Hero/Villain Names Tied to Global


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I would have no problem with re-introducing the program of freeing up names from inactive accounts.
It's already been reintroduced. The devs can run the name-freeing script during any maintenance period, without notifying us. They are only obligated to give us notification if they make a change to the policy. I don't believe they have run the name-freeing script in some time, but they have the option to. You shouldn't be asking them to reintroduce the policy, but rather to run the script more frequently.

Quote:
Originally Posted by Snow Globe View Post
No. While I might not like the name policy, level 5 was set so that it had minimal impact on returning players. I can see the wisdom of it, if only for the people in the armed services.
The current cutoff level was also based on the freed names that actually got claimed. The number of freed names in the 5-35 range that were taken by an active player was extremely minimal compared to freed names claimed by an active player in the 1-5 range.

Quote:
Originally Posted by Snow Globe View Post
Actually, that is how the "name wipes" work (when done) already.
Well, a free name is freed until the character logs in again. If a player reopens the account but doesn't log in to the character, the name remains free.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Qiuite a while ago, in one of the "ask a dev" features, I think, one of them said his dream feature for CoH was for a serverless environment.
I'm not sure if that was said before or after the NCSoft buy-out though.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Joe_Blow View Post
The current system is unfair. Let's say you created 'Super Duper Man' back when the game started, and want to transfer to a busier server, like Virtue or Freedom, but some temporary account used your name four months ago and never signed back on. It is now unavailable to anyone forever, and you are forced to either re-name your character, or keep them on their original, dead, server. Great choice, eh?

I don't buy the argument that it forces originality either. How many people just add a number or an extra letter, or use a capital 'I' in place of a small L to get the name they need, or even just butcher a name altogether to get the name they want. I see dozens of them every day. But you know what I see even more of? People not even trying anymore, because all of the REALLY catchy names are taken, both by actual comic book writers or by other players, many of which have quit.

The older CoX gets, the more difficult it will be to come up with unique names. Even worse -- if server merges become inevitable, people may find themselves forced to rename characters which they believed had perfect names. This solution is not perfect, but the current system is far worse.
The system is entirely fair. First come first served, and if you are willing to keep your account active by paying a monthly subscription fee you can keep all of the names you have chosen.

And I call shenanigans on the statement that people have quit the game solely because they couldn't think of a name that hasn't been used.

Oh and by the way if someone else chose a name before you did on a given server, then it's not your name it's their name. Deal with it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The system is entirely fair. First come first served, and if you are willing to keep your account active by paying a monthly subscription fee you can keep all of the names you have chosen.
And not only that, but barring a policy change, any character at level 6 or higher keeps their name forever, even if you're inactive


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Joe_Blow View Post
Remember that game that failed? Champions Online? They had one thing out of the gate that I thought CoX should implement. The attachment of your global to your hero name, so that it would be impossible to have duplicate names outside of your own characters, and so that you could name your hero whatever you wanted. It wouldn't matter even if you transferred servers.

It might take a bit of re-coding, but I believe it would be less taxing on the servers in the long run because it would eliminate having to check names when you make a character, and it would allow new players to not have to endure the frustration of sitting at the character creation screen, trying in vain to come up with a character name, until, finally they name their character something like Captain Colossal22 because most of the interesting names are taken, and they don't want to have to write a thesis just to create a new and interesting one.

Just my thought. I think it'd be a massive QoL improvement.
/QFT, 100% signed, please do these IMMEDIATELY.

kthxbye


For Great Justice!

 

Posted

/Unsigned, as others have already explaine the reasons why.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The system is entirely fair. First come first served, and if you are willing to keep your account active by paying a monthly subscription fee you can keep all of the names you have chosen.
Agreed. For every name someone can't get because someone else has it, I wager there are at least two awesome ones people get because someone else gives them up.

Whenever this comes up, I'll always remember what happened the last time they ran the name purge. They actually kept track of the names that went Unreserved, and SURPRISE almost no one took them.

There are less people playing now than there were back when that happened (that was after our high water mark of over 200k). Overall less need for names. Also less likelihood that a name would be taken.

Your proposal only solves a limited issue on a couple of servers. It's most assuredly not a problem game wide.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

27 days buried and you pop in to go "I've got nothing to add!"