My dilemma with Regen


Airhammer

 

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I pack a lot of +regeneration in my builds (Regen and otherwise). I do it because sometimes I just want to sit back and coast and not have to click things to stay alive. The FEEL of Fast Healing vs. Moment of Glory is quite different. You might reasonably prefer enhancing one or the other independent of the survivability benefit. Granted, that's just a flavor of "don't care if it's true or not". I don't care if it's true or not, I just like +regeneration.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by Kurugi View Post
I don't think I've outright supported one thing or another. I don't think I really can what with my Spines/Regen scrapper only being lvl 6, and that being the highest I've played /Regen. All I've been doing is asking questions or making counter points in order to get more explanation/information on something I didn't agree with at first.
You've supported the slotting up FH compared to MoG several times throughout this thread. You initially said you did it because you saw that other people weren't slotting it up. After being told the reasons why MoG needs heavier slotting, you then shifted to the perspective that the two are equivalent options. They aren't. Acting as if they are is playing up the strengths of FH and downplaying the strengths of MoG (re: favorable to FH and disfavorable to MoG).

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Considering in my long standing time as a gamer and my playstyle revolving around focusing on the main strength of whatever class I've chosen and pushing that single strength as far as it can go, yes I did initially "logically" think increasing regen on a regen set was the way to go. It just seemed like common sense to me.
The problem with applying this same style of logical deduction to CoX is that you're assuming that all of the mechanics operate in a roughly similar way in CoX, like they do in a vast majority of other games. You can't really apply logic as such without first looking into the mechanisms which the game actually uses to accomplish those goals, especially since the overall attribute you're looking into enhancing (i.e. survivability) is actual a composite attribute. It's like trying to increase your damage output by increasing the damage each of your attacks deals while completely ignoring the fact that your accuracy is low.

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I don't recall trying to encourage other people that more +regen is the way to go. Again, with my lack of experience with Regen giving advice on the set would be the last thing I'd intend to do.
You weren't encouraging people to take one path or the other. You were telling people that the paths were equivalent when they're not even though I (and others) have repeatedly said throughout the thread that they're not.

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I've always believed there's more than one way to skin a cat, especially in CoH. I played WoW for 3 years and witnessed many times where people would post a build and the best reply was usually "Nope, it sucks, you'll be gimp. Go look at the cookie-cutter builds and GTFO". I hate that attitude, and I was starting to sense the same vibe coming from you which is probably why I lashed out a bit.
There is more than one way to skin a cat. However, there isn't more than one way to skin a cat best. Sure, you could start at the underside and peel away slowly, but it doesn't mean that it's an equivalent path to cutting along the backside and taking it all off at once (what? you guys haven't checking into the most efficient methods of skinning cats?).

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I'm a firm believer that there's more than one way to be "optimal", and it does largely depend on playstyle. What's optimal for you isn't necessarily optimal for me. I've been a believer of that since I first starting playing MMOs.
The issue with saying that there is more than one way to be optimal is that it's blatantly untrue. There is, no matter what you do, going to be a specific build path that generates better results than all of the others. There may be other builds that attain similar but lower levels of optimization, but there cannot be multiple optimal builds. That's the entire point with optimization: it's all about becoming the best, and you can't have multiple bests.

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I didn't say there wasn't any difference, I just said that the difference seemed so minute as to not really make as much of a difference as you're making it out to be, but that's just my observation. I'm not claiming to be "right".
You have specifically said that it's all a matter of preference. That, by definition, implies that is no difference between the two, or, at the very least that you're downplaying the actual substantial difference between the two. Furthermore, by repeatedly proclaiming this in the face of actual information and analysis, you're acting as if you are right, no matter what information is shown to you to demonstrate your wronghood.

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I think the simple problem here Umbral is that 1) you're mistaken as to where exactly I'm coming from, and 2) you expect that because of your experience people are suppose to just follow whatever advice you give without question. I'm not out to "prove you wrong", in fact I never was. As I said I'm just trying to learn and gain more knowledge by questioning what I don't fully understand or what doesn't initially make sense to me, yet every time I do you're there to make me feel like a fool for doing so.
First off, I would never want people to do what I tell them just because I told them to. I prefer everyone to, at least, put in a minimum of effort in order to determine if I am right. The fact that some people know from previous experience that I'm right because I've already proven it in numerous other threads and continually tell it to you in a show of support of me has nothing to do with me assuming that everyone will automatically believe what I say. They believe me because I've already proven it to them.

Secondly, if you're interested in learning what I keep telling you, then read what I'm telling you and check out my methodologies. If it's making you feel like a fool, it's because you were wrong, you've been corrected, and yet you continually insist on trying to disprove your wronghood in the face of overwhelming evidence to the contrary. I've had these discussions a number of times (including this very one about me being an arrogant jack-***), and they all end up in one of two ways: you hate me because I made you look like an idiot (most likely with a neg repping along the way) or you hate me, but manage to suck up the fact that you were wrong and start learning from me anyway. Either way, I've already come to terms with the fact that you're never going to be a fan of mine. The question is whether you're going to learn from what you've been told.


 

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Kurugi, don't post a thread asking for help and then get angry because you don't like the responses. Bad form man.


 

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Edit: As I said before I got what I needed from this thread I think, so my continued responses will just keep provoking more pointlessness that doesn't really have anything to do with the original topic.

Again, thanks for everyone's contributions, even yours Umbral. No, I don't hate you, I just don't seem to agree with some of your ideals (not about Regen as you're the expert and I'm the novice, I mean more on other more general topics), but this topic isn't the place to continue where I feel this discussion is heading, so I'll just say thanks and I hope we can get along better in the future


 

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"So simply because I'm asking for help I'm suppose to let people respond however they want and just "take it"? "

That's exactly what you are supposed to do. You asked for advice, umbral gave it to you, you didn't like what he/she said, and now you are at umbral for telling you what to do in order to max out your survivability?


 

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I lurk a lot and read threads with specifics in them over and over...

So the effort to keep facts separated from opinions and dreams is very much appreciated.


 

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That's exactly what you are supposed to do. You asked for advice, umbral gave it to you, you didn't like what he/she said, and now you are at umbral for telling you what to do in order to max out your survivability?
It's entirely possible to give advice without being a complete dick and making personal insults. Umbral not only constantly fails at that, but acts like he's an expert on combos he hasn't even played and then calls out other people who have the actual experience to tell them their experience is wrong.

Numbers are good, but using lots of correct numbers don't magically make everything you say right, especially if you use them out of context, especially if you're missing tons of other numbers. Using numbers does seem to make many believe everything you say is right, though.

Then there's the whole "oh I'm so skilled and so much above the curve I can take out Silver Mantis with one hand tied behind my back on my DM/Regen, while also tanking the ITF set for 8. But I won't post videos, nor screenshots. Ever." repeated ad nauseam. Now I believe every claim Umbral makes is theorically possible for a DM/Regen. I'm even willing to believe he might be doing all the stuff he says ; but I also believe in numbers, and human behavioral studies show people who talk on and on about something they do are the ones less likely to actually do that thing. Finally, I believe Umbral is a reasonably smart guy, smart enough to run the numbers and have a good idea of the kind of claims he could make with credibility should he want to claim he's doing stuff he doesn't.

I could go on and on about numbers. Again, numbers are good. There's lots of numbers we do quantify on the scrapper boards ; there's many more numbers we don't quantify at all. Movement speed, network latency to the servers, player reaction time, time spent on teams, active mitigation, number of enemies you face, average spread of each mob spawn are all numbers that are, in some situations, much more important than being at the softcap or not or whatever DPS you have. There's no single answer to "maximum survivability". There's just options that might be likely to be better than others in some situations.

For example, if you think defense is always and in all situations much better for survivability than recharge, you probably haven't experienced what powers like Shockwave or Energy Torrent can do against groups of enemies under EB class with high tohit buffs / defense debuffs.

Now there is specific questions you can give one specific best answer to. If someone asks "I want a such-and-such build with the highest ST DPS possible, everything else is irrelevant", obviously you don't need to consider anything else.

Most of the time, this isn't the case, and there's plenty of options to choose from. Berating other people for choosing another option is stupid ; even if it's an undeniably weaker one in the specific context. I mean, geez, I feel like I'm stating the obvious there. Surely it is safe to assume most of us went to school for a certain period of time in our life. Surely you've noticed insulting people isn't exactly the most efficient way to share knowledge.

You want an easy example to wrap it up, how about this : in one tab, search for Umbral's posts. In another tab, search for Werner's posts. Indeed, as amazing as it might look, it is possible to give good and factual advice without also vomiting on any views differing from your own.


 

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....Are you talking to me or umbral? It is unclear in certain spots


 

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Originally Posted by Kurugi View Post
Yeah Pyre Mastery would be good but it would severely clash with my concept, and for me concept is more important. My guy is basically a bio-organic, plant/insect/human hybrid....thing, and as we all know fire + plants/insects = bad (have any of you even played pokemon? Fire is super effective vs. plant/bug! )
Another reason we need to be able to color epic pool powers... green fire could be explained as spraying your toxic acid that "burns" your opponants for extra damage.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Originally Posted by Shred_Monkey View Post
Another reason we need to be able to color epic pool powers... green fire could be explained as spraying your toxic acid that "burns" your opponants for extra damage.
Heh, what's funny about that is I plan to have a green fiery aura once I get my scrapper to lvl 30


 

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Originally Posted by Werner View Post
I pack a lot of +regeneration in my builds (Regen and otherwise). I do it because sometimes I just want to sit back and coast and not have to click things to stay alive. The FEEL of Fast Healing vs. Moment of Glory is quite different.
Oh, I agree completely. I just think it's generally well-accepted that, unless a regen is keeping themselves near the defense cap with the help of lucks or benefiting from various teammate buffs, an extra 10 HP/sec probably isn't really going to cut the mustard when a pile of stuff is flailing at you, where being able to pop MoG earlier might. I think most of us tend to focus on maximizing solo, non-inspiration-based survivability. Of course neither of those assumptions apply to everyone.

This also all depends on what you're fighting. My DM/Regen would sneer at most even-level x1 spawns, but I am usually actually playing on +2/x4, which she generally can not just sneer at. (I'm working on it, though. )

I say this as someone who does what you do. I like knowing I have kind of dumb amounts of regen, and I am aware I am slightly sub-optimizing other capabilities here and there to get a couple of slots in FH and maybe even Health.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Thats how I was. I was completely obssessed with hitting 200 hp regen with IH, or 100 with just DP and Int...but after I realized by getting very close, only about 20 hp off that..I was gimping myself in certain places..it is fun though I admit...but on the reversal, I added 10% def, and a lot of rech to sacrifice like 15-20 hp...Im for it now.


@Possible

A couple of this, a couple of that.

Join Liberty

 

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I did the same thing with my Spines/Regen. When ED hit, I was pretty upset about the destruction of his regen rate. So when IOs were released, I went on a mission to get the absolute most regen out of him. Honestly, he's pretty damn tough with so much HP/s.


 

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Originally Posted by DaveMebs View Post
You also dont need more than 3 in instant healing. it pretty much gets you to hardcap without any heal enhancements in it. maybe throw one in but best use 3 recharge IOs. You do want to 6 slot dull pain and reconstruction. Also, only need three each in tough/weave.
Not to be nitpicky but this is totally false. My /Regen scrap has IH six slotted with doctored wounds and it only brings my regen to 1800% the hard cap at lvl 1 is 2200% and 3000% at lvl 20+


 

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I can only assume that what was actually meant there was that IH with heal slotting and without is small enough to really make it worth questioning whether it's a good slot investment to add healing.

For example, with no heal slotting at all in IH, my Regen with running it would regenerate 101 HP/sec (143/sec with DP up). With it fully slotted to the ED cap, that increases to 115HP/s (163/sec with ED up).

In other words, fully slotting IH for heals is only about a 14% increase in HP*, worth an extra 14HP/sec without DP and 20 HP/sec with it. Instead of investing slots in IH beyond those sufficient for recharging it as fast as we can, odds are good we can find other slotting investments more beneficial for our overall survival. Especially given IH's low uptime ratio.

*That's on my character. If you're actually hitting 1800% regen, that means your base regen bonus is quite a bit higher than mine, and you would actually get even less of a percentage increase from slotting IH over your (larger) base.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA