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Quote:Though the D&D method of alignment has issues, particularly the whole "Chaotic always means disorganized" thing, it's hard to come up with an interpretation of it where Cole isn't at least Lawful Neutral with Evil Tendencies.Well, I think the confusion comes from the fact that I was trying to place him in the D&D alignment system as distinct from any real-world theoretical good-evil framework. I would never argue that Cole was a good person in any real way.
I think Smurch has put me in my place, though. Cole is Lawful Evil. -
Quote:It's certainly impossible to have a definition of utopia that encompasses everyone. People being varied and all. Of course, you can just kick out anyone who disagrees with it, but then they have to have somewhere to go (or you're just liquidating dissenters, which isn't generally very utopian).And that's why utopias fail. As long as people derive pleasure from causing pain to others, there can never be universal contentment, because for some people to be content, other people HAVE to suffer. A true utopia would assume true equality, such that no-one is discriminated against, but for certain people, discrimination is what brings them joy. They need to feel that they are better than others, superior to them in some way. You're never going to "fix" people to stop feeling that way, which is why it's unrealistic to try to build a utopia on personal enlightenment.
The statement about "fixing" people is also one of the big problems with most utopian theories, in that most utopian theories tend to assume that people won't act like people. There are all kinds of neat political and social ideas that would work if we could just get rid of this whole being human thing. -
Quote:It was Positron who said that, in fact. Personally I have to wonder how many of the rough edges like the Positron TF that we oldbies take for granted (and mostly avoid or know how to minimize) end up degrading the experience for newbies. Not everything needs the Full Faultline to be fixed up to a decent level. I do agree that it's kind of a bad choice to have to make with ultimately limited resources though.I don't have a quote but I kinda remember a dev stating something like they could provide new content or revamp old content with their given resources but not both. so they went with new content.
This could have been a dream but I'm fairly certain I read something similar from a dev awhile back. -
Quote:And a lot of the (admittedly useful) changes that have been made over the years have just been bolted on, without the underlying gameplay or zones being tweaked to reflect them. They could really use a pass through the whole game to try and streamline everything, little tweaks to make things fit together in a way that looks less... well, bolted together. On the other hand, this would take man-hours away from adding more shiny, so you're kind of stuck either way.I think CoH has been altered a lot, and in many good ways, but most of the original content, no matter how frustrating or annoying or inconvenient to deal with, is still in place largely as it was at launch. Now, five years after launch, you're still automatically sent to the Hollows for your first mission at level 5 and your contacts in a particular level band will still start sending you to the nearest security chief, ultimately blocking all other missions until you clear that one. Many contacts will send you all over Paragon and many of the older task forces (esp Positron) are padded with numerous filler missions.
I still can't believe they haven't revamped the Positron task force though. I mean, good lord. -
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If you have the patience, time to waste and real money to blow farming pvp ios to make fake game money I say you earned every cent of that 2 bil.
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PvP IO farming is probably the lowest intensity farming you can do in the game. It's probably something relaxing for people to do while their wrists heal from intensive grinding in the AE/CimWall/whatever. -
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Because of the 'hook' Vanessa has via the masks, it is tricky to roleplay a reformed Carnie, if one sticks to canon.
So far my end runs around the problem have been:
* Mask shot off and shattered - Cosmic Seneschal (Carnie outfit, plate covering bullet scar)
* Mask forcibly removed via magic (resulting in amnesia) - Electric Seneschal (carnie outfit, elec/elec blaster)
* Character is mindblind, and kicked out of Carnival because of it (Bitter December, ice/cold dominator).
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Though, IIRC, wasn't there a Harvey mission where you fight Carnival Mistresses who are working on a coup to take over the Carnival? That would imply that not only are they not tightly under Vanessa's thumb, but a sufficiently skilled Carnival Mistress can run around following her own plans, even if those plans are potentially detrimental to Vanessa.
Though, again IIRC, the reason they were able to get away with it is that Vanessa didn't know who specifically was the problem. Better not give any interviews... -
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If you watch carefully, when they are defeated, you can see their souls departing. I believe this is Vanessa DeVore eating their souls. The punishment for failure.
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Which isn't entirely consistent with a lot of the missions where you have to shake them down for information, if they die when you beat them. Though of course canon is never inconsistent...
It's more likely to be Vanessa pulling back the fragment of power in the mask, slurping up some of your endurance in the process. -
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unless you nerf the farms and put a cap on sale prices in relation to item level in ww/bm, you won't deplete inf. People will find a way around what you are trying to do if it was implimented.
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Price caps won't lower the amount of inf in the system. For one thing, selling for less means less inf being removed from transaction fee. For another, it does nothing to address inf earning rates. Inf isn't being created on the market. It's simply being amassed and moved around there. Inf creation is still coming from people punching bad guys in the face, vendoring drops, etc. -
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No I'm pretty sure he said PvP IO's were never going to be that expensive because people could farm them easily. Well, people are farming them now (I guarantee that's where the majority of the supply comes from), but prices are still really high on many of the pieces.
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I've heard of people getting several PvP IOs in a single set of arena fights, but yeah, there's a lot of farming going on.
OTOH, at least they don't spam broadcast about it. -
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To me, it seems like most of hero-pwning comes in the form of the small (though often tragic and harrowing) losses that come along the road to the final victory. They feel much pain and whatnot, thus making them stronger and more determined to defeat the big bad guy who made it rain blood over your hometown and turned all of the children into his zombie army.
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But that's just it; essentially, villains get to be as evil as they wanna be in backstory, but when in continuity in a game, they're screwed. Because most people want their hero to be the hero, whereas there's more actual tension if they're never sure wether they're the hero, or a member of the doomed squad who wasn't properly prepared for the threat the villain poses, from whose members a single survivor will stagger back to civilization to tell the tale (possibly to provide vital tactical details for the actual heroes who will go on to defeat the threat). -
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I've been involved with another game for about 8 years. It is pretty RP intensive, which is aided by a very dynamic world that does change over time depending on what happens. (Although not always, the status quo is rather prevalent as well.) Most people are on the side of good. Plenty aren't. However, few of the 'bad' guys often come across as too believable. They haven't quite figured out how to mesh themselves with a dynamic, living world in an organic way.
Someone I know over there made a very wise point about being a bad guy: "In order to play the villian well, you have to be willing to lose."
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To a large extent, yeah, when worlds like that ask people to play a villain, what they really mean is they want someone to play the Heel. Your job is to make the heroes look more bad-[censored] when they stomp you. After a few years of this, things can get pretty silly. Heroes need to get owned periodically. It keeps them honest.
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This thread is about exceptions to that rule, but it is still the general rule. The villian exists as a foil to the hero and to give the hero something to fight against and triumph over. If the villian truly wins... it can be pretty much "game over."
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It's the Law of Inverse Villain Threat. The more of a threat a villain poses in the world ("I am World Eater Man! I shall now Consume The Entire Earth!"), the less of a threat that villain actually is because in most cases they simply can't succeed (or if they do it will be promptly reset after a tadge of angst). The more likely that the world can continue mostly unbruised if the villain's plan succeeds, the greater the danger it actually poses. -
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To sum it up "FF sux and you will hate it, wont you join me?"
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I think a more accurate summation is "Force Fields is an incredibly effective power set which will bore the average player to tears". -
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I got a Steadfast Res/Def this weekend from a solo mission with two bosses in it on my lvl 19 Tank. I was thinking at the time that those only dropped in TF, but this explains it.
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The alternate explanation, of course, is that the Steadfast Protection Res/+DEF is a Pool A Recipe.
I know I've gotten just ridiculous piles of the things from bronze ticket rolls. -
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Hmmmm maybe im wrong but im 99.9% sure your both BSing Numinas ++ and LoTG 7.75 global recharge are from TFs/ Trials not regular C drops
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...... what? -
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Edit: I'd definitely use the charitable aspect.
$100 million = $1 or $5 to Locks for Love or Big Sisters/Brothers etc...I'd go for that!
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It would add a whole new level to the market minigame. And couldn't you totally see "Invincible Kill-All ITF forming, all proceeds go to charity"? -
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d) This one is kinda wacky... 10 million, or 100 million inf = NCSoft donating $1 to a real charity. If someone dumps 20 billion into that at 100-million-to-1, that's $200. If a trillion [there are trillions out there] gets dumped, that's $10,000 which seems like a financial hit that NCSoft could take. I know, I'm spending other people's money with a fine and generous hand.
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If they used the Penny Arcade "Child's Play" charity for this, it could make for some interesting PR. $10k would be cheap if they can get mentioned even once on the PA front page, and CP has enough mindshare among internet gamers that you'd probably have a lot of people doing the conversion. -
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I still remember Ego's Shadow hating base rent [back when it was much larger and based on plot size, not actual functional items] with the fire of a thousand firetanks.
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I still hate rent, just to note. I've managed to control my boundless rage over it, however, by avoiding the base forums and liberally ignoring huge swaths of the forums.
Wealth decay is the devil. -
Maybe they should have made the AE default to searching only on your faction's morality (maybe plus neutral), so you can access the other faction's missions, but they won't show up by default.
This means the people who don't understand the AE interface (who are the same people who don't understand faction alignment of missions in the first place) won't see content that confuses them.
But then, this can only be added to the long, long list of gripes with the AE search interface. -
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2} The missions should cap out at around Lv15-20. The problem is... CoT minions, lieutenants and bosses have uneven level ranges. Energy mages, for example, cap out at Lv16, but most others do so around Lv14, which means that if MA exemplars you, you'll be fighting bosses exclusively. So how do I force an arc to exemplar at a set level?
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Put in a "defeat boss" condition which has a specifically chosen boss with the level range you want. That's generally how I do it. You can even make him optional if you want, it'll still restrict the mission's level range. -
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someone please remind this dumb bunny why we have rent? I find it lacking purpose...
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To waste our time. That's basically it at this point. -
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Do any of you think Going Rogue will help repopulate the PvP zones? I do!
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By itself I would go so far as to say it absolutely will not. Oh, sure, there'll be a few more fights as people get the chance to do AT-vs-AT combinations they could only do in Warburg before, but it'll be the same people as always fighting. By itself, AT side switching is not going to bring anyone back who left due to the I13 changes or attract anyone who wasn't interested in PvP before.
It may be fun for the people who currently enjoy PvP though. Both of them, even. -
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You are no longer INFLUENTIAL as a hero, once you become a villain. it's time to prove that you are truly a villain and start from scratch.
Same goes for a villain becoming a hero. No one is going to trust you, it's time to build up your rep (influence) from square one.
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Except if you cross sides with a load of delicious Pool C recipes, in which case, welcome to the dark side, brother!
Though that would be pretty appropriate actually. Who gets more respect, the immigrant who's stepping off the boat with only the cape on his back and the quality of his word (which isn't that high given that he's defecting), or the guy who shows up doing the Captain Morgan pose on a crate of freshly stolen loot to sell?
The problems however are: if it's not shown well in advance that you lose your inf when you switch, people will get to that step and go "where mah lootz?". If it is shown well in advance, they'll just give their inf away or buy things to carry over with it, which kind of defeats the whole purpose. -
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What I *do suspect is that there will be certain badges you won't be able to get and you'll have to design your gameplay around the ones you really want. I know they've made mention of varying levels of going rogue in the past so that's where my thought comes from.
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The fact that you can switch multiple times implies that you'll be able to get basically all of them. With the exception, I expect, of the Accolade powers, which have different requirements between factions. Maybe you lose your power accolades when you switch but get them re-awarded if you have the requirements for the other side?
Obviously they're not going to let you stack all the +HP/+End accolades from both sides, or have Magus and Demonic Aura, so something must happen there. -
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Just hoping I didn't just see a hoax of made up details but from the video and the fire changing colour ...
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Castle confirmed not-a-hoax.
I for one would like to welcome our new farming fire/psi dominator overlords to Peregrine Island. We've prepared a table with assorted snacks and alcoholic beverages on the other side of the Portal Logo plinth from castle.