My dilemma with Regen


Airhammer

 

Posted

I've never really played a Regen scrapper, mainly because everytime I try to throw a build together in mids' it always gives me a headache. My problem is Regen seems to want a considerable amount of slots compared to other scrapper secondaries, to the point that I can't effectively slot my attacks. It seems I almost have to choose between having the strongest attacks, or having the strongest heals, but I can't have both.

I've read several guides on Regen, and I swear one of them had suggested slotting that used more slots than are available, or at least enough suggested slotting for your primary/secondary to where good luck if you need some slots for your pools/epic powers.

From my understanding in general you need to 5-6 slot your click heals, 3-5 slot Fast Healing, 3-4 slot Integration, 3-4 slot Quick Recovery, and 3-4 slot MoG. That's anywhere from 27-36 slots used. Given with most scrapper primaries you'll have 5-6 attacks that you'll definitely want at least 5-slotted and Build Up then you're spending 28-39 slots on your primary. At best that leaves you with 12 slots for pools and epics. If you take Tough/Weave there's at least 6 slots gone there. Hasten gobbles up another 2 and that leaves 4 left over slots for Epic powers. Dunno about you but that doesn't seem like enough to me.

It seems if I ever want to play a Regen scrapper I'm always going to have to choose whether I want to have my cake or eat it, and I hate making those kinds of decisions


 

Posted

Quote:
Originally Posted by Kurugi View Post
I've never really played a Regen scrapper, mainly because everytime I try to throw a build together in mids' it always gives me a headache. My problem is Regen seems to want a considerable amount of slots compared to other scrapper secondaries, to the point that I can't effectively slot my attacks. It seems I almost have to choose between having the strongest attacks, or having the strongest heals, but I can't have both.

I've read several guides on Regen, and I swear one of them had suggested slotting that used more slots than are available, or at least enough suggested slotting for your primary/secondary to where good luck if you need some slots for your pools/epic powers.

From my understanding in general you need to 5-6 slot your click heals, 3-5 slot Fast Healing, 3-4 slot Integration, 3-4 slot Quick Recovery, and 3-4 slot MoG. That's anywhere from 27-36 slots used. Given with most scrapper primaries you'll have 5-6 attacks that you'll definitely want at least 5-slotted and Build Up then you're spending 28-39 slots on your primary. At best that leaves you with 12 slots for pools and epics. If you take Tough/Weave there's at least 6 slots gone there. Hasten gobbles up another 2 and that leaves 4 left over slots for Epic powers. Dunno about you but that doesn't seem like enough to me.

It seems if I ever want to play a Regen scrapper I'm always going to have to choose whether I want to have my cake or eat it, and I hate making those kinds of decisions
No more than 3 are needed for fast healing, Integration, quick recovery, and mog.


 

Posted

Quote:
Originally Posted by Kurugi View Post
I've never really played a Regen scrapper, mainly because everytime I try to throw a build together in mids' it always gives me a headache. My problem is Regen seems to want a considerable amount of slots compared to other scrapper secondaries, to the point that I can't effectively slot my attacks. It seems I almost have to choose between having the strongest attacks, or having the strongest heals, but I can't have both.

I've read several guides on Regen, and I swear one of them had suggested slotting that used more slots than are available, or at least enough suggested slotting for your primary/secondary to where good luck if you need some slots for your pools/epic powers.

From my understanding in general you need to 5-6 slot your click heals, 3-5 slot Fast Healing, 3-4 slot Integration, 3-4 slot Quick Recovery, and 3-4 slot MoG. That's anywhere from 27-36 slots used. Given with most scrapper primaries you'll have 5-6 attacks that you'll definitely want at least 5-slotted and Build Up then you're spending 28-39 slots on your primary. At best that leaves you with 12 slots for pools and epics. If you take Tough/Weave there's at least 6 slots gone there. Hasten gobbles up another 2 and that leaves 4 left over slots for Epic powers. Dunno about you but that doesn't seem like enough to me.

It seems if I ever want to play a Regen scrapper I'm always going to have to choose whether I want to have my cake or eat it, and I hate making those kinds of decisions
What primary did you want to pair with it?


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
No more than 3 are needed for fast healing, Integration, quick recovery, and mog.
You also dont need more than 3 in instant healing. it pretty much gets you to hardcap without any heal enhancements in it. maybe throw one in but best use 3 recharge IOs. You do want to 6 slot dull pain and reconstruction. Also, only need three each in tough/weave.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
You also dont need more than 3 in instant healing. it pretty much gets you to hardcap without any heal enhancements in it. maybe throw one in but best use 3 recharge IOs. You do want to 6 slot dull pain and reconstruction. Also, only need three each in tough/weave.
It does NOT get you to the hardcap for regen.


 

Posted

My Current build on Catwhoorg

Fast Healing 2 level 50 Heal IO
Quick Recover 3 End Mod Level 50 IO
Reconstruction 6 Doctored Wounds
Dull Pain 6 Doctored Wounds
Integration 3 Golgi
Instant Healing 1 Recharge IO
MoG 1 Recharge IO

15 slots allocated beyond the free ones

Skipped
Resiliance
Revive

Comparting to my other level 50 Scrapper who is /SR
3 Toggles 6 slots each
3 Passives 3 slots each
Practiced Brawler 2 Recharge IO
Elude 1 Recharge IO
Quickness 1 run Speed IO

22 slots allocated beyond the free ones
Admitedly 6 of those in the toggles are specifically for IO set bonuses, so dropping the toggles to 4 each puts /regen and /SR basically the same



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Vitality View Post
It does NOT get you to the hardcap for regen.
But it's still not really worth it considering you can only enhance 1/4 of the regen.


 

Posted

Really?

Odd, my main almost has too many slots.

FH:3
QR:4
Recon:5
DP:5
IH:5
Resilience:2
Integration:3
MoG:1
Skipped Revive

All my single target attacks are 6 slotted, all my AoEs are 5 slotted with Posi's Blast or Scirocco's Dervish, I skipped Strike, Confront, and Eviscerate.

That left me plenty of slots to play with for pool powers.

Tough and Weave got 4 each (Boxing got squat, and removed from my tray)
Didn't slot my travel power beyond the default.

Health got 3 and I skipped Stamina (Claws/Regen doesn't need it)
Focused Accuracy is 6 slotted, PP got 4, Energy Torrent got 5.

Plenty of slots, but it took some trial and error before I figured out what I was overand under slotting.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Vitality View Post
What primary did you want to pair with it?
I was going to make a Spines/Regen scrapper.

I just tried making another build using similar criteria to your build Claws and it works fine, though I'm not exactly sure how since I wasn't really doing anything different before

Oh well, thanks.


 

Posted

Quote:
Originally Posted by Kurugi View Post
I was going to make a Spines/Regen scrapper.

I just tried making another build using similar criteria to your build Claws and it works fine, though I'm not exactly sure how since I wasn't really doing anything different before

Oh well, thanks.

I use Doctored Wounds for my heals for the 5% recharge bonus.

Scirocco's gives me a regen bonus (and I think a Max HP bonus but I don't remember for sure)
Posi's Blast gives more recharge.
5 Decimation + Generic Damage IO in Focus.


Unfortunately, as Spines/Regen you probably will want Stamina, at least until you start amassing some recovery bonuses.

It's not so much a matter of how many slots you use as it is what you put in them. I built to maximize the benefit from as few slots as possible while keeping the build inexpensive (all my high dollar items came as drops, I didn't spend hundreds of millions on them)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Unfortunately, as Spines/Regen you probably will want Stamina, at least until you start amassing some recovery bonuses.
QR + PP not enough?


 

Posted

Quote:
Originally Posted by Kurugi View Post
QR + PP not enough?
If you slot PP to maximize +recov, then yes. Of course, you use your tier 1 pick for CP to get even more recovery assistance. I'd actually be tempted to do this, especially since you can always use Tactics to do almost everything FA does (and what it does, it does better, for cheaper).

As to your problems slotting, it depends on whether you're talking SO or IO. In IO builds, I almost never touch FH or Resilience because the benefits of slotting them are so paltry in comparison to slotting up everything else (though I generally give them a second slot to get a set bonus out of them). Integration generally gets 3-4 slots, depending on the sets that I can fit into it. MoG gets 4 because it needs an LotG +rech and all of the +rech I can stuff into it otherwise. IH, DP, and Recon all get 5. That's a total of 22 slots for the entire secondary and leaves me plenty of slots for everything else. My primary uses up much more slotting than my secondary for all of my */regen builds.


 

Posted

My BS/Regen doesn't have any problems slotting both BS well and Regen.

I have Hack, Disembowel, Parry and Headsplitter six slotted and Slice and Whirling 5 slotted.

Then I have Fast Healing 5 slotted; QR 3 slotted; Integration 3 slotted, Reconstruction and Dull Pain 6 slotted, Instant Healing 5 slotted and MoG 2 slotted.

Still have slots left over for my epic blasts and Hasten.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Umbral View Post
IH, DP, and Recon all get 5.
Do you generally slot it with 5 doctored wounds?


 

Posted

Quote:
Originally Posted by Galactiman View Post
But it's still not really worth it considering you can only enhance 1/4 of the regen.
Thank you, that's what I meant to say


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Do you generally slot it with 5 doctored wounds?
Yes, but that's because 5 piece Doctored Wounds nets quite nice recharge enhancement as well as a 5% +rech set bonus. On some of my other, more slot hungry builds, I've pulled out 2 slots and just stuck with 3 common recharge IOs, but I prefer to get some set bonuses out of a power when possible.


 

Posted

Quote:
Originally Posted by Kurugi View Post
QR + PP not enough?
Personally I'd strongly consider going the Pyre Mastery route for Fire Ball on a Spines/Regen.
AoE kings they are .. and no redraw after firing a ball.

Edit:
Well I'm doing that on my Spines/Fire, not sure about Spines/Regen being worth it ...


 

Posted

Quote:
Originally Posted by munecaroon View Post
Personally I'd strongly consider going the Pyre Mastery route for Fire Ball on a Spines/Regen.
AoE kings they are .. and no redraw after firing a ball.

Edit:
Well I'm doing that on my Spines/Fire, not sure about Spines/Regen being worth it ...
Yeah Pyre Mastery would be good but it would severely clash with my concept, and for me concept is more important. My guy is basically a bio-organic, plant/insect/human hybrid....thing, and as we all know fire + plants/insects = bad (have any of you even played pokemon? Fire is super effective vs. plant/bug! )


 

Posted

I suspect he meant that the enhancements don't change the total percentage of regen the power offers very much. The difference in slotting 3 heals in IH and slotting none in it makes it not very attractive to add the heals if you have any but the most frivolous use for slots elsewhere.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I suspect he meant that the enhancements don't change the total percentage of regen the power offers very much. The difference in slotting 3 heals in IH and slotting none in it makes it not very attractive to add the heals if you have any but the most frivolous use for slots elsewhere.
I slot Doctored Wounds purely for the recharge bonus. I don't have billions sitting around to purple out a toon or buy 5 LotG recharges, so I need all the recharge I can scrape together. Heal/End is the one I leave out of the set, in all 3 powers.

Instead of looking at the most awesome build I can possibly put together, I look at the most awesome build I can possibly afford. And Doctored Wounds is (compared to Numina's or Miracle) dirt cheap.

I use IH so seldom nowadays that it is essentially a glorified set mule, though it IS nice on the rare occasion I need it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well, here's a build I threw together after reading everyone's opinions (disregard the slot levels as I wasn't really paying attention to that). It's pretty expensive and isn't something I'd be able to slot out in a day, plus my scrapper isn't level 50 yet but I like making builds like this because it gives me something to look forward to and incentive to keep playing

The only big controversy of the build I can see is I don't take the fitness pool but that's about it. I mainly went after recharge, HP, and regen set bonuses.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(13)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Entrpc-Acc/Dmg(23), Entrpc-Dmg/EndRdx(25)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(31)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(33)
Level 20: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 44: Moment of Glory -- LkGmblr-Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Efficacy-EndMod(50), Efficacy-EndMod/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by Kurugi View Post
Well, here's a build I threw together after reading everyone's opinions (disregard the slot levels as I wasn't really paying attention to that). It's pretty expensive and isn't something I'd be able to slot out in a day, plus my scrapper isn't level 50 yet but I like making builds like this because it gives me something to look forward to and incentive to keep playing

The only big controversy of the build I can see is I don't take the fitness pool but that's about it. I mainly went after recharge, HP, and regen set bonuses.
Is it meant to be a PvP build?


 

Posted

Quote:
Originally Posted by Umbral View Post
Is it meant to be a PvP build?
...I don't PvP


 

Posted

I've been mulling over a new build for my Spine/Regen... he's been sitting at 50 for a few years feeling under utilized. I enjoyed leveling the set up and playing it back in the issue 6-7 era and found him fairly squishy in the past couple of years.

This build clocks in at slightly over 20% melee/ranged def with over 600% regen outside of IH. That works out to around 45HP/second regeneration. I haven't playtested this build yet; I'm still accumulating all the IO's it would take. With over 20 alts above level 35 and 12 of them at 50 seldom played characters tend to get back-burnered for IO builds

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Offline 170 Million DefRespec: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Dmg/EndRdx:40(5), T'Death-Acc/Dmg:40(5), T'Death-Dmg/EndRdx/Rchg:40(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(43)
Level 2: Spine Burst -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(7), Oblit-Dmg:50(9), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11)
Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(13), Dct'dW-Heal/EndRdx:50(13), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(15)
Level 6: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(17)
Level 8: Impale -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Dmg/EndRdx:50(21), Thundr-Acc/Dmg/Rchg:50(46)
Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(23), Dct'dW-Heal/EndRdx:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(25)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Numna-Heal/Rchg:50(27)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(43)
Level 24: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(33), RechRdx-I:50(33)
Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(33), Oblit-Dmg:50(34), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36)
Level 28: Instant Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), P'Shift-EndMod/Acc:50(39)
Level 32: Throw Spines -- Det'tn-Dmg/EndRdx:50(A), Det'tn-Dmg/EndRdx/Rng:50(39), Det'tn-Acc/Dmg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Range-I:50(40)
Level 35: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Focused Accuracy -- HO:Cyto(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/Rchg:50(46)
Level 47: Energy Torrent -- Det'tn-Dmg/EndRdx:50(A), Det'tn-Acc/Dmg:50(48), Det'tn-Dmg/EndRdx/Rng:50(48), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(50), Range-I:50(50)
Level 49: Maneuvers -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Kurugi View Post
...I don't PvP
Well, first thing, you turned on PvP mode. Secondly, you grabbed +regen, which is next to useless for */regen in PvE thanks to the unholy gobs of damage recovery it has, and +hp, which is pretty much a waste because DP (which you've got perma) and the +hp accolades leave you within 2 +hp set bonuses of the cap. Third, you didn't grab much in the way of defense (AoE should be your absolute last priority), which is what you should be aiming for in PvE, right behind +rech.

As for a PvE build, you went a bit overkill on slotting CP, underslotted MoG, overslotted BU (the additional 2 slots for that 5% +def set bonus could be switched to your AoEs for Obliteration sets), and, even with your apparent predilection for endurance sustainability, didn't change your slots around to maximize your +recov benefits (PP with +recov procs is delicious). You know, just as a cursory analysis.