Defense calculation.


Aett_Thorn

 

Posted

I'm in a discussion with someone in the Controller forums about the Chance ToHit calculation and the Defense Soft Cap. The guy I'm arguing with is completely dismissing the documented Chance ToHit formula and relying completely on his own play experience, where he claims he has better survivability on 52 Boss farms with 55% S/L defense as opposed to 45% S/L defense. And he's not talking about defense debuffs. He's claiming that the extra defense negates their increased accuracy, which according to the algorithm is completely bogus.

So I turn to the Tanker forum, where I figure the majority of the defensive expertise lies. So is he crazy? Is the algorithm incorrect? I'm pretty convinced I'm right, but I figure it's worth posing the question to a different player section (although I'm sure there's plenty of people who read both forums, probably including Folonius).

Here's the link to the discussion


 

Posted

Quote:
Originally Posted by jthig32 View Post
So I turn to the Tanker forum, where I figure the majority of the defensive expertise lies.
That trend migrated to scrappers circa i5/i6. We just debate taunt and mid's jibberish.

Rawr.


 

Posted

Quote:
Originally Posted by Dersk View Post
That trend migrated to scrappers circa i5/i6. We just debate taunt and mid's jibberish.

Rawr.
Sounds about right.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by jthig32 View Post
I'm in a discussion with someone in the Controller forums about the Chance ToHit calculation and the Defense Soft Cap. The guy I'm arguing with is completely dismissing the documented Chance ToHit formula and relying completely on his own play experience, where he claims he has better survivability on 52 Boss farms with 55% S/L defense as opposed to 45% S/L defense. And he's not talking about defense debuffs. He's claiming that the extra defense negates their increased accuracy, which according to the algorithm is completely bogus.

So I turn to the Tanker forum, where I figure the majority of the defensive expertise lies. So is he crazy? Is the algorithm incorrect? I'm pretty convinced I'm right, but I figure it's worth posing the question to a different player section (although I'm sure there's plenty of people who read both forums, probably including Folonius).

Here's the link to the discussion
In short: he's wrong.

If he's level 50, then the enemies are only +2 to him, and don't get a ToHit bonus. Therefore, unless the mobs he's fighting have a ToHit buff going on themselves, and no Defense Debuffs, 45% and 55% should yield the same survivability.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

The burden is on him to show evidence of this claim, since the game's stated rules and the experiences of thousands of other players do not support the claim.

Ask him to put together some logs or data or write it up. If he's willing to put effort into advancing his claim, we'll be willing to waste brainpower on it. Until then, I wouldn't bother. We see lots of assertions about the game that turn out not to be true.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
The burden is on him to show evidence of this claim, since the game's stated rules and the experiences of thousands of other players do not support the claim.

Ask him to put together some logs or data or write it up. If he's willing to put effort into advancing his claim, we'll be willing to waste brainpower on it. Until then, I wouldn't bother. We see lots of assertions about the game that turn out not to be true.
He claims he's going to try to run hero stats and gather some evidence, but considering his last "experiment" consisted of manually counting hits for two minutes, I doubt it's going to be anywhere near exhaustive enough to prove anything at all.

Considering the game tells you what your Net Hit Chance is on every attack (and someone even posted screen shots in that thread) he's basically claiming the game is wrong.


 

Posted

Unless he is fighting mobs with -def (you said he wasn't) or +tohit (not mentioned) and the mobs are +5 or lower, 45% and 55% def are identical mitigation due to the soft cap.


 

Posted

45% is as Effective as 55% defense, agreed.

However, having 55% Defense (although this isn't for the same reason as the other topic) is better than 45%. If someone hits you (rarely, granted) with an attack with a -def component, then that 45% starts to get farthur and farther from the softcap. YOu get hit once with a -Def, and you slowy get hit more and more with more -def until it's null. With 55%, you still have an extra layer of padding to keep you alive slightly loner, even when that first -def happens. It's not a HUGE bonus, but it's nice to have the extra defens just in case.


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Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!