Hero/Villain Names Tied to Global


Adeon Hawkwood

 

Posted

Remember that game that failed? Champions Online? They had one thing out of the gate that I thought CoX should implement. The attachment of your global to your hero name, so that it would be impossible to have duplicate names outside of your own characters, and so that you could name your hero whatever you wanted. It wouldn't matter even if you transferred servers.

It might take a bit of re-coding, but I believe it would be less taxing on the servers in the long run because it would eliminate having to check names when you make a character, and it would allow new players to not have to endure the frustration of sitting at the character creation screen, trying in vain to come up with a character name, until, finally they name their character something like Captain Colossal22 because most of the interesting names are taken, and they don't want to have to write a thesis just to create a new and interesting one.

Just my thought. I think it'd be a massive QoL improvement.


 

Posted

Quote:
Originally Posted by Joe_Blow View Post
I believe it would be less taxing on the servers in the long run because it would eliminate having to check names when you make a character
That's... no. Just... no.

Even if this change did increase performance (which, by the way, is hardly guaranteed -- it entirely depends on the current implementation of the name check and the implementation of the proposed system), the only way to measure that performance would be with a server performance monitoring tool that only the devs would be able to activate, and which itself would lower performance while the testing is going on. What I'm saying is: any increase in performance would be literally impossible to detect by humans. Compared to the constant stream of data between your computer than the server, a single database query is nothing.

As for the suggestion itself: While I can see why it would appeal to some people, I do not like it. When you've got multiple heroes on the same server with the same name, in order to invite/ignore/trade/etc. with any of them, you either need to click on them/their name, or include their global. In my opinion, this is a clunky interface. If multiple characters with the same name are chatting in the same channel, the only way to differentiate them is by attaching their global to their name in the chat, similar to CO's name@global. I think this is ugly.

Personally, I've never had issues making a name. I've run into "that name is taken!" once or twice in the years I've been playing. I don't find it difficult to come up with a unique name, and I play on Freedom and Virtue, the two servers where a name collision would be most likely. I realize that other people aren't so lucky, but I don't find a personal need for this change, and as I said above, I don't particularly like the implications of it, either.

Edit: While others may feel otherwise, I'd rather CO didn't fail. Not because I like the game, but because I think having a competitor is good for this game. Also, their developer Balseraph is an acquaintance of mine (I'd like to call him "friend", but I'm not sure we were ever really that close), and I'd rather he not need to go looking for a new job


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

100% /unsigned. there is no problem coming up with a name.


 

Posted

No. We don't need to tack our global names to our character names. I *like* the fact that originality is required in naming our characters, and each name is unique. But...if you want to add your global in order to be unoriginal, you *already* have that option. My character name Solicio is already obviously taken, but you could name one of your characters Solicio@Joe_Blow or something similarly hideous. It's already an option. Making it mandatory as they did in CO? No. Freaking. Thanks.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

The only way I see this happening is if there's ever a server merge (partial or complete).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I'm never going to vote for this no matter how many times it comes up. It's clunky, fugly system that really cannot be made to work in any way that would satisfy me. The reason for this is because my requirements to support such a system are that it is always invisible and never unambiguous. Those requirements contradict themselves pretty much entirely.

Yes, I've heard the arguments. Hide global name, and just have it technically appended. This creates ambiguity. No, friends lists, name colours and "telephone numbers" appended will not solve this. If I don't SEE anything to tell one Awesome Man from another, it's ambiguous. Even if it doesn't happen much, it WILL happen sooner or later, and the mere possibility that it might is enough for me to dislike the idea.

On the flip side, having people constantly walking around as Samuel Tow@Samuel Tow is incredibly ugly. It's immersion-breaking, it's distracting and it just looks BAD. I WILL NOT support such a system under any form.

Addressing the root problem, itself, good names have not run out. Anyone who is willing to look can still very much find a name that he or she is happy with. The only people who have a legitimate problem are the people who need one specific name and no other name will ever do. For these people, non-unique names are the only solution. However, I have yet to see an implementation of this solution that won't be ugly and/or ambiguous suggested.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The current system is unfair. Let's say you created 'Super Duper Man' back when the game started, and want to transfer to a busier server, like Virtue or Freedom, but some temporary account used your name four months ago and never signed back on. It is now unavailable to anyone forever, and you are forced to either re-name your character, or keep them on their original, dead, server. Great choice, eh?

I don't buy the argument that it forces originality either. How many people just add a number or an extra letter, or use a capital 'I' in place of a small L to get the name they need, or even just butcher a name altogether to get the name they want. I see dozens of them every day. But you know what I see even more of? People not even trying anymore, because all of the REALLY catchy names are taken, both by actual comic book writers or by other players, many of which have quit.

Personal story: I created Joe Blow years ago over on Liberty. Joe Blow was a normal looking, small framed person who just happened to be a SS/WP brute. I typed in the lame and lo and behold, it accepted it! I was thrilled! I played until a little less than a year ago and quit, only to come back a month ago and reactivate. I decided moving to a new server might be the cure for what ailed me, so I came to Virtue via the free character transfer month. Joe Bow was already taken, so initially I was going to leave him on Liberty to collect dust, but a number of my old friends encouraged me to transfer him, so I did. He's now named Joe Blow v1.0. Yep, stupid, but it is as close as I could get to the original name without doing something dumb like eliminating the space between Joe and Blow, or by calling him Joe Blow with a period at the end, or by misspelling his name intentionally (Jo Blo, Joh Bloh...gimme a break.)

The older CoX gets, the more difficult it will be to come up with unique names. Even worse -- if server merges become inevitable, people may find themselves forced to rename characters which they believed had perfect names. This solution is not perfect, but the current system is far worse.


 

Posted

For what it's worth...

Because of free transfers, a guy I play with frequently moved over to another server temporarily to participate in an event. A well-known griefer on Justice immediately took his now-available name on Justice. He is charging two billion influence to give it back.

This isn't right, no matter how you look at things. And this shouldn't be allowed to happen. If names attached to globals keeps this kind of nonsense from occuring (especially if transfers become more commonplace) then I am all for it.

Silliness.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Joe_Blow View Post
The current system is unfair. Let's say you created 'Super Duper Man' back when the game started, and want to transfer to a busier server, like Virtue or Freedom, but some temporary account used your name four months ago and never signed back on. It is now unavailable to anyone forever, and you are forced to either re-name your character, or keep them on their original, dead, server. Great choice, eh?
No, that isn't unfair. You have the option of reserving whatever names you want on multiple servers right now. If you're afraid that someone on some server somewhere will take the name Super Duper Man, you can log on to every server, make a dummy character named 'Super Duper Man', and use him as a placeholder until you switch to that server. But if you start on a lightly populated server, and get upset that you can't take your name with you to a much more heavily populated server? Sorry, that's part of life in the big city. You have to try that much harder to stand out--that's not unfair, especially since the other guy did come up with it first on that server.

Quote:
I don't buy the argument that it forces originality either. How many people just add a number or an extra letter, or use a capital 'I' in place of a small L to get the name they need, or even just butcher a name altogether to get the name they want. I see dozens of them every day. But you know what I see even more of? People not even trying anymore, because all of the REALLY catchy names are taken, both by actual comic book writers or by other players, many of which have quit.
Like I said, it doesn't force originality, it encourages it. But you're welcome to add extra numbers or letters...or @Joe_Blow to the end of them if you so please. The problem is, you know that adding @Joe_Blow to the end of them is ugly, and you don't want to be the only one forced to carry this ugly burden. You want to inflict it on EVERYONE. That way, your ridiculous naming convention wouldn't look so bad by comparison.

Quote:
Personal story: I created Joe Blow years ago over on Liberty. Joe Blow was a normal looking, small framed person who just happened to be a SS/WP brute. I typed in the lame and lo and behold, it accepted it! I was thrilled! I played until a little less than a year ago and quit, only to come back a month ago and reactivate. I decided moving to a new server might be the cure for what ailed me, so I came to Virtue via the free character transfer month. Joe Bow was already taken, so initially I was going to leave him on Liberty to collect dust, but a number of my old friends encouraged me to transfer him, so I did. He's now named Joe Blow v1.0. Yep, stupid, but it is as close as I could get to the original name without doing something dumb like eliminating the space between Joe and Blow, or by calling him Joe Blow with a period at the end, or by misspelling his name intentionally (Jo Blo, Joh Bloh...gimme a break.)
I really don't feel sorry for you. You didn't reserve the name on Virtue early on as you should if you absolutely, positively had to keep that name if you ever transfered there. This story isn't one of someone who's originality was denied--it's one of someone who turned out to be much more inflexible and unoriginal than he originally thought.

I've transfered to higher population servers and lost my names, but you know what? We get a free rename for that. Suck it up and rename your character--and if you absolutely can't have that character by any other name, then call it Joe_Blow@Joe_Blow. Don't make everyone else follow suit because you're uncomfortable with that.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

Quote:
Originally Posted by PuceNonagon View Post
For what it's worth...

Because of free transfers, a guy I play with frequently moved over to another server temporarily to participate in an event. A well-known griefer on Justice immediately took his now-available name on Justice. He is charging two billion influence to give it back.
The problem with this story isn't that we don't have globals tied to our names--it's the use of extortion. I would log all conversations related to this exchange and report it as a form of harassment. It's not a call for a naming convention change, though. That's like recalling everyone's cars and making them walk because your car was stolen and that shouldn't happen to anyone ever again.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

Quote:
Originally Posted by Solicio View Post
But you're welcome to add extra numbers or letters...or @Joe_Blow to the end of them if you so please. The problem is, you know that adding @Joe_Blow to the end of them is ugly, and you don't want to be the only one forced to carry this ugly burden. You want to inflict it on EVERYONE. That way, your ridiculous naming convention wouldn't look so bad by comparison.
That's the first time that I've heard that counter-suggestion to this. Interesting.

But on <servername>, Joe Blow was taken and the OP didn't want to go with "Jo Blow", "Joe Bloh", "Jo3 Blow." or other silliness to fake the name?
Was anything wrong with "Joe Shmoe", "Joe Normal", "Joe Sixpack" or "Joseph Blow"?

Edit to Add: I'd like to direct the OP to Virtue's Name thread, where he could request that whoever has the name on a character they're not using could help him out. They're pretty good about that.

On the topic of the suggestion itself, <cut-and-paste Sam's post here>.


 

Posted

Is it that time of the month again?


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Quote:
Originally Posted by Kiken View Post
Is it that time of the month again?
Apparently so.

Also: Merge the servers, Raise the Level Cap, Officially santioned RMT sales direct from the company and Open PvP in every zone via flagging on/off by character.

I think Power has the day off, or we might see more interesting suggestions.


 

Posted

No, the system isn't unfair and /unsigned on non-unique naming.

Quote:
Originally Posted by Fleeting Whisper View Post
While others may feel otherwise, I'd rather CO didn't fail. Not because I like the game, but because I think having a competitor is good for this game. Also, their developer Balseraph is an acquaintance of mine (I'd like to call him "friend", but I'm not sure we were ever really that close), and I'd rather he not need to go looking for a new job
Same here. CO and the upcoming DCUO are driving forces behind advances in CoX. Competition makes for growth.


 

Posted

Definitely no on the Global name thing for the same reasons others have stated.

However I would have no problem with re-introducing the program of freeing up names from inactive accounts. Personally I would say names on a Trial account that lapsed more than a few months ago should be freed up regardless of level (since they are extremely unlikely to come back). For non-Trial accounts make it scale with the length of time inactive, maybe for every 6 months increase it by 10 levels (so 6-months inactive level 10 or lower, 1 year level 20 or lower, 2.5years and all of your characters are at risk).


 

Posted

So, I realize now this subject has been discussed many times before. Searching the forum more thoroughly might have saved me time and you guys frustration. I didn't mean to troll.

Apologies to any and all I have perturbed.


 

Posted

Quote:
Originally Posted by Joe_Blow View Post
The current system is unfair. Let's say you created 'Super Duper Man' back when the game started, and want to transfer to a busier server, like Virtue or Freedom, but some temporary account used your name four months ago and never signed back on. It is now unavailable to anyone forever, and you are forced to either re-name your character, or keep them on their original, dead, server. Great choice, eh?
I am in this exact situation with a character I created on Justice. I love the name and the concept that evolved from it, but the name has been taken on Pinnacle, my home server. Sucks, but at the same time I wouldn't want to get the name with the tradeoff of not being unique, or having other people able to readily impersonate me, or even worse, having "DarkGob@" appended to the character name I wanted so badly.

What I wouldn't mind seeing is another name prune, but that won't ever happen because it would drive away resubscribers who have been gone for a while, saw new features like AE and side-switching, and came back only to find all their characters genericed.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I am very against the Champions Online naming convention.

Quote:
Originally Posted by Adeon Hawkwood View Post
Definitely no on the Global name thing for the same reasons others have stated.

However I would have no problem with re-introducing the program of freeing up names from inactive accounts. Personally I would say names on a Trial account that lapsed more than a few months ago should be freed up regardless of level (since they are extremely unlikely to come back). For non-Trial accounts make it scale with the length of time inactive, maybe for every 6 months increase it by 10 levels (so 6-months inactive level 10 or lower, 1 year level 20 or lower, 2.5years and all of your characters are at risk).
Honestly, I wouldn't give trail accounts more than 6 months and full accounts more than a year. They aren't deleting the characters, they are just "freeing up the name".

If you log into a character who has lost their name, you get to pick a new name. It isn't like you lost the progress on that character. (If no one else picked the name by the time you log back in, you still have the name - it doesn't take the name away from a character "when it is free-ed up" only after someone picks it after it has been "free-ed up".)
And, if someone doesn't care enough about their character name to log their characters in during the "couple times a year free-reactivation weekend", then I wouldn't think that they really cared enough about their character name to make it worth holding it for them.


 

Posted

Quote:
Originally Posted by Joe_Blow View Post
The attachment of your global to your hero name, so that it would be impossible to have duplicate names outside of your own characters, and so that you could name your hero whatever you wanted. It wouldn't matter even if you transferred servers.
Actually I quite like the Champions naming convention. I also see it as a means of moving away from the current dedicated servers to a (I won't say server merge) more instanced global server like CO. This way any of my characters can team with any of my friend's characters whenever we like. Instead of servers, we could choose which instance to go to.

I don't think appending the global name is ugly and in CO you can display the global names of other players or not as you choose. This is entirely sensible.

Quote:
Originally Posted by Joe_Blow View Post
Just my thought. I think it'd be a massive QoL improvement.
I agree.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
For non-Trial accounts make it scale with the length of time inactive, maybe for every 6 months increase it by 10 levels (so 6-months inactive level 10 or lower, 1 year level 20 or lower, 2.5years and all of your characters are at risk).
No. While I might not like the name policy, level 5 was set so that it had minimal impact on returning players. I can see the wisdom of it, if only for the people in the armed services.

Level 50s should never have to fear losing their names.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Mixed feelings.

On one hand, I like the uniqueness of a name, even if most of the good ones are taken.

On the other hand, I like the idea of a fluid server environment this would bring us closer to.

Thus /unsigned, but only somewhat.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
No. While I might not like the name policy, level 5 was set so that it had minimal impact on returning players. I can see the wisdom of it, if only for the people in the armed services.

Level 50s should never have to fear losing their names.
Agreed, there's a real danger of alienating returning players if the name wiping policy becomes too draconian. I'd even say that characters should only have names wiped if someone else tries to claim the name after the retention period has passed (though I'm not exactly going to campaign for it).


 

Posted

Quote:
Originally Posted by Redoubtable View Post
I'd even say that characters should only have names wiped if someone else tries to claim the name after the retention period has passed (though I'm not exactly going to campaign for it).
Actually, that is how the "name wipes" work (when done) already.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Ah, my bad. I guess I never paid a lot of attention to that policy.