EarthWyrm

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  1. EarthWyrm

    Brute Fury

    Quote:
    Originally Posted by Codewalker View Post
    Has anyone tested that by standing next to some gray mobs for > 10 seconds?

    It's set to notify, but all of the effects are on Self, so it may not affect the targets at all.
    As long as I don't have a taunt or debuff aura engaged, I can stand next to random mobs in Atlas all day on my 50 and have them not do a thing.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    This form of "gambling" started back in 1868 with the first baseball cards and has done just fine for the last 130+ years whether you participated or not.
    Look, I don't mean to be pedantic...

    No. Scratch that. I do. Baseball cards produced in 1868 (advertising pieces given away for free) had absolutely no relation to modern baseball cards beyond the obvious picturing of baseball players. When baseball cards were advertising freebies the psychology of modern "chase" collectibles did not apply at all. The pseudo-modern era of baseball cards that began with the sales of packs that were nothing but cards and a stick of gum doesn't even approximate the same psychology as what's being leveraged in modern cards (post around 1986, give or take) or that's being discussed here.

    Not that I agree with the position that seems to contend that PS has somehow become immoral or unethical for the apparent business decision to leverage the psychology of the "chase" rare (my initial knee-jerk reactions in other threads notwithstanding...). I just think that if you want to date the parallel in sport card collecting, you really can't go any further back than the mid-1980s and have a leg to stand on.

    /end threadjack

    p.s. The answer to the original question is, "It depends in large part on how much enhancement converters cost."
  3. Quote:
    Originally Posted by Doughboy View Post
    The enhancements on the market are BETTER than what you can earn in the game. It's frustrating that players cannot earn the same level of power in the game.
    I've decided that I'm going to stop being bothered by this. It's vaguely annoying, since the set bonuses exemplaring is something I'd like to have happen with the IOs I have without buying them at low levels, but there's so much variability in builds that I suspect I can still put together something that's effective at low levels without investing in the Market-Os. But then, I've been trying to optimize builds within the pre-PM parameters for a while, and find it fun. That being said...

    Quote:
    In the past, I bought a few of the sets market previously released just because they're better than other versions, but I won't make that mistake again. It seems to have encouraged the company to sell items that are even more powerful.
    I did buy one set that I haven't slotted yet, and may buy another at some point soon, because I have one character I want to have as tricked-out as I can get him, since I do a lot of TFs with him (when he's not sitting in freaking First Ward twiddling away at day job badges...). But I can already exemp him to around 30 without altering his survivability much at all, so it's really not that pressing.

    If people get their jollies buying this stuff, so be it. I don't begrudge them the convenience of "buy it and forget it" IOs just because I'm too cheap to do the same.
  4. Quote:
    Originally Posted by SimonSayz View Post
    I take it you didn't read my question at all.
    Please note that this is not a great way to encourage people to try helping you.

    If it is in the power listing for one character but not others, that would be a bug, and something you should submit a petition regarding.
  5. Quote:
    Originally Posted by Dispari View Post
    Mmh, I don't know about that. Games like Modern Warfare have had people shooting and stabbing trained attack dogs for a while and they're still doing fine.
    A question and a comment.

    Question: Aren't the MW games all rated M, other than the DS version of the first one?

    Comment: I see a difference in reaction to the depiction of people stabbing things that are attacking them and people summoning a "pet" to strap a bomb to.

    I've seen extreme reactions over less, is all I'm saying, and I wouldn't be surprised if PS were being forced to take this into account.
  6. Quote:
    Originally Posted by Lazarillo View Post
    I'm not interesting in paying them for the work they did, I'm interested in paying for the product that was created. If "Beast Summoning" is ever produced, then I'll compensate them for the four-legged skeleton at that time, provided that it is, at the time, worth the price.
    I became dubious about that possibility when I read this:

    Quote:
    Originally Posted by akarah the hunter View Post
    as a VIP, I have no problem with paying for "extra" goodies but things like this, the GS, I don't see as a goodie. More of a loose costume piece than anything. Now if he ran with a stick of dynamite clenched between his teeth set to explode once enemy targeted then yes, worth the buy.
    The first time somebody blows up a dog, or a dog-like creature, with Detonator, I fully anticipate Paragon Studios will get exactly the kind of publicity they don't want - from PETA. Not because it's a "real" anything (duh...) but because things that make harming animals into entertainment don't go over well with a lot of folks.

    Anything that even remotely resembles a domesticated animal being set to explode opens up something I seriously doubt the PS crew wants to deal with. Exploding wild animals? Don't think it would matter to the folks who would complain.
    Quote:
    Originally Posted by Aggelakis View Post
    Dog is too expensive and I will not be purchasing it, thank you.
    This. My wife, who had been wanting the GS, laughed and shook her head when I told her the price. She then proceeded to go play Facebook games instead of logging into City.
  7. Quote:
    Originally Posted by Stormbird View Post
    Yep.

    It could be anything from "Mez heavy enemies" (grab a breakfree and take it before goign in so you don't get mezzed by something waiting at the door) to yellows (high-defense enemies, or a map with stealthed enemies) - top up again so you have enough to get through a longer map, then go in.

    Getting swatted down at the door before my system has finished loading in got me to start doing that with some missions/groups. And with custom enemies in AE, as well.
    If I might offer what I hope is a constructive suggestion, have you considered the Grant Invisibility temp power that's craftable using a base empowerment station? Mobs that can't see your squishy are unlikely to kill you before you can finish loading, and I find it to be vanishingly rare for groups to spawn close enough to an entrance to spot a character with any meaningful kind of +stealth.

    I think there are also some mez resistance buffs, but they are, if memory serves, one type of mez resistance at a time. I'm pretty sure there's a +perception one as well, to help you with stealthed enemies.
  8. Quote:
    Originally Posted by FloatingFatMan View Post
    Conversely, what part of "it has ZERO affect on how you play the game" don't YOU understand, hmm?
    I like how you moved the goalposts there. I'm sure you can keep coming up with solutions all day, but I'd prefer ones that don't devolve into name-calling.

    Here's mine: I think that, if you want the IOs to be attractive enough to purchase, having them level up with you is fine. Let them "grow". Just take away the exemplaring function. That goes away and I have no problem with selling any of the things that aren't purple/PvP. They still have the "slot it and forget it" functionality, but don't suddenly emulate an ability that was heretofore restricted to the very rarest of IOs.
  9. Quote:
    Originally Posted by McCharraigin View Post
    Do not get this nerfed as the the story arc writers got the fire farms nerfed in the mistaken belief that if there were no Fire Farms their stories, which get hardly any rewards, will get played...
    Lisa, I like your posts, but I find this one baffling. The reason Fire Farms got whacked with the nerf bat wasn't because the story-focused AE users complained, it was because the rewards they offered were out of line with the effort involved in them.

    If you really want to draw a parallel to this, I guess you could, but it's again a case of minimal effort (plonk down some $$) giving a better reward than you get from playing the game as designed, and I don't know that you want to make the case that less effort ought to lead to better rewards. IMO, that doesn't create a sustainable game.

    Quote:
    if I sound bitter it is because I actually enjoyed playing AE missions, but the authors role in getting the Fire Farms nerfed, and thus reducing my supply of orange salvage which I bought with tickets, has left a very sour taste in my mouth.
    I think there were overriding game balance reasons for the changes made, which may have made the authors happy but which were, at best, incidental to the happiness of that portion of the playerbase.

    Quote:
    Also, some of us, do not care to fill the pockets of Ebil Marketeers, yet are happy to spend money to help support this game.
    I'm curious why you seem to want to insult broad groups of players. That doesn't seem like you.

    As far as it goes, I don't know that I have a particular problem with the selling of crafted IOs on the market, provided the price-point remains high enough that it won't obviate the in-game market. Like Adeon, though, I'm bothered by the precedent of selling strictly better versions of these sets. People keep saying, "Well, as long as there are no purples, I'm fine with it..."

    Thing is, the types of bonuses offered by the purple sets are very limited. The ginormous +recharge bonus is nice, but purples don't generally grant non-psi defense bonuses (the exception being the 6th slot in the confuse set). Being able to keep your +def set bonuses down to 27 or 22 (respectively) means that these sets grant something purple sets cannot. They are better than the standard versions of these sets, and in terms of set bonuses granted, arguably better than the purple sets people seem fine with painting as "off-limits".
  10. Quote:
    Originally Posted by Rock_Crag View Post
    *edit* My only real problem with slotting IO sets outside of the 47-50 range is the extra cost when you want to upgrade those later. But if you can afford it, I say go for it.
    In a lot of cases, the performance difference between level 33-35 set pieces and level 50 set pieces is fairly minor, so I'm generally not compelled to upgrade everything. I have plenty of level 50 characters who have several sets whose pieces are oddly dispersed through the 30s and low 40s. When I do bother to upgrade, the earning power of a level 50 and the relatively large number of recipes available of almost all the standard sets at level 50 makes the inf cost manageable, to me. The time cost to swap everything out is less trivial, though if I were in the habit of doing so regularly I'd probably buy the two extra enhancement trays.

    That's assuming you'd be swapping out the lower-level pieces for higher-level, of course, and not just over-writing them. I like recycling those on future alts whenever I can.
  11. Quote:
    Originally Posted by rsclark View Post
    I would like to know in what way the emp merit change can be seen as an encouragement. It takes something that people want and removes it while replacing it with nothing. All my college psychology may be a bit rusty, but I don't recall any discussion of encouragement that included removal of rewards.

    Come up with some better word than "punishment" if you like, because I don't particularly think that one fits either, but "encouragement" is the totally wrong word.
    There's positive punishment (the introduction of an aversive stimulus as a result of behavior, with the intent of reducing that behavior) and negative punishment (the removal of a desirable stimulus following completion of a behavior, with the intent of reducing that behavior). People generally only think of the first as "punishment," but modification of outcomes to reduce the likelihood of behavior is, from a behaviorist perspective, all punishment.

    That being said, I'm still not totally convinced that this qualifies as negative punishment, since it's not removing rewards because you completed the trial. It's removing rewards that were previously associated with completing the trial, which is a separate issue and something I think behaviorists would have to go babbling about "higher-order reinforcers" and "higher-order punishers" to explain.

    I care less about the changes to reward structures, and more about the changes to communication with the players. There's a reason the Ustream chat summaries spend so much time joking about tangents and so little time conveying new information, and we get lamentably little in the way of "Why?" information as lots of the changes we're seeing come through. People left to their own devices will make all sorts of attributions for why decisions have been made, and not all of those attributions will be reasonable or rational.
  12. Quote:
    Originally Posted by Lost Ninja View Post
    Thinking of working on a SS/Nrg brute eventually and again it would want hasten too
    I can testify that it's not needed there. I've had it on my SS/EA, and dropped it in favor of IO slotting and the FF+rech proc in Footstomp.

    Of course, I also like having an unnecessary "real" travel power (Super Jump) that could be dropped for Hasten. At some point, it becomes a flavor thing, but to me, /EA plays just fine without Hasten to buff it.
  13. Quote:
    Originally Posted by Mephe View Post
    Market PVP is in no way related to this at all. Sure one dude made 200-400 mil in 1 hour but a bunch of other people spent 200-400 mil in that same hour. Its just moving inf around and destroying some in the process via fees.
    Reading comprehension FTL. That's Graystar yammering about farming AE for bronze rolls and making 200m an hour selling them. It's "market pvp" about as much as generating a Miracle: +Recovery an hour and selling it on the market is. A notable difference is that Graystar is actually introducing substantial new liquid inf into the system because what he's doing involves a level 50 at max earning rate, and ISN'T just moving wealth from one player to another by providing a low-level commodity at a higher rate than was dev-intended.

    You could rightly argue whether or not making 200m/hr is exploit-scale wealth generation, but "kill stuff, roll bronze, sell on market," is not functionally different from "kill stuff, buy Miracle, sell on market."

    You asked for something in the same timeframe, you got it. If you want to pretend you didn't, that's okay. If you want to claim you didn't understand it, that's also okay. I often don't understand Graystar.
  14. Quote:
    Originally Posted by Mephe View Post
    Dude I posted the exploit above. If you dont think that getting a miracle +recovery/ low level stealth IO every 30-60 minutes solo till your fingers bleed is an exploit then you need your head checked. Thats like making 100-400 mil inf per hour. Show me any other way in the game to get that sort of inf per hour solo or even teamed up.
    http://boards.cityofheroes.com/showthread.php?t=275713

    Quote:
    Originally Posted by St_Angelius View Post
    thing is, that isn't fixed, all you have to do to do that now is get a bunch of toons toons to 20, re-affirm alignment then farm the SSA's to your hearts content.
    Easy enough to fix. Just force us to do 20 tip and 2 alignment missions per character every time a new SSA is released...

    I certainly hope this kind of ham-handed "fix" isn't what we can expect going forward under the "Freedom" model, but given what I've seen since open beta started for I21, I'm starting to lose faith in the team.
  15. Quote:
    Originally Posted by Robo_Knight View Post
    Nice going, Devs, thanks for screwing us all up & not taking care of the problems that we actually WANT fixed, like the Bio Hazard Bugs in Bases, maybe you guys should've worked on that instead of this... yeah... that actually would've made sense...
    Anyone who had "under 50" on the "How many posts will it take for this thread to meet its quota of illogic?" line can see the teller to collect. Thanks for playing!
  16. Quote:
    Originally Posted by Zombie Man View Post
    The whole premise of the article is: Based on 3 anecdotes, I see a trend and here is the obviously plausible explanation which you're really gonna groove on since it's the opposite of expectations based on a much hugely larger sample!!!!!

    Way to go investigative journalism!
    Quote:
    Originally Posted by rian_frostdrake View Post
    Or it could be an article about how underlying stratagems that gamers regularly make use of to maximize their gaming results can be applied to physical fitness and deliver above average results, despite the seemingly incongruous mix of a generally sedentary activity and a active one. and whaddaya know, that's what it is about.
    Or it could be an example of the classic "third variable problem" common in correlational research, where a relationship exists between two variables due to a factor they both have in common - here, a tendency toward slightly obsessive behavior tied to external performance metrics. I'll be using this article as an example of the third variable problem from now on when I teach correlational statistics.

    The problem with conclusions based on the article is that it assumes "gamers" are a singular entity. Clearly, we aren't. People who play games for relaxation and socialization will not have the same level of success with fitness routines as people who play games in a more competitive (even internally competitive) min-max fashion based on the logic presented. Personality factors therefore become moderating variables in the equation.

    tl;dr version: For certain types of gamers, this will be perfect. For others, not so much.
  17. EarthWyrm

    Blood and gore

    Quote:
    Originally Posted by Paladin View Post
    My Talsorian weapon users just hit the enemy with the flat of the blade.
    I see what you did there.
  18. EarthWyrm

    Granite Armor

    Quote:
    Originally Posted by hidbyflames View Post
    Well Stone armor is what gets you killed, granite is what keeps you alive so ill call it Granite!!!! Still not the answer i was looking for
    I spend more time out of Granite than in it on my stoners, and don't have survivability problems. Other than occasionally soaking alphas or holding AV aggro, I don't find Granite to be a requirement for survival, and on teams with incarnate-scale buff capability it's often more impediment than aid. I do love watching stoners with Granite on run in and try to tank psi AVs, though.

    That all being said, building for set bonuses is the way to go. I don't bother with the +RunSpeed much, just because teleportation is such a flexible travel power, but my main stoner is one of only two characters that I've bothered getting the max # of purple recharge bonuses on.

    I wouldn't shed any tears at a customizable version of Granite armor, either. Being forced to look like the runt of the DE litter is annoying.
  19. EarthWyrm

    CoT Death Mage

    Quote:
    Originally Posted by AzureSkyCiel View Post
    Only one from Positron, and it strongly implies even he has no idea why a lot of the pieces were removed. So it wasn't a developer decision it seems.
    Though he maintains Paragon Studios has a right to withhold pieces so we can "look as cool as we can be."
    I'm used to not having access to all the cool NPC pieces - kind of a "learned helplessness" thing. So I didn't feel bad not buying the CoT pack when I saw it lacked the glowing belt buckle I see every time I run the SSA.

    Yes, that's right, Marketing. The difference between me spending $5 to get the points to buy the pack and me not spending $5 to get the points was one costume piece.

    And nope - not upset about it. Just another consumer, voting with his wallet.

    Edited to add: No. I would not spend $5 for that piece. But I'd have bought the set if all the "cool bits" were included.
  20. EarthWyrm

    Stj/ea

    I like 3 Numi and the Regen tissue unique in Health; the Miracle unique and its 2-slot bonus don't have as much value-added when you've got Energy Drain available pretty much as-needed.
  21. Quote:
    Originally Posted by The_Larker View Post
    Still nothing about the map bug that causes trainers, BM, contacts, etc to not show up on map. Gonna have to keep filing bug reports then...
    Quote:
    Originally Posted by _Klaw_ View Post
    Sorry if you've answered this before but I haven't seen any threads about this. Do you have all the boxes ticked in the map options tab?

    I had to tick them on beta to see all the usual waypoints.
    Yeah, this happened to me on some characters (but not others) sometime after the issue went live. I felt dumb when someone explained to me that it was just a matter of the options having become un-checked - but to be fair, I'd never opened the options window on my map before, so didn't even know it was possible to turn all that stuff off.

    It would have been nice if Support had ever so much as acknowledged the bug report I sent, and told me what was wrong and that I had complete control over fixing it.
  22. Quote:
    Originally Posted by Shubbie View Post
    I am EXTREMELY unhappy with this.
    Sorry you don't like it.

    I doubt I'll ever be a first-day purchaser of a powerset. I lack the "gotta have it now" piece of my brain, and would prefer to wait and read reviews and figure out if it sounds like something that fits with my playstyle.

    You pays yer money, you takes yer chances.
  23. Quote:
    Originally Posted by Venture View Post
    I don't know what crimes Desdemona is actually guilty of, but the idea that Frostfire is now a hero is one of the game's biggest Wall Bangers (which is really saying something).
    A low-level villain like Frosty getting "redeemed" is way less reality-bending than the proliferation of "heroes" who farmed the Freedom Phalanx in the LRSF for all those years.

    The alignment system allows and encourages that kind of transformation and character development. I don't actually have a problem with either Frostfire or PC hero-villain sideswaps.
  24. EarthWyrm

    SS/EA Build help

    Quote:
    Originally Posted by Miss_Judgement View Post
    Should I not bother with the slot in energy protection then, if I am not adding damage resist where I can? I could remove the slot and just use the 3% defense in the native slot instead. That adds more options, like finishing the Red Fortune in Kinetic Shield to get negative up over 40%.
    I'm of the school of thought that a well-built /EA (which yours qualifies as) gets hit little enough to not benefit as much from the resists. If you can get your negative up to the soft-cap as well, all the better.

    Quote:
    I actually really like Oblit's other bonuses, but I'll look at the other options there - I would like to sustain the amount of recharge I have in the build right now though if possible.
    You do that if you go to 5 Red Fortunes in ED, though. As to Oblit's bonuses, the 3% damage is okay (if not always that noticeable on a Brute), but the Accuracy is not as needed when you've got the massive +To Hit from Rage. Eradication, on the other hand, for 3 slots gives you 3.125% en/neg defense (and Neg is your non-psi weakness, yes?), and for 4 slots gives you +2.25% more HP. I just get tichy if my big AoE damage power only has 18% end reduction in it to go with the FF proc. That can put a real hurting on your blue bar if you're not basically auto-firing energy drain.

    Quote:
    As far as Energy Drain goes, it seems to already always be up and double stacked - using a defense set here feels like overkill.
    In Incarnate content, slotting it for more defense is useful IMO. If you aren't ever planning on doing incarnate content, you could probably harvest some slots from the power.

    Quote:
    EDIT: Also, I don't seem to ever use Overload. Should I keep this power? There are places to put the other LOTG Recharge (like energy drain). Is there something else I could have here that would be more useful? Or should I keep overload 'just in case' ?
    It's a good panic button power, and one of my favorite Tier 9s in the game, since the crash can be managed with Energy Drain after some practice. I don't use it much, but when I need it I'm glad I have it.

    I slot mine with 3 Numina's, but that's because after defense and recharge I built for +HP and +regen. Now we're getting into playstyle choices, though, so to answer your question: Yes, I think it's worth having, even if you just use it to mule a LotG global.
  25. EarthWyrm

    Changes to EA

    Quote:
    Originally Posted by Gospel_NA View Post
    Honest question for you, there is no malice in this question, as I'm certain it will sound that way.

    But, have you read the posts in this thread or just parts of them?
    I've not only read the posts in this thread, I've been involved in discussions about these mechanics since the beta forums went Open.

    But since you're so intent on being pleasant and posting enormous bandwidth-hogging screenshots, I'll just bow out and let you do your thing.