Mind/Fire Dominator for PvP


Ethric

 

Posted

Hey all. I would like to make a PvP dominator. My choice for now is the mind/fire combination.

For level 40+ pvp I cant choose between black scorpion and scirocco. I like scorp for his -res poison ray and i like scirocco for the healing pet (At least I think its one).
The end drain on Telekenesis is very bad. .8 says the builder. Stamina gives a recovery of just about the same. With acrobats and other toggles running how quick do you run out of end this way?
Can I reliably hold TK on a scrapper and shoot about with my powers?

This build is focussed on pvp mainly.

Any tips are more then welcome.Did I overlook anything?Is there anyone who has experience with this combo in PvP?

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: mind-fire
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Fiery Assault
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01) --> Mesmerize==> Acc(1)Acc(3)
01) --> Flares==> Acc(1)
02) --> Dominate==> Acc(2)Acc(3)Hold(5)Hold(5)Hold(7)Rechg(7)
04) --> Incinerate==> Acc(4)Acc(9)Dmg(9)Dmg(11)Dmg(11)EndRdx(13)
06) --> Hasten==> Rechg(6)Rechg(13)Rechg(15)
08) --> Hurdle==> Jump(8)
10) --> Fire Blast==> Acc(10)Acc(15)Dmg(17)Dmg(17)Dmg(19)Rechg(50)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Fiery Embrace==> Rechg(16)Rechg(19)Rechg(21)
18) --> Health==> Heal(18)Heal(43)Heal(46)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(23)
22) --> Telekinesis==> EndRdx(22)EndRdx(23)EndRdx(25)Rechg(25)Rechg(27)
24) --> Acrobatics==> EndRdx(24)EndRdx(27)EndRdx(29)
26) --> Terrify==> Acc(26)Acc(29)Acc(31)Fear(31)Fear(31)Rechg(33)
28) --> Aid Other==> Heal(28)
30) --> Aid Self==> Heal(30)Heal(33)Heal(33)IntRdx(34)IntRdx(34)Rechg(34)
32) --> Confuse==> Acc(32)Acc(36)ConfDur(36)ConfDur(36)ConfDur(43)
35) --> Blazing Bolt==> Acc(35)Acc(37)Dmg(37)Dmg(37)Dmg(39)
38) --> Blaze==> Acc(38)Acc(39)Dmg(39)Dmg(40)Dmg(40)EndRdx(40)
41) --> Charged Armor==> DmgRes(41)DmgRes(42)DmgRes(42)EndRdx(42)EndRdx(43)
44) --> Power Sink==> Rechg(44)Rechg(45)Rechg(45)EndMod(45)EndMod(46)EndMod(46)
47) --> Summon Guardian==> Rechg(47)Rechg(48)Rechg(48)Heal(48)Heal(50)Heal(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
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Posted

With a fast charging attack like psi dart its possible to TK someone and build up domination before running out of end. Not sure if you can pull this off with /fire, maybe if you put recharges in a fast charging quick animating attack. I find /fire pretty light on endurance anyway but you also have the option of picking up consume for extra endurance recovery. Mind/Fire looks like a nice combo, btw.


My MA IDs:
Fiend Space: 211464

 

Posted

I see something interesting about this build called Mind/Fire.. hmm. What you can do in PvP is that Fiery Assault is the only assault with the ranged toggle dropper. Combine this with TK and we've got a winner! /Fire is also the burst damage set for Dominators, Fiery Embrace + Domination is like a smaller scale Aim + BU Blasters use.


 

Posted

I'd go MU if it's a solo build, TK is a huge drain and BS' animations times blow (although you can afford it with mind and fire fast animations). RES is often better than DEF in pvp, too.

You might want to find a slot somewhere to add an interrup reduc in your snipe, maybe take one slot from health.