Ethric

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  1. Bitey definitely moves, and I love when he's at mid-range, that's when he uses his cones and throws thorns! When he does the single dart move, it looks like he says "Bullseye!" with a quite matching sound.
  2. Kill them while they're doing the Great Cheerleading Leap.
  3. It's that not all powers in the APPs were rechargenerfed, like Power Boost (120 sec Dom vs. 120 sec Controller) or Force of Nature (1000 seconds, like other godmodes)
  4. Note:

    Consider taking Arctic Air, it's a rather underlooked power that REALLY shines in teams with a Brute with a taunt aura. 3confuse 3endredux would be the ultimate slotting in it without IOs.
  5. 01) --> Block of Ice==> Hold(1) Hold(3) Hold(3) Acc(5) Acc(5) Rechg(21)
    Looks good.

    01) --> Power Bolt==> Acc(1) Rechg(25) Drop the recharge, you won't like using this power often.

    02) --> Bone Smasher==> Dmg(2) Dmg(7) Acc(7) Acc(9) Rechg(21) This power wants to be 6-slotted. 3 damages, 1-2 Accs, 1 Endredux, 1 Rechg, slot with your personal preference.

    04) --> Power Push==> Acc(4) Take Chillblain instead, and use that as your tier1 blast, even if it is DoT, it's a decent attack with a much less irritating animation time than Power Bolt.

    06) --> Combat Jumping==> Jump(6) Good, good!

    08) --> Shiver==> Acc(8) Acc(9) Acc(11) Slow(11) Slow(19) Rechg(43) Third acc might be overkill, but that's IMHO.

    10) --> Power Blast==> Dmg(10) Dmg(13) Acc(13) Acc(15) Rechg(25) This will be one of your main damage dealers, add a damage.

    12) --> Ice Slick==> Rechg(12) Rechg(15) Rechg(17)
    14) --> Super Jump==> Jump(14)
    16) --> Power Boost==> Rechg(16) Rechg(17) Rechg(19)

    Yes.

    18) --> Hurdle==> Jump(18) Jump(46) Jump(46) Unless you're going to PvP, this is unnecessary, and if you do, reroll as an /Ice.

    20) --> Swift==> Run(20) Take Health, as Filth said, there are gems in the Healing IO sets.

    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23) Yup.

    24) --> Stimulant==> EndRdx(24) Just about any enhancement works in this, as it doesn't really need any

    26) --> Glacier==> Hold(26) Hold(27) Acc(27) Rechg(29) Rechg(29) Rechg(37) This power has a slight accuracy debuff, get at least 2 accs, drop the recharge.

    28) --> Total Focus==> Dmg(28) Dmg(31) Dmg(31) Acc(37) Acc(40) Rechg(43) With high-endurance usage attacks like this, I would go for at least 1 endreducer somewhere.

    30) --> Aid Self==> Heal(30) Heal(31) Heal(33) Rechg(33) Rechg(33) IntRdx(34) As a combat heal: 2 ints, but now it looks like being a decent in-between-fights-type of a heal.

    32) --> Jack Frost==> Dmg(32) Dmg(34) Acc(34) Rechg(36) Rechg(36) Rechg(36) If Jack Frost dies, it was because he was angered, and then ran in melee, which is a Good Thing(tm) 3 Damages and 1 Acc

    35) --> Sniper Blast==> Dmg(35) Dmg(37)Acc(40) Don't even bother with this.

    38) --> Power Burst==> Dmg(38) Dmg(39) Dmg(39) Acc(39) Acc(40) Acc(43) Drop the third acc, put a recharge/endredux there instead.

    41) --> Power Sink==> Rechg(41) Rechg(42) Rechg(42) EndMod(42) 3 recharges, 2-3 endmods, 1 endredux.

    44) --> Charged Armor==> EndRdx(44) EndRdx(45) EndRdx(45) DmgRes(45) DmgRes(46) 3 Dmgres and 1 endredux

    47) --> Summon Guardian==> Heal(47) Dmg(48) Acc(48) Rechg(48) Rechg(50) Rechg(50) 3 heals, 3 rechg.

    49) --> Hasten==> Rechg(49)Rechg(50) Get this one earlier, 3 recharges.
  6. [u]@Shannon[u]

    It makes no sense because we already have attacks in our Assault sets, and we do not need a wannabe-Fireball that does measly damage because of our .65 ranged modifier. It's like giving Scrappers a low damage melee attack with a very small cone and double the recharge and more endurance. Dominators would've needed a self-heal instead, like Ghost Widow would've given Dark Regeneration (even if it had 2x recharge, being then 60 seconds, it wouldn't be so bad, really.) but instead we were given a weak AoE that shows no pracictal use. That "Total Focus damage" doesn't show up on a mostly ST damage AT because the mobs can regenerate that damage. It isn't worth it either because of the huge recharge, and it saps your endurance. The only thing that it has going for us is that we can slot Ranged AoE inventions in it, but that's about it.


    [u]@Filth:[u]

    Salt Pillars sure are a pants power, because it can be broken by a damage taunt aura and it has low duration. It however, did not get a recharge debuff like many, if not every single PPP power. If Brutes would've gotten Salt Pillars in a way or another, it would have a 180 second recharge, without a question. The Earth Mastery set is also going for controls, rather than ranged damage or self buffs. The immobilize could've been AoE aswell, but it being single target, I don't see it being much more useful. Also, now you're comparing a single pants power to a pants power which ALL Dominators get, which is not fair IMO. Stalkers' snipes are utterly worthless with their ranged modifier and most pets are just for the "ooh a pet"-factor and do not pose much help, other than taking alpha, which I believe is not the main usage of this power, as it being 15 minutes.

    I hope that the devs are going to buff the PPPs step by step just like they did with Trick Arrow and Dominators. As we don't get stuff like FA, Hibernate, PBU or Power Boost to our Corruptors/Masterminds, Conserve Power, Force of Nature, etc. we deserve a superior version of what we already have. I mean, those were taught by real supervillains, supervillains with PToD and high regen and strong attacks, and they are level 54. I propose that the current PPPs would stay the same, but pump them with steroids and nasty secondary effects. The pets could be replaced aswell, with global pets, so that every AT that picks the same PPP gets the same pet, which should be stronger that what we have now, they being our level 47 powers, our ultimate powers. They should be the ultimate support force available each 15 minutes.

    "noo but then u have stalkors and bufs it not fair"
  7. Seriously, they just suck compared to our Assault powers with AoE damage. I can't understand why the devs put a power that can't increase our damage output by much, not to mention it's horrible recharge and endurance consumation. None of the PPPs should have a "skippable" power that only a small margin of people take.
    As much as with the question "Does anyone like the snipes?" of course some do, they are big orange numbers, especially Blazing Bolt coupled with FE and Domination's damage boost. IMO the snipes are bad to be obtained at 35 because that's when most Doms are pretty solid, and can control the enemies instead of pulling & dealing with one at a time. I would hand over a whole list of ways how to improve the Assault sets (Especially /Nrg)

    If the PPP AoE powers were changed, or replaced with a much more useful power, would people whine? "Hey that power was the reason I lived!" Many have also said that powers can only be buffed, not replaced. I know that Fold Space was changed into something else in the Gravity Control set, but that's only heartell.

    Some AoE-centric Doms might like the AoEs the PPP-sets offer, but it doesn't change the fact that they are too weak for their recharge and endurance. (A ranged weak Dominator ranged scale Ball Lightning with Total Focus endurance usage? I'll be happy with Whirling Hands instead, which also suck)

    I haven't heard anyone say "I love the AoE blast from the Doms PPP" so it could, and SHOULD be changed into a much more useful power, but what kind of a power?
  8. Ethric

    Plant/Psi

    Psionic Shockwave used to look like a Kin Transfusion or Transference aura, only purple.

    PSW new look

    Atm only video I can find, hope it helps! Oh and it's from Warhamster's videos.
  9. [ QUOTE ]

    I still think that the best pet for Stalkers is Mako's "Water Spout"...

    [/ QUOTE ]

    It's not too bad for Dominators either, it can drop those pesky Blasters from their cheesy PFF.
  10. Right now I've gotten my fifth Dominator over 20, and this time he's a Grav/Nrg. (level 23 at the moment) Any thoughts on how Leadership (Mainly Tactics&Vengeance) goes for Doms? I know the numbers and stuff but do you really see many of them?

    The main reason for me getting Leadership is for getting enough ToHit to have the AoE holds' accuracy penalty at least partly negated.

    Question: Is the penalty on the AoE holds ToHit penalty or Accuracy penalty? If it's just accuracy, perhaps I can then live without Tactics.

    Another interesting point about /Nrg, /Ice and Vengeance is that with Powerboost (which is available to both /Ice and /Nrg) many values (except +damage) gets boosted by 149% (at level 50, Dom numbers)

    I also am going for Mace Mastery, but that's entirely on concept reasons and because I've already gone Mu Mastery and I'm for something different. PB'd up Scorpion Shield might help me in the alpha strikes when I miss someone.

    To whom it may interest, the base values for Dominator leadership toggles & Vengeance are below: (Taken from CoD)

    Maneuvers - 2.625% Def
    Assault - 11.25% Dmg Buff
    Tactics - 7.5% ToHit
    Vengeance - 21.25% Def and 29.75% ToHit

    Even when slotted, Tactics won't give much ToHit, but it is still helpful, and with Power Boost the effect is going to be improved by 149% (at level 50) so it can be sort of like a mini-Aim without as much ToHit and without the damage bonus.

    Sure you could get a Thermal to buff you with Forge, but seems like not many Thermals are hot into buffing Doms because so many see only the +Dmg part of Forge, and ignore the +ToHit part. One even said that they rather buff the Mastermind pets than a Dom, because Doms do less damage than one of their pets. Sigh. And that is not true!

    Another thing, PB + Vengeance seems to be pretty hot in LRSF teams, no?
  11. Facemaker's puking attack might be the hold from the MM /Poison set. Neurotoxic Beath works better visually though! MMs get access to Bile Spray, too!
  12. Ethric

    PvP - Villian

    [ QUOTE ]
    [ QUOTE ]
    Poison trap + web nade can be nasty in zone pvp.

    [/ QUOTE ]

    I use web nade a ton in Pvp with my MM and it has NEVER stuck. It's got a tiny mag, and stacking it takes ages.

    Posion trap is nice though, people almost never resist the vomit and they're total sitting ducks while they do it.

    [/ QUOTE ]

    Webnades are used for it's -jump effect so that slows will work correctly. The powerset/epic webnades are also superior to the ones bought in the Arena store or Siren's Call contact because you can slot them to be more accurate, have more range or have the effect on the target longer.
  13. Ethric

    PvP - Villian

    Dark Blast/Cold Domination is one of the nastiest duelist build's I've ever seen.
  14. [ QUOTE ]
    [ QUOTE ]

    Villains can only have Powerboost + Vengeance to have such power, (/Ice or /Nrg Dominators) and not only the Dominator can't heal, buff or even control the opponents, it requires someone to die and you can't make PB + Vengeance perma.

    [/ QUOTE ]

    One word for you:

    Forge

    [/ QUOTE ]

    Twenty-seven words for you

    Forge does not make Vengeance perma.
    Forge is not available to Dominators.
    Forge does not grant defense.
    Forge does not give you +recharge to make Vengeance perma.


    Sure Forge does grant a hefty ToHit bonus but even if you can hit the PB defensed players, you still lack the damage to kill them because villains have horrible damage because the inherents are working against them.
  15. I think the only time I've gotten a kill with a heavy only was when someone else was shooting at the turrets. The other times the player must have been held or slowed to the hell that they no longer care and stay still and wait for the heavy to come and finish him off or let me make him a needle pillow.

    Blaster + Emp is really powerful, not only the controls are all made useless (CM had one hole though, was either confuse or fear) the Blaster is one unkillable machine. No heavy is as bad as a Forted, multiple CM'd, AB'd RA'd Blaster. Take Powerboost in account (Controller one is 189% boost at level 50) and suddenly the values are almost tripled! The Blaster has a freaking "Elude" with no holes (Fort has also psi defense, so even Mind/Illusion holds can't get through) Check out the Fort recharge rate and Power Boost recharge rate, you can see that you can make that "Elude" perma.

    Villains can only have Powerboost + Vengeance to have such power, (/Ice or /Nrg Dominators) and not only the Dominator can't heal, buff or even control the opponents, it requires someone to die and you can't make PB + Vengeance perma.
  16. Simply put: if you aren't sure whether to engage a player with a heavy, get your own heavy. Call it Robert (or Bob) and then notice that the heavy is too slow to be of any use versus the ranged players?

    pew pew!

    You could always use KB against the heavies so they're sitting on their butts. Heck before they increased the Doms' ranged heavy hitters' range from 20' to 40' I could joust with Thorn Barrage to get the heavy sitting on his butt for a worthwhile time. As you were on a team, I know that every single Archetype has access to powers with KB in them, so it's high possibility that there is at least one with such.
  17. The people in the US managed to do this, and I'd say that's one heck of a feat!

    8 Doms, 1 SF -- 8 Shoes Later...

    More details to come!
  18. I saw the Tarantula in action. It preferred range but that's only because everything was controlled (the Dom was a Mind/Nrg/Mace, so the Tarantula didn't get any hits to get the melee mood) so the damage first wasn't too great. However, in melee the Tarantula infact had an attack chain, and I could see it as a great help against an EB. Their squishy nature (those pets are freakishly squishy comparing to that recharge time) means that they get eaten in melee aswell, so it's probably a good idea to pick Aid Other instead of Stimulant if you had ever gone that route.

    Check ut City of Data for more information.
  19. Talking from some minor experience with both of those sets (having a Mind/Psi at 22 and a Fire/Ice at 25) I can tell you that Mind/Ice is considered to be something that PvP-serious Doms (lol) go at. Now to tell something I believe it's good at:
    [*] PvP, to some extent, at least more than most other builds
    [*] Single target killing, bosses go down very fast due to
    the nature of these two sets
    [*] Two different damage types, this helps defeating some mobs with resistance to Cold, for example, but are vulnerable to Psi (CoT spectrals)
    [*] As Mind doesn't have any secondary effects in it's holds (except for the minor ToHit debuff in Terrify) Ice can deliver some soft control in the form of slows into the game

    However, Ice is a great endhog, and I recommend slotting at least one endreducer to all of your attacks (you can count out Ice Bolt if you prefer that)

    Also, having no pet at 32 (which many see as an advantage because they can't "mess things up") means that you must control all, or at least most of them if you're solo. Pets are such great damage sponges that you will notice when you really need one, plus, they clear up the cardboard boxes in mayhems like nobody's business.

    Although the set has no pets, you can Confuse them to be your pets, heh, speaking of confusing one Gunslinger and watch him destroy his group in a matter of seconds

    Also, Greater Ice Sword looks cool (it's slash animation is pretty much like Follow Up in the Scrappers' Claws set, imagine a big Ice Sword in the hand)

    I'm sure others have something to add, like Power Boost being the king, etc.
  20. Sounds fun, count me in!
  21. I see something interesting about this build called Mind/Fire.. hmm. What you can do in PvP is that Fiery Assault is the only assault with the ranged toggle dropper. Combine this with TK and we've got a winner! /Fire is also the burst damage set for Dominators, Fiery Embrace + Domination is like a smaller scale Aim + BU Blasters use.
  22. Yeah confuse works wonders with Mind/. Snaptooth however doesn't have triangles, although I'm positive that the only things that the PToD doesn't protect against are Sleep and Immob, I remember reading somewhere that Fear also gets through the triangles, but my money is on that PToD protect against that too.
  23. I usually wait until the triangles are down (zoom out with your back facing the EB, so you can see the triangles) then when they face down, pop Domination, "pull" the EB with the hold, usually the Hold has recharged by the time the EB has arrived from round the corner, then go berserk and when you feel that the EB is about to up his triangles again, pop 'em lucks to avoid the attacks, keep attacking and use Drain Psyche (if you're using your psi Dom) to keep yourself refilled with Endurance. It usually takes 6 lucks to beat a triangle EB, or depending on the EB, it may even take 4 lucks per each streak on ativating the lucks.

    You will laugh at most non-PToD EBs, except Biff, but as you have a /Psi Dom even Biff won't be such a problem (not sure if he can regen back to full under 30 seconds (around 15 seconds if Hasten is on))



    If the EB has a godmode, it's wise to wait for it to go off. Some EBs also have epic novas (Mirror Spirit for example) so when you've beat them down until they have 1/4 of their health, keep your distance.

    If you still can't succeed, grab a shivan.
  24. [ QUOTE ]
    I would suggest staying away from the seeds

    [/ QUOTE ]

    Stay away from the power that will carry you through all levels 8 to 50? Crazy, man, that's crazy. And it causes confusion and not sleep. Spore Burst is what you're probably talking about. When people mentioning the Seeds, they mean Seeds of Confusion.


    I dinged 44 today with my Plant/Thorns/Mu. Spirit Tree is optional, as you're a Plant Dom you will just skew through the mobs, and you will love Carnies! Those have no resistance to lethal/toxic and they drop fast. The strongmen will throw them around too, lol.

    Take Fling Thorns first so you can combine them with Seeds of Confusion, this will make sure you get the exp and they will hit eachother better -> faster killing. As Filth said, the AoE immob is very useful too, as they often get packed when confused, so the AoE-guys get happy when they stay still.

    Also note the -def in some of your attacks, Impale has approx 22% -def, which can be enhanced further. This will help against high-def targets like drones and night widows.

    Many people wonder what Thorn Barrage looks like, it has the same animation as Power Bolt from Energy Blast-set but instead of energy balls, thorns will go at rapid speed and the target will be KBd back twice depending on the distance/angle you shot the Barrage at.

    Tip: if there is a Brute in your team, let him get some Fury before launching the seeds, as they'll be dead before the confusion ends. (mostly)
  25. Ethric

    how to choose :s

    [ QUOTE ]

    I wanted to get all the fear powers for my mind/en as well in the beginning, it didnt take long to realize that it was major bad idea.

    [/ QUOTE ]

    Hehe, exactly like in the Prima Guide where there was this sample Dom guide; a "fear master" who had taken the power pool fears along with Terrify from his primary. That reminds me of the odd Brute build...