Stj/ea


EarthWyrm

 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Close Combat: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(13), EndRdx-I(25), LkGmblr-Rchg+(46)
Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), C'ngBlow-Acc/Dmg(7), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Dmg/EndRdx(9)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(15), EndRdx-I(17), LkGmblr-Rchg+(48)
Level 6: Kick -- Acc-I(A)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- RechRdx-I(A), RechRdx-I(40), Rec'dRet-Pcptn(40)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(17), LkGmblr-Rchg+(50)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Weave -- DefBuff-I(A), DefBuff-I(23), EndRdx-I(27), LkGmblr-Rchg+(48)
Level 24: Energy Cloak -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(27), LkGmblr-Rchg+(50)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Energy Drain -- DefBuff-I(A), DefBuff-I(31), RechRdx-I(42), RechRdx-I(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
Level 35: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(36), Mrcl-Heal(37), Mrcl-Rcvry+(37)
Level 38: Overload -- RechRdx-I(A), RechRdx-I(42), Heal-I(42), Heal-I(45), RechRdx-I(46)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Dampening Field -- ResDam-I(A), ResDam-I(48)
Level 49: Energy Protection -- ResDam-I(A), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 5.19% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 1.8% Max End
  • 32% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 58.75% Enhancement(RechargeTime)
  • 106.8 HP (7.13%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 9.9%
  • 20% Perception
  • 6% (0.1 End/sec) Recovery
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5% Resistance(Psionic)



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Anything I'm doing wrong?
What incarnate bonuses should I be chasing? (Musculature Core, Reactive Radial?)
How much is this gonna cost, roughly?


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

A couple things. /EA is a Typed defense set. You're use of Touch of Death, while can be done as you did, is not efficient as the set is for positional sets like /SR. Change those to Smashing Haymakers or Kinetic Combats.

Your 6-slotting of several sets for psi def/res and tox res is also unnecessary as you only get miniscule amounts that won't really benefit you. You can drop those powers to 5 slots.

Take those slots and slap some/most of them into Health. As a defense set you have piddly resists, to +hp/regen are key to survival from hits that get past your defense. 1% hp/sec is the minimum I strive for on defense builds. The build philosophy I go by on defense builds is:

1) softcap the defenses I'm aiming for
2)cram in a mix of +recharge, hp, and regen.
3)work on endurance management

For #2, there isn't a set amount of those 3 things you need to get, except that 1% hp/sec regen. Recharge and HP are just however much you feel comfortable with.

With that out of the way, I'm also planning an StJ/EA brute. I'm redoing to build and will post it in a bit.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

And here is my preliminary build for comparison:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23), Acc-I(40)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
Level 2: Heavy Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(7), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(40)
Level 4: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg(17), M'Strk-Acc/Dmg/EndRdx(39)
Level 6: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
Level 8: Rib Cracker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/EndRdx(39)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), Zephyr-Travel/EndRdx(40), Zephyr-Travel(50)
Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Dam%(39)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(48), RctvArm-EndRdx(50)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(45), S'dpty-Def/Rchg(46)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Energy Drain -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(31), Efficacy-EndMod/EndRdx(45), P'Shift-EndMod/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(37)
Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(37)
Level 38: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), S'dpty-Def/Rchg(42)
Level 44: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- RgnTis-Regen+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Total Radial Revamp
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(46), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I'm surprised you don't have Overload. Is it not that useful if you're softcapped, or would you forego it in favor of Barrier or Rebirth?


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."

 

Posted

I like 3 Numi and the Regen tissue unique in Health; the Miracle unique and its 2-slot bonus don't have as much value-added when you've got Energy Drain available pretty much as-needed.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by wackodraco View Post
I'm surprised you don't have Overload. Is it not that useful if you're softcapped, or would you forego it in favor of Barrier or Rebirth?
once you softcap without it, it pretty much turns into a 3min +hp power. it's still useful, i just chose to go without it.

for barrier vs rebirth i'd most likely go rebirth radial for an extra heal


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here's an updated build.

New Questions:
Are the LotG triples in my defense toggles worth slotting for the extra HP and regen? It seems like these would help survival a bit.
Is there a better route to go than Mako's Bite in Heavy Blow?
How should I be slotting physical perfection?


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Close Combat Build: Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Acc-I(21)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), Ksmt-ToHit+(5)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(19)
Level 4: Sweeping Cross -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(5), C'ngBlow-Dmg/Rchg(9), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 6: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(33)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- RechRdx-I(A), RechRdx-I(19)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 20: Boxing -- Acc-I(A)
Level 22: Dampening Field -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(45)
Level 24: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-EndRdx/Rchg(46)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29)
Level 30: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Energy Drain -- HO:Membr(A), HO:Membr(45), EndMod-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(50), Mrcl-Rcvry+(50), Panac-Heal/+End(50)
Level 49: Taunt -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(36), RgnTis-Regen+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-End%(34)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.38% Defense(Melee)
  • 15.06% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 63.75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 241.8 HP (16.13%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 13.75%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 62% (3.87 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 20% RunSpeed


"It's your money or your life madam. Oh wait! Today's Thursday! It's both."