Dersk

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  1. Quote:
    Originally Posted by Sfort View Post
    On teams things are generally dead before it finishes
    You compalin about GFS hitting a dead enemy, but you're taking incinerate? How eccentric.
  2. Quote:
    Originally Posted by Bill Z Bubba View Post
    For soloing? Scrapper.
    Bill, you wouldn't even suggest a tanker for team play.
  3. Quote:
    Originally Posted by Folonius View Post
    I've never used herostats, but I'm assuming it keeps track of damage received?
    Names of attacks, number of times used, accuracy, total damage, average damage, etc, as well as totals of all attacks.
  4. Quote:
    Originally Posted by Hindenburg View Post
    I've got a kin/nrg with global recharge of 157.5% with 6 slotted hasten.. the down time is about a half second.
    We all know kins cheat.
  5. Quote:
    Originally Posted by Myella View Post
    Even if i drop about 8 Bil or so; with my current setup i've figured that i could only go up to 178% recharge on Hasten, if im not mistaken to be able to achive perma-haste I will need 205% recharge ??
    It sounds like you aren't including enhancement slotting, which is included in the 205% needed to make hasten permanent (that figure already includes the 70% from hasten itself).

    Standard slotting gives 95% recharge, reducing that to 110% global, which is expensive but not in the 8 billion range. 6 level 50 IOs will give, I think, 113% recharge in hasten, reducing the global recharge level needed to 92%, a fair investement for saving 18%.

    Though, if you do have 178% recharge from global + enhancements, you'll have about 12 seconds downtime in hasten. I don't know how much that'd really bother you.
  6. Quote:
    Originally Posted by jthig32 View Post
    So I turn to the Tanker forum, where I figure the majority of the defensive expertise lies.
    That trend migrated to scrappers circa i5/i6. We just debate taunt and mid's jibberish.

    Rawr.
  7. Quote:
    Originally Posted by Folonius View Post
    I shut off enough toggles so the defense was at 45%. As expected, I was hardly hit. Next mission, I made them 52's, and was hit more than usual. Turned on enough toggles to hit 55 defense, and was hit about the same rate as I was being hit by the level 50's
    I'll show you a screenshot of a +0 boss's hit chance against 45% defense, a +2 boss's hit chance against 45% defense, and a +2 boss hit chance against 70% defense. The hitchance between levels scales eactly as it should according to Arcanaville's guide to defense (and Tohit).

    If you think the hitchance shown in game isn't accurate, please enlighten us with the logs, preferably from herostats, that you used to reach such a conclusion, because I think you're throwing away years of analysis without any of your own.
  8. Dersk

    Ninjutsu

    Quote:
    Originally Posted by Failsight View Post
    The difference being that there's a big difference in hitting soft cap with Inventions and doing it with just the powers from your set.
    Well, you'd still need at least combat jumping, or perhaps the steadfast 3% (in tough)

    edit: perhaps I see SR scrappers as capping their defense too easily for the difference to matter with respect to eldue. Hrm
  9. Dersk

    Ninjutsu

    Quote:
    Originally Posted by Failsight View Post
    what's the point of a T9 that adds a ridiculous amount of defence when you've practically got all the defence you need all the time anyway.
    I asked that question when inventions were first on the test server, and SR scrappers were showing softcapped defense builds. No one seemed to care then... I doubt anyone will care now.
  10. Quote:
    Originally Posted by SwellGuy View Post
    The devs hate us!

    Not all of us. It's actually just a conspiracy against one person. Everyone else is just a casualty of war.
  11. Quote:
    Originally Posted by New Dawn View Post
    That would make my Firetank my only real tank!

    Actually a Firetank with Taunt + Fireball, they can be used for 2 completely different things.
    Taunting enemies that are now on fire?

    "That shade of orange totally does not match that combat armor."
    "Hey, it's the gay pride parade."
    "That's right. Fireball to the face, [censored]."
    "Next time, I'll use my right thumb"
    "I'm your hucklebearer."
    "If you have a milkshake, and I have a milkshake, and I have a fireball, my fireball SETS YOUR MILKSHAKE ON FIRE!"
    "I love the smell of burning xp in the morning."
  12. Mechanically, yes, it benefits from accuracy. Although, how much it benefits is questionable considering it's likely to be used with buildup, rage, or soul drain more often than not.
  13. Quote:
    Originally Posted by John_Printemps View Post
    Actually I don't think I'd mind having some personal force field for melee toons. Bubbles, Repel and Knockdown effects would bring a whole new level to Scrapper Control.
    I forgot to mention, that'd be your scrapper primary.

    Have fun force-bolting hellions to death on your ff/regen scrappah
  14. It's a slippery slope. Tankers are going to get radiation blast, scrappers will have forcefields, and dominators will be using ice armor. It's just a matter of time.
  15. I've had too much sugar to read all of that, though it certainly does look well written. I even saw the word "Madam" as I scrolled past it all. Bravo.

    Oh, and, I would truely enjoy seeing a tax applied Heroside, and watch all the marketeers flee to the rogue isles. It would make my day.
  16. Quote:
    Originally Posted by NeonPower View Post
    Ps: I'm right in thinking SR has already been like super nerfed so much so that its perfect (in a dev friendly way) right =D
    Kinda... super reflexes came pre-nerfed. It's been buffed several times since launch. Overall larger defense values, scaling resistances, defense debuff resistance, i7 alterations making defense itself scale better... I think I'm leaving something out. The only nerfs SR has had were not powerset specific, such as enhancement diversification and the permanent use of certain tier 9s (unstoppable, mog, and eldue).

    It still takes all of the powers, before elude, to be worth using. I'm sure there's a nerf or two that could take care of that.
  17. Quote:
    Originally Posted by eryq2 View Post
    I have a billion, so what? I don't have to come gloat in here, post pics, leave guides or whatever self indulged people have to do to feel better about themselves.

    Noone needs a guide, it's easy, SELL STUFFS.... der.
    That's about as usefull as saying you don't tell people about getting to level 50 or taking a screenshot to commemorate the occasion, or writing guides to help people level up.

    Defeat things, level up, der? Really.

    Perhaps... making and managing money is hard for some people, and they feel a sense of accomplishment at reaching an otherwise arbitrary goal, and enjoy sharing their joy with like-minded individuals.

    Oh, I get it, you're the Star Wars fan that goes to Star Trek conventions and calls everyone Kirk-loving-spock-suckers.
  18. Dersk

    Ninjutsu

    Quote:
    Originally Posted by Lohenien View Post
    Many AVs will hit real hard for the first two hits, then the third hit will likely get cut down by 1/3.
    In a direct port, scaling resistances should use the greater tanker modifiers. Mental exercise: At circa 10% health, a tanker with tough could have capped S/L resistances, meaning it is as hard to kill the tanker at 10% as it would have been in one shot (ok, two shots) at 100%.

    Rawr.

    Of course, I could be doing the scaling resistances wrong, but I think it's supposed to be [60%-current health] for scrappers...
  19. Dersk

    Ninjutsu

    Quote:
    Originally Posted by Lohenien View Post
    SR's scaling resistance is the only thing it has going for it really, which won't help much vs AVs or GMs.
    I'll remember that next time I solo an AV on my scrapper.
  20. Dersk

    Ninjutsu

    Screw ninjistsu. I have wanted super reflexes on tanks since powerset proliferation was first announced. SR on tanks would be almost as awesome as fireball is.

    Oh sure, dark armor, dark melee, electric armor, electric melee, blech. Ninjitsu sissies can't even stand up to a pylon. SR would own ninjitsu so thouroughly that it'd have a deed stamped in its name dated back to Chuck Norris' birthday.
  21. Dersk

    Priorities

    Quote:
    Originally Posted by Call Me Awesome View Post
    Soft cap S/L defense and as much E/N defense as is practical, ideally above 40%
    What foe count for invincibility are you thinking of when you give those numbers? I consider myself to have a rather beefy energy defense at around 34% without invincibility, and it would take some serious money and build sacrifice to get higher, so that can't be it. But, 40% can be done without any IOs when invinc is maxed, so I'm curious what exactly you're suggesting.
  22. The original versions of MoG and unstoppable were two minutes in duration, though fighting a lot of MoG paragon protectors lately it seems a lot closer to one minute... definately shorter than the duration of hasten or rage. Unstoppable should be working the same, but I manage to actually kill the paragon protector that uses unstoppable before the buff fades, so I'm not so sure.
  23. Dersk

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Deft_Bow View Post
    I couldn't possibly imagine the frustration in slowing your enemies when you only have two or so primary attacks at level 8
    There's a simple solution to that. Use brawl.
  24. Lightning reflexes is a good power, but if I had to skip a power, that'd probably be it. You'll probably see comments about skipped power surge, but with as much (or little) mitigation as electric armor has, *I* will certainly be getting it on my tank.

    By the time you get power sink, stamina shouldn't be a problem, so skipping stamina will be more productive than skipping anything from elec if you need the room.
  25. Quote:
    Originally Posted by vernichterhelge View Post
    you forgot the 100% base recharge (enhanched in the power)
    Recharge and damage caps for powers include enhancements.