Dersk

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  1. ... only if you are doing it to experiment on "r u heelur" freedumbites.
  2. Is ruthlessly gouging the little guy buy selling him what he wants no longer en vogue?
  3. Quote:
    Originally Posted by StratoNexus View Post
    The only reason to keep it so low is that you want to encourage the AT to NOT shoot stuff on bigger teams
    Do you believe this because you haven't seen other reasons or you chose to ignore them?
  4. Dersk

    SS dps

    Quote:
    Originally Posted by FireWyvern View Post
    If we spread the debuff over 120 secondes, to average it, that would be like -30% for 120 secondes
    That's not quite right.

    It's 0 damage for less than 10% of an extended fight's duration (8.33% of the time), give or take a bit depending on when you click the buff. Considering attacks continue to recharge during that interval, the loss of damage is even less than that.

    With fury and enhancements, you've got what, max 290% damage buff? So, from 390% damage (including your 100% base), rage takes you to 470%. That effectively increases your damage about 20%.

    20% > 10%

    If your fury wanes, the benefit of rage is greater. DPS calculations that include attack chains are a bit more complex and chafe my hide, but would -slightly- magnify the benefit of rage as the attack chain wouldn't have to resume with lower DPA attacks at the end of the crash, and could start off with knockout blow or somesuch.

    Unless you're approaching your damage cap, there's no reason to avoid rage, especially in prolonged fights.

    edit: if you insist on precise DPS values from an attack chain, you'll have to submit specific build details, like if you have gloom, fiery embrace or against all odds, etc.
  5. I'm more fond of changing the self-damage portion to be affected by damage buffs, the same way the rest of the damage is, along with a corresponding reduction in base self-damage (No real balance or effective reason, I just like it). That, and changing the striking portion of the animation to flow better with the windup. Simply changing that portion to the old ET animation would be an improvement.

    Wind up above the shoulders and strike at the waist? How... ugly. As if a self-damaging attack with a relatively slow animation wasn't bad enough.
  6. Quote:
    Originally Posted by Garent View Post
    Power bolt- 180.7 damage, with a 0.8 modifier that would be 222.4
    power burst- 383.2 damage, with a 0.8 modifier that would be 471.6
    when did defenders get a 500% damage cap?
  7. Quote:
    Originally Posted by NeoSporin View Post
    A blanket search with no qualifiers does not list everyone who is not hidden that is currently logged in.
    It doesn't list them but it explicitly states how many are found.
  8. Yeah, it was willpower that was going to ship without immob protection.
  9. I had a terrible time with my ice/fire build before the 40s due to power choices. I insisted on having everything from the primary aside from permafrost, taking stamina and hasten, and having all AE attacks when they became available. That makes finding room for a travel power, buildup, or additional single-target attacks rather complicated.

    If it's a choice between a travel power, buildup, hibernate, or an AE, I'd reluctantly drop buildup. Dropping an AE partly defeats the purpose to playing an ice/fire, but is quite popular around here.
  10. Hoarfrost and Hibernate.

    I can't tell you if you'll like hibernate, but it certainly is an extremely useful survivability tool. It gives you enough time for debuffs to fade and for you to recovery health and endurance... quite often fast enough for you to continue to keep most of your taunt effects going. Hoarfrost goes a long way in mitigating spikes of damage.

    No other pool resists besides tough, and I have complete confidence in telling not to bother with resist bonuses from IO sets. Tough helps, but recharge to help with hoarfrost and energy absorption is more productive than any amount of resists you can hope to acquire.
  11. Quote:
    Originally Posted by Laevateinn View Post
    What happens is that you'll put up something for 100k, say, and ten seconds later someone else sees you're undercutting them and edits their price on the same item to 99,999.99. Another five seconds later someone else edits theirs to be 99,999.98. And so on and so forth. It's the only reason I don't consider their market completely superior to ours.
    I agree with the frustration at those situations, but this happens with bids constantly in CoH. I'll have an 8mil bid, and when I check it a day later I'll sometimes see the recipie bought for 8,000,001. The relevant difference here is that people in Eve can see what the buying and selling prices are, rather than just the transaction history, making it significantly more common. Listing fees aren't the only thing mitigating this chicanery. That, and I'd say money is more important in Eve, so there's more incentive there than we will ever see
    here.

    I'd rather get rid of the listing fees and implement spay and neuter laws on the "+1" bidders, even though I realize that's a somewhat difficult solution.

    I think Eve's economy is the most fascinating aspect of that game, and while it simply would not make sense in CoH —as if Wentworth's does— I would hope that Eve's market is an example of something done right.
  12. Quote:
    Originally Posted by Sailboat View Post
    You missed Storm's -recharge (Snowstorm, Freezing Rain)
    Cold has those as well. It's not a bonus to storm.
  13. Quote:
    Originally Posted by Kurugi View Post
    So far I've been told to not slot FH, then I get told to slot FH. I get told not to bother slotting MoG, then I get told to slot MoG
    The slotting MoG needs is for recharge, not defense. If you can throw in a resist/recharge IO, that'd be good too, as it'll allow MoG to cap you resists. The defense is so high there's no reasonable application for enhancing it further.

    Slotting fast healing beyond the 95%ish heal is only for set bonuses, which would be decided after everything else. In this instance, yeah, it's better than slotting MoG for defense. Although, I don't have fast healing slotting with anything beyond the default heal, as the extra regen is like spitting into an ocean.

    The thing with not going for regeneration set bonuses on a regen scrapper is that for each bit of regeneration you have, each additional bit means relatively less and less. It's like bribing Bill Gates with a $50. Defense and resistance, on the other hand, means more and more with each bit you get.

    That, and all the regeneration in the world won't save you if three crey power tanks thunderstrike you at the same time.
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    But if using sonic repulsion means you have to drop disruption field on the tank... well I can't imagine a situation where that is ever a viable tactic. Maybe if the team is about to wipe and everyone is running away? What situation are you picturing where you would take Disruption Field off a tank in order to use Sonic Repulsion instead?
    I don't see situations that justify the use of sonic repulsion as those that warrant the the use of disruption field, generally. If there is a tank with disruption field who is using it effectively, the addition of sonic repulsion on anyone in the team is very likely going to counteract that, especially if it's left on long enough for the endurance cost to matter. If disruption field isn't being used effectively, then it might as well be turned off to save endurance, which I've done on more than one occasion.

    If the power is only being used very briefly, then comparing the toggle costs aren't very informative, right?

    That's not an attempt to justify the endurance costs, it's just that I can only see powers like forcebubble and sonic repulsion being more problematic if they had no endurance cost, as people that don't care about the consequences of those powers would turn them off.
  15. Quote:
    Originally Posted by mintmiki View Post
    me = asian
    You're from Khazakstan too?
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    Actually, Force Field is generally cheaper to run than Sonic. Here's a comparison power by power:

    FF:
    PFF - .26
    Disbursion Bubble - .52
    Repulsion Field - .78
    Force Bubble - .69

    Sonic:
    Sonic Disbursion - .52
    Sonic Repulsion - 1.04
    Disruption Field - 1.04

    I'm not sure what's so special about Sonic Repulsion that it costs more than either Repulsion Field or Repel (in the Kinetics set). I have honestly never actually even seen the power used, nor can I imagine ever using it at the price. I do use Repulsion Field on my FF Defender from time to time, though.
    Considering powers like repulsion field, force bubble, personal forcefield, and sonic repulsion are rarely used in typical combat, and even foolishly used if all at once, I'm not sure your comparison is relevant at all. If you try to use disruption field and sonic repulsion in the same place at the same time, you'll have larger issues than endurance. The same goes for PFF, repulsion field, and force bubble.

    The major necessary costs associated with the two powersets comes from the click buffs and the dispursion buff, neither of which causes more endurance problems for one set than the other. Disruption field is the most significant endurance difference, and its costs are normal compared to the only other -res toggle in the game.

    It's not so much that the powers have innapropriately high endurance costs compared to other sets, but that the combined sum of the powers that a player is likely to use constantly inhibits any other action, especially before stamina.

    Given the lack of any power in forcefield that directly increases a team's damage, I'm not sure forcefields comes out the winner.
  17. THREADJACK!

    Quote:
    Originally Posted by LostHalo View Post
    Nobody commented on this brilliance? Quote unquote, because sarcasm requires better inference skills than most seem to have.
    The problem is that there is nothing you can say, no matter how utterly ridiculous you may find it, that is not a possibly serious comment from someone else across the internent.

    See: Superstrength. Rage sucks, and is overpowered. There is no comment positive or negative enough that it can't be echoed with seriousness by some poster. If you go so far as to be factually incorrect, then you get mixed in with everyone that spreads misinformation through ignorance.

    While it may seem cruel and insensitive, some of my most intense boughts of laughter at work come from coworkers' serious comments that any unfamiliar witness should find as sarcasm. Seriously, box A needs to go where box B is, and box B needs to go where box A is. "So, what's the best way to do this?" I had to walk away to avoid laughing in his face. Work with people like that for a living, and obvious sarcasm is not so obvious.
  18. What I find fascinating are statements like "there are things that are always evil, no matter where you are, and things that are always good too." I'm curious if you're referring to specific actions or specific intents.

    There is, after all, no grammatical difference between a truth and a lie, and no surgical difference going from probing brain surgury to medical experimentation on humans. In popular fiction, the world can be destroyed with the same push of a button that could punctuate this sentence

    If you come up with something that you deem as universally evil, and I dig up someone that thinks it's morally irrelevant or even good, is your view of universally applicable morality wrong, or is the other person's moral compass wrong?
  19. Dersk

    Ice or Shield ?

    If your ice tank is 23, you should just wait until levels 26 and 27 to see if you like how energy absorption changes things.

    There's nothing wrong with any of those particular combinations.
  20. Quote:
    Originally Posted by Doctor_Xaxan View Post
    Why do people do this? And why do they throw tantrums when you ask (politely!) for them to stop.
    I've only had one person that repeatedly dropped caltrops at my tanker's feet; usually it's just a person throwing it wherever seems fun. After half a mission, I asked if he could drop the caltrops anywhere but my feet as it made agro control a bit more complicated. His response indicated that he thought he was doing me a favor, and he quickly stopped.

    I've never seen anyone throw a tantrum concerning the placement of a particular power, so I'm curious how often this is an actual problem. Perhaps this is a problem with traps defenders that don't have any real mitigation yet?

    You could just turn off your agro aura when caltrops gets thrown at you and watch people die. The game is supposed to be entertaining, after all.
  21. Dersk

    Gauntlet 2.0

    Quote:
    Originally Posted by Sylph_Knight View Post
    What is wrong with Gauntlet:
    The portion brutes don't have is so difficult to notice and nebulous that it can be completely broken without anyone noticing.
  22. Dersk

    So, Energy Melee

    It's no longer the best single target damage, but it's still very good ST damage. Part of the complaint is that the AE damage and AE mitigation tools, or lackthereof, in the set aren't enough to justify having as good ST damage as several other sets.

    Oh, and then there's the people that complain using ET and TF gets them killed because of the long animation times, but I equate that to attributing the death caused by jumping off of a 100' cliff to the trash that littered the bottom rather than the jump itself.
  23. Dersk

    So, Energy Melee

    Energy transfer had the activation time increased by about 1.5s and the animation was changed with it.

    Barrage had its damage, endurance, and recharge cost increased to be equivalent with attacks like smite, ice sword, and ablating strike.

    Total focus is now mag 3 instead of mag 4.
  24. Dersk

    Get rid of rep

    I think a more amusing, if perhaps unproductive, addition would be to not only allow the user to see who posted the rep comment, but to allow others to view the rep comments and who left them via the "view public profile" page.

    It wouldn't make the reputation system any more informative, but it would probably cut out some of the idiocy that people are willing to say only when they know no one can respond.