how to choose :s
Guides can help, but experience is better. It's always nicer to play with a build that works for you, rather than a build that works for someone else.
I usually build in 3 ways.
1. Specialising at just one thing. eg. storm/dark defender built for debuffing accuracy. Kin/elec built for sapping endurance is another, both sets have powers with the same effect.
2. Specialising at killing certain builds (eg. stalker hunters or regen killers).
3. Picking the sets that look the coolest or fit a theme.
I cant say either of these are effective ways to build, but it might help you decide what to play next.
My MA IDs:
Fiend Space: 211464
A good thing usually is to post your build on the boards so that the active PvPers will fix & toon it up for you to be the most effective, but not everyone is an expert, so use common sense when someone tells you to 6-slot Brawl.
I find really enjoying the build in PvP is the main thing. You can have a great build on paper but it doesn't suit your play style.
Some of the things I play i just love the look of and get by in PvP..
Also it really depends what PvP your looking for from Arena, Zonal, Raids, Team, Duel, Solo.. So much choice you can't really go wrong
What kinda plan did u have?
it would be for PvP in zone (siren, recluse) and maybe in raid.
for the team or solo part.. depend if there are people in the zone.
my plan was to find a way to make a dominator (yes dominator.. i know..) use drain psyché
and psi shockwave without dying (as its both melee power)
the primary would be plant/ grav/ or fire/ not sure for the moment.
the prob is that i know i HAVE to take leaping and aid self; that hasten could be nice; tat maybe stamina would be needed and i wanted to take Tough (Tough + ppp shield = nice res) and a fire that was IMO a good way to go close of a regen and use drain psyché.
but... there's just too much power to fit in correctly : /
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and a fire that was IMO a good way to go close of a regen and use drain psyché.
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The "safest" way to get close to melee players is with lots of soft control, that would largely be slows and -recharge for Dominators - Fire/ has no soft control at all, and Plant suffers from some niggles as well as having no real soft control (but Creepers and SoC are handy tools). That essentially leaves you with Grav/ or Ice/ - happily, both work really well with /Psi.
Taking Grav/ might be the better option, as you could theoretically leave out Stamina - so long as you were good enough to use Drain Psyche in a PvP situation. Taking Ice/ would likely mean taking Artic Air which would be hellish to run without Stamina, or at least unnecessarily difficult.
This is a theoretical build I put together, it's by no means a step-by-step guide on making a Stamina-less PvP Grav/Psi (and I am somewhat feverish atm), but take a look at it and see if it gives you any ideas.
Archetype: Dominator
Primary: Gravity Control
Secondary: Psionic Assault
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01) --> Crush==> Acc(1) Acc(3) Slow(46) Slow(46) Slow(50)
01) --> Psionic Dart==> Acc(1) Acc(3)
02) --> Mind Probe==> Acc(2) Acc(5) Dmg(11) Dmg(13) Dmg(13) Rechg(34)
04) --> Gravity Distortion==> Acc(4) Acc(5) Rechg(9) Rechg(11) Hold(15) Hold(15)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Telekinetic Thrust==> Acc(8) Acc(9)
10) --> Combat Jumping==> Jump(10)
12) --> Stimulant==> IntRdx(12)
14) --> Super Jump==> Jump(14)
16) --> Psychic Scream==> Acc(16) Acc(17) Dmg(17) Dmg(25) Dmg(34) Rechg(36)
18) --> Aid Self==> Heal(18) Heal(19) Heal(19) IntRdx(36) IntRdx(37) IntRdx(37)
20) --> Drain Psyche==> Acc(20) Acc(21) Rechg(21) Rechg(23) Rechg(25)
22) --> Acrobatics==> EndRdx(22) EndRdx(23)
24) --> Boxing==> Acc(24)
26) --> Wormhole==> Acc(26) Acc(27) Rechg(27) Rechg(33) Rechg(37)
28) --> Subdue==> Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(31) Rechg(34)
30) --> Tough==> EndRdx(30) EndRdx(31) DmgRes(40) DmgRes(43) DmgRes(46)
32) --> Singularity==> Hold(32) Hold(33) Hold(33)
35) --> Dimension Shift==> Acc(35) Acc(36)
38) --> Psychic Shockwave==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Power Sink==> Rechg(41) Rechg(42) Rechg(42) EndMod(42) EndMod(43) EndMod(43)
44) --> Charged Armor==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Summon Guardian==> Rechg(47) Rechg(48) Rechg(48) Heal(48) Heal(50) Heal(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
and a fire that was IMO a good way to go close of a regen and use drain psyché.
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ok put "fear" (from the presence pool) instead of fire and you got the correct sentence ^^'
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ok put "fear" (from the presence pool) instead of fire and you got the correct sentence ^^'
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Fear can be removed with a BF, though. Taking Intimidate requires you to spend a power choice on either Challenge or Provoke, which is entirely pointless - if you want a Fear, roll Mind/.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
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and a fire that was IMO a good way to go close of a regen and use drain psyché.
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ok put "fear" (from the presence pool) instead of fire and you got the correct sentence ^^'
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Intimidate on a dominator is a bad idea imo. Not only does the power suck in comparison to your primary powers, you will have to get a useless power as well (provoke/challenge).
I wanted to get all the fear powers for my mind/en as well in the beginning, it didnt take long to realize that it was major bad idea.
bah... brute or scrapper that take it seems to do well with it.
it was a good way to drain psyché someone no? i mean even slowed any at that can go near me will kill me in almost 3 shot so...
now i'm confused.. :s
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bah... brute or scrapper that take it seems to do well with it.
it was a good way to drain psyché someone no? i mean even slowed any at that can go near me will kill me in almost 3 shot so...
now i'm confused.. :s
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Hmm if you have drain psyche then ok, you have a use for it. Scrappers use it to keep the enemy in place long enough to deliver a built-up headsplitter mainly . However on a dominator you could use terrify almost as well.
Quite frankly I don't think it is worth one wasted power slot (challenge) to get intimidate on a dominator. Scrappers might even have a use for a taunt power.
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I wanted to get all the fear powers for my mind/en as well in the beginning, it didnt take long to realize that it was major bad idea.
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Hehe, exactly like in the Prima Guide where there was this sample Dom guide; a "fear master" who had taken the power pool fears along with Terrify from his primary. That reminds me of the odd Brute build...
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I wanted to get all the fear powers for my mind/en as well in the beginning, it didnt take long to realize that it was major bad idea.
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Hehe, exactly like in the Prima Guide where there was this sample Dom guide; a "fear master" who had taken the power pool fears along with Terrify from his primary. That reminds me of the odd Brute build...
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Been wanting to try that for ages as well.
To ken titus. Why not just use drain psyche once you have the player held?
My MA IDs:
Fiend Space: 211464
cause a lot of time i just can't held him before he kill me ^^'
i have a lot of probleme when planning a toon for PvP to make the good choice.
there are the power i like, those i know i must have ect...
is there any magic way to not feel frustrated to not being able to take all the power i think i should take? a guide maybe?