SS dps


Cyber_naut

 

Posted

It's for my brute, but it's about DPS and pylons/AVs so it's better here. =)

Over a really long period of time, like 15-30 minutes, would it be better to use or not use rage with SS. Sure while rage is up, you have better DPS, but when you crash, you get near zero.

My gut feeling would be no rage. But with very approximative (and possibly wrong assuptions) i get:

You get +80% for 120 secondes, but then you do "zero" damage for a while, wich would roughtly be -350% ( 100 for base, 90 enhancements, 160 fury) fo 10 secondes. If we spread the debuff over 120 secondes, to average it, that would be like -30% for 120 secondes.

Anyone that can do really DPS calculation could confirm if using rage or not is better for long time DPS? =P

P.S. Assume no vets power for simplicity and assume the to-hit is irrevelant cause you'd somehow only miss 5% of the time even without rage.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
If we spread the debuff over 120 secondes, to average it, that would be like -30% for 120 secondes
That's not quite right.

It's 0 damage for less than 10% of an extended fight's duration (8.33% of the time), give or take a bit depending on when you click the buff. Considering attacks continue to recharge during that interval, the loss of damage is even less than that.

With fury and enhancements, you've got what, max 290% damage buff? So, from 390% damage (including your 100% base), rage takes you to 470%. That effectively increases your damage about 20%.

20% > 10%

If your fury wanes, the benefit of rage is greater. DPS calculations that include attack chains are a bit more complex and chafe my hide, but would -slightly- magnify the benefit of rage as the attack chain wouldn't have to resume with lower DPA attacks at the end of the crash, and could start off with knockout blow or somesuch.

Unless you're approaching your damage cap, there's no reason to avoid rage, especially in prolonged fights.

edit: if you insist on precise DPS values from an attack chain, you'll have to submit specific build details, like if you have gloom, fiery embrace or against all odds, etc.


 

Posted

Quote:
Originally Posted by Dersk View Post
edit: if you insist on precise DPS values from an attack chain, you'll have to submit specific build details, like if you have gloom, fiery embrace or against all odds, etc.
I have mu lightning. Not boost from the secondary. (invuln) Not sure about the exact recharge, but i probably have around 50% global recharge, CI in all my attacks, except haymaker with the purple set.


If rage would be better then no rage. What about double stacking rage? Does the two crash overshadow double rage or is it better?


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
P.S. Assume no vets power for simplicity and assume the to-hit is irrevelant cause you'd somehow only miss 5% of the time even without rage.
No procs in Jab/Punch either then? I dunno, I'd think I'd wanna include an optimal Rage-crashed attack chain to be fair, i.e. throwing in Sands, Blackwand & proc'ed attacks during the 10s downtime. Plus you can activate other non-attacking powers during that time too (turn on a buff, swallow an insp, etc) that you'd likely have to repeat multiple times, maybe even at regular intervals (Active Defenses, Practiced Brawler, etc) which would be best done during that downtime also.

Mathematically, I'd be curious as to the answers to your original parameters as well, but realistically, I'd say only calculate for tops 5~6 seconds out of the 10s crash, and even then calc in proc % from fast attacks as fillers. And no, I'd hate to run those DPS calculations; this is actually why I rarely bother and would rather simulate them by soloing a pylon. Just do it 2x, once w/, once w/o Rage (stacked or otherwise) and see what happens.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
No procs in Jab/Punch either then? I dunno, I'd think I'd wanna include an optimal Rage-crashed attack chain to be fair, i.e. throwing in Sands, Blackwand & proc'ed attacks during the 10s downtime. Plus you can activate other non-attacking powers during that time too (turn on a buff, swallow an insp, etc) that you'd likely have to repeat multiple times, maybe even at regular intervals (Active Defenses, Practiced Brawler, etc) which would be best done during that downtime also.

Mathematically, I'd be curious as to the answers to your original parameters as well, but realistically, I'd say only calculate for tops 5~6 seconds out of the 10s crash, and even then calc in proc % from fast attacks as fillers. And no, I'd hate to run those DPS calculations; this is actually why I rarely bother and would rather simulate them by soloing a pylon. Just do it 2x, once w/, once w/o Rage (stacked or otherwise) and see what happens.
Only have punch. I might have a proc or two in it now that i think of it. I lost my mids build when my laptop crashed and i can't check in right now. =/

I don't have blackstaff and while i could use sands, it would be a killer for my endurance. I'm already losing end with the crash, no need to had one costy aoe attack that do weak damage. For the non attacking powers, i only have DP and aid-self. DP, i rarely use unless i get low. Aid-self, depends a lot on the AV i'm facing.

I'd try with pylons, but depending how lucky it gets and my use of aid-self, it would give a different result. And i don't think i can survive it long enough. ^^;;


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

We'll have to wait for the math masters to show up, but I'd guess you'd be better off with rage running, assuming you can maintain your endurance.


 

Posted

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Got around making the build in mids again. I still need about 6 purples,numina:heal and a few impervium:resistance though.


"It's a scrapper. If he can't handle it, no one can." -BrandX