Anything generally skippable in Elec Armor?
Lightning reflexes is a good power, but if I had to skip a power, that'd probably be it. You'll probably see comments about skipped power surge, but with as much (or little) mitigation as electric armor has, *I* will certainly be getting it on my tank.
By the time you get power sink, stamina shouldn't be a problem, so skipping stamina will be more productive than skipping anything from elec if you need the room.
Inneressin'.
I'm having trouble coming up with a solid build. I can never figure out if/when to fit tough/weave; that sort of thing.
I'm more of a Scrapper, truthfully. This'll be my first big Tanker.
As far as APP go, I'm looking at Cold for theme.
Lightning reflexes is a good power, but if I had to skip a power, that'd probably be it. You'll probably see comments about skipped power surge, but with as much (or little) mitigation as electric armor has, *I* will certainly be getting it on my tank.
By the time you get power sink, stamina shouldn't be a problem, so skipping stamina will be more productive than skipping anything from elec if you need the room. |
Smash/Lethal: 79.2%
Fire/Cold: 55.5%
Energy: 130.74% capped at 90%
Negative: 47.5%
Toxic: 0%
Psionic: 55.5%
After using power surge:
Smash/Lethal/Fire/Cold/Energy/Negative all cap out @ 90% resistance with 0 slots in power surge
Toxic: 70% with 0 slots, 87.9% with 1 slot
Psionic: Still 55.5% res.
Reasons to take Power Surge:
--fighting heavy resistance debuffing foes such as wailers (doesnt appear much, if at all, hero side), longbow (you fight them in ONE mission hero side), or some custom foes in AE.
--Filling toxic hole... Could help with arachnos and arachnoids, but their toxic damage is mostly in the form of add on toxic DoTs which dont do much damage
--Capping negative resistance (ITF Nictus and Ghost Widow)
If I ever made an elec tank, I wouldn't take Power Surge, the crash isnt worth it for the rare cases where it would be useful. IMO of course.
yeah im not taking powersurge or lightning reflexes...course im taking hasten and phyiscal perfection so im adding to it..just in different ways
I would skip the tier 9. I will be taking tough and weave. I will take hasten, might take lightning reflexes. I am wondering about that physical perfection. I really dont like the idea of taking an end draining mutha of a power like focuses accuracy or a useless power like conserve power (with stamina and power sink I doubt it would ever be needed)
I am goin Elec/SS myself..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
powersurge and stamina are definitely skippable. To be honest, if you plan on heavily IOing, Hasten is easily skippable as well. CP is not a bad power to take if you skip stam, especially if it gets you to PP. PP makes stam completely unnecessary. Or, if you plan on softcapping S/L, you take FA, and you 2 slot it for the set bonus from Rectified Reticle, and never run the power.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Rather than make a new topic, can anyone help me out with my Elec/WM? I'm looking for something relatively... affordable.
Just a basic PvE jumping off point to get me back into CoH with my Thor homage.
Cold for the APP if applicable.
I would skip the tier 9. I will be taking tough and weave. I will take hasten, might take lightning reflexes. I am wondering about that physical perfection. I really dont like the idea of taking an end draining mutha of a power like focuses accuracy or a useless power like conserve power (with stamina and power sink I doubt it would ever be needed)
I am goin Elec/SS myself.. |
you can take powersink then respec into cp and pp later on.im using recov bonus's and unquies on top of cp and pp..all will take care of the missing powersink.
I'd say the set as a whole is skippable if you actually want to TANK anything.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 48 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
------------
Level 1: Charged Armor Empty(A)
Level 1: Bash Empty(A)
Level 2: Lightning Field Empty(A)
Level 4: Jawbreaker Empty(A)
Level 6: Swift Empty(A)
Level 8: Static Shield Empty(A)
Level 10: Air Superiority Empty(A)
Level 12: Energize Empty(A)
Level 14: Taunt Empty(A)
Level 16: Health Empty(A)
Level 18: Conductive Shield Empty(A)
Level 20: Stamina Empty(A)
Level 22: Clobber Empty(A)
Level 24: Build Up Empty(A)
Level 26: Grounded Empty(A)
Level 28: Lightning Reflexes Empty(A)
Level 30: Boxing Empty(A)
Level 32: Power Sink Empty(A)
Level 35: Shatter Empty(A)
Level 38: Crowd Control Empty(A)
Level 41: Tough Empty(A)
Level 44: Whirling Mace Empty(A)
Level 47: Block of Ice Empty(A)
Level 49: Shiver Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
As far as IOs go, I only have a few hobbled together sources from Brute forums and our own lovable tankers. Please pick this apart. This is my first character I care enough to download Mids for.
Any facts or even examples or (stretching) hypothetical situations to back up your trolling?
I'm sure there's a point lost in all that hate somewhere. |
So, numbers. EA is a PURELY resistance based set. It takes EXTENSIVE IO slotting (even then breaking 45% on any specific is a stretch just because you're starting from 0) to even get it to stand up to the punishment most every other tank set but fire can stand up to because they all have at least some defense to build from. Having high resists (just short of 80% on a good day for EA is what I'm seeing) is great, but you're still getting hit 45% of the time and most tanks aren't just tanking one mob. Tanking 5 mobs (realistically 16) means you're getting hit at least once virtually every attack round, if not more than once, which means with no healing you're throwing in your cards early.
With standard SO slotting, which sets are "balanced around", an EA tank is simply going to be crushed in most every single pull without some major buffage.
PS. I hear hateraid goes good with vodka.
I'm not trying to talk down to you. It was just kinda petty to pop in, say EA sucks, and leave it at that.
That's all.
I was min/maxxing Elec/Elec this morning, I ended up losing Power Surge. This will not be the result for everyone. It is simply a case of me, hedging my bets for now, that I would prefer everything else, more often. Initially it was about +rechg for damage and end drain over time followed by keeping the endurance down but found in going for +HP then frankenslotting I had even more recharge!
In giving yourself Elec/Mace to play with you have given yourself something to really think about, play and learn from (think of it as capable because I said it is ) and rise to mastering it. I love the Thor concept, he doesn't fly or superjump does he? He throws his hammer and holds on to it XD. I would go with fly. Yes you have grounded but still, fly. I swapped out Havoc on the /Elec for air sup and then decided to fly myself.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
With standard SO slotting, which sets are "balanced around", an EA tank is simply going to be crushed in most every single pull without some major buffage. |
I'm not trying to talk down to you. It was just kinda petty to pop in, say EA sucks, and leave it at that.
That's all. |
what im sick of hearing is how if it isnt invul,wp or stone it can tank and dies everymob..
not only is it not true...but if my fire tank had a dime everytime it pulled one of those butts out of the fire i could start my own rmt buisness
weaker sets will need more attention yes...but thats why you have to work it up or if you dont wanna dont play it
I would not skip Lightning Reflexes. 20% rchg buff is nice, but almost more importantly the 40% slow resistance is very helpful. Stack it with winters gift for 60% slow resistance.
|
also slow resistance doesnt really bother me and i never use the winters gift.plus the only place i could use it is if i dropped taunt.
here is a little impression of what this build could do (the purple set isn't really needed):
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Charged Armor TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(3), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-ResDam/EndRdx/Rchg:50(15)
Level 1: Bash C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 2: Conductive Shield TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(3), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-ResDam/EndRdx/Rchg:50(15)
Level 4: Jawbreaker C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 6: Static Shield TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(7), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(17)
Level 8: Hasten RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(17)
Level 10: Grounded ResDam-I:50(A), ResDam-I:50(11)
Level 12: Swift Run-I:50(A)
Level 14: Super Speed Winter-ResSlow:50(A)
Level 16: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(43), GSFC-Build%:50(43)
Level 18: Lightning Reflexes Run-I:50(A)
Level 20: Clobber C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 22: Energize Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(29), Numna-Heal:50(37)
Level 24: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(25), Mrcl-Heal:40(25)
Level 26: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-EndMod/Acc:50(46)
Level 28: Taunt Zinger-Dam%:50(A)
Level 30: Whirling Mace Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(31), Stpfy-Acc/EndRdx:50(31), Stpfy-Stun/Rng:50(31), Stpfy-Acc/Stun/Rchg:50(40)
Level 32: Power Surge RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), ResDam-I:50(33)
Level 35: Shatter Oblit-Dmg:50(A), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Crowd Control Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Dam%:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40)
Level 41: Lightning Field P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(46)
Level 44: Power Sink Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod/EndRdx:50(46)
Level 47: Focused Accuracy AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(48), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx/Rchg:50(48)
Level 49: Physical Perfection Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(50), Efficacy-EndMod/Acc:50(50), Efficacy-EndMod/Rchg:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
3% Enhancement(Stun)
54% Enhancement(Accuracy)
6% Enhancement(Heal)
36,3% Enhancement(RechargeTime)
15% FlySpeed
365,4 HP (19,5%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 3,3%
MezResist(Immobilize) 6,6%
MezResist(Sleep) 6,6%
MezResist(Stun) 8,8%
19,5% (0,33 End/sec) Recovery
32% (2,5 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
2,52% Resistance(Fire)
2,52% Resistance(Cold)
1,26% Resistance(Energy)
1,26% Resistance(Negative)
15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1392;669;1338;HEX;|
|78DAA5935B4F135114854FE994022D945A2E85B6A2142C053 AD007236D25C6484D6|
|A2041A9F8A2E27438D6897520338D9127515FD1788B3EA944 B988FE02E34FF352F7|
|E5D0C498E88393767D337BD6ACD9FBB467E1DE5C5088CD33C 2133C57335C77A56CD|
|8B7A5E35B30AA9629FC4288045756E6E44D69BB522FD6A459 772C73E5AC7367CDE9|
|557717644D4AFD8A01678629C325FB9674A45DD70F4F3A16D 7D66AFAD2BA94AB413|
|A3D6FD56DE9BA7C312F8D75CBAE86E9A264DFB55CAB62D5AC FA46A4B86E997AD196|
|4E750392DDBA7436A2D0541ABE1FE02B3C280DAFD0E1242B5 AA6086DE384AE0CE16|
|48750474313370496348310AC108E9884E3AB845D4C55B19E BFC49E8258AF8AF5FE|
|3B760FD4A7627D1CDBCAB1AD1CDBCDB1C3B0E67EF6B5F827E 8D10E4637631FB49D0|
|D9EF64936307CF06880EF8840864A4928757293A233E6C552 0EFA0EA9BE433B2DD4|
|E22E617C8FB1CF38207C046358858639340F09119510E1C97 B78F21E9E3CCE93A77|
|8F203D05E4ED07A2FD2907D97184B847899307299E08796FB D502F42F53297A0190|
|12D112A10D0C032A6FE0353539F89CF18230F292907945988 16E636A09622E950A5|
|04AA80112F7E9154737190F180F09A94784CF601C62BB7788 7F8463BF83D7FF34C4|
|0EABD8E16FF4A6A4A0354F7EE7AB1FDCDF4FC22CD847957D7 4864A27728C59469E9|
|02A1076C038A6C61EE3B1D33C619AA74FF3F4199EFE131827 687B34B4892D2A4D3E|
|663C613C65FB33C236F4A9ABBFA7FE9E4A536F19EF18DBBC7 4E09956BE698ECD724|
|296F3B2FC92B8D6DC74F08143CCFF5159D4D4FE858A872A69 ADB9A5FFEBF8123C7C|
|57BB81BBBF8CB288B28C7215E51ACA7514B254504C94C6D7E 6D3A1196C288792472|
|9A06CA1C91F0009A004513A51BA504228DD2811943E944194 37288D5F5CB9FA6D|
|-------------------------------------------------------------------|
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
Lets say I said that because of my own experiences Elec can't tank. From that you can guarantee half the players reading it, can see that I still haven't learned to play and to top it off I am insulting someone else by limiting them with my lack of intelligence.
In game this is how myths are made, someone says with no authority at all that something needs this or that, or a perfectly doable TF with team that has all the assets within them if they worked together properly is impossible.
My elec will tank.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The mods regard the calling of someone a troll as breaking the forum rules.
Lets say I said that because of my own experiences Elec can't tank. From that you can guarantee half the players reading it, can see that I still haven't learned to play and to top it off I am insulting someone else by limiting them with my lack of intelligence. In game this is how myths are made, someone says with no authority at all that something needs this or that, or a perfectly doable TF with team that has all the assets within them if they worked together properly is impossible. My elec will tank. |
I'd wager that a hefty percentage of "my class/archetype/power set sucks" claims are really the individual's inability to play said archetype or power set, or the certain playstyle that goes along with the power set just doesn't mesh with their own, but to come forth and tell someone else they shouldn't even play the set is both arrogant and rude IMO.
here is a little impression of what this build could do
|-------------------------------------------------------------------| |
... Err no Tough?
I like it, though. I'm going to cannibalize it with Fly (I just realized my last build had it missing), and plug in Block of Ice and Shiver somewhere for theme.
Hmm. Thanks.
Tough is a Must have for an Elec Armor Tank or Brute, take it.
As far as skippable, I'd have to say Power Surge. Lightning Reflexes contributes more than people give it credit for. 20% recharge bonus just means your closer to using for big AoEs andPower Sink more often. Power Sink is an amazing power, and no matter what secondary you have, LR gets you that much closer to being able to use your good attacks and such more often. The run/flyspeed bonus isn't needed in combat, but it's really just icing on the cake.
For a tanker, I can easily see skipping Power Surge as a possibility. On a brute, not so much, considering their resists with any set arent as impressive as a tank. The numbers for a tanker with Elec Armor are petty good as far as resist go, and the added amount is almot unnoticeable on a tank.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
From a Tanker perspective.
Not a Brute, I guess.
I assume it's pretty standard. Cram a travel power and Stamina >20, tier 3 attack, taunt, the status effect res, get the damage aura way late...?
Specifically, I'm wondering about how to build an Elec/WM.