Brute Fury


all_hell

 

Posted

My knowledge of Brute Fury is pretty much "as the bar goers up I do more damage." With the corallary "I like that the Devs dropped the decay rate a few issues back, but hate they effectively capped it at about 3/4 bar."

Can a few bright people explain exactly how it works, compare/contrast it's effects with adding a damage enhancer to a power, and perhaps put ina couple links to all that mad science?


 

Posted

Fury has four distinct components.

First, Fury checks to see what's around you so it knows how to modify the gain rate for various mob classes - you should get more Fury attacking a boss than a minion, for example. Note that since this has a 10' radius and notifies enemies, it will effectively break stealth.

Second, you gain Fury based on a nice little convoluted formula whenever you attack or are attacked. The formula is in the link.

Third, you get a damage buff of 2% per point of Fury.

Finally, you lose Fury at the rate of 2/sec if you aren't fighting, or 0.75/sec if you are.

What does this mean for you? Keep mashing buttons and smashing things for better performance. For comparison's sake, it should be almost trivial to reach around 60-70 Fury; this gives you a +120% to +140% damage buff that's up pretty much all the time. Build Up only provides 80%, and only for 10 seconds. Single origin enhancements, if 3-slotted to hit the ED-cap, give you around +95%.

So yeah. Just don't think about it much and mash buttons. The rest will sort itself out - you're playing a Brute after all.


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Posted

Great explanation, Siolfir. Not much more to say...I'll add that the Fury mechanic is why Brutes have such a huge damage cap compared to other AT's, and why a % buff to dmg benefits Brutes less than other ATs. Note that +dmg buffs aren't worthless to Brutes, and do give benefit, just not as much as a class with higher base dmg, like Scrappers or Blasters.

I also enjoy finally slotting for damage at 22, and feeling like the dmg enhancers have given me a permanent Fury buff.


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Posted

Is it still viable to put brawl on auto for building up Fury?
Hm on a second thought it might not be that necessary when you have a dmg aura, right?


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Posted

At low levels, sure, might as well; you probably have gaps in your attack chain anyway. But it's easy to build and maintain Fury these days, so once you get to the point that you're delaying other attacks to use Brawl, it should be phased out. Also, many builds have other powers they'd want to put on auto instead.


 

Posted

Quote:
Originally Posted by Siolfir View Post
First, Fury checks to see what's around you so it knows how to modify the gain rate for various mob classes - you should get more Fury attacking a boss than a minion, for example. Note that since this has a 10' radius and notifies enemies, it will effectively break stealth.
Is anyone else amused by this?

Mob: I feel a presence..and it's angry.
Brute: *punch*


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Posted

Quote:
Originally Posted by Vauluur View Post
Is anyone else amused by this?
Yeah except when I am trying to be sneaky.
It doesn't seem to cause stealthiness to actually drop as in go from 90ft or w/e to 0 even though it notifies mobs. At least there's that.


 

Posted

well, 10' is right on top of the mob. I use a +stealth for running through missions like an idiot, but I normally try to not get nearer than a guestimated 3x what I need for KO Blow. Depending on the mob type, map layout, and luck this sometimes works like a dream or is just gonna be "let me pull the entire map right here so we can get this over with..."


 

Posted

Quote:
Originally Posted by all_hell View Post
Yeah except when I am trying to be sneaky.
It doesn't seem to cause stealthiness to actually drop as in go from 90ft or w/e to 0 even though it notifies mobs. At least there's that.
Has anyone tested that by standing next to some gray mobs for > 10 seconds?

It's set to notify, but all of the effects are on Self, so it may not affect the targets at all.


 

Posted

Quote:
Originally Posted by Codewalker View Post
Has anyone tested that by standing next to some gray mobs for > 10 seconds?

It's set to notify, but all of the effects are on Self, so it may not affect the targets at all.
As long as I don't have a taunt or debuff aura engaged, I can stand next to random mobs in Atlas all day on my 50 and have them not do a thing.


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Posted

Quote:
Originally Posted by Codewalker View Post
Has anyone tested that by standing next to some gray mobs for > 10 seconds?

It's set to notify, but all of the effects are on Self, so it may not affect the targets at all.
Yeah I have had experience with it.

I have had a brute w/ SS, a stealth IO, the empowerment station grant invisibility power and group invisibility all at once and was still "seen" by mobs.
That was in missions.

I haven't tried it on grey mobs. What difference would that make?


 

Posted

I just tested it again as the experience I was discussing before was quite some time ago.
Running only SS and Sprint w/ a Stealth IO in it and with the empowerment station grant invis power AND just entering a mission so there was some doubling up of those buffs, the mobs saw me.

Don't grey mobs fail to aggro if you're too many levels above them anyway?


 

Posted

Quote:
Originally Posted by all_hell View Post
I haven't tried it on grey mobs. What difference would that make?
Just as a shortcut to be invisible, since their perception drops dramatically once you outlevel them. They should still aggro when notified, just like if you run through Atlas Park with a debuff aura running, or miss one with an attack.

Since you have high stealth, a normal mission should be fine. Preferably against council or something that doesn't have any mobs with extra perception / ignore stealth.

I have a couple ideas that may be able to tell if it's that or something else, will test tonight. If it really is the Fury check that's causing it, IMO that's a bug. The power has no effect on the critters it targets; it should not be set to notify them.


 

Posted

Quote:
Originally Posted by Codewalker View Post
Just as a shortcut to be invisible, since their perception drops dramatically once you outlevel them. They should still aggro when notified, just like if you run through Atlas Park with a debuff aura running, or miss one with an attack.

Since you have high stealth, a normal mission should be fine. Preferably against council or something that doesn't have any mobs with extra perception / ignore stealth.

I have a couple ideas that may be able to tell if it's that or something else, will test tonight. If it really is the Fury check that's causing it, IMO that's a bug. The power has no effect on the critters it targets; it should not be set to notify them.
I've PM'd both Castle and Synapse about it notifying the mobs so they should be aware of it, but I'm not sure that having them so highly outleveled and them doing nothing is a perception issue. I've never gotten grey mobs to act first without directly affecting them previously via damage, taunt, or debuff on any character and think it's just a check the AI may do before acting.

As a side note, when this happens suppressable stealth actually does suppress; you can see the stealth radius drop occur if you use a stealth IO. I've done it with my EM/Elec Brute in Cap.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
well, 10' is right on top of the mob. I use a +stealth for running through missions like an idiot, but I normally try to not get nearer than a guestimated 3x what I need for KO Blow. Depending on the mob type, map layout, and luck this sometimes works like a dream or is just gonna be "let me pull the entire map right here so we can get this over with..."
Wait, you don't leave Taunt Aura's on when Stealthing through missions?


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Posted

Okay, I think I see what's happening. I don't believe that the power is notifying enemies. As Siolfir noted, is IS suppressing Stealth when it goes off.

I verified this by using Energy Cloak + Super Speed to get 70' stealth radius. If I stand within 10' of a random gray con mob, the stealth from Super Speed suppresses, leaving me with only the 35' from Energy Cloak (which has different suppression).

Using a stopwatch, I confirmed that this happens only on 10 second intervals, exactly the same as the activation period of Rage_Strengthen.

Inside a mission, the same thing happens, except that standing 10' away from a Circle of Thorns Lieutenant with 50' Perception with only 35' stealth gets me spotted and attacked. All of all_hell's sources of stealth, such as the base empowerment and stealth IOs, suppress the same way as Super Speed.

Once I did manage to get it to suppress against a lone even-con minion without aggroing it. Given that to do that I was right at the edge of its perception radius with just Energy Cloak, I wasn't able to repeat that, so it could have been a fluke.

That still didn't confirm beyond a doubt if enemies are notified, though. So I found a friendly controller to give me Group Invisibility (which doesn't suppress). I was able to stand in the middle of a group of even-level council, even right on top of a boss, and they didn't notice me.