PVP Dominator sets help needed!...


Alvan

 

Posted

Can anyone recommend a good PVP Dominator build than I can still use for PVE?

Im just returning to the game after (very stupidly) deleting all my old toons. Now Im trying to build a Dominator to use for team PVP both in Base raids and Zone PVP, but I need to be able to solo and level fairly well to catch up with the others...

Any ideas?


 

Posted

Mind/Ice/Mu should be quite wonderful for team pvp - fast-activating psi-typed ST-hold + power boost to bring down tankers/brutes/scrappers and various other control effects, combined with the slows and good fast attack chain from Ice.


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Posted

As we're on the subject, I have a few questions regarding Dominators in pvp:

Do dominator pets have any use in PvP?
What about the epic pets, are they worth bothering with?
Do defense based sets give you any bother?
Are there any general tactics that work well?

Inquiring minds need to know!


Octavian Vanguard
@ohmsEU and @ohms 2

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Posted

Epic Pets are very rarely useful at all, let alone in PvP. Poor return on the amount of time required to charge.


 

Posted

You obviously havn't met the Mu Guardian (AKA healbot).


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Posted

That may be an acception. However the time you have to invest in charging him up is not really worth it. (at least that is my personal opinion)


 

Posted

Apparently I just misplaced a nice long post about this - but to sum it up:

Fire Imps is an example of a nice great domi pet ... once you have the enemy locked down, otherwise they're way too distracted by shiny things to be of any use.

Mu Guardian is the only good (420 hpish heal every 20 seconds when slotted with 3 heal so:s at lv 50) pet from the epic sets that I'm aware of, the others don't cut it that well.

Defense causes problems unless you're a /Thorns Dominator (or teamed with a Thermal with Forge), that is basically created to laugh at the Defense-based sets - Aim is +100ish ToHit when fully slotted with SOs, and every attack causes 20%-30% Defense Debuff. Which is just nasty.

And there are a lot of good tactics. But they depend quite much with your sets - it's basically a game of going after what you kill best first and then working your way up the difficulty ladder.


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Posted

I belive the Sing is quite good in PvP. I wouldn't recomend Jack Frost for PvP though.


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Posted

I have mind/ice/ghost widow, I love it but need to get aid self as I always get picked on

For PVE you have mass confusion - dont need any other power

best character I have ever leveled


 

Posted

Pool Powers are a tricky question.

You need Fitness (for Stamina) and Speed (for Hasten) to be as effective as possible if you're looking to really stack your mezzes. Aid Self is great for survival, you'll need Tactics to spot Illusionist controllers, Phase Shift is incredible for getting away from a sticky situations, and of course a vertical movement power is handy as well as something to prevent knockback..

I went with Fitness, Speed, Leaping and Medicine on my Fire/Ice/Mu. I've seen Flight, Medicine, Fitness and Concealment used for great effect by a French Dominator on test, and will be going for Fitness, Flight, Tactics and Medicine for my Mind/Thorns/Mu eventually.


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Posted

I'm finding the same issue on my Dominator as I have on my Blasters - too many pools to pick from - also too much stuff I want in general!

Fitness, Leaping and Medicine I think are pretty much decided on, just a case of deciding between Leadership and Speed. I hate not having plus perception - not to mention the tohit - but possibly will want Hasten more once I've had a play around with it.

I like flight, but find it's not as useful overall on most characters as Leaping/Fitness/Speed/Leadership/Medicine (although my main has it). Too much does -fly, and with no other travel power I'd then feel like a bit of a sitting duck - probably with very good reason.


 

Posted

[ QUOTE ]
I'm finding the same issue on my Dominator as I have on my Blasters - too many pools to pick from - also too much stuff I want in general!

Fitness, Leaping and Medicine I think are pretty much decided on, just a case of deciding between Leadership and Speed. I hate not having plus perception - not to mention the tohit - but possibly will want Hasten more once I've had a play around with it.

I like flight, but find it's not as useful overall on most characters as Leaping/Fitness/Speed/Leadership/Medicine (although my main has it). Too much does -fly, and with no other travel power I'd then feel like a bit of a sitting duck - probably with very good reason.

[/ QUOTE ]

True, (only) having flight as travel is really bad for a domi. You need to able to close in and out rapidly to use your (short) ranged and melee attacks to good effect. And fly...?


 

Posted

[ QUOTE ]
As we're on the subject, I have a few questions regarding Dominators in pvp:

Do dominator pets have any use in PvP?


[/ QUOTE ]
Yes. For example the Flytrap from Plant does decent damage especially at close range. It's also another target if you're using Seeds of Confusion. Anything that might draw attention away from you is good.
[ QUOTE ]

What about the epic pets, are they worth bothering with?


[/ QUOTE ]
The Mu Guardian is great, as is the whole Mu set. Mu gives you a very efficient +End power, a good shield and a pet healer that is better than Aid Self. Since the pet now allows Heal enhancers to be slotted it makes sense to fully slot it for recharge; before if you wanted to slot it your only option was to go for attack power and if you did that you gimped recharge. The Guardian will pump out a heal every 20 seconds.

[ QUOTE ]

Are there any general tactics that work well?


[/ QUOTE ]
Since Issue 7, in PvP (only) each assault attack power which hits another player adds +8 (last time I checked) to Domination build up. This changed the game for Dominators in PvP; the issue 8 changes to do with recharge (mostly) seem to be confused with this. Getting hits on heroes with assault attacks as fast as you can until you have Domination ready to trigger is important.


 

Posted

I agree that dom pets are ok, sing/fly trap etc.

Im not so sure about epic pets though.

[ QUOTE ]
and a pet healer that is better than Aid Self.


[/ QUOTE ]
While its nice to hear that doms have good stuff im not so sure about this statement, at least if the dom has access to power boost (/ice /en). However, having heal that is independent what else you are doing is definitely nice. Somebody remind me whats the Mu guardian downtime with hasten though?


 

Posted

Mor acuate calculation: whilst under hasten, recharge is about 5.66 minutes. subtract 4 minute duration, downtime = 1.66 minutes. Of course not actually this good without permahasten.

Not only does he heal more than aid self, he isn't interupted and will even heal you if you are mezzed.


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Posted

[ QUOTE ]
Somebody remind me whats the Mu guardian downtime with hasten though?

[/ QUOTE ]

900 Seconds Base Recharge
460.35 Seconds Recharge (With three +0 Recharge SOs)
338.98 Seconds Recharge (With SOs plus "perma Hasten")
240 Second Duration

= 660 Seconds Normal Downtime
= 220.35 Seconds Downtime (slotted)
= 98.98 Seconds Downtime (With "perma hasten")

Hasten would only be running in 120 second bursts though, so what about "under optimum conditions"?
A quick, rough calculation (Hasten lasts 120 secs and Recharges in 187.21 secs.. 1.955 recharge is applied when it's not on, 2.655 recharge is applied when it is) makes this out to be just over 148 secs downtime.


 

Posted

Actually, after issue 9, it may be possible to make patron pets perma.


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Posted

[ QUOTE ]
Actually, after issue 9, it may be possible to make patron pets perma.

[/ QUOTE ]

Not going to happen outside of external super-buffs. Far too much +recharge is needed: 3.75 Recharge Total.

You can get just about 2.0-ish from slotting (ED) and 0.7 from PERMA Hasten. That leaves 1.05 (105% +recharge) from other buffs. Just not going to happen, especially on Dominators who can't get quickness.

You'd need more than two constant defender-level Speed Boosts (+50%) on your character in order to make that up. A few IO set bonuses along the lines of +5% recharge here-and-there wouldn't cut it...


 

Posted

I was thinking more of stalkers (my mind was wandering a bit).

SR for example can get at least +25% form multiples LotGs, in addition to set bonuses. If not perma-pet, you could at least get close.


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Posted

Hmm, yeah. I saw Arcanaville's post about a Perma-Hasten SR scrapper build on the US boards a while back. But IOs have been rejiggled since then, the 5-bonus-cap has been added, some have been made unique, etc.

You could certainly make some inroads into that 105% required recharge with 5 LOTG +5% IOs and Quickness (45% ish +recharge total). However you'd have to make sure you weren't gimping yourself in other areas in order to achieve the extra recharge, and Stalker Builds are fairly tight.

And you have to ask yourself... is spending all that effort in order to get a pet which gets 2-shot regularly, does mediocrce damage and gives away your position in PvP really worth the hassle?

I still think that the best pet for Stalkers is Mako's "Water Spout"...


 

Posted

[ QUOTE ]

I still think that the best pet for Stalkers is Mako's "Water Spout"...

[/ QUOTE ]

It's not too bad for Dominators either, it can drop those pesky Blasters from their cheesy PFF.


 

Posted

[ QUOTE ]
[ QUOTE ]

I still think that the best pet for Stalkers is Mako's "Water Spout"...

[/ QUOTE ]

It's not too bad for Dominators either, it can drop those pesky Blasters from their cheesy PFF.

[/ QUOTE ]

Good against RV heavies as well.


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Posted

Best against RV heavies is Ice Slick, their KB protection is pitiful

Jack has his use, when you're being scrapped on his slows from CE combined with Arctic Air if you have it make it tough for them to do much, even if eluding, and if you are /ice and have CE too, well, the slows would be insane without actually having to do anything.

as an Ice/Thorn, defense gives me little trouble as I have Aim and alot of -defense as has been said earlier, and I can even hit eluders with it.

Issues powers and pools which I have to take makes it hard for me to get the Mu Guardian, but I think I made the right decision considering what I would have to drop to take it. This is not to say that Mu Guardian is not great in the right situations, but is just my opinion as an Ice/Thorn.

To the OP, Ice/Thorn ftw Slows, damage, tohit boost + -defense... ahhhh..


@Rooks

"You should come inside the box... Then you'll know what I mean."