "friend", but I'm not sure we were ever really that close), and I'd rather he not need to go looking for a new job -
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I prefer to think of it as $0.50/day of on-demand entertainment
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Quote:IIRC, Positron said there's a badge that will be lost if you cross over. But, considering the number of badges that become available on the other side, I think I could live with thatExcept for the badge proffessionals, assuming there is a badge for full conversion.
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Quote:Emperor scorpions are probably the most harmless of all scorpion species. As they say, with scorpions the smaller they are, the more you have to be careful. Emperor scorpions are so big, they rarely even use their stingers on their prey. They can just crush prey with their claws.I actually happen to like spiders and other things that most people fear such as snakes. I also used to have an Emperor Scorpion as a pet, which on a side-note also keeps its children on its back much like the wolf spider in the video does.
Quote:For the record, I do not call flying insects "daddy long legs". When I mentioned "Daddy Long Legs" I was specifically referring to the arachnid.
Only one is a spider, but I think two are arachnids. -
Also, War Witch has TWO locations in the game world, and no other signature character gets to claim that
Also also, I blocked that image from displaying on the forums because it's large and obnoxious while I'm browsing -
Quote:Combat Jumping would need 24,900% enhancement to match SJ's unslotted speed. This is not possible, barring a bug significant enough to award you the Bug Hunter badge.Using no teammate based buffs (or Ninja Run), what kinds of enhancements/slotting/IOs would it take to get Combat Jumping to have the roughly the same height/speed as single slotted Super Jump?
Correct. Hurdle will increase your jumping speed (and height), but the others won't. -
IIRC, the talsorian (sorry, "vanguard") weapons are supposed to be microfilament blades (possibly microfilaments of impervium), not energy weapons. While the Vanguard Katana lets you play Jedi, I believe the game lore plants them firmly in the "lethal" category.
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You realize that the "12 days of Christmas" refers to December 25 through January 5, right? The period is "Christmastide" or "Yuletide" (y'know, those Yuletide Carols?), and is followed by the Feast of the Epiphany on January 6.
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Quote:Petition to ban dihydrogen monoxideDang skippy, hydroxic acid is no laughing matter! Almost as bad as dihydrogen monoxide
Well if your a frigg'n witch
Quote:Dihydrogen monoxide is colorless, odorless, tasteless, and kills uncounted thousands of people every year. Most of these deaths are caused by accidental inhalation of DHMO, but the dangers of dihydrogen monoxide do not end there. Prolonged exposure to its solid form causes severe tissue damage. Symptoms of DHMO ingestion can include excessive sweating and urination, and possibly a bloated feeling, nausea, vomiting and body electrolyte imbalance. For those who have become dependent, DHMO withdrawal means certain death.
Dihydrogen monoxide:
- is the major component of acid rain
- contributes to the "greenhouse effect"
- it can cause severe burns in its gaseous state
- contributes to erosion
- accelerates corrosion and rusting of many metals
- may cause electrical failures and decreased effectiveness of automobile brakes
- has been found in tumors of terminal cancer patients
Despite the dangers, dihydrogen monoxide is often used:
- as an industrial solvent and coolant.
- in nuclear power plants.
- in the production of styrofoam.
- as a fire retardant.
- in many forms of cruel animal research.
- as an additive in certain "junk-foods" and other food products.
Companies dump waste DHMO into rivers and the ocean, and nothing can be done to stop them because this practice is still legal.
The American government has refused to ban the production, distribution, or use of this damaging chemical due to its "importance to the economic health of this nation." In fact, the navy and other military organizations are conducting experiments with DHMO, and designing multi-billion dollar devices to control and utilize it during warfare situations. Hundreds of military research facilities receive tons of it through a highly sophisticated underground distribution network. Many store large quantities for later use.