How about Energy Proc for Vangard Weapons?


Ben_Arizona

 

Posted

Just a thought I had the other day.

Wouldn't it make since, as kind of an added bonus, that all of the Vanguard Energy weapons have a chance to deal a little bit of energy damage?

Nothing game breaking or anything. Just like 20% or so. Perhaps just like having an Eradication: Chance for Energy Damage proc slotted in the power, but it would be applied to the Vanguard weapon itself.

Probably would take too much programming, but like I said, just an idea.

Also sorry if this has been brought up before. I spend more time in game than on the forums.


 

Posted

That's what IO's are for.


 

Posted

What WOULD be cool would be if you could buy an IO with vanguard merits that adds energy damage (with standard values) to a power and is slottable in any standard attack. It wouldn't have to be part of any set.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
What WOULD be cool would be if you could buy an IO with vanguard merits that adds energy damage (with standard values) to a power and is slottable in any standard attack. It wouldn't have to be part of any set.
or continue this, why cant we just buy IOs in general with vanguard merits? or a least from a selection of certain sets, would make those vanguard merits at least useful after you got all the costume related things


 

Posted

I know that's what IO's are for, but who can spare the extra slots for that.
I just think it's odd for Energy Blades and Claws etc. to purely do just Lethal Damage. That's the only reason I bring this up.

But I also do like the idea of being able to buy IO's with Vanguard Merits.


 

Posted

In regards to the OP, a simple no.

Weapon (costume) appearance and performance are deliberately not tied together, and long may it remain so.

In regards a possible IO or IO set to get said bonus, that could be interesting.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by StoneColdJoker View Post
I just think it's odd for Energy Blades and Claws etc. to purely do just Lethal Damage. That's the only reason I bring this up.
That would give a clear advantage to those using vanguard weapons, which would open up a can of worms and make costume parts no longer just for show. Devs don't want that.

Devs were also opposed to giving us weapons that appeared to be non-lethal to begin with. Like a fire sword. This is probably the reason; the next logical step is to want the swords to do that element, which starts balance concerns.

I'd rather my swords be for show and not have to pick certain ones because they're superior to other options.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

The *ONLY* thing I'd support of this idea is for a visible energy particle effect to be associated with using the vangard weapons, something that even energy dmg procs do not do.

To clarify, when I slash with my vangard katana, a colored (same as the sword) 'splash' of energy or a tracing energy trail behind the weapon would show instead of the normal sparks. No addition of energy damage.

Why would we need a weapon to do energy dmg in the first place? If you never checked your combat log, you'd probably never know what dmg type an attack did.


 

Posted

Quote:
Originally Posted by StoneColdJoker View Post
I know that's what IO's are for, but who can spare the extra slots for that.
I just think it's odd for Energy Blades and Claws etc. to purely do just Lethal Damage. That's the only reason I bring this up.
IIRC, the talsorian (sorry, "vanguard") weapons are supposed to be microfilament blades (possibly microfilaments of impervium), not energy weapons. While the Vanguard Katana lets you play Jedi, I believe the game lore plants them firmly in the "lethal" category.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I always assumed they were made out of forcefields of some kind and were therefore functionally identical to the "real" weapons, just lighter and cooler-looking. The bow doesn't make a whole lot of sense if it's made out of lasers/plasma/lightsabers. (Not that it makes much sense with force fields, but at least that way makes marginally more sense.)

I do like the idea of Vanguard-themed IO sets that can be bought with Vanguard merits, though. It gives you something to do with them once you've got the costume and bag.


 

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Quote:
Originally Posted by Fleeting Whisper View Post
IIRC, the talsorian (sorry, "vanguard") weapons are supposed to be microfilament blades (possibly microfilaments of impervium), not energy weapons. While the Vanguard Katana lets you play Jedi, I believe the game lore plants them firmly in the "lethal" category.
Actually, BABs specifically told us that they're tiny, infinitesimally thin force fields that can be bent by the projector in whatever form is required. The field itself is incredibly fragile and "breaks" upon contact and is then recreated almost immediately, which doesn't really matter whenever you're attempting to cut through something with an edge that is measured in atoms. The shield is itself two separate but perpendicular fields with opposite charges that reinforce each other by having one alternated the breaking action with the other so there is always at least one field up at a time.

BABs never told us how the VG bow is supposed to work, however. Maybe it's an alternate Talsorian field or something.


 

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Quote:
Originally Posted by Leo_G View Post
Why would we need a weapon to do energy dmg in the first place? If you never checked your combat log, you'd probably never know what dmg type an attack did.
A very wise observation.
Other than the visual appearance of your weapon or power, you are not immediately aware of what damage type you're doing.

Quote:
Originally Posted by StoneColdJoker View Post
I know that's what IO's are for, but who can spare the extra slots for that.
Anyone who makes the choice can spare the slots for it.

Any good RPG system, like powerset selection, or slotting choices with SO's or IO's should offer the player options rather than one best solution. You can have your damage IO if you sacrifice a little bit of recharge, speed or accuracy or something else like making your defences a little bit weaker.

I'm also against the idea of tying actual game stats to costume slots. That starts to take away our choice to look how we want to look, which is a cornerstone of this game.


 

Posted

Quote:
Originally Posted by Dispari View Post
What WOULD be cool would be if you could buy an IO with vanguard merits that adds energy damage (with standard values) to a power and is slottable in any standard attack. It wouldn't have to be part of any set.
This! I've asked for a IO that just gave you added damage before.

Not alot. 5-10pts, of added damage, and corresponding power effect.

Not part of any set. Just an IO.

It would allow those who want Fire Blades or Ice Blades or Energy Blades (or whatever...i keep using blades as an example)...at the cost of a slot, and set bonus, since the IO wouldnt be part of a set.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Dispari View Post
What WOULD be cool would be if you could buy an IO with vanguard merits that adds energy damage (with standard values) to a power and is slottable in any standard attack. It wouldn't have to be part of any set.
That's a good idea.

As others have said, though, the devs developed this game with the idea that your costume would have no effect on your gameplay. I think that was the right idea, and they should stick with it. I don't like being forced into a look because it's the only viable build with which I can progress. I can get enough of that elsewhere.