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Posts
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Joined
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IF a proc is in a click power that recycles in less than 10 secs, does it have a chance to proc each click or one click per 10 secs?
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I swear we will not try and convince him that if he wears the Arachnos cape after 5 rum and cokes, that he'll be able to fly if he stands up on the bar and jumps.
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I have personally challenged Poz to a round of DDR, so he has to show up.
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Pictures plz!
kthnx
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Aww, tell me the NC Soft CEO's name and I'll send him a letter requesting that they let the Cryptic guys come out ^_^ I reall wish they could all be out here with us.
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Back in my day, we had this thing called the Intarweb, where we could look up all kinds of useless and trivial info! -
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Are Empowerment recipes too boring? Most of what Empowerment does is duplicatable (or even done better) by Inspirations.
The only "unique" things they have are...
Grant Invis
End Drain Resist
Regen
Recovery
Travel Buff (and those are way too weak.)
Would more unique recipes be useful?
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These were my thoughts on the Empowerment Stations. The thread didn't get much love, so I gave up, make of it what you will. -
I say, use their email addresses and wander the internet subscribing to every service you can find, especially pr0n sites and dating services.
See how much they appreciate being annoyed.
Here are a few:
ssejob@gmail.com
ssegamescrm@gmail.com
service@ssegames.com
ssegames@hotmail.com
ssegames_cs@hotmail.com
pkpkgcs@gmail.com
ownyo@hotmail.com
support@ownyo.com -
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I must be either sheltered or not in game when these happen.
Has anyone noticed a patern concerning server/time/day?
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DO your characters regularly /hide? -
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Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.
Seems like the risk is still there so should not the reward be as well?
And yes i know they cant use it, but they can still get it and use it when they reach 47.
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There are only level 50 Hami-O's. So, a level 46, for example, couldn't slot a Hami-O if they took it as a reward. Previously, people in those level ranges could select a Hami-O but the server wouldn't cough it up for them and well, they would be a very sad panda that they went through the raid and got nothing in the end. As the fix for that bug, we simply removed the option for getting a Hami-O. There are some other rewards in the table they can choose from.
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Can't tell you how many times I killed an AV or completed a TF and got an SO drop that was Red to me. I went and stuck it in base storage or left it in my tray until I could use it.
Would a simpler and more player friendly change have been a text change to the reward screen emplasizing in COLOR & BOLD Click to receive a LEVEL 50 HAMIDON ORIGIN enhancement.
There, see how easy that was? -
Must find Harisu.....
Yowza! -
nice work.
My feedback is something I just posted earlier today on the paragonwiki forums, which is, why have all the set bonuses listed and not have numbers next to them? If I want to compare what the sets offer and decide which I want to go for, that would be helpful. -
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Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.
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Hami is modulating the frequencies on his blasts until he finds the proper N-Space you exist in.
jeez, you really need to get out more.... -
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Best part about Rage is when you get it to overlap. A few more stats on Rage
Base
Duration 120 seconds. Recharge 240 Seconds
2 Recharge SOs and Lightning Reflexes
Duration 120 sec. Recharge 128.62 sec
So adding the 10 second crash, you have permaRage.
3 Recharge SOs, LR, and Hasten
Duration 120 sec. Recharge 84.23 sec.
Now we have a wonderful 35 seconds of double Rage. You are now godly. Enjoy.
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So how would the overlapping rage work? (using 85 secs for recharge)
85 secs of single rage
35 secs of double rage
10 secs of crash
40 secs of single rage
35 secs of double rage
10 secs of crash
40 secs of single rage
35 secs of double rage
10 secs of crash
and so on? -
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pfft. any travel except for super speed can get around the shard easily. You just need to have a little practice with the jump vents for SJ
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I swapped my SJ out for SuperSpeed on Test and was still able to go from Zulu to rim of the Storm Palace in about 15 minutes all via geyser jumps.
The Rularuu DID leave Paragon City. Except for one mission in Orenbega (?), they stay well away from our dimension now.
But anyway....
Happy Birthday Paragon City!!
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well, maybe now that the Fog of War doesn't keep resetting....
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A villain group returns with a dramatic change that will shake the very foundation of Paragon City and the Rogue Isles. An old friend returns as an enemy. Enemies will become friends.
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Doooooooooooooooooooooom!!!!!!!!!!!!!!!!!!!!!!!!
Sorry, couldn't resist -
Not a MM here but wondering, can these binds be used to control a Heavy in RV?
numpad4 petcom_name MINIONA Aggressive
numpad5 petcom_name MINIONA Defensive
numpad6 petcom_name MINIONA Passive
numpad7 petcom_name MINIONA Attack
numpad8 petcom_name MINIONA Follow
numpad9 petcom_name MINIONA Goto
Instead of MinionA would I use Heavy?
Or perhaps more simply:
numpad4 petcom_all Aggressive
I rarely have another 'commandable' pet, being a hero and all... -
Yay, I am so looking forward to this.
However I have to ask:
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We wanted there to be a reason to have Archetypes other than Blasters and Defenders on your team. Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
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Do you really still think that Defenders do anything better than Controllers at the top level? I mean, really, shouldn't it say something like:
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We wanted there to be a reason to have Archetypes other than Blasters and Controllers on your team. Defenders will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
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Does that 30-40 minutes include the time it took you to get Shivan's and/or nukes? If not, how long do you spend in prep time before each of these solo runs?
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pwned!!oneeleventyone11!!111!1!1one!11!uno -
Is there a definitive bug list for the arena, or just general instability?
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CaptA, you're my hero. Thanks for the quality post!
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Nice spreadsheet, but you might want to check the integration of herostats (www.herostats.org) with www.cityinfoterminal. More automated.
I don't believe they track which plaques you get, but just about everything else. -
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(Quick Reply)
Just to clear up:
No, we're not discussing any changes to Shivan's or the Warburg Nukes at this time. Shivan's are easier to get than anticipated, but even that is not likely to be changed in the near future. My original post was meant to show that we knew how these powers were being used -- and that is all.
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LOL, didn't consider the impact of the no regen thing, huh? -
SG Bugs
1. Was on a SG mish, can't recall which. Sidemish was stop the breakout. Went downstairs in the jail. KB'ed one of the opponents through the door into a cell. Since heroes can't break down the door, that was it for that mish.
2. PI Safeguard over this past weekend. Aggroed and Damaged, Aggroed and Undamaged and non-Aggroed villains were "disappearing off the map. Similar to the bug when they would all teleport to the mish door. if you had "target lock" on a bad guy when he disappeared, you could see from the targetting reticle that the villain went downward and far away. Couldn't find the villains anywhere in the map. -
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It makes sense for everyone to set their difficulty to Heroic.
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I don't get it. You state that then go on to demonstrate that only the leader's reputation matters.
if the leader DC's and the new leader is not Heroic (or whatever) then the new leader can change before the next mission. At worse, everyone can log off, then agreed on who should log back on first to become the new leader because their reputation is set "right".
why not simply change? because it costs influence to change your reputation. quite a bit of influence in fact. at level 50 it's about 100,000 infl. For those of us that don't leave supergroup mode ever, it's not insignificant.
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Well, you replied to me, but I think you were quoting the OP.
My comment on this point is:
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It is not as big a deal now in many cases, but for certain TFs/Trials (Shard, Eden, Respec) it is a good idea for everyone to turn down rep to avoid long detours to hero corps. It still isn't a bad idea if the team doesn't want to find itself partway through a mish and having to face higher conning opponents because the leader DC'ed.
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Understand the influence problem and I run mostly in SG mode even at 50 (I think my scrap just got first infl badge, mainly because he did his 20s 2x xp weekend and was getting double infl in addition to the prestige), but realistically, you come out of sg mode for about 20 minutes during a tf and you've earned the round trip infl. Better than spending 20 minutes doing the "logoff" dance where you try to get the "right" person to log back in first, or have to reset a mish because someone dc'ed partway. What are you going to do when the leader DC's right after entering the reactor room, halfway through the Eden or Canver of Transcendence Trial, or on one of the kill all shard missions? Some teams will be able to roll on, some won't. -
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I think there is a misunderstanding here.
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No misunderstanding (at least on my part), I would add that table to the guide. Not stating an inaccuracy on your description, more of a clarification that people often equate 'con' with 'color' and there is a not insignificant difference in fighting (for example) a 'red' minion and a 'red' boss. -
Very nice guide, both from a content and organization standpoint. Only comment I would make is that at heroic (in my experence) opponents generally con +0 (even/same level), when you get LTs, they con as if they were +1 to you (yellow instead of white). At higher difficulty settings, this seems to cause a surprise amongst some teams I've been on when they see reds or purples when not expecting them.
While your subject line doesn't specifically address mission contact limits to the conning of opponents, it might be worth including a section on that (i.e. contacts have a base level max that they will con missions). People on teams are sometimes surprised why a "fresh" mission is conning 'low' to them. Red Tomax is the authoritative source on this in my book: www.nofuture.org.uk/coh/contacts/ and www.nofuture.org.uk/cov/contacts/
Just a note on TFs. As you say, the TF Leader rep determines how the mission will con, if the leader disconnects, whomever receives the star will control the reputation. IIRC, at one time, you couldn't visit Hero Corps while on a TF (they were treated like contacts), so it was important to have everyone turn down rep. It is not as big a deal now in many cases, but for certain TFs/Trials (Shard, Eden, Respec) it is a good idea for everyone to turn down rep to avoid long detours to hero corps. It still isn't a bad idea if the team doesn't want to find itself partway through a mish and having to face higher conning opponents because the leader DC'ed. Some old-school TF leaders will still request/require that everyone turn down their rep for this reason, even though it doesn't *directly* influence the mission setting.
Well done! 5 Stars for you if it were still possible -
I don't think its be too bad and I think your post would have been better suited as a PM to Lighthouse and give him a chance to respond to you directly.
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Interesting conundrum in responding. Do you think the results of this poll will sway the focus of development time or be used to justify certain focus going forward? In that case do you vote for the one you like most or the one that is most in need of dev support?
If there are categories that score low in this poll, is that an indication that the community isn't interested in them or an indication that the mechanics don't work in a way that make them appealing enough (e.g. pvp, bases).
Can we have a poll on What area we would like to see the devs foucs development time on? -
In both our SG and VG, we have a main and an alt group. In the main, only the officers can edit the base. In the alt groups, anyone can edit the bases. In reality, there are 1 or 2 people who play around with ediiting. Now the alt groups don't have as much prestige as the main, but they have enough that aside from med bay, power and control rooms there is enough room for 3 or so TP rooms and generic room space.
People haven't seemed that interested. Some of them may be afraid of screwing something up and that's why they don't, but we even created a basic guide/faq to base editign to help them mess around if they want.